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Found 46 results

  1. Introduction Silvershire is a retro, fantasy-driven, online RPG with the aim to bring back the classic and simplistic RPG style, experience and atmosphere - "A mix between Zelda and Pokemon". Features Below is a list of the planned features upon release: 20 levels of character development. At the moment the starter zone (1-10) and mechanics are as good as done. (More zones will be added throughout development, we strive for quality over quantity) Custom graphics. The current tileset is a placeholder, the idea is to re-pixel the tileset to a custom, more detailed, style in the near future. 3 standard classes to choose from. Warrior (tank), Wizard (dps) and Priest (support) with a variety of 10 different spells in total. Interactive world. The idea is to make every sign, jar, crate etc. interactable, creating small side-stories and a world full of exploration and hidden loot. Extensive profession and crafting system. The game its focus is on putting effort into crafting your own gear and weaponry along the way. Item prefixes and suffixes. All crafted gear will generate its own different prefix and suffix, adding bonus stats and increasing the value. Different instance styles. Dungeon crawls, puzzles, wave-styled dungeons etc. Including the option to scale the dungeon to max. level with fitting rewards. Standard kill, deliver and collect quests spread across the world to help character progression and development. Please note that not all the above features are (fully) implemented yet, this list is to give you an impression on the overall concept and what the game has eventually to offer. Media No more words, where we all came for: screenshots! Larson's textiles Random farmhouse Garson's smithy! Your abnormal carrot farm Gateway of the capital city Helmsdale More InGame sneak peeks: (11) GUI sneek peaks: (10) New media will be constantly added throughout the progress to give away sneak peeks and make this thread interesting and worth re-visiting! Discord The project has been in development for some time now and I decided to create a Discord server to start building a community and gather people for Alpha testing. Silvershire is currently a one-man show, building upon the latest Intersect engine, and therefore members of AGD are more then welcome for help and support when interested! JOIN OUR DISCORD SERVER NOW! Feel free to join our Discord, reply onto this topic or shoot a PM with feedback, additions, ideas or questions! Cheers, RocknRolla
  2. wishy

    WIP Floor 100

    (temporary logo) Info: Summary: Game Features: Most features are already implemented and working, some need some finetuning and almost all of them need a lot more content added (gfx, animations, items, skills,...) Website Features: Team: Screenshots: Videos: Credits:
  3. Welcome to Valhalla the paradise of every Nordic! Where to fight and eat is an everyday thing .... Enter the great Sands to fight with your companions, until the great imminent arrival of the great wolf Fenrir! The Ragnarok will be overcome, but unfortunately our God ODIN will die in the clutches of Fenrir.. Although Valhalla will continue for eternity, when you become a God, you can enter the Qualifying queues to prove that you are the most powerful of all Midgard You must fight the best warriors. SHORT VIDEO OF DEATHALLA Systems: General arena all against all ►2◄ Coaches room ►1◄ Arena PvP 1vs1 ►4◄ At level 30 you can enter the queues of qualifying 1 vs 1 Where you will fight to climb and be the strongest warrior in Midgard ►5◄ Skins Marriages (In the future) Clans Runes Photos: Great hall of Freyja: Arena PvP 1 vs 1: General Arena: Hall of Trainers: You can follow us on Instagram Facebook
  4. froggy

    WIP Nation At War

    Hey guys, froggy(SCTrav) here. I have been working on a project beside Adea for a while, while Adea was fun to do, I've put it on the shelf for various reasons. Story Concept Features Current progress Content Maps Items/NPCs Staff and future plans I will update this main post when I have something newsworthy. Thank you for reading, froggy
  5. Yhuriell Eclipse is a 2d MMORPG, developed by BraveWolf with Intersect Engine. It seeks to build a realistic medieval world, full of magic, adventures and enemies, but with an evolving story, endearing characters and progress of time, where the decisions you make can affect the game. Choose your side, and live your own adventure. [For Developers] I know medieval MMO’s are quite common this days, and most of them use the same formula. Maybe the project will not be the best of his genre, but i want to make an enjoyable experience, and build a world that feels real. Because of this, i want you to give me feedback if you find things that can improve, or aspects of the game that needs a rework(Graphics, Mapping, Storytelling, Systems). Story: Classes: Features: Screenshots Progress: Depending on how the development go over this month, i have planned to release a public alpha on the last days of the month.
  6. Jotak1ng

