XFallSeane Posted March 10, 2021 Posted March 10, 2021 Optimization for this, some improve for web and desktop apps before beta launch. Improve for web : Projects medias Add project Edit project Zoagel 1
Blinkuz Posted March 12, 2021 Posted March 12, 2021 Some models and part of the finished maps with the general structure of the first of the 7 countries that I have in my project: Beast Boyz, gallighanmaker, Kamus and 1 other 4
gallighanmaker Posted March 18, 2021 Posted March 18, 2021 About our dungeons, we have "dirt", "stone" and "ice" styles. . XFallSeane, Kamus and Ambard 3
Ambard Posted March 19, 2021 Posted March 19, 2021 14 hours ago, gallighanmaker said: About our dungeons, we have "dirt", "stone" and "ice" styles. . Your next level! Great looking work. gallighanmaker 1
Beast Boyz Posted March 19, 2021 Posted March 19, 2021 Some progress on my tutorial map, it's not finished but i'm near: Blinkuz and Zoagel 2
gallighanmaker Posted March 22, 2021 Posted March 22, 2021 Objects with transparency based on triggers Fade in/out on portals Khaikaa, Blinkuz, George and 1 other 4
George Posted March 23, 2021 Posted March 23, 2021 Looks good! On 3/22/2021 at 3:11 PM, gallighanmaker said: -snip- Spoiler the art kinda is kinda iffy with the mixed pixels imo. some have 2x2 some are 1x1 but that's a personal preference.
XFallSeane Posted March 24, 2021 Posted March 24, 2021 I have launch custom Aunction House from CMS Rework (System exclusively reserved for the game Dragon Ball Z Shukuteki) ! Worldofjimmy, fallen and Xiphoid 3
Xiphoid Posted March 26, 2021 Posted March 26, 2021 On 3/24/2021 at 12:15 PM, XFallSeane said: I have launch custom Aunction House from CMS Rework (System exclusively reserved for the game Dragon Ball Z Shukuteki) ! WoW Really nice work !
XFallSeane Posted March 26, 2021 Posted March 26, 2021 24 minutes ago, Xiphoid said: WoW Really nice work ! Thank !
XFallSeane Posted March 30, 2021 Posted March 30, 2021 Game store project to reference and make known your projects is in the phase of filling the database and final test! Blinkuz and Worldofjimmy 2
Beast Boyz Posted April 4, 2021 Posted April 4, 2021 Here's some portals try, i had fun making the animation and lights : https://ascensiongamedev.com/resources/filehost/ff0acd8a0721113915b6fce0b0b10097.mp4
Eridonis Posted April 7, 2021 Posted April 7, 2021 Happy (Late) Easter Everyone. Updated the game into Easter. Starring Princess Yume. Collect Eggs, Trade for Limited Items.
Ambard Posted April 8, 2021 Posted April 8, 2021 Making the the game play more intuitive. Using animated mouse over icons and animated quest marks. Navigation between areas and lands. Justn, Vio, Eridonis and 1 other 4
Lunam Posted April 11, 2021 Posted April 11, 2021 Today I will be finishing up the northern part of my Tutorial Island I've named Breakwater Isle. Im not sure I like the beach from this height. Walking around with my character doesnt seem too bad, kinda gives me an Ark: SE feel with all the rocks and palms. If you can't tell, the dense wooded area is elevated off of the beach using cliffs. The blank part in the NE corner will be a smoothing ramp to connect the beach to the inner island. George, Zoagel, jcsnider and 4 others 7
Kibbelz Posted April 12, 2021 Posted April 12, 2021 15 hours ago, Lunam said: Today I will be finishing up the northern part of my Tutorial Island I've named Breakwater Isle. Im not sure I like the beach from this height. Walking around with my character doesnt seem too bad, kinda gives me an Ark: SE feel with all the rocks and palms. If you can't tell, the dense wooded area is elevated off of the beach using cliffs. The blank part in the NE corner will be a smoothing ramp to connect the beach to the inner island. Very impressed by this. Only critique would be using dirt pathways to illustrate direction to the player. Kibz Lunam 1
Lunam Posted April 12, 2021 Posted April 12, 2021 4 hours ago, Kibbelz said: Very impressed by this. Only critique would be using dirt pathways to illustrate direction to the player. Kibz Thanks man. I have events in place to guide the player in the right direction, at the right times. But i might add some pathing, make it look more travelled
Lunam Posted April 13, 2021 Posted April 13, 2021 Today I worked on the UI with some help from Scaly and an idiotic realization on my part that input fields are images lol Using the GUI from this user on OpenGameArt: https://opengameart.org/content/golden-ui Oh, and the font with help from JCSnider Worldofjimmy and Justn 2
Eridonis Posted April 14, 2021 Posted April 14, 2021 Night and day cycles with houses. Houses protect you from the dangers at night, however buying one is quite expensive. They also come with workable stoves to improve your cooking level. trollface, Justn and Lunam 3
Lunam Posted April 14, 2021 Posted April 14, 2021 Selling premade houses using events. Might have to use that idea lol. Nice work tho
Ambard Posted April 17, 2021 Posted April 17, 2021 Setting up for our epic Spires of the Mage area. Justn and Beast Boyz 2
Neeknog Posted April 17, 2021 Posted April 17, 2021 Be careful while innocently adventuring, you never know what you might be interrupting... Beast Boyz, Ambard, Richy and 2 others 5
trollface Posted April 17, 2021 Posted April 17, 2021 Dudes looking at the camera like, "Bro, really... You moved me from the other screen to THIS???"
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