Jump to content

Agoraphobic

Moderators
  • Posts

    304
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Agoraphobic

  1. Can't deny the beauty of it; however, doesn't each map substantially have a larger file size created than normal mapping?
  2. Sorry, was working and had a family emergency been dealing with. Hope everyone had fun! ^_^
  3. Solid tutorial. I personally assign a variable to each NPC, then you a single Switch (NPC Talking) for the loop on every conversation. Each Page checks the variable starting with 0 (Page 1 = 0, Page 2 = 2, Page 3 = 2, NPC Talk On, Page 4 = 3, Page 5 = 3, NPC Talk On). Each NPC Talk page contains a conditional branch with 4 choices that loop, with the fourth being the exit dialogue, while the pages without NPC Talk just trigger the NPC Talk Page. Variable Numbers -1 means the NPC is dead or is permanently gone. 0 means have not met yet and uses starter dialogue. 1 Buffer Variable, usually empty unless I need to something extra for the NPC. 2 Uses dialogue based on 2 Reputation. Then I set it to 3, then 4, etc as you progress in the story/quest or as things changed. Great tutorial though, this is asked for quite a bit.
  4. The Four Fiends of Madness Rot, Rot, Rot! Know that I am Milon, the Rotting Prince. I have been searching for you since you left the tower of Zot, Putrid rotting gas rises; prepare to die for I am the perfect villain, Come forth, my Poison! Drown, Drown, Drown! Know that I am Cagnazzo, the Drowned King. Disguised as a mortal, I wear the stolen crown. My power is that of a hurricane; it is endless as a wellspring, Come forth, my Tsunami! Suffocate, Suffocate, Suffocate! Know that I am Barbariccia, the Tempest Witch. The Magus Sisters, my concubines, you did selfishly slay, You are all, but wisps caught in my breeze; it is fitting that you shall perish in my windstorm. Come forth, my Tornado! Burn, Burn, Burn! Know that I am Rubicante, the Honorable Flame. Emotions shackle true power, as you shall learn, It was not I that killed your parents; someone else is to blame. Come forth, my Hellfire!
  5. Yeah, it is an amazing program that I use for Rpg Maker and Intersect both. Glad to help. <3
  6. Game Character Hub on steam is a great program; I do believe it has a looseleaf graphics and paperdolls as well.
  7. Set the spell to 1000 milliseconds or more. Check the box that says DOT.
  8. On Steam there is a program that helps edit/compile sprites super easy: Game Character Hub. It costs a little money, but is really helpful.
  9. You are correct, the tabs vary between using milliseconds or seconds.
  10. Make sure everyone has attribute points high enough to actually deal damage.
  11. Just stick them in the icon folder; Intersect automatically scales them.
  12. Yes, to clarify it is 4 directional step movement.
  13. Currently my first person dungeon crawler uses the strafe movement. What this means is the camera always faces forward as you move. I was wanting feedback on what style of movement system should I use. How it looks as you move in the game:
  14. Trying something... *Shout out to Skywardriver for getting me to try it.
  15. Basically I changed my gui around and broke the Show Options Event where there are 4 responses. I have gone line through line from my current xml and a fresh xml. There is something I am missing and could use a fresh pair of eyes in helping fix this. Current XML http://www.ascensiongamedev.com/resources/filehost/4b4384dcb59d824b8a03ef98529558eb.xml Screenshot of Bug (Shows 2 Responses, other 2 are cut off)
  16. Yes, the name plates being so high are quite annoying. *Edit: It looks like you have a lot of empty transparent space over the head of each sprite; this is probably what is offsetting it?
  17. Refur, that looks awesome.
  18. There are several I can recommend if you are willing to drop some money: Time Fantasy, 7 Souls, High Fantasy. This pack is really popular right now: https://finalbossblues.itch.io/ They are pretty cheap, popular, and most are ready to use with minimal editing.
  19. It looks awesome Mcadams. The flowers and paintings really add to it.
  20. Here is a tutorial for the Event System. I know there is a lot, but it should help: https://www.ascensiongamedev.com/resources/filehost/4032b79f3abdaaee4aad4bffb0304de5.pdf
  21. Agoraphobic

    event

    Okay, there are multiple ways to do this. This is the way I would personally use: 1) The first page is running your character creation. 2) The second page only runs when your are done with Character Creation. 3) The third page is your safety switch because you will automatically teleport if you enter the map, if you have no class or an unspecified you won't teleport so you can edit. *As Kasplant said, might be worth changing the player's class as you select one. If you do that, you can change out switches for class checks. ** This is just a template, as you can see you can add more, just follow the similar formula.
  22. I got accepted into a Master's program for MFA Creative Writing!! ^_^

    1. Show previous comments  1 more
    2. Polarbear
    3. Phenomenal

      Phenomenal

      Awesome job man. Creative writing is hard so I'm impressed lmao, all you need now is a cool writer name :35_thinking:

    4. panda

      panda

      All of those worries because of how long it was taking and you got in anyway! Congrats

×
×
  • Create New...