    WIP Suankee World

  7. -Pre-Release & WIP While In Pre-Release- We're Official Open to the Public! Join Our Forums @ www.dragonballz-ro.boards.net The Game has a lot to Offer, and We just finish up the Saiyan Saga! We're in WIP due to the fact of new content popping up time to time and giving you guys unique things to experience overtime, like new playable characters in the Character Shop or New Skills in General, Also including new tough boss fights that you can do with your friends and family. The Video is Self Explanatory on combat, and etc. The Combat is very unique as you can see in this video. Storyline of the Game is based on Original Storyline but with Fanmade twist added into the story itself. We just released v2.4 which has the Complete Saiyan Saga Done! We're focusing on adding a lot of the storyline that is original from the show itself and like legacy of goku, but with dragonball Super in it eventually. We have a huge and great amount of players/community that's playing the game now! Theres a Huge Selection of Staff and most of them are kept anonymous for there reasons only. But we do have a Artist/Mapper who did the video up above for us as well named @jesusbleach Download Link for the Game is a Installer, Didn't want people to join the game without signing up due to the fact if someone gets banned and wants to unban themselves by explaining to us what happen and wanna know why they was banned. - Removed - -Engine i'm using is a BR Crystal DE Custom Made, and over the 8 Months my Staff has changed so much in the engine that it's basically been redone from scratch, including upgrading everything in the engine and more as we go.
  8. Khaikaa

    WIP Phazon Hunters

    Phazon Hunters is a space sci-fi game strongly inspired in the Metroid series. Synopsis Tasks Features Staff Screenshots Yeah, after all this time, I'm finally making a game in english so anyone in this community can enjoy it, isn't that cool? lol
  9. update: we are now live and in a closed testing period! if you want to get involved join the discord and message Boltz!. Concept: Realm of shadows (name subject to change) is 2d MMORPG set in the medieval fantasy era with wizards, knights, and other fantasy creatures.The game focuses heavily on PVP, PVM, and skilling. The world is being cursed by an evil magic causing deep shadows to submerge over the lands.players set out in the open world completing quests, slaying monsters and exploring the shadow in hopes of stopping this madness, it will take a lot of will power to not let the evil that dwells within control you. The game is being developed using Intersect, Currently we are a team of 4 with one trial member. Solobergy aka. Boltz - I am the writer and developer. I do the mapping and some of the artwork Airrider and Future hero - They take care of 90% of the art like animations, armors etc. PnumaticLlama - Trial Member - Photoshop guy Shadow - Discord moderator. he also handles anything drawing related, an example of his work features/gameplay: Below is a list of features I hope to include in the game throughout the growth of this project if not added already. -full character customization: change complexion, hair, eyes. -paper dolls: Each item has its own paper doll allowing players to mismatch different items. our items and styles are 100% unique. -Open world PVP: this comes with an infamy/jail system to prevent players from pking to much in none shadowed areas. -Beautiful and 100% unique animations. -Skilling: I am trying to make skilling worthwhile for players who do not like PVP/PVM so much. skills will include, mining/smithing, woodcutting, fishing, etc. -Mini-games/raids. -Pets. -PVP arena. -Questing system with daily, repeatable, side and primary quests. -Unique class system: there isn't really a class system, players can obtain new spells as monster drops and quest rewards allowing them to learn and forget spells at any time. players can miss match armors and weapons to create a combat style they enjoy. eventually, players will have the option to choose a specific magic type to pursue which will give them access to different spells depending on which style they choose. The game is community driven, I want everyone to feel like there opinion matters, one of the things we do to encourage community interaction is allowing players to submit weapon ideas for a chance to get them accepted into game. players send us drawings of weapons they imagine and we turn them into pixel art and the community votes! here is my personal favorites from the first rounds winners. https://discord.gg/Cdfv9HD Come Join the fun!
  10. dxxknight

    WIP Veridian

    Presents: About: Veridian is a 2d online role playing game that takes you on an ever expanding adventure in a world known as "Veridian". Created by the 9 old gods who eventually left this universe to create others and left 2 Demi-gods in their wake. Valenessa and Dagan each having their own domain and powers. Valenessa is the goddess of life and all things good. Dagan is the god ofDEATH and all that is evil. Dagan is growing tired of Valenessa's race of humans and began an onslaught to the human world with his own army. Thus your adventure begins! Features: Sailing crafting housing seamless maps(Don't have loading screens all the time) Partysystem Friend system skill system fast pace battle system Paperdoll Items(Can see changes when you equipped new items) Random Events Pets Much more in the works... Media:
  11. AisenArvalis

