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Found 10 results

  1. Quick pre-uploaderoni makaroni: Everything I'll post here is MY WORK, I do not support art thief Everything here is free to take and use Feel free to credit me or not. Now, to good stuff, I'll try to upload as much as possible and try to keep it updated and in as many resolutions as I can however (for now) I'll mostly dump things I do no use and have made in the past. So stay stuned, follow the thread and go with thee flooowww... Drop: NUMBERO UNO - UI elements, ICONS Basicly, it was made for RTS game that never seen the light of the day, so it's free to take and nom nom if you find it useful I'm glad Drop: NUMBERO TWO CAUSE I CANNOT INTO SPANISH - PORTRAIT OR SOMETHING? Basicly, it was random doodle, feel free to use if you can - i BELIEVE IN YOU Drop: NUMBERO TREE CAUSE I CANNOT INTO NATURE - Stone boulder or somekind of rocky rock pixelart 64x32 (I really should learn how to add more effictively cough cough) That's all for now, just wanted to make my own thread to have and slowly fill it with stuff I find. Hope it helps someone, if doesn't? Cool potato too :3
  2. Project Concept This is a project made in Unity Engine (Version 5+), C#. Website: http://www.indiedb.com/games/elder-tales Free to play Informations Pixel Multiplayer Fantasy RPG Tiled Based Characters and Maps Photon Networking Engine SQL Server Data Engine World TCP Server Socket (C#) Features Multiplayer Cross-plataform Open World Immersive map design based on tilesets Elaborated maps with forests, rivers, mountains, ice places, villages and citys. Fun and beautiful 2d graphics (WIP design) Advanced melee/ranged/magic combat system Chat with players, trade, party and guilds etc... Day, night, rain and snow cycles Explore, build, fight and rise. Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want. Day and Night System (old), new version will come. Test Server: The test performed above shows the server's large capacity to handle connections and multiple requests at the same time. Panels with fade in and fade out I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used. In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions. Character Creation Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future. New panels in-game The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server. The panels are draggable and have best fit into all screen resolutions. Equipment System and new UI Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary. (sorry, i'm naked). All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now. Map Overhaul I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps. I'm only using free resources but it can be changed over time but in the same color and concept pattern. Forward From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version. Thanks guys! Continue to support us, the community is very important to the project.
  3. Bonjour je me présente sous mon pseudonyme Thiais/GabThiais aujourd'hui j'ouvre ce topic car je souhaiterais me lancer dans un projet dragon ball à partir de rien ou accessoirement d'intersect mais coder comme je le souhaite . J'aimerais recruter une équipe pour m'y aider tous d'abor il faudrait un/un ou plusieurs codeur(s)/euse(s) un ou deux mapeur(s)euse(s) un ou plusieurs graphistes et des modérateurs pour me contacter voici un lien vers un serveur discord pour que je puisse discuter avec vous . le jeu aura pour contenue l'histoire orignal de dragon ball z de la saga sayen a la saga buu et l'histoire de dragon ball super de la saga beerus a la saga tournois des univers . je tien a préciser que pour faire partit du projet il faudra m'envoyer une candidature avec vos compétence et une preuve a l'appuie . voici un petit aperçue des sprite qui seront dans le jeu
  4. Hi, I don't know if this is in the right place , but I'm new using Unity and I was wondering if anyone here knows if there's a way to export an animation as a sprite sheet. Thank you!
  5. Firstly, i'd like to say that this is my first time making a post like this, so excuse me if i make grammatical errors and what not. What's the game about? RHG is a tournament style animation battle between 2 animators and their unique stick figures, basically whoever's animation was better would win and some would even make their battles canon to their character(etc one of them called FLFFL{ALFA}lost his arm in one of his battle and since then he's been only using one arm). This game is similar but you don't need to animate anything and theres alot more than just battling for glory. The players(stick figures) have some freedom to explore and travel around to become stronger however they choose to become so, whether by doing quests, hunting other players, NPCs and other things. The game would be designed to make you choose what you want to do instead of holding your hand for 90% of the time. Story? You're at the age in the stick figure community where you'll be able to become a gladiator, a gladiator is assigned tasks, missions and also participate in tournament battles against NPCs and other players. You can choose a general stat path where you want your character to be in (whether it is fighter,mage or tank and so on) then you'll be able to assign your own stats freely each level. There would also be alot of customization elements that would make your character unique like different skill setups, clothing and weapons. Thats pretty much all i have at this point. For staff, it's just me alone which you would realize after seeing the only few screenshots i have at the moment What has been done so far is basically just placeholder stuff to make it a viable concept(If that makes any sense), i have a stick figure character sprite that could be alot better but since there aren't much stuff from rpg maker regarding stick figures i had to improvise and modify one of the existing rpg maker ones and just made it plain black. The style of the map i was going for was like a moba styled one, where you have a base and then you go out into the wilderness,jungle and rivers until you find the next landmark and what not. The only weapon i fully made was just a sword to test the paperdoll and damage. There still needs to be a female sprite so i'm working on that. Classes are basically done but i think they may need better balancing as things go more foward. My plan right now is to actually get serious about this and make it into an actual thing, i didn't really have the motivation until realizing there aren't alot or any prominent mmo stick figure rpgs of this sort. I did have a playable version running and was using a custom character stat system but i didn't get enough forms turned it to actually make use of it so i just left it there. So in the next 6-7 days i'd make some changes to the user interface and actually try to make a presentable map and maybe a trailer of some sort? i dunno. I have alot of items and skills to make so i've been preparing myself and collecting alot of different ideas for skills that players would be able to use If you want to point out somethings to me and give me feedback and criticism i'll gladly accept it.
