Jump to content

Search the Community

Showing results for tags 'mmorpg'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Community Bulletin
    • News
  • Intersect Game Engine
    • Announcements & Quick Links
    • Community Guides
    • Questions & Answers
    • Event Discussion
    • Developer Discussion
  • Game Development
    • Games
    • Tutorials
    • Resources
    • Recruitment
    • Other Game Engines
  • General Category
    • General Discussion
    • Design & Creativity
    • Forum Games
  • Foreign Language Boards
    • Español
    • Français
    • Português
    • Русский


  • Game Engines
  • Games
  • Game Creation Tools
  • Full Content Packs
  • Tilesets
  • Sprites
  • UI Elements
  • Animations
  • Items
  • Spell Icons
  • Sound Effects
  • Music
  • Misc
  • Intersect Translations

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL






Date of Birth

Between and

My Project



Steam ID

LoL Name


Found 10 results

  1. Refur

    WIP Nimue

    Do you like Nimue? You can help us with a small donation
  2. Project Concept This is a project made in Unity Engine (Version 5+), C#. Website: http://www.indiedb.com/games/elder-tales Free to play Informations Pixel Multiplayer Fantasy RPG Tiled Based Characters and Maps Photon Networking Engine SQL Server Data Engine World TCP Server Socket (C#) Features Multiplayer Cross-plataform Open World Immersive map design based on tilesets Elaborated maps with forests, rivers, mountains, ice places, villages and citys. Fun and beautiful 2d graphics (WIP design) Advanced melee/ranged/magic combat system Chat with players, trade, party and guilds etc... Day, night, rain and snow cycles Explore, build, fight and rise. Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want. Day and Night System (old), new version will come. Test Server: The test performed above shows the server's large capacity to handle connections and multiple requests at the same time. Panels with fade in and fade out I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used. In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions. Character Creation Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future. New panels in-game The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server. The panels are draggable and have best fit into all screen resolutions. Equipment System and new UI Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary. (sorry, i'm naked). All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now. Map Overhaul I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps. I'm only using free resources but it can be changed over time but in the same color and concept pattern. Forward From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version. Thanks guys! Continue to support us, the community is very important to the project.
  3. Bonjour je me présente sous mon pseudonyme Thiais/GabThiais aujourd'hui j'ouvre ce topic car je souhaiterais me lancer dans un projet dragon ball à partir de rien ou accessoirement d'intersect mais coder comme je le souhaite . J'aimerais recruter une équipe pour m'y aider tous d'abor il faudrait un/un ou plusieurs codeur(s)/euse(s) un ou deux mapeur(s)euse(s) un ou plusieurs graphistes et des modérateurs pour me contacter voici un lien vers un serveur discord pour que je puisse discuter avec vous . le jeu aura pour contenue l'histoire orignal de dragon ball z de la saga sayen a la saga buu et l'histoire de dragon ball super de la saga beerus a la saga tournois des univers . je tien a préciser que pour faire partit du projet il faudra m'envoyer une candidature avec vos compétence et une preuve a l'appuie . voici un petit aperçue des sprite qui seront dans le jeu
  4. INTRODUCTION There are an infinite amount of things that I don't know about gaming. People are always talking about things and using words and terminology that I don't recognize or understand. So I am hoping that we all can make a collaborative effort to make an encyclopedia of terms that deal with game development and games. If you have something to add, post it and I will edit this. If you have a question about a term, ask it. Once someone answers, I will add that new term to this list. If you can improve a definition, post your suggestion. Let's try to keep the definitions short and simple but informative at the same time. INTERSECT ENGINE Sprite = Any static or animated two-dimensional image that can be placed anywhere on top of a larger scene. Hitbox = An invisible rectangle used for monsters to detect collisions from weapons and projectiles. Tilesets = A saved bitmap that consists of one or more sprites. You can select parts of each tileset to use in your map, and a map can use many different tilesets. Autotiling = An advanced Editor tool that speeds up the process of mapping. In a tileset, you may see groups of tiles that have one texture surrounded by a different texture. For example, "grass surrounded by water". These groups of tiles generally consist of four corners and may also include top, bottom, left, and right edges and even center tiles too. If you were working with a group of six "grass surrounded by water" tiles, you could just copy and paste the four bottom tiles of that group over onto the map, but then you would just end up with an identical four tile square section on your map. Most likely, you will need a bigger, irregular shaped area that utilizes these 4-6 tiles. It would be very tedious to have to copy and paste each corner tile manually and then fill in the rest. With autotile selected, it will automatically calculate where each (i.e. corner) tile goes, so all you have to do is move your mouse cursor around. It saves time. CPS = Cycles Per Second. This is similar to FPS, where the higher the number the better. CPS determines how fast your Server reads information from your computer? (I forgot). A good CPS is over 40?, but you could probably get by with just 10? You have the option to lock and unlock CPS. By default, Intersect has the CPS locked at 100? When unlocked, the CPS is allowed to change freely and be more or less? An exceptionally high CPS is not needed. PROGRAMMING C# = C Sharp. A great programming language to learn. C# has similar syntax to dozens of popular languages, so learning C# would help you learn those languages as well. C# has a lot of support because of its popularity, and it is easy to find C# code online. VB6 = Visual Basic 6. It is an old, outdated programming language. VB.Net = A successor to Visual