    WIP Erathea

    Erathea Online is the project I have worked on for numerous years but now is the time to bring it to life. Life is also the main theme of the game, it's meant to be similar to a life simulator. There won't be any classes or specific roles. You want to be a Warrior, be a Warrior. You want to be a Farmer, be a Farmer. It's that simple, anyone can play anything they want within reasons. For example, you can't play as any non-humanoid race (Dragon, Wolf, etc). Features: No Classes Hundreds of Skills & Spells to learn A vast world to explore Intricate Crafting & Gathering system Player owned land/houses Team: @AisenArvalis - Team Lead Nathalorial - Mapper, Storywriter @Dashplant - Sprite Artist Engine: Intersect Engine to begin with and will most likely be made using a custom engine made from the source when it's released. Progress: Story - 10% Maps - 0% Quests - 0% Monsters - 1% Equipment - 1% Spells & Skills - 0% Roadmap: Great City of Highborough Plains north of the Great City Cave in the plains Of course, as more information gets to a release worthy state, I will edit this post or make another post. I'm also a very bad writer so don't mind my horrible setup for the game information.
  12. Darkest Dawn Online Reimagined is a complete rework of Darkest Dawn Online from scratch! A few of the main concepts from DDO Legacy will cross over, but most of the features will revolve around one primary concept - everyone has a randomly generated race, and everything about you is randomised - your avatar, your weight, your hair - even your stats! (These will be balanced) The chance of two people having the exact same race is almost microscopic - every player needs to work together to shape a world which they want to live in, making acquaintance of various players and NPC's to help you. But be warned - someone else may not have the same idea of a world as you do. Features -Completely randomised race -Open PvP game: You can kill anyone whenever unless you are protected by an angel -Small maps: This game's map is being designed so that you will always be exploring new areas, but finding your way around will not be chaos, like most alternative MMORPG's Team Currently, the team is only me - if you want to join, then feel free to PM me! Main Aspects 1) Completely randomised race 2) When you die, you will become a ghost temporarily and drop all of your items if they're not bound (legendary rarity) 3) All NPC's are neither enemies nor friends, they are neutral - made to act like players with a completely randomised race of their own! 4) There is a 1-day cooldown between randomising 5) Most maps are open PvP but some are safe Progress Release date Late 2019 Update log this will be added to! [FEATURE] Randomise race aspects [MAP {STARTER}] Sandfall Village [FEATURE] Re-randomise race once per day [FEATURE] Basic Intersect Features: Parties, Friends, etc [ITEM] Tough rope: Capture bandits [FEATURE] All NPC's are voice acted with Text To Speech [MAP] The Wilderness [MAP] Yellow Brick Road [MAP {STARTER}] Anceton [MAP] Tundra -- Remade on 28/9/2019 [MAP] Arctic Warren [MAP] Lake of Admiration [MAP] Aquarin [FEATURE] Tutorial [MAP] Wolford Meadows (Main, North and West) [MAP] Vallation [FEATURE] Bounties in Vallation [FEATURE] Real-time darkness [EXTERNAL] https://tinyurl.com/ddorstats [MAPPING] Major mapping enhancements [ITEMS] 2nd life ring, Rift Scythe (cut holes through worlds) [GUI] Danger indicator - Shows image to say if map is arena, pvp or safe [MAP] Tides of Time [MAP] Two ocean maps (with placeholder names) [QUEST] Tin Woodman quest (bottle of oil) Future plans when things are done here they will be transferred to the update log! Maps: Dungeon Abandoned Temple Jungle Cave (currently working on) Features: Jobs - Woodcutting, fishing (Makeshift) Guilds NPC's: Mercer - Clothes Shaman - Magic Bosses: 1/5 Rating: Lower number = harder boss Timelord - 1 - Put in Tides of Time map Dreamfoot - 3 Blighthound - 4 Transfer DDO features: Guilds - Intersect B6 broke this, look at later DDO's Enemies - 1 transferred so far {Dreamvine} More info: Discord (mainly for DDOR, but has a DDO category as well): https://discord.gg/gVEDb7d
  13. mikamesu

