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  1. Build: 0.7.0.126 (Change Log) Downloads: Intersect Engine 0.7.0.126-beta-prerelease FullIntersect Engine 0.7.0.126-beta-prerelease UpgradeIntersect Engine 0.7.0.126-beta-prerelease Patch Automatically built by Teamcity on Jul 23 2021 at 10:06 AM UTC. Build: 0.7.0.125 (Change Log) Downloads: Intersect Engine 0.7.0.125-beta-prerelease FullIntersect Engine 0.7.0.125-beta-prerelease UpgradeIntersect Engine 0.7.0.125-beta-prerelease Patch Automatically built by Teamcity on Jul 18 2021 at 10:06 AM UTC. Build: 0.7.0.124 (Change Log) Downloads: Intersect Engine 0.7.0.124-beta-prerelease FullIntersect Engine 0.7.0.124-beta-prerelease UpgradeIntersect Engine 0.7.0.124-beta-prerelease Patch Automatically built by Teamcity on Jul 16 2021 at 10:06 AM UTC. Build: 0.7.0.123 (Change Log) Downloads: Intersect Engine 0.7.0.123-beta-prerelease FullIntersect Engine 0.7.0.123-beta-prerelease UpgradeIntersect Engine 0.7.0.123-beta-prerelease Patch Automatically built by Teamcity on Jul 09 2021 at 10:05 AM UTC. Build: 0.7.0.122 (Change Log) Downloads: Intersect Engine 0.7.0.122-beta-prerelease FullIntersect Engine 0.7.0.122-beta-prerelease UpgradeIntersect Engine 0.7.0.122-beta-prerelease Patch Automatically built by Teamcity on Jul 03 2021 at 10:06 AM UTC. Build: 0.7.0.121 (Change Log) Downloads: Intersect Engine 0.7.0.121-beta-prerelease FullIntersect Engine 0.7.0.121-beta-prerelease UpgradeIntersect Engine 0.7.0.121-beta-prerelease Patch Automatically built by Teamcity on Jun 11 2021 at 09:20 PM UTC. Build: 0.7.0.120 (Change Log) Downloads: Intersect Engine 0.7.0.120-beta-prerelease FullIntersect Engine 0.7.0.120-beta-prerelease UpgradeIntersect Engine 0.7.0.120-beta-prerelease Patch Automatically built by Teamcity on May 11 2021 at 03:56 PM UTC. Build: 0.7.0.119 (Change Log) Downloads: Intersect Engine 0.7.0.119-beta-prerelease FullIntersect Engine 0.7.0.119-beta-prerelease UpgradeIntersect Engine 0.7.0.119-beta-prerelease Patch Automatically built by Teamcity on May 11 2021 at 06:09 AM UTC. Build: 0.7.0.118 (Change Log) Downloads: Intersect Engine 0.7.0.118-beta-prerelease FullIntersect Engine 0.7.0.118-beta-prerelease UpgradeIntersect Engine 0.7.0.118-beta-prerelease Patch Automatically built by Teamcity on May 10 2021 at 10:06 AM UTC. Build: 0.7.0.117 (Change Log) Downloads: Intersect Engine 0.7.0.117-beta-prerelease FullIntersect Engine 0.7.0.117-beta-prerelease UpgradeIntersect Engine 0.7.0.117-beta-prerelease Patch Automatically built by Teamcity on May 03 2021 at 06:44 AM UTC. Build: 0.7.0.116 (Change Log) Downloads: Intersect Engine 0.7.0.116-beta-prerelease FullIntersect Engine 0.7.0.116-beta-prerelease UpgradeIntersect Engine 0.7.0.116-beta-prerelease Patch Automatically built by Teamcity on Apr 29 2021 at 10:04 AM UTC. Build: 0.7.0.115 (Change Log) Downloads: Intersect Engine 0.7.0.115-beta-prerelease FullIntersect Engine 0.7.0.115-beta-prerelease UpgradeIntersect Engine 0.7.0.115-beta-prerelease Patch Automatically built by Teamcity on Apr 27 2021 at 01:38 PM UTC. Build: 0.7.0.114 (Change Log) Downloads: Intersect Engine 0.7.0.114-beta-prerelease FullIntersect Engine 0.7.0.114-beta-prerelease UpgradeIntersect Engine 0.7.0.114-beta-prerelease Patch Automatically built by Teamcity on Apr 27 2021 at 12:14 PM UTC. Build: 0.7.0.112 (Change Log) Downloads: Intersect Engine 0.7.0.112-beta-prerelease FullIntersect Engine 0.7.0.112-beta-prerelease UpgradeIntersect Engine 0.7.0.112-beta-prerelease Patch Automatically built by Teamcity on Apr 25 2021 at 01:22 AM UTC. Build: 0.7.0.111 (Change Log) Downloads: Intersect Engine 0.7.0.111-beta-prerelease FullIntersect Engine 0.7.0.111-beta-prerelease UpgradeIntersect Engine 0.7.0.111-beta-prerelease Patch Automatically built by Teamcity on Apr 18 2021 at 01:19 PM UTC. Build: 0.7.0.110 (Change Log) Downloads: Intersect Engine 0.7.0.110-beta-prerelease FullIntersect Engine 0.7.0.110-beta-prerelease UpgradeIntersect Engine 