Jump to content

Search the Community

Showing results for tags 'unity'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Community Bulletin
    • News
  • Intersect Game Engine
    • Announcements
    • Download
    • Guides and Tutorials
    • Bugs & Suggestions
    • Questions and Answers
  • Other Game Engines
    • Orion+ Game Engine
    • Other Game Engines
  • Game Development
    • Games
    • Tutorials
    • Resources
    • Recruitment
  • General Category
    • General Discussion
    • Design and Creativity
    • Forum Games
  • Foreign Language Boards
    • Español
    • Français
    • Português


  • Game Engines
  • Games
  • Game Creation Tools
  • Full Content Packs
  • Tilesets
  • Sprites
  • UI Elements
  • Animations
  • Items
  • Spell Icons
  • Sound Effects
  • Music
  • Misc
  • Intersect Translations


  • Intersect Engine
  • Orion+ Engine
  • AGD Site/Community

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





My Project



Steam ID

LoL Name


Found 7 results

  1. About me: I'm Kajamaz, the creator of Everember Online (made with old eclipse origin engine) and now EverEmber Reborn. About the game: EverEmber Reborn is in a new genre of games of its own. Although it can be categorized as a Hardcore Openworld MMOARPG, it doesn't follow the standards of the genre. Cut right to the chase and have fun, no more grinding, linear questing, and playing MMO's like single player games with people around you. Truly experience an MMO as what it should be, a player interaction driven game with actual attachment to your character with a deeply immersive experience. You are free to travel, explore, fight, meet new people, progress through the ranks, and eventually conquer Ember Castle for yourself. With a vivid player based economy that thrives on player made items with a in game crafting system and a hardcore dangerous world to traverse, interaction between players is vital. The goal of this game is to recreate a emotional connection with your character, with hardcore death experiences, human interaction, and skill based combat. Players are free to role-play, form teams, and add each other to their groups. Friends can add each other to each others parties, and travel in safety across the large world of EverEmber or step into the darkest realms of danger exploring dragons pasture or the reapers cavern. PVP is rich, with plenty of options between melee weaponry, potions, ranged weapons, and armor. Guilds will keep the player base together, forming guilds, partnerships and guild wars for Ember Castle. A lack of class constraints creates a truly unique game play experience, which enables for players to freely change between individualized play styles at any moment! First Reveal Video: Screenshots: Hope to see you in EverEmber! Concept art link : https://imgur.com/a/BHQVz If you wish to participate in the games development, test, or eventually play it upon release, feel free to visit our website below! Website: http://www.everember.com/
  2. Dannyt007

    Blue Evolution

    À propos de Blue Evolution Nous sommes très fiers de la mécanique de jeu et de la façon que nous avons amené l’histoire de Dragon Ball z à Dragon Ball Super dans notre jeu. Nous utilisons un moteur beaucoup plus puissant que Frog creator (R.I.P), ce qui nous permets d’accomplir de plus grande chose et de créer un jeu beaucoup plus gros. Découvrez les nouveautés de Blue Evolution en naviguant plus bas sur cette page ou en visitant notre site web à http://blueevolution.ca/ ou notre discord https://discord.gg/3SbZuyh Moteur utilisé: Unity Début du developpement: Novembre 2017 État du developpement: Pré-accès anticipé Sortie: 8 Février 2018 Nouveautés majeures Une application Vous êtes dans le train, à l'école, dans le bus, au resto ? peut importe, télécharger notre application et jouer à Blue Evolution n'importe où !!! L’artisanat Si vous investissez du temps et des zenis chez la capsule corp. et que vous fournissez des matériaux de qualité, ils seront en mesure de créer, d’améliorer ou de combiner pour vous des capsules de plus en plus puissantes. Une interface plus soignée Une interface d’utilisateur plus soignée et mieux organisée ! Les ennemis et les objets Blue Evolution propose encore plus d’ennemie à vaincre. On trouve également de nouveaux types d’équipements, comme les casques, amulettes, capes, brassards, gants, souliers, qui apportent un large inventaire de combinaison. Une carte gigantesque Équipez-vous de bon soulier, car le jeu se déroule sur une seule et gigantesque carte ! Nouvelles transformations De nouvelles transformations seront déblocables à partir d’un certain niveau ou seront des récompenses pour des objectifs secrets. Version: Pré-accès anticipé Tâches accomplis: - Serveur c# - Tchat local, general et privé - Minimap - 50 niveaux - Mecanim des personnages; Sangoku, Sangohan, Vegeta - Attribues pour le personnage, force, résistance, intelligence, agilité, vie, ki - Techniques, Buffs, bar de technique, AoE et niveau requis pour les techniques - Coup crititque selon la force, l'agilité, les buffs et la technique utilisée - Chance de paré un coup selon la résitance, les buffs et l'agilité - 80 items créés - Chance de drop les items communs, rares, épiques et légendaires - Système de guilde avec rang intégré - Création de groupe d'ami en jeu et partage d'exp et de zenis selon le nombre de personne dans le groupe - Vendeurs - Échange entre joueur avec une interface sécurisée - Pnj avec indicateur ! & ? pour les quêtes à prendre et celles accomplies - Système de meurtre - Touche TAB pour sélectionner une cible automatiquement - Système de mort et de réssurection - Base de donnée SQLite - Système de compte très sécurisé - Discord - Site web - Forum - Page Facebook - Disponible sur Pc/Mac - Version android Tâches restantes: - Design UI - Écriture des textes de quête et les autres Pnj - Implatation des monstres pour les 50 premiers niveaux - Level design & world design dans le Sud Est de la Terre - Ajout de Ads dans l'application android, systeme de point ads en échange de bonus en jeu - Trailer du jeu
  3. gallighanmaker