    WIP Dragon Runes

    The magic once flourished in the lands of Valline, common to the creatures that embraced her. But power, always has a cost, like those with magic hunger, crazed and tried to seize everything by themselves. This conflict became known as the first major war, which resulted in the disappearance of magical energies and all drones. She is gone, lost from the hands of the people and forever asleep. There existed two factions in the first great war to the right, the Stigma, composed of Humans, the Knights of the Bultharos Dragon and great magicians of light. From the left, the Warborn wielded themselves as weapons against their will driven by the desire for power. Centuries have passed since and suddenly these innate energies have awakened from their long rest. However, not all were blessed with the gifts of his return and those who can not handle it, quickly began to fear it. Valine is once again threatened by the flames of war, the rumors that dragons' eggs had been found would be the fuse of a new era of chaos to come. Self-attack and using skills Auto-attack Click on a monster once to direct it. Click again to attack! If you do not have a target selected and use some of your combat skills (located on the battle bar at the bottom of the screen), you will automatically select a target and an attack. Very handy in crowded rooms of Player vs Player! Area of Effect Spells (AoE) AoE attack spells damage all monsters on the screen. Some AoE attacks have a limited range or a limited number of targets that will affect them. They use bows their specialties are agile and long range attacks. They are disciples and masters of the swords, besides being very resistant. They are those who dedicate their lives to the study and practice of the arcane arts SCREENS Final considerations This is a Brazilian project and we have plans to bring it to the english community. The game is in development and we still have a long way to go before its release, the game is designed to be a 2D RPG. Our team at the moment is small only I Mika) and Kenshiro at the moment, we count on your support, suggestions and criticisms that we will help to improve more and more. Social Discord Facebook References / Inspirations / Diablo 3 Torchlite 2 Aqworlds Wing of Misadventure Ragnarok among others.
  14. Are you interested to make a game great? We're two friends who started developing games for fun. Today we have 4 years of experience with Unreal Engine and many 3d modeling tools and additionally, numerous submissions for UE4 game jams and other prototypes. We would like to know if our latest development provides an enough interesting concept to continue working on it and furthermore, we are really looking forward to hear some feedback about the game in general. You control a Factroid. A machine built to colonize new planets, gather and process resources as well as evolve with better technology. Build a main base and automate item production and research new technology. It will be possible to scan other planets and even solar systems to expand your factories and eventually colonizing the whole galaxy. Embedded Video Link Key Features: Several infinite resources to gather from manually Mine resources faster the more you mine Construct and place buildings to automate your mining and production process Build a steam based engine system to fully power your Factroid Research new technologies in your Factroid Research the transmitter upgrade for the Factroid to gain access to other sectors on the planet (WIP) Build bigger and more complex factories Future Plans: Scan the planet to find new sectors (levels) Transfer resources between sectors Sectors can have different resources Scan solar systems for other Factroids and take them over More buildings, items and resources (Tier 2 - Tier n) More energy sources (solar, wind, geothermal, fusion) Better conveyor belt system Productions continue even if the app is closed or in the background (real-time-server-like behavior) Better User Interface Upgrades for buildings (for instance shorter production times) Underground levels Release on iOS Ideas: Prepare the arrival of the Factroid builders with terraforming and facilities for humanoid life forms Research every building manually by placing the ingredients into Factroid instead of having a research tree More specific upgrades for Factroid. (Building range, faster construction speed, better power output, quicker sector transfers etc.) Tower Defense like sectors for special resources for instance Daily / Weekly quests Make it multiplayer: trade with other players, time based events and/or PvP planets/sectors
  15. Summary Story Features OST Discord Meet the Team In Closing Thank you so much for reading! Be sure to leave your feedback and critique on this thread and on our Discord Server! We're always looking for ways to improve! Be sure to stay tuned for our Dev Logs, released every Sunday! Dev Logs Dev Log - August 18th, 2019 Dev Log - August 25th, 2019 Dev Log - September 1st, 2019 Dev Log September 8th and 15th, 2019
  16. Please Join the Discord! https://discord.gg/pcQsZQW Story: Concept: The game will have a class-less system, allowing players to choose their path according to how they leveled their skills. While there are 5 skills (Brawn, Agility, Mantra, Vitality, and Spirit), there are three unique combat elements that can be utilized by our Exorcists. Combat Elements: Exorcists are able to use Mantra Cards, Cursed Weapons and Prayers. Mantra Cards: Inspired by the way runes used to work in oldschool runescape, Mantra cards are to be consumed in order to cast powerful spells! Those who choose to focus on their Mantra skill will be able to unlock many card combinations to create different diverse effects. Obtaining Mantra Cards: Mantra Cards are obtainable by purchasing blank cards (first from the left in the picture) from an NPC, and visiting the corresponding altar of the Mantra you want to imbue your card with. The Sky Mantra is up in the mountains, the Life Mantra is deep in the forest, etc. Time and Death altars are within extremely unsafe areas, where you are at risk of killer players and powerful wraiths taking your life and your items! If you choose to focus ONLY on Mantras, keep in mind that you have to keep replenishing your deck of cards! In the picture below I am imbuing a Blank Card with a Life Mantra. Cursed Weapons: Weapon based combat focuses on maximizing the quality of your weapon and base damage. Melee weapons like swords, and ranged weapons like guns, all have a base damage. Those who choose to focus on their weapon based combat abilities will have to focus on increasing their base damage output with equipment and Skills (Brawn for melee and Agility for ranged). Exorcists will be able to find Weapon Masters around the world who will teach them special moves for their weapon of choice. Using melee weapons require no resource input, not even energy of any sort, but they do have durability and need to be fixed occasionally. Using ranged weapons, however, will require Ammo. Bullets for guns, and arrows for bows. A benefit of this is that Ammo can have an elemental attribute, giving you extra damage against certain foes. Prayers: Based on the idea of toggle buffs used to aid Exorcists in combat. Prayers are toggle-able buffs that once activated, will drain the Exorcists's prayer points until the Prayer is turned off or until all the Prayer points run out. The prayers can help with increasing damage output, decreasing incoming damage, assisting Mantras, and restoring Hit-points over time; among other uses. Prayers are unlocked as the level of the Spirit skill goes up. The Prayers that are unlocked will depend on how you build your skills, for example: if you Build Spirit and Brawn, you will unlock prayers that will allow the Exorcists to deal heavy damage with their bare fists! Another example is if you build Spirit and Mantra, you can unlock Prayers that can reduce the usage of cards when casting spells. Prayer Points increase with Spirit, but can also increase with equipment! Character Progression: Open World PvP: MURDERER! yup, you can kill other players in areas that are not marked safe. Killing another player in an unsafe zone will cause their items to drop, giving you their valuable loot! However, killing other players will give you the murderer status, making you everyone's enemy. You will not be punished for killing Murderers. Murder Status expires after an hour, during that time most NPC's will reject you, therefore you cannot store your items in the bank. Should be an interesting hour. Logging out will pause the count down on your status. You have to be online for an hour. Dynamic NPC relationship: Quests will dynamically change the way the world reacts to the player, as there are different npc groups that can become allies or enemies. There will be a special window that will show the relationships that the player gained with NPC groups - which can make some areas more or less dangerous for the Exorcist, depending on if they made new enemies or new allies. Engine: Progress: Current Staff: *me* Sample Content:
  17. Richy