0.7.0.110-beta-prerelease Patch Automatically built by Teamcity on Apr 18 2021 at 12:31 PM UTC. Build: 0.7.0.109 (Change Log) Downloads: Intersect Engine 0.7.0.109-beta-prerelease FullIntersect Engine 0.7.0.109-beta-prerelease UpgradeIntersect Engine 0.7.0.109-beta-prerelease Patch Automatically built by Teamcity on Mar 21 2021 at 10:05 AM UTC. Build: 0.7.0.108 (Change Log) Downloads: Intersect Engine 0.7.0.108-beta-prerelease FullIntersect Engine 0.7.0.108-beta-prerelease UpgradeIntersect Engine 0.7.0.108-beta-prerelease Patch Automatically built by Teamcity on Feb 19 2021 at 08:34 PM UTC. Build: 0.7.0.106 (Change Log) Downloads: Intersect Engine 0.7.0.106-beta-prerelease FullIntersect Engine 0.7.0.106-beta-prerelease UpgradeIntersect Engine 0.7.0.106-beta-prerelease Patch Automatically built by Teamcity on Feb 06 2021 at 09:44 PM UTC. Build: 0.7.0.102 (Change Log) Downloads: Intersect Engine 0.7.0.102-beta-prerelease Full Intersect Engine 0.7.0.102-beta-prerelease Upgrade Intersect Engine 0.7.0.102-beta-prerelease Patch Automatically built by Teamcity on Jan 29 2021 at 04:49 AM UTC. Build: 0.7.0.101 (Change Log) Downloads: Intersect Engine 0.7.0.101-beta-prerelease Full Intersect Engine 0.7.0.101-beta-prerelease Upgrade Intersect Engine 0.7.0.101-beta-prerelease Patch Automatically built by Teamcity on Jan 21 2021 at 07:06 PM UTC. Outdated Builds 0.6.2 Prerelease Builds
  2. Build: 0.6.2.458 (Change Log) Downloads: Intersect Engine 0.6.2.458-beta FullIntersect Engine 0.6.2.458-beta UpgradeIntersect Engine 0.6.2.458-beta Patch Automatically built by Teamcity on May 11 2021 at 10:04 AM UTC. Build: 0.6.2.457 (Change Log) Downloads: Intersect Engine 0.6.2.457-beta FullIntersect Engine 0.6.2.457-beta UpgradeIntersect Engine 0.6.2.457-beta Patch Automatically built by Teamcity on Feb 15 2021 at 11:04 AM UTC. Build: 0.6.2.456 (Change Log) Downloads: Intersect Engine 0.6.2.456-beta FullIntersect Engine 0.6.2.456-beta UpgradeIntersect Engine 0.6.2.456-beta Patch Automatically built by Teamcity on Jan 27 2021 at 11:04 AM UTC. Build: 0.6.2.455 (Change Log) Downloads: Intersect Engine 0.6.2.455-beta Full Intersect Engine 0.6.2.455-beta Upgrade Intersect Engine 0.6.2.455-beta Patch Automatically built by Teamcity on Jan 21 2021 at 06:52 PM UTC. Outdated Builds 0.6.1 Builds 0.6.0 Builds
  3. Step-by-Step Quest Creation in Intersect Date Modified: 6/27/2017 Engine Used: Intersect 3.1 The following guide will show steps to create a quest which will allow the game developer to take advantage of all the great features Intersect has built in. After reading this guide, the developer should have a good grasp of the ways by which the quest system is set up. The guide uses Intersect 3.1. Pre-req: You should have some basic familiarity with the Intersect Engine, how to access the Quest Editor and the Events system. You should know the basics of the Event editor commands hierarchy system. You should understand the basics of the Animation editor if you want to add the "!" and "?" symbols above the head of your quest-giver in the Optional Precursor. Requirements: You should download Intersect 3.1. You should have some sprites to use for your quest-giver event, as well as some monsters set up in the NPC editor. Basic stuff! Precursor (Optional): For this guide, we will be using quest animations specific to the point in the quest which the player has reached (The "!" and "?" symbols above the NPC's head). Step 1: Figure out what you want the quest to do. Step 2: Let's create the quest itself! Step 3: For this part, we'll need to create an event (an NPC) who will both give the quest and act as a return point for when it is completed. So I hope this winds up being a help to some folks who are trying to get to know the Quest Editor system a little better. Rest assured I'll try to keep tabs on this thread and improve/add to this as necessary. That in mind, I may have forgotten some things, so if you find an error, etc., let me know! Thanks and happy questing!