  6. Hello everyone, Here is the interface of the project I'm working on. It may still change but that is the basic concept. I used Kenny's assets to create this interface and they are very useful. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch Seeya!.
  7. LPC homepage http://lpc.opengameart.org/ LPC-art-entries http://opengameart.org/lpc-art-entries LPC asset list http://lpc.opengameart.org/static/lpc-style-guide/assets.html Time Fantasy (free) http://finalbossblues.com/timefantasy/free-graphics/ Time Fantasy (buy) https://www.gamedevmarket.net/member/finalbossblues/ Kenny (free) http://kenney.nl/assets Kenny (buy) http://kenney.nl/store Tilesets Items Mixed Music Much, much, more on http://opengameart.org | http://pixelation.org
  8. I set my mind to create some graphics for a Demo of Intersect, no 8-bit shit, just high quality graphics. This means 1 full tileset and 1 sprite [8 directional] I plan to make Free Graphic Packs but only if I see some diversity in game styles [turn based, isometric, etc] FGPs could include: Male and Female 8 directional base sprite and clothing paperdolls, and sometimes only Tilesets and Icons, because making sprites take a lot of time especially 8 directional. For now it's all talk, I'm a pretty busy person, lucky for me, I have people able to help me if real life gets me busy af, expect something in a month or so. I had no idea where to post this, please move it where it belongs. Update 2 Closed the poll. Thank you for voting! Tileset Discarded the steampunk tiles made so far and started working only on Fantasy ones, discarded them because we do not have enough time working on both, so if I have too little of the steampunk ones won't be of any use on the fantasy ones. We keep them for future releases. I dislike the idea of 2 combined angles like rpg maker tiles have, 90 degrees tiles + some 45 degrees parts, so we will make only 45 degrees modular buildings, meaning you can add or take parts from a building, and they remain at 45 degrees, no more 90 degrees tiles mixed with some 45 degrees parts, ughh. Sprite We also started working on the sprite, we have an 8 directional head so far but is for testing only. Future plans after we finish the demo My assistant will be in charge, because I will be busy and I have some health problems. More Tilesets A few paperdolls, hairstyles and skin colors. Changeable body parts of the base sprite for diversity [bigger head, smaller head, fat, skinny, etc.] <- this one will be pretty much a stretch haha, but if it goes smooth with the first one, expect this to happen. No sneak peek images yet, expect some pretty soon. The process takes time, we are using the fastest techniques to make sprites and tilesets, but takes a lot of time to hand paint, making sure the color palettes and contrast/brightness match, also testing stuff takes a lot more time than making something, sounds stupid but it's true. Sneak Peek [OLD] Random building, this won't make it into the tileset, it's just a sneak peek of how the graphics will look like aka the style, it's like I said, no 8-bit stuff. Also, I'm following a traditional romanian/dacian building style, because I didn't see anyone doing it. We're like 50% done with the first tileset, if you want more random buildings feel free to say, or request something. [though, those won't be included in the tilesets] Another sneak peek [NEW] This is the quality we will try to bring to the final product of every element on the tileset.
  9. Initially developed for the One Button Game Jam Created with Unity 5.4 by Nate [Palisade Studio] Game Jam Build: https://itch.io/jam/one-button-to-rule-all-jam/rate/80668 The Element of Eternity is a 'duel-based' 2D PC game (plans for iOS and Android) that places you on the saddle of a poor adventurer who must battle through tiers of monsters in order to level up and collect loot. The vast environment of species on the planet have unearthed the magic behind conjuring the elements of land, fire, and water - and now it is your chance to harness the power it brings. Current Features: 16 Different monsters. 12 Items. (8 of which are 'paperdolled') 3 Lanes of offense/defense. 4 Elemental projectiles. (Fire, Water, Earth, Aether) Character naming + progression. Planned Features: Character customization. Interactive tutorial. Multiple game modes. (Multiplayer, Loot Hoard, Campaign [2 Planned Updates/Expansions], Survival) More monsters, more items, expand to 4 lanes. Story to encapsulate the campaign and element features. Fully custom soundtrack [WIP] UI Overhaul Some early Screenshots:
  10. Giligis

    Portal Masters

    A big thanks to many people, for one @jcsnider and @Kibbelz for creating a wonderful engine and an even more wonderful community. Another huge thank you to @QuoteFox and @George for resourcing the community with a more than wonderful set of graphics (that most are regularly updated, might I say, as I'm using Quotes sprites and paperdolls, etc, and Georges wonderful tiles! I've always wanted to create a simple dungeon crawler like so, with graphics other than RMXP for others to play. I want to keep it simple, yet fun. I also want to state that this project is in its very beginnings, but I am excited to show you guys what I am going to bring to the table. Please keep in mind that almost anything I post is in its beginning stages and is here purely for criticism purposes, I only want to improve. As long as you keep your criticism constructive, then criticise away! What Is "Portal Masters"? Ok, sounds interesting, what can I play for "Classes"? Ok, sounds cool. Can I see some "Maps"? !!!Big Picture Warning!!! Any lore or stoyline? TEAM CMFiend420 - Lead Developer/Owner George - Pixel Artist/Developer
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