Basic that was launched in 2002. It is implemented on the .NET Framework. It has cleaner code and more support than VB6. Visual Studio = An Integrated Development Environment (IDE) used to create programs in Visual Basic and other "Visual" languages such as Visual C#, Visual C++, etc. Visual Studio is like the text editor, and Visual Basic would be the language that you are writing in. Visual Studio comes in different editions Express, Community (i.e. Visual Studio 2015), Professional, Premium, and Ultimate. Visual C# = Microsoft's implementation of the C# language along with the IDE and design-time tools used for developing C#. MISCELLANEOUS WIP = Work In Progress. GFX = Graphics. PLAYING GAMES GG = Good Game. NPC = Non-Player Character. RPG = Role Playing Game. MMORPG = Massively Multiplayer Online Role Playing Game. Noob = An inexperienced or new player. Commonly used as a insult. NEET = Not in the Educational, Employment, or Training system. Basically a jobless person who isn't going to school. PENDING TERMS Q.) What is a VPN? Q.) What is a VPS?
  5. Angels & Orcs (AOO) is a 2D massively multiplayer online role-playing game with a very unique pixel art and over 400 items. This is a pre-Alpha version where you will be able to fight up to 90 different monsters on 15 different areas. *Here is the tutorial: 1. Tap where you want to walk 2. Tap mobs once to start auto-attacking 3. Have fun! --------------------------------------------------------------- *Status: Online *Developer: Alkanov *Avaliable: ANDROID [IOS AND PC VERSION SOON] *Released status: NEW *Our community is super friendly, Join Now! *Discord Official* discord.gg/rq7JcQH *Forum Official* Angelsandorcsonline.com
  6. Fala Galera, A duas semana atras comecei a desenvolver meu mmorpg, se chama Eternal moon online, como estou aprendendo conforme vou mexendo na engine, aceito opniões que venham a agregar no meu jogo, ja desenvolvi o sistema de classes , tentando deixar o mais balanceado possivel, segue por cima como ficou: 4 Classes Guerreiro: Classe tank, muito hp e defesa, porem pouco ataque, ataque corpo a corpo Mago: Classe Damage, ataca a distancia ,muito ataque e mana, porem pouco hp e defesa. Arqueira: Ataque a distancia, tambem possui pouco hp e defesa, porem tem um bom ataque e muito critical. Fada: Classe suporte do jogo, tem varios buffs de grupo e cura de hp. Abaixo um pouco dos efeitos das classes e suas skills: Para não perder nenhuma novidade, se inscreva no canal do youtube ou siga o blog diariamente no link> http://mmoeternalmoononline.blogspot.com.br/
  7. Hello I present you my upcoming indie 2D MMORPG Isolated Paradise. So far there isn't much information, as the game's alpha will start soon. The games website is: http://www.ghostwiregames.com/ Game Story: Class System: When starting the game the players can choose between two (2) classes (Fightet and Mage). Then the game starts. Although, there are only two classes that a player can choose, then he has to buy his skills (books) in order to fix their class in the way he/she likes. Example: I start with fighter and then i buy mostly ranged/bow skills or with mage i buy more fire skills. Skills until now: Mage: Fighter: Both Classes: Dungeon System: In the game's world there are many dungeons, some are freely open, others need keys or an item to have or to consume in order to enter, others are party only, while others open randomly on enter for every player (a message will be sent to the player on enter about the open dungeon. Misc Information: When the game starts ventrillo client will open. Also players cant disconnect from the game if they aren't in a safe zone. In the game there are wood cutting and mining and craft system. The game will have an open world. Items until now: There are many NPCs, some of the mare bosses, others are monsters, while others are shop keepers quest givers or mere NPCs. Finally, the game accounts are protected with a custom crypt system. Some game fotos: http://imgur.com/a/4tANL Support the project: https://www.paypal.me/AlexandrosTitonis
  8. Hello everyone, Here is the interface of the project I'm working on. It may still change but that is the basic concept. I used Kenny's assets to create this interface and they are very useful. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch Seeya!.
  9. LPC homepage http://lpc.opengameart.org/ LPC-art-entries http://opengameart.org/lpc-art-entries LPC asset list http://lpc.opengameart.org/static/lpc-style-guide/assets.html Time Fantasy (free) http://finalbossblues.com/timefantasy/free-graphics/ Time Fantasy (buy) https://www.gamedevmarket.net/member/finalbossblues/ Kenny (free) http://kenney.nl/assets Kenny (buy) http://kenney.nl/store Tilesets Items Mixed Music Much, much, more on http://opengameart.org | http://pixelation.org
  10. Hello everyone! I am proud to announce that the Alpha of my game is online to play. This is an MMORPG in a fantasy world and you are the traveler who will find out more about this world. History The game takes place in a medieval era in the part of ancient Europe, you have just arrived from a long boat trip by the oceans and you see on the beach of Valkyria, a great capital. This is where the player's journey begins. Gameplay A gameplay of the game is very simple, the commands are: "E" to interact, attack and pick up items on the floor, Left mouse button to select target on an enemy, W A S D or Keyboard Arrows to walk. The game has a real-time turn-based system where each second is a turn, and each block is a target. Remember that it is an Open PVP game. Dialogs with NPCs can help you understand more about game history and mechanics. [ Informations This game was developed with only one purpose: to amuse the players. We are in the Alpha 1 version, so I ask for patience and understanding with Bug's and possible Crash's that the game will have. Even so I hope you have fun and enjoy. Note: Every time a member of a party dies and tries to open the party again, the game crashes, so if you die in Party with someone recommend closing and opening the game. Note2: I am from Brazil and i made this game in Portuguese, so the dialogs are in Portuguese but other things in English, i'm sorry for that, the game doesn't have a English Dialog Patch yet. Server Status: Updating A Special Thanks for: Damian, Jcsnider ............................. THIS POST IS NOT UPDATED, FOLLOW THE PAGE ON FACEBOOK FOR MORE INFORMATIONS, THIS IS AN BRAZILIAN GAME! facebook.com/fantasyonlinemmo
  • Create New...