  4. Gibier

    WIP DBZ Renaissance

    (please keep in mind that the game is only in french) thanks to Webfoot Technologies for DragonBall Legacy Of Goku serie jcsnider, Kibbelz and SPQR Panda for intersect EVOLV for the walking squirrel in game RPG Marker for the tileset Story DBZ Renaissance is a dbz fan game. The game will include all the main saga from DragonBall Z. The player will have the possibility to do many thing such as complete side quest, find hidden item in the game's world like the dragon ball, collectable capsules and more. Gameplay After the account creation, the player will spawn in the other world as a soul. The player will have the option to read a little guide to learn few more things on the game. He will need to talk to Enma to select a character. After the character has been select the player will need to talk to Enma one more time. The character will spawn to the Kamé Sennin's house. Here the player will have the choice to do the main quests, side quests, find hidden items or only kill npc. Feature system - Flying system to travel on the water - Two equipment slot to equipe capsules - Possibility to craft two same capsules together to increase their power - Find collectable capsules all around the game world - Powerfull housing system - Walking squirrel on the maps - Day and night - Ressources Screenshot/image of the game Person behind the game Creator: Gibier Infographer: Resvid Moderator: Mapper: Spriter: Progression before alpha 2 release 1. Directional arrow for main quests 2. Gather acorn (side quest) 3. Visible dinosaur on map 4. Breakable cliff if level is enough 5. Find dragonball 6. Capital city mapping + tileset 7. Mapping District 8. Reset accounts 9. New fight formula 10. Openable door if level is enough 11. Fix bugs 12. Changing goku's house to dbz log2 Old update progression
  5. Agora, o Editor de NPC. Dúvidas Quote Me, ou envie Mensagem Privada.
  6. Agora vamos iniciar o tutorial do Editor de Animações. Trago a vocês agora a interface do Editor de Animações. Seguindo a ordem dos números temos: Bem, por hoje é isso, dúvidas e sugestões sintam-se livre para enviar mensagem privada. Até o próximo tutorial.
  7. Duas coisas que estão bem relacionadas são esses dois editores. Vamos primeiro ao Editor de Recursos. O Editor de Recursos permite ao jogador criar recursos tais como madeira, minérios, ingredientes e derivados a fim de usá-los do modo que quiser, seja para criação de armaduras até receitas de comidas. Na interface do editor de Recursos temos. . Após o recurso ser colhido as finalidades podem ser diversas que irá variar pela imaginação do criador. Mas considerando que o recurso colhido seja para a criação de um item ou ingredientes para uma receita o ferreiro. Vale lembrar que "Ferreiro" é o nome do editor. No jogo ao criar um evento, você pode por um fogão para abrir o mesa do ferreiro e lá ser criado receitas e comidas, não necessariamente um ferreiro do seu jogo irá criar tanto os itens como as receitas. Na interface do Editor de Ferreiro temos: Agora é só explorar os editores e aplicar em prática conforme sua imaginação mandar.
  8. Refur

    WIP Nimue

    Do you like Nimue? You can help us with a small donation
  9. Buenassoy nuevo en el foro pero sigo intersect desde la beta 1, admiro como avanzan asi que me decidi en hacer el rpg que tengo en mente basándome en este motor. Shinobis Online será un rpg 2d basado en el mundo de Naruto, la serie Anime creada por Masashi Kishimoto. Hace mucho hice este juego de naruto en el motor BYOND(pero byond tiene grandes limites), bueno, su programación es basada en el lenguaje C y desde que deje BYOND estudie los lenguajes de programación(antes me dedicaba más al diseño grafico), y ahora tengo conocimientos sobre: -Desarrollo Web(HTML,CSS,PHP,JS), y Aplicaciones de Ventana(C#,VB y Java) -Diseño Grafico: Logotipos(3D,2D), Pixel Art(me falta experiencia) y Dibujo Digital Pero obviamente no puedo hacer todo solo. Tardaria mucho tiempo, hace días cree un mapa entero en mi cuaderno con todas las aldeas y sus alrededores, caminos , etc… Y en intersect beta 4.7 estoy haciéndo los mapas. Pues mientras hacia estos mapas me di cuenta de algo, necesito uno o más Pixel Artist y un Mapper. Creo que falta un poco mas de información acerca de este juego, resolveré eso: Este juego contara con 7 aldeas que son (Konohagakure,Sanagakure,Kumogakure,Iwagakure,Kirigakure,Hamurogakure,Otogakure) Cada una tendrá 5 clanes osea que el total de clanes del juego serán 35(ya en teoria sus técnicas) Tengo 3 jutsus de cada elemento(Fuego,Rayo,Viento,Agua,Tierra) y otros de especialidades como: (Ninjutsu,Genjutsu,Taijutsu,Medico). El personaje del juego pues solo serán dos sprites bases (hombre y mujer), me gustan mucho los paperdolls y los utilizo para cabellos, trajes,armas,etc. En fin no me gusta dar mucha información de jugabilidad ya que eso es algo