    WIP Sacred Stones

    The Story: Long ago, when the world was dark and void. A God descended to the planet to create the perfect world. From the mountains to the rivers, this God had placed. From the creatures to the animals, this God had placed. This God created even the light, there is no darkness to be found, except that of His universe. This God created men, and women, but once men and women were created, this God found it hard to control His world. So He created Angels to help with the controlling of this world... Then there was a fight in the universe, for one of the Angels (which it's modern day name is the (Dragon King)) betrayed the God, and created deception which led to destruction in His world. Man went against each other, women went against each other, even the animals went against each other. God then cast the Dragon King away from the world and bound it with 6 Stones and placed each Stone deep inside the world's modern day Caverns and Dungeons; However when some of the other Angels learned that God had cast the Dragon King with 6 Stones, they had also betrayed God and descended to the world to gather the 6 Stones in an attempt to free the Dragon King. God can not allow this to happen because if these Angels get the 6 Stones and release the Dragon King. The planet will be consumed by the waters that he can call upon... So now; God has chosen many men and women, but only needs one man or woman, to get ALL 6 Stones at any cost, even if it means mass bloodshed in the planet. for all 6 Stones need to be given to God to cast another demon away. Will you be the one to get the Sacred Stones??? TD:DR Story God created 6 Stones to bind the Dragon King away from the planet which caused deception and destruction. God placed each Stone inside Caverns and Dungeons and now God needs all 6 Stones back... Will you be the one to get the 6 Sacred Stones??? The Concept: The Stones: Being that there are only 6 Stones in this world. Players will have to engage in PVP to take a Stone they need from another player to achieve getting all 6 Stones. The coding is already in place and it prevents ALL the exploits that I can think of... These Stones are not Items so they can not be bought/sold or traded, they will show inside the main GUI once acquired. Each Stone gives a player a specific power: This is a Spoiler so. The Engine: Highly modified EO 2.0 in VB6. Ambardia's server and client to be exact. The Graphics, Sound, Music: Right now; I am using Ambard's graphics for the most part. I am redesigning the UI because I am using Ambardia Reborn as my base so everything was wiped off the server and I'm slowly replacing what needs placed in the client so a lot of it is ripped and modified by me.. As well as Reiners Tilesets, and some other tileset resources. I have no clue what all is in here, as I've not really looked through it all yet. Sounds and Music, Probably Enterbrain and Blizzard tracks right now, I know I have some custom tracks in there. Anything else, I've no clue where they came from. The Staff: I still credit Ambard @ Ambardia Productions as I am using resources that I did not create, but I am trying to use as much as my own as I can, even though I know I'm not that great in graphical design. But as of right now, I am solo developing this. I might open for a small group of testers at some point (if anyone is interested, PM me.) I will let you know when I can use the testing via PM reply... Screenshots: All I really can show is some of the UI I have edited, as that has been my biggest focus, as well as the coding of the Stones. I have a small sample map that I just created because I got tired of seeing the black screen. The Future: Not even really thinking about it. I am doing this basically because I've been very bored and thought of a concept and went with it. I don't know how far it'll take me but I am accepting feedback and/or suggestions right now about this. I will likely be taking my time with development as I am known to burn out very quickly. I have re-done alot of the UI and the Stone codes within just 2 days. So, in-game content will probably be a slow progress to make sure it's all good and smooth sailing. I am solo testing until I feel confident enough to move this into an alpha stage: But be warned, it'll be quite awhile.... Completion States: Story: 50% Coding: 80% Stones: 100% Mapping: 0% Items: 0% NPCS: 0% Spells/Summons: 0% Animations: 0% Quests: 0% Skills: 0% Playability: 0% Thanks: Anyone who decided to TL;DR but still did. I love you. <3 Development Blog Updates: I won't be bumping this thread with updates so I'll just add any and all updates right here. TODO: ... I don't know when lol. Still need to update UI for Shop/Bank and Trades. I have to clean up the resources in my folders and remove items/spells/animations/sprites/sounds/music I won't be using. I'll have to start with the creation of items, as I have the items and item stats documented. Will have to try creating music and sounds... As I know I will be lacking in those resources the most. August 20th 2019 Updates: Finally fixed EO 2's Hotbar. The blt was fine, the problem was the fancy math in IsHotbarSlot(X,Y). When that just needed a simple Left = (32 * i) Updated UI's for Item/Spell description boxes. Cleaned up how imgbuttons were handled, unnecessary duplicate calls in each Select Case, instead of just calling them all invisible once and then just loading/unloading the picture box of which button was clicked. August 19th 2019 Updates: Got the coding completely done for the Stones: Meaning.... Players who stay logged in for over an hour will reset their inactivity state. Players who are inactive (logged out) for over 24 server hours will lose 1 stone per 24 hours of inactivity. These stones are placed back in the Caverns and Dungeons where they began. The stones are the main mechanic of the game and need to be available for all. Players will lose 1 stone per PVP death, that stone will be given to the PK'er. Players will lose 1 stone if they exit the game during the PVP combat timer. (UI changes which timer is on/off.)... These stones are placed back in the Caverns and Dungeons where they began. Players who have stones are able to be attacked in safe zones, but they can defend themselves once attacked, the pre-emptive strike is there for players that are trying to get the stones, yet there is no pre-emptive strike if the attacker also has a stone. Players get special bonuses for having each stone. The player who get all 6 stones are rewarded greatly by the God's as it is the end game for the conquest of all of the stones. All of the stones are placed back in the Caverns and Dungeons where they began, and this player does not need the stones any longer. I'm calling the Main UI done, I've spent more time than I wanted to on this... I just need to touch up the other GUI's.
  18. Grizzy