    [Unity 5] Free Horror Game Kit - Slender

    FREE Horror Game Kit - Slender Review Complete Projects/Packs Leandro Vieira [Gallighan] - Two TV, owner. [Waiting unity review] Unity Asset Store: http://u3d.as/13Tm MEGA link: https://mega.nz/#!r9lzXSpB!rdG-zh4CGBw7extJC3NqEFgb40wPY2UD7ZfBP7h2m_s Free model hands used in project: [Thanks MasterJackal from ArmedUnity]: www.mediafire.com/file/4dxxcuw5aa67ea6/Hand+v2.0.zip Description The project was created for developers who enjoy survival style games of the famous character Slender. With this kit, developers could use advanced systems, modular buildings, and any unique features to create their own horror game story. The project was made for easy understanding and modification. Features Movie Menu Advanced ingame menu with load and save system Flashlight system Battery charge system Collect pages system Health system Customizable UI Modular buildings included Free awesome assets included Unique atmosphere Fog system C# crafted code and easy to modification ... Updates [Fix] Camera collision with walls, changing CharacterController values: Screenshots Abandoned House Advanced in-game menu Page system like slender game Slender on the hill Camera glitch/noise effect Showcase gameplay Enjoy.
  4. Nate

    [WIP] The Element of Eternity

    Initially developed for the One Button Game Jam Created with Unity 5.4 by Nate [Palisade Studio] Game Jam Build: https://itch.io/jam/one-button-to-rule-all-jam/rate/80668 The Element of Eternity is a 'duel-based' 2D PC game (plans for iOS and Android) that places you on the saddle of a poor adventurer who must battle through tiers of monsters in order to level up and collect loot. The vast environment of species on the planet have unearthed the magic behind conjuring the elements of land, fire, and water - and now it is your chance to harness the power it brings. Current Features: 16 Different monsters. 12 Items. (8 of which are 'paperdolled') 3 Lanes of offense/defense. 4 Elemental projectiles. (Fire, Water, Earth, Aether) Character naming + progression. Planned Features: Character customization. Interactive tutorial. Multiple game modes. (Multiplayer, Loot Hoard, Campaign [2 Planned Updates/Expansions], Survival) More monsters, more items, expand to 4 lanes. Story to encapsulate the campaign and element features. Fully custom soundtrack [WIP] UI Overhaul Some early Screenshots:
  5. gallighanmaker

    Graphics Concept UI

    Hello everyone, Here is the interface of the project I'm working on. It may still change but that is the basic concept. I used Kenny's assets to create this interface and they are very useful. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch Seeya!.
  6. How to play in the browser? Or how to edit the server by Unity?
  7. gallighanmaker

    WIP Elder Tales - Fantasy MMORPG 2D

    Project Concept This is a project made in Unity Engine (Version 5+), C#. Website: http://www.indiedb.com/games/elder-tales Free to play Informations Pixel Multiplayer Fantasy RPG Tiled Based Characters and Maps Photon Networking Engine SQL Server Data Engine World TCP Server Socket (C#) Features Multiplayer Cross-plataform Open World Immersive map design based on tilesets Elaborated maps with forests, rivers, mountains, ice places, villages and citys. Fun and beautiful 2d graphics (WIP design) Advanced melee/ranged/magic combat system Chat with players, trade, party and guilds etc... Day, night, rain and snow cycles Explore, build, fight and rise. Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want. Day and Night System (old), new version will come. Test Server: The test performed above shows the server's large capacity to handle connections and multiple requests at the same time. Panels with fade in and fade out I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used. In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions. Character Creation Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future. New panels in-game The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server. The panels are draggable and have best fit into all screen resolutions. Equipment System and new UI Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary. (sorry, i'm naked). All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now. Map Overhaul I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps. I'm only using free resources but it can be changed over time but in the same color and concept pattern. Forward From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version. Thanks guys! Continue to support us, the community is very important to the project.