muy valioso en el mundo de los maker. En resumen Quiero hacer este juego así, solo necesito el Open Source de Intersect para empezar a programar nuevos sistemas y eliminar cosas innecesarias del Intersect. Mientras tanto quisiera tener un equipo formado para terminar el personaje que tengo tamaño 64x64 px, edificios, mapas, gfx para las técnicas(humo,fuego,etc). Tengo un rival en Norte América llamado Nin Online, mientras espero la release open source de intersect preparare los mapas, todos los tilesets, paperdolls, animaciones, gfx todo junto a mi equipo. No busco empleados sino compañeros que sueñen y tengan creatividad. Si quieres contactarme enviame un Mensaje Privado aquí o buscame en facebook como FB: facebook.com/OJBB04 (Orlando Jose) PD: No se si es obligatorio subir imagenes pero por ahora no puedo, perdon de antemano, subire unas en cuanto pueda. PD2: 11 de Enero: Proyecto Cancelado, tengo otra cosa en mente por ahora.
  10. Hello guys, The script executes queries in sqlite database and exports the results in '.json' file format for use in website application like bootstrap source and any other ways. With this script you can export custom data and create systems, like ranking, user list, banned characters list and others functions. An easy way to integrate systems without having to write many lines of code to export this data and use in some way. You can use cron to run this script or even the windows task scheduler. I hope it helps someone. Screens: Python Version: 3.6.4 To run this script just install the libs and change the path of the database file. Script attached , feel free to use and modify. python-connector.py Update C# Version Result: Download C# project on link: https://mega.nz/#!X4MHQbBb!iU1FJ9ItdvE0D33q0vbjk49dmHQ-medZ9r44tVhKq_U @Khaikaa its that my friend, now I make peace with you kk.
  11. ATUALIZAÇÃO 19/07/2018 - Devido as nossas mídias sociais, grupo de whatsapp e site, o post estava bem desatualizado, e agora as informações adicionais serão adicionadas todas através do nosso site: http://www.projectasn.com De qualquer forma, informações de maior relevância serão postadas aqui também. Vejo vocês no mundo de ASN (: E aí, pessoal, como é que vocês estão ? Bom, vim aqui apresentar um projeto meu em coprodução com um amigo. Muitos anos atrás, começamos à desenvolver um jogo desse mesmo estilo, mas por diversos fatores, infelizmente não pudemos concluir o projeto. Agora, depois de um bom tempo, com uma bagagem melhor e muito mais ideias fervilhando na mente, resolvemos criar um novo projeto de jogo MMORPG 2D. O jogo está em fase de desenvolvimento, e estamos preparando tudo para que uma versão alpha do gameplay possa ser lançada, contendo enredo, quests, cenários diferentes e algumas coisas mais. Nosso foco é criar um jogo divertido (inclusive, para nós mesmos podermos jogar hahahaha) e ao mesmo tempo desafiador, dando um foco especial em gameplay cooperativo (como em outros RPG's, teremos cada classe com uma determinada função, healer, dps, tank, suporte e etc) e PVP. O jogo já conta com: Enredo Crafting de Equipamentos Crafting de Poções Classes Avançadas (onde cada classe principal terá uma ramificação especializada) Magias para jogar em grupo, como curar aliado, taunt, buffs e etc. Sistema de Transformação Sistema de Dia e Noite Itens com Atributos diferentes(cada item é único, duas pessoas podem ter uma mesma espada, porém cada uma com atributos diferentes) Trilha Sonora Resolução de 800x600 à 1920x1080 Controles customizáveis Hotkeys customizáveis E muito mais. Além disso, queremos manter uma linha mais séria na parte da quest principal do jogo, que será contada através de algumas missões e diálogos com vários NPCS, de forma cativante e intrigante. Para dar um gostinho à vocês: - Prólogo - Depois de muito tempo em paz, Paríncia agora está sofrendo de um mal indescritível. Meses atrás um forasteiro viajante apareceu na vila, fez diversas perguntas estranhas para vários moradores, passou algumas noites na hospedaria da Dona Rosa e simplesmente desapareceu, ninguém notou quando ele foi embora, vagueava pela vila e seus arredores de maneira sombria e misteriosa. Trajava sempre roupões encapuzados marrons, mal podíamos ver seu rosto, mas sabemos de suas feições velhas e cansadas, porém parecia esconder muita sabedoria ou quem sabe poder. Após o sumiço do misterioso errante, coisas estranhas começaram a acontecer a nossa vila, criaturas estranhas estão sendo vistas no sopé da montanha. Diversas vezes sentimos tremores esquisitos, algumas vezes as nuvens mudam de forma e aceleram seus movimentos, sem contar que tivemos alguns episódios onde o dia virou noite e a noite virou dia, porém quando a noite virou dia, tudo ficou da cor violeta. O Padre Valiant, acredita que o errante que passou por nossa vila na verdade é uma entidade maléfica, que escolheu nossa pacífica região para motivos que ainda