    WIP Phantom Farm

    Hey everyone! Thanks for taking your time to come check out my fun little project. I'm excited to not only create something fun people may enjoy but to also expand my skill set along the way. Once the engine (Intersect) if fully released I plan to expand my coding abilities while also having fun working on this title. I currently have been teaching myself C++ as well as Python (Just finished Python Crash Course 2nd Edition). In addition to that I will also be doing all the graphical work, music production/composition and whatever I can myself... However enough about that, please join me as I explain the concept I have come up with in my head that may not be as cool as I think it is.. lol. Phantom Farm will be a 2D MORPG slathered with sexy 80s style/chiptune music. It will be a darker toned game that might remind you slightly of Stranger Things meets Ghostbusters. The universe will be set with two sides. Tho good and evil might not be as clear as some other RPGs the "light and dark" worlds will be very clearly defined. There will be two identical worlds where battles will ensue to take primary control of the Universe. There will be two identical worlds parallel to one another just with different stories, characters, and atmospheres. PVP based battles will occur and the winners will take control of the parallel universes AOB. I'm actually still trying to figure out exactly how this will work (Please slap some of yalls amazing suggestions around, I am always open to new ideas and crit), the general idea of the thing is each world trying to over take the other side. Players who contribute the most during battles will accumulate PVP points that will be tallied at the end of the day and posted on the website where the leaderboards will be available 24/7. (Leaderboards will likely be updated based on EST). I have no specific ideas down yet when it comes to story but I hope to have that done once I get more done with the graphical work and the idea more clairvoyant and understandable. Screen Shot of some of the graphics I made today. A lot more detail and work to be added. I've already purchased a server and will allow anyone to hop on that might want to just come hang around and socialize. One of my primary focuses of education during the creation of this will be learning how to cultivate and create a well functioning social environment for players. So again any suggestions and ideas slap em at me please. Thank you guys very much. Will be updating this as much as possible so I hope to hear more from everyone soon!
  19. Cuddleheart

