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Agoraphobic

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Everything posted by Agoraphobic

  1. The showing of equipment on a character sprite are known as paperdolls. When you create a piece of equipment, you can also choose a paperdoll from the paperdoll folder for it to show when said equipment is equipped. It is important they match up with the sprite or you will get various degrees of the sprite clipping through the armor or weapons floating.
  2. Gibier is correct about the feature not being implemented; however, there is something you can do. 1) Create a Common Event that gives Experience when called (No Conditions). 2) Create an item: "Ore." 3) Create an item: "Small Experience Potion" 4) Do not make it a consumable, but an Event that calls your Common Event that you just made. 3) Create "Resource Node." 4) Assign Ore to Drop 1, and assign Small Experience Potions in Drop 2. 5) Done! So, when you mine the node, it will give you the Ore and a Small Experience Potion. Drinking said potion will call the Common Event to grant the player experience.
  3. Yeah, I butchered it. Not sure what I was thinking. @_@
  4. Time to make the games, Together all must create, All tired, but trying. *Good catch Sky, fixed it!
  5. So, I am working on a paper to argue that video games should be considered a literary art form worthy of academic study, as any other work of literature. This would include Gender Theory, Queer Theory, Social Class, and other forms of theory that can be applied to literary works. I would argue that one can take a game like World of Warcraft or Final Fantasy and study the story, characters, narrative, and visuals to dissect it to understand its fragments and ultimately its whole. The purpose would be that professors would be able to teach classes, on an academic level, such as Video Game Character Design, Creative Writing for Video Games, or World Design. This would be on the same level as teaching programming or an arts degree with video games in mind. This would also include English classes on different levels (Victorian Literature, Colonial Literature, etc). There is a divide in the community on whether video games can even be used in an educational setting or is a gimmick. I.E: Minecraft being taught to special needs children to help them cope with the real world. Anyway, I just wanted to see what people thought so I could get a feel where to start.
    Awesome, this will save so much time. Thanks!
  6. Hey, you will need to wait until the source is released. It will be an easy addition for a sound or animation to play on death.
  7. I like it, but on swing it might cause a bit of trouble. I especially like the last 3 in the first row.
  8. Approved. Looks awesome!
  9. My mind went to League of Legends... https://imgur.com/a/pihid
  10. Labyrinth Hearts I (Rpg Maker Fes) was mentioned in Nintendo Force Magazine!!!

     

    https://imgur.com/a/r7p1d

  11. I also would love to see some more screenshots. The premise for the game sounds awesome.
  12. Eventing a Harvest Moon style game is an insane amount of work. Be sure you know how to utilize switches, variables, conditional branches, and pages before tackling it. On a good note, if you get the first event perfectly done, you can copy paste it; however, you will have to change the Switches or Variables for each plot of land.
  13. Do not go gently into that good night...

    1. jcsnider

      jcsnider

      The night is dark and full of terrors :) 

  14. You will be missed.
  15. If you buy the Time Fantasy graphics from Rpg Maker's site or Rpg Maker DLC on steam you are technically not allowed to use it outside of the Rpg Maker engine. If you buy it from the developer directly or another site you can use the graphics in any engine. Here is his Patreon https://www.patreon.com/finalbossblues Good site for graphics, etc: https://www.gamedevmarket.net/asset/search/?term=time+fantasy
  16. It is definitely a unique design choice. The problem you will have to overcome is the screen looking so busy or just it being flooded with text message (A problem older games like that had).
  17. Welcome to the team!
  18. “Give me your tired, your poor, Your huddled masses yearning to breathe free."

    1. Phenomenal

      Phenomenal

      I feel like I should know where this is from :mellow:

  19. The older Rpg Maker engines required a certain colored background; however, as JC said we actually need to make the background transparent for Intersect. I personally use Gimp, so my instructions are with it. 1) Open "picture.png" with Gimp. 2) Go to the toolbar up top: Layer -> Transparency -> Add Alpha Channel 3) Go to toolbar up top: Tools -> Selection Tools -> By Colors -> Click the background -> hit the Delete Key 4) File -> Overwrite or Export as The background should be checkered like this:
  20. Monsters do not have a level, you set how powerful they are by stats. What you can do is name them "Monster Level 3", and generate stats equal to the power of what you want a monster of that level to be.
  21. Love the tilesets.
  22. 1) Create a Condition List. 2) Place all Conditions you want within that one list. 3) Save and it is done.
  23. You have two conditions assigned. If either of those two conditions are met, you can equip it.
  24. Agoraphobic

    WIP Nimue

    Impressive as always. Definitely a game I want to play.
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