não compreendemos. Valiant também nos informou que teve visões, coisas horrorosas estão por vir, por isso, nós suplicamos que você, você jovem herói, salve nossa vila, procure e desafia esse mal e marque seu nome para sempre na nossa história. Pedro Vagus - Prefeito de Paríncia. - Capítulo 1 - O Viajante Era uma tarde ensolarada na cidade de Paríncia, a rotina dos moradores do vilarejo continuava calma e agradável, apesar dos últimos acontecimentos naquela região. Alguns moradores não conseguiam disfarçar o sentimento de preocupação de ameaça a suas vidas e as vidas de seus filhos, enquanto outros acreditavam que os vultos vistos nas montanhas, eram apenas animais selvagens caçando. Quanto aos tremores, qual lugar não tem alguns? A terra está em constante movimento, terremotos são normais naquelas regiões montanhosas. A hospedaria da Dona Rosa era a única da cidade, pequena, mas aconchegante. Nesta mesma tarde, um novo viajante surgiu na porta de sua hospedaria, parecia um andarilho qualquer, roupas esfarrapadas e cara de quem não come há algum tempo, mas com um rosto agradável. Eis que o viajante diz: - A senhora é a Dona Rosa? Dona Rosa, de costas e cantando uma de suas canções rotineiras enquanto varria seu local de trabalho, se vira para a porta lentamente, batendo a sujeira de seu avental e abrindo um sorriso simpático, responde: - Boa tarde, meu filho! Sou eu mesma! Em que posso lhe ajudar? - A senhora pode me dizer algo sobre o errante misterioso que passou por aqui há alguns dias? Sua feição mudou totalmente, sua preocupação ficou eminente em seu rosto. Um calafrio andou pelo seu corpo dos pés à cabeça. Começando num tom mais baixo, como se não quisesse que as paredes ouvissem, disse: - Meu filho, aquele homem tinha um aspecto sombrio, por onde passava causava arrepios nas pessoas, mas ao mesmo tempo parecia um senhor muito calmo e amigável, ficou por uma semana aqui em minha hospedaria – parou e pensou mais um pouco. – Ele saía todos os dias pela manhã, pouco antes de raiar o dia, nem sequer provava do meu delicioso bolo de chocolate! Ele voltava todos os dias quase na mesma hora, próximo ao entardecer, entrava no quarto e se trancava lá, não fazia barulho algum, pareceu-me que dormia direto, e só acordava para suas saídas rotineiras. O viajante coçou um pouco a cabeça, como se já esperasse por esse tipo de informação, sussurrando algo como “É, bem típico de alguém escondendo algo...”. Então perguntou mais uma vez: - Sabe algo mais sobre ele? Um nome? Ou pra onde foi? Dona Rosa pensou mais um pouco, tentando lembrar de algo, com muito esforço, pois eram tantos os viajantes que passavam por ali, que era difícil se lembrar detalhadamente de todos eles. - Ele me disse o nome umas duas vezes quando chegou, mas não consegui compreender muito bem o que dizia, apenas me recordo de ter entendido algo como “Sou um mensageiro da paz”. E parecia mesmo ser um homem de paz! Não arrumou confusão, nem nada, apenas enchia os moradores de perguntas todos os dias e depois sumia vilarejo a fora. Já faz algumas semanas que ele saiu como de costume pela manhã, deixou um dinheiro em meu balcão, e foi embora, e ninguém mais o viu. - Entendo. Muito obrigado pelas informações. E se não se importa – deu uma cheirada no ar, como se tivesse sentido o cheiro de algo suculento – acredito que seja cheiro de bolo de chocolate, não é? Poderia me servir um pedaço antes de eu ir? Dona Rosa, que ainda estava pensando no viajante misterioso, depois de alguns segundos, ouviu um estalo em sua cabeça, e desastrosamente deixou a vassoura cair no chão, e atendeu ao pedido do viajante, com muito gosto. - Ó sim sim sim! É pra já! Se precisar de um quarto, tenho um disponível! Mas você não parece estar procurando um quarto, não é mesmo? - Não senhora, estou procurando algo muito maior e mais escuro do que um quarto – dando um leve sorriso no canto da boca -. Venha desvendar os mistérios dessa história em ASN Online! Equipe: @Capivarinha @Matho Imagens: No geral é isso, pessoal. Estamos planejando um alpha test fechado nos próximos dias, para verificar se todos os sistemas estão corretos, se tudo funciona bem, se o game está fluindo em party, e etc... Enquanto não sai do alpha/beta, ainda estaremos com essas sprites genéricas. Qualquer dúvida, podem postar aqui. Um abraço e fiquem bem (:
  12. Hey guys, i tried to make an option on death to return to your spawn point on revive on spot using a 'lost soul' from your inventory. I know common events have a trigger issue as is in beta 4 but i believe that is only with multiple common events and this was my only common event. I set condition as player death trigger as autorun and displayed text and options with restore hp if lost soul was chosen and in inventory. But whenever i die i auto spawn and no event is triggered. Is there a way to turn off autorespawn , am i doing something wrong or is this bugged?