    WIP Doodle Quest

    Doodle Quest is a new hobby project of mine. I'm so stoked on all the projects and guides for this engine that I wanted to share a bit of what I've been working on (thanks to all your help)! I am currently building it in the intersect engine (Thank you so much!). Doodle Quest is currently a one person project (me!) It will tell the tales locked within a child's imagination. All the assets will have a drawn ascetic. I am currently in the process of creating assets (namely I have been working on music as of late) and writing story. Down the road, I hope to have a small-scale mmo with a few word-of-mouth friends playing. Currently, the game has two races and two sexes, a few items, some starter quests and the beginnings of a grasslands map. Pictures Video ♥
  20. First of all , excuse my bad english as it's not my main language Sooo ... What's this ? Shinki " Sacred treasure " is an ORPG game based on the other world where : angels , demons and fallen angels live Credits -Intersect developers -RPG Maker Tiles Story Things have been too much calm for the five last years in the other world . That's because a demon was planning to take his revenge after being defeated by the angel of the death : " Makoto " . First of all , that demon named " Daikoku " unleashed the sealed beasts and obliged them to generate an evil aura which aspires the power of the other beasts and gives it to him , the evil aura also turns the beasts crazy and offensive .... To stop that , angels , fallen angels and demons made a peace pact and called their strongest warriors for that they start defeating dungeon bosses . You're one of these warriors , so will you be able to stop this danger and save the other world ? Disponible classes Angel | Tenshi Fallen angel | Daten-shi Demon | Akuma Features Almost thanks to intersect developers for all these features below and for the engine that I'm using -Transformation (Thanks to intersect) --- Not ready -Using the craft system for weapon upgrading --- Ready -Weapon stats according to the class --- Ready -Launcher --- Ready -Fullscreen with resolution choice (Thanks to intersect) --- Ready -The maps in caves or dungons get more darker if you move far away from the exit --- Ready -Fully character customization using paperdolls --- Ready -Lights to let you see in the dark maps --- Ready -Mazes where you can find unique items --- Ready -Game secrets using switches and variables , will allow you to access to the secret game ending (alpha) --- Not ready -Day and night ( Thanks to intersect) --- Ready -Dungeon leader ( using variables and switchses also) --- Ready -Zones capturing which gives you more power according to the zone that you got --- Ready -Donation to the goddess " Yubiwa " --- Ready GamePlay -Dungeons in solo version or party one -Lots of quests using events and npcs -Mysteries and secrets to find for that you can continue your progression I think that's all for the alpha version Game screenshots STAFF Director : AQG Productions Game makers : Eros (me) - Kurogetsu - The Kurh Music composer : The Kurh Managers : Zerolimit Progression Tutorial --- 100 % First dungeon ---- 90 % Second dungeon --- will unlock after that the alpha goes out Alpha progression --- 95 % Thanks for reading , and I really hope you like this Visit our forum Discord invitation link available in the forum's footer
  21. Guest

    WIP Rebirth Fantasy Online

    Rebirth Fantasy is a 2D Online ORPG that is being developed using Visual Basic 6.0, RFO will be a fantasy theme game which players are placed on a world with Swords and Magic. Story line will be a little bit anime-like and we are basing the player game story on the character on the story we create Rebirth Fantasy engine is created from scratch using DirectX8 as our Graphic Engine and Bass Sound System for our sfx and WinSocket for network The Graphics and SFX we will be using are custom made from Rebirth Fantasy Team Game Style There were 7 Active Dungeons in Artic Continent, Human's started the Adventurer Guild as a place where adventurer accept missions and task and enter on one of those Dungeons. Their task is to explore and search for treasures inside the dungeon or they can do hunting missions or searching for items, mining for ores and more. Using the items they collect, they can create weapons and armors or they can also upgrade them to next level Adventurers are not set into a class restriction they can freely use any weapons they wanted to use as long as they have the skills to do use them Story Characters Game World Starter Map (Talli Island) Media Support us! by giving us small amount of Donations
  22. Winter's Harvest is a farming game like you have never seen before, though it shares similarities with games such as Stardew Valley and Harvest Moon it breaks free of these bonds bringing you a true multiplayer experience. In Winter's Harvest each player will have a unique farm that they may build on, raise animals and plant crops. However outside of each players farm is a whole world to explore, full of quests, dungeons, and crafting like any other MMO. If you dont have enough Hay to feed your animals through the winter you can purchase some from other players through the auction house. The game will inherit mechanics from the games before it such as relationships and weddings. However these will exist in the game between real players, with full systems to support them. Will you rebuild the world? Or let magic overtake it? More information coming soon. Main Menu Music (By SoundImage) Q. What engine are you using to build this? A. Unity Q. Are you using any Unity Addons? A. Yes, the bulk of the work is already done by: https://assetstore.unity.com/packages/templates/systems/ummorpg-2d-93984. This helps me leave the core systems alone and let me spend my time on creating content and game specific features. It is a great asset, if you have Unity experience and want to create a 2D ORPG as well, this might be a great place to start! Q. What are you using for networking? A. uMMORPG 2D uses Mirror for its high level networking and Telepathy for its low level networking. Q. Where did you get that GUI? A. I purchased it on the asset store, I will not share the link. Though it is free and I am fine with others user it, the last time I posted graphics I had chosen for my game others tried to use them immediately. Do your own research and find a style that works for you. If you search for them they are not hard to find. Full info is in the game credits. Q. What do you have done so far? A. Not much! I currently have the Main Menu and character creation / login working. I need to revamp the ingame UI and then I will start working on implementing a farming system with seasons, day night and weather. Q. Are you recruiting? A. Not at this time. Q. Do you have any estimated release date? A. No, it is purely a hobby project. Q. Will it be free? A. It will definitely be free, however cosmetic items through donations may be available. Q. What platform will be supported? A. The game will be playable via your browser and PC at launch. I may port to PS4 and Xbox or Switch if the game becomes successful enough. Q. Do you plan on getting custom art and music made. A. If I get far enough in the project then yes, I will most likely be hiring some artists and musicians. Q. Who is doing the programming? A. I am currently doing all the programming myself. Q. Why create a topic this early in development? A. Mainly to keep myself motivated and have a nice log of all the progress I have made! Q. Are you using any sort of version control system? A. Yes, GitHub. (Private Repo) Q. Will you release the source? A. If I abandon the project I might, but not likely. It also relies on payed assets that I could not legally release. Q. What is the weirdest bug you have encountered so far? A. My server console window plays the main menu music. Q. Will you give up on this project like so many before it? A. Well if there are no more questions ill just wrap things up here then!
  23. Hello everybody, I am Ykuzo sorry early for my English, that I am French, thank you for your understanding! So, DBZ Next Generation is a game of French fan dbz. The game will include the main saga of DragonBall Z. There are three modes of game: Story Mode: This mode includes the main saga of DragonBall Z. -Fight Mode: In this mode, every player has to fight alone or in team in the arena, according to their level. -Exploration Mode: Of numerous caves and dungeons to explore with the aim of collecting objects and the powerful which will serve in the mode story and fights. The mode of game is to ask for the connection STAFF: For the moment, I made alone, and thus I look for a serious person to help me Creator: Ykuzo Infographer: Ykuzo Moderator: Mapper: Ykuzo Spriter: Ykuzo Screenshot of the Game: Story Progression 20%: Saga Saiyajin: 80% Saga Freezer: 0% Saga Cyborg: 0% Saga Buu: 0% Fight progression 0%: Easy Arena [100-199]: 0% Medium Arena [200-299]: 0% Hard Arena [300-399]: 0% Ultime Arena [400-500]: 0% Exploration Progression 0%: Rainforest: 0% Desert of despaire: 0% Forgotten Tropics: 0% I accept all the criticisms because they allow to grow up ! Thank you for having taken time to read
  24. Xeno