  13. the title is self explicative what arquives i need to paste to 4.8.1? those with the blue icon on it? resources paste? or just the white files pdb and exe? without lost my maps and quests please someone?
  14. Bien le bonjour ! Je posterais ici mes vidéos Tuto's d'Intersect Engine en français. Si vous avez des soucis, postez un commentaire. 1. Introduction & Installation. 2. Création d'une classe & d'une map/d'un terrain. 3. Création d'un ennemi/mob
  15. Bien le bonjour ! Je suis en train de faire un parc et je me demandais si ça pouvait vous plaire. ----- Je me suis basé là dessus
  16. Hello guys, this is just something I have curiosity about. I literally have no idea about this and 'd like to listen to some opinions about this matter. Do you think it is needed to create an enterprise in order to get revenue from your game? Have you done it before? Every opinion about this is welcome.
  17. Here i'm again, this time i want to know how to change the keys, like the interaction key and etc. how i do this ?
  18. Alone Online Alone Online is Currently built in the Intersect Engine awaiting for source. We have been working on Alone Online for only a few weeks now and our progression has increased heaps. We are so far focusing on graphics and mapping. Short story The world is in turmoil. Warlords and Fiefdoms rule the wilderness in the wake of an apocalyptic zombie outbreak. You are a Warlord, cunning and ruthless. To survive the hordes, band together with your fellow outlaws and establish your territory. Cast down other Warlords in combat to expand your domain. But allegiances are frail and no fealty certain. In the wilds, you are alone... Staff Owner Bluedragon Management Both Solitary Graphics Ivy Felreach Levels Sounds Lil False Programming SubRosa Writer Arcmind Plans Currently we can't promise anything because we would get much complaints so we do our best to surprise players. We are also in progress of making character sprites for customization. Looking for: Volunteer Programmers Volunteer Mappers Volunteer Graphic designers Volunteer SFX unless high quality tracks. we can pay We want to be able to add these things in the future for players to enjoy. •Forming Alliances •Mass amount of weapons •Character customization •Open world ( Done ) •Make friends but never trust anyone •Survive the z.o.m.b.i.e horde ( Done ) •Take over sections •Craft items & Gather resources •Day/Night System ( Done ) •Holding lands for rewards You our can contact me via discord or forum dms. Our server link: https://discord.gg/kxCYqgW
  19. Hey ! I'm here asking a question : How to make a idle npc animations? you know.... like a woman washing her hands. And how to make a npc with constant animation, like a flying butterfly on the map?
  20. Is it actually possible to code instead of using the editors in the engine? C#
  21. Is there a way to make everyone run the client without using the resource folder, like just run the game and its automatically updated. also if you send the folder the players cant they mess around with the files and change it? is there a way to stop that.
  22. Hey, My team would like to make our game 8 directional movement. would that be possible?
  23. Is it possible to change the default UIs etc Chat bar, Profile menu on left... and create new ones?
  24. Skaveron

    Concept The Wheel

    1. Premise “We are all just Cogs in a machine...” The Wheel is an enormous floating fortress, drifting around in the void with an ever increasing population of many different alien species. Most of them are outcasts and run-aways, some are survivors of doomed worlds while others are prisoners, unable to find their way home. The Wheel itself seems to have no clear origins, though many attribute the creation of the original fortress to an ancient, unknown race of engineers that vanished long ago. Over the course of thousands of years, The Wheel has gone through many changes and iterations, as new species discovered the fortress, often by accident, their spaceships became permanent fixtures of the station as their technology was integrated into The Wheel. Now the floating bastion is a hodgepodge of different alien structures, ships and tech all meshed together to create a strange, albeit functioning whole. The fortress is not stationary and it isn't direction-less either. Occasionally, ancient drives and engines somewhere deep within The Wheel fire up like a hiccuping giant and either steer the fortress towards some unknown destination or teleport the entire thing somewhere else entirely. As the fortress passes by habited systems, some of The Wheel’s residents take the opportunity to raid these planets in order to steal valuables and resources, and to kidnap slaves. So far no single group has been able to figure out of The Wheel’s full capabilities and several factions and gangs are vying for control over the ancient fortress, either through politics or through force. 2. Summary The Wheel is an online RPG with a heavy focus on Roleplay. Most of the game takes place in The Wheel itself, which is divided in to several different wards that serve as home territories for major guilds. To keep things fresh and dynamic, The Wheel 'moves' and as new planets become accessible others drift out of range, giving players new locations to explore every couple of months of so. The main focus however is a game of politics, influence and control. Heavily inspired by the Planescape setting (The City of Doors, specifically) and the likes of White Wolf RPGs, players with common goals can band together in Guilds or Gangs. Whether they want to gather wealth, personal power, political control, explore new worlds or unlock the secrets of The Wheel itself, that is up to them. 3. Art Style Considering the setting and potential mature themes, I feel the usual cartoony or animesque style doesn't fit. Instead I would like to go for a more 80’s inspired retro futuristic art style. For examples, see games like Hyper Light Drifter, Undungeon, Narita Boy, etc. 4. Mechanics The Wheel will not make use of levels and a limited sort of class system. Experience can be gained by defeating monsters and solving quests, though experience is more like an extra currency used to purchase Skills. Skills or a combination of certain skills will give a player access to more areas and interesting bits of lore and information, and unlock crafting recipes. Combat effectiveness of a character will depend on two things; Equipment and Enhancements. Equipment, although having a significant impact on a character's stats should be considered secondary, as all equipment is dropped on death. Things like rare and unique weapons and artifacts can be found, though running around with these in public has obvious risks attached too them. Enhancements will determine your primary play-style. Each character has five enhancement slots in which you can fit any type of enhancement (Mutations, Tech, Psionics & Manifestations), although not every class can use all enhancements of a certain type. Enhancements follow a certain thematic trait that grants a number of buffs, special abilities or attacks depending on the enhancement in question. For example, 'Plugs and Ports' is a Tech enhancement that allows you to access and hack terminals or defense systems. 'Acid for Blood' is a Mutation that grants you immunity to certain hazards, though also gives a character an Acid Spit attack. By mixing and matching enhancements a player can create a unique toolbox of abilities that fit their play-style. 4.1 Classifications Organics [Humans, most Aliens, Intelligent animals, etc.] Average in everything. Can use enhancements of all four types, but with limits. Flexible. Mechanicals [Robots, Androids, Holograms, AI, etc.] Slow, but increased physical defenses & hit points. Start with one rank in Engineering for free. Can use certain Tech enhancements that no other species can use but will never be able to use Mutations. Ethereals [Dimensional beings, Supernatural entities, etc.] Increased mental defenses. Largest magic/mana pool. Free ranks in knowledge skills. Access to all of the Psionic enhancements but can never use Tech enhancements. The Eldritch [Monsters, Slimes, Living Plants, Lovecraftian Horrors, etc.] Minor increased physical and mental defenses. Free rank in Forbidden Lore. Can never use Tech enhancements and only a small, limited selection of Psionics, however they have access to special, more powerful Manifestations. 