    WIP Starhaven

    STORY Many ages ago in a scientific labratory far beyond the planet Terra, the creation of new life became an emerging reality. Scientists were able to create new forms from existing genetic material. Thus began, the Creation Age which extended out into several galaxies as the technology became prevalent. The scientists on Gamma 9 knew of the current existence of humans on Terra, but wanted to experiment by placing three other sentient races to co-habitat with them. The result: Tribal wars that lasted in Terra until all races were nearly extinct. To prevent this extinction, elders from each tribe got together and formulated a plan. Known as the Elder Council, the wisest and most skillfull of each tribe would teach the races peace. From this alliances began to form, and the races learned to prosper together. Still some, stayed vigilant in their war efforts. To this day, Terra remains on the balance of war and peace. In the village of Cherub, rumor has it that birth was given to a new race - an evolution of the genetic mutations started long ago in Gamma 9. The child is now 5 years old, and is wise beyond his years. So much that the Elder Council came to Cherub to learn from him. Through their questioning, the boy revealed that the scientists long ago planned for the evolution of the races in order to stop war altogether. Still, some details remain uncertain. When you meet them, they ask you to go on an adventure which will reveal the truth about Terra and creation. CHARACTER CREATION Upon creating a character, you will be given the choice of 4 races and one of 12 zodiac signs. Every 10 levels you can choose a new sign, until you have 4 total. The races are as follows: Human, Orkin, Elven, Drow: SKILL ADVANCEMENT Instead of choosing a class at start, players will choose 2 sets of skills from 6 skill trees. The skill trees are: Brutality Defense Focus Holism Destruction Music MORE ABOUT THE GAME Starhaven will be a story-driven, quest focused game with very little grinding. PvP will be available as Tribe Wars, set to certain times of the day. All zones, including dungeons, caves, forests, etc will be very large in size making exploration a large focus as well. Since this is a mix of fantasy and sci-fi, some of the zones may be very different than the ones people are used to seeing in fantasy titles.Gear in the game will not be limited to a class set, and along with the skill trees will allow for a very unique build for each created character. Crafting, along with crafting skill levels will also be available.
  25. Well It's about time to start this topic. City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off. The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital. I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User . There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out. I plan on also making a full sewer system under the city. Graphic Update screen shot Basic Map Idea Resources and general idea how to harvest what they will give. Crafting basic idea still need to add number of objects to it Drugs
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