4.2 Skills Skills are still subject to change as planning continues. Skills Related to Game Mechanics • Genetics – 10 ranks, allows discovery & creation of mutations • Bionics – 10 ranks, allows discovery & creation of Tech usable by both Organics and Mechanicals • Cybernetics – 10 ranks, allows discovery of Tech exclusively available for Mechanicals. • Engineering – 10 ranks, Creation of weapons, armor and other technological items such as drones and portable turrets. • Meditation – 5 ranks / 10 ranks for Ethereals, allows discovery of new Psionics. • Forbidden Lore – 5 ranks / 10 ranks for The Eldritch, allows discovery of Manifestations. • Chemistry – x ranks, creation of ‘potions’ and hypos. • Nature & Survival – x ranks, useful when scavenging & exploring planets Knowledge Skills (Used to gain more information, can be used for RP, or called by DMs, might also be called during certain events / quests) • Knowledge (The Wheel) – x ranks • Knowledge (Dimensional Theory) – x ranks • Knowledge (Universal) – x ranks • Knowledge (Physics) – x ranks 4.3 Enhancement Types Mutations Mutations are usually only available for Organics and The Eldritch. Mechanicals lack biological components to mutate and an Ethereal’s biology is usually too complex or too advanced to accept any kind of tampering. Although mutations can provide someone with amazing benefits, they often come with a draw-back in the form of physical changes, some of which might be quite gruesome. Tech Cybernetic implants, advanced prosthetics, brain stimulators, etc. Tech comes in many forms. General Tech such as weapons and gadgets can be used by anyone, although Tech Enhancements can only be used by Organics, generally in the shape of bionics and Mechanicals who can easily integrate new Tech in to their bodies. Ethereals have a hard time integrating tech in to their bodies for the same incompatibility reasons as with mutations and The Eldritch are simply too alien for common Tech to work on. Psionics In a broad sense, Psionics refer to any natural ability that can manipulate the world or even reality without the assistance of any intermediate tool or device. It is essentially ‘space magic’ though with alternating origins or explanations depending on who uses it. Organics and The Eldritch have the capacity to learn some psionics, though only the ancient Ethereal races can truly master it. Manifestations Also called ‘mantles’, Manifestations encompass Summons & Transformations. Examples Acid for Blood [Mutation] Usable by: Organics, The Eldritch Sabotage: Use Acid to get past certain barriers Acid Spit: Attack that deals damage over time Immunity to certain hazards such as acid damage, pools, traps etc. Plugs and Ports [Tech] Usable by: Mechanicals, Organics Allows the user to access computer systems for information and bypass certain electronic security measures. Force Specialist [Psionics] Useable by: Organics, Ethereals Force Shield: Increases physical defense by 10% Force Barrier: Summon a temporary impenetrable barrier Force Bolt: High damage projectile though with a long cool-down period The Specter [Manifestation] Usable by: Ethereals, The Eldritch Specter Form: Allows you to turn invisible for a short duration, increases your dodge chance. Summon Specter: Summons an illusion that deals no damage, but distracts enemies. 5. The Wards 5.1 The Greenhouse 5.2 The Labs 5.3 The Factory 5.4 The Hive 5.4 The Circus 5.5 The Gaol 5.5 The Market 5. Final Words I wanted to do so much more before making this post, such as have things written out in more detail and having more mock-ups for the different wards ready but because of work and other real-life priorities I have been slacking a bit. The Mock-up images are not final, and a few of them lack details I wanted to include and I'm hoping to spend a couple of evenings and weekends smoothing them out of time allows. Either way, I'm wondering about people's thoughts on this concept. C+C welcome.
  25. Firstly, i'd like to say that this is my first time making a post like this, so excuse me if i make grammatical errors and what not. What's the game about? RHG is a tournament style animation battle between 2 animators and their unique stick figures, basically whoever's animation was better would win and some would even make their battles canon to their character(etc one of them called FLFFL{ALFA}lost his arm in one of his battle and since then he's been only using one arm). This game is similar but you don't need to animate anything and theres alot more than just battling for glory. The players(stick figures) have some freedom to explore and travel around to become stronger however they choose to become so, whether by doing quests, hunting other players, NPCs and other things. The game would be designed to make you choose what you want to do instead of holding your hand for 90% of the time. Story? You're at the age in the stick figure community where you'll be able to become a gladiator, a gladiator is assigned tasks, missions and also participate in tournament battles against NPCs and other players. You can choose a general stat path where you want your character to be in (whether it is fighter,mage or tank and so on) then you'll be able to assign your own stats freely each level. There would also be alot of customization elements that would make your character unique like different skill setups, clothing and weapons. Thats pretty much all i have at this point. For staff, it's just me alone which you would realize after seeing the only few screenshots i have at the moment What has been done so far is basically just placeholder stuff to make it a viable concept(If that makes any sense), i have a stick figure character sprite that could be alot better but since there aren't much stuff from rpg maker regarding stick figures i had to improvise and modify one of the existing rpg maker ones and just made it plain black. The style of the map i was going for was like a moba styled one, where you have a base and then you go out into the wilderness,jungle and rivers until you find the next landmark and what not. The only weapon i fully made was just a sword to test the paperdoll and damage. There still needs to be a female sprite so i'm working on that. Classes are basically done but i think they may need better balancing as things go more foward. My plan right now is to actually get serious about this and make it into an actual thing, i didn't really have the motivation until realizing there aren't alot or any prominent mmo stick figure rpgs of this sort. I did have a playable version running and was using a custom character stat system but i didn't get enough forms turned it to actually make use of it so i just left it there. So in the next 6-7 days i'd make some changes to the user interface and actually try to make a presentable map and maybe a trailer of some sort? i dunno. I have alot of items and skills to make so i've been preparing myself and collecting alot of different ideas for skills that players would be able to use If you want to point out somethings to me and give me feedback and criticism i'll gladly accept it.
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