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Found 54 results

  1. Is it possible to make npc health & names invisible to players? with the setting in mind, of a swarm of npcs which cannot be seen until they enter the light range of each player? In the intersect engine.
  2. Hey everyone, My name is Antoine, I am a dev and I am currently working on my first indie 2D game made with Unity ! Dolus is an introspective journey into the world of grief. You will have to find your way through the five stages of loss in this hand drawn adventure platformer. The main animations of our sad little fellow are almost all done. We used normal maps on our sprites to handle the light. In Dolus you will be able to slide on walls ! How cool is that ? This is what you will see when you will die in game. I have added some particules to the animation, I'll show you the updated version later on Last week we started the animations from the monsters and it's going quite well ! I'll come post as soon as I have some interesting update Follow the game development journey of Dolus ! Insta Twitter Facebook Ratgibnak
  3. Fugaku

    WIP Baurah Online

    Baurah Online "The Beginning of Chaos." Overview Baurah Online is a SandBox MMORPG immersed in a fantasy world ruled by two great factions in dispute over territories, power, resources and global reputation. In Baurah there are different types of Races and Classes that will give you unique gameplay and dynamics, exploring new territories, defeating different monsters and fighting side by side with your friends against your enemies. Baurah is the central continent where conflict arises between two great factions (Gollik and Mezuk) divided on the map by a powerful city known as Throdok. Throdok's kingdom is so powerful that even the two warring factions couldn't even do anything against Throdok. The division of factions began with a dispute over political and religious ideologies. In Throdok many living beings of different races coexist that over time were adapting to the culture of the Humans, they learned to survive them and also to live together, many of these trained together with the other races for a common good. In no reign of Baurah access is prohibited to any of these races, but not all share the same ideologies so it depends a lot on which side you belong to in Baurah. In this way, a player will be able to choose between 4 Races to select (Vermot/Humans, Mantl/Orcs, Lycan/Wolves, Nihles/Elfs) In Baurah you can be a human assassin, orc or any race, there is no difference in this except for the fact of customizing the character that will make it different from the rest since not all are the same. In Baurah you can choose between different skill branches. Taking into account that there are 4 types of classes (Rogue, Warrior, Mage, Priest). You can be a Rogue Assassin, to choose to be a Rogue Archer as well as a Priest Healer or a Priest of Improvements, you can be whatever you choose in your branch of skills, you will arm your character depending on the customization that you make both skills and points of statistics. In Baurah there are conquerable islands, each faction can enter an exhaustive war against their enemies to conquer these islands that will generate resources and benefits for the victorious faction. One of the most important events in Baurah is the well-known Faction War, where every day the warriors will be able to join the war on a continent outside of Baurah, the objective is to defeat the enemy fortress by killing the guards and the head of the strength. The victorious faction will be able to have the privilege of invading the enemy city, killing their allies, their camps, their source of power, their NPCs and thus obtain points redeemable for premium items. Throdok works as mediators between Gollik and Mezuk, therefore, Throdok is a neutral city that is in favor of peace on the continent, this means that Gollik and Mezuk cannot fight wars on the soil of Throdok or in its surroundings. Lore Chapter 1: The creation of the world and the gaps. Chapter 2: War of the Gods Chapter 3: Gollik, Mezuk and their compassion for life. Chapter 4: The prayers and glory of living beings. Factions Faction: Mezuk Mezuk is the representation of pure evil. The Gods of Greed blessed the leaders of Mezuk with an aura of destruction many years ago, and everyone who shared their ideology was destined for this blessing. At first the blessing caused chaos and misfortune in Baurah until the arrival of evil creatures that invaded the different kingdoms, it is rumored that this aura of destruction that surrounded the kingdom of Mezuk was vanished. The moment you crash into the border of Mezuk City, you will find red flags on different watchtowers. Faction: Gollik Unlike Mezuk, Gollik is the representation of goodness, goodwill, and the land of the reborn. The leader of Gollik is said to be a demigod son of a mighty God who demanded peace in the world and, as a consequence of his wishes, fathered his son in search of absolute peace. Rumors claim that he was born a year after the birth of the leader of Mezuk. In the ancient scriptures they claimed that the son of a God would come to the planet and destroy evil, with the devil himself. When you reach the border of Gollik, you will see the heavenly flags fly with great force at the guard posts. Races Race: Vermot Vermot is called the humans in the land of Baurah. These beings stand out for their intelligence and their ability to solve critical situations with powerful ranged abilities that generate a great impact in battles. When using magic, these beings generally stand out with their Magic Power and Intelligence. Race: Mantl Mantl are the well-known Orcs who physically have many similarities to Vermot, however their intelligence is too low, but they have impenetrable defense and strength. Orcs generally tend to excel in those two respects; Strength and Defense. Race: Lycan The Lycan are a race of wolves that resemble a human being, can stand on two legs and have enough intelligence to reason and recognize between their friends and their enemies. Their reaction speed makes them a deadly weapon in wars, their attacks deal gigantic damage in a few seconds, they have the ability to slip out of any situation in seconds. Its particular points are Attack Speed and Vitality. Race: Nihles The Nihles are the well-known Elves that, like the Lycan, have an extraordinary reaction speed, however, their short-distance attack is their weakness, so their attacks are usually at long distances, being more effective than other races. Skill points are focused on Vitality and Attack Speed. Classes Class: Mage (High Magic Damage, Low Defense, Low Speed, Low Vitality) - AOE Damage They are the classic magicians, in this case he uses a staff and spell books. Magicians have three different skill branches; fire, ice and earth, depending on the branch you choose, you can use invocations, powerful skills in area and even transport companions during combat. His recommended breed is the Vermot since in his mastery he unlocks a special ability. His skill branches are: Fire, Ice, Earth, and Mastery. Class: Warrior (High Defense, Medium-High Attack, Low Speed, High Vitality) - Tank They are the warrior colossi that possess different heavy weapons at close range, a lot of defense and a lot of vitality. His damage is normal, he does not stand out unlike others but he is a tank by nature, his points in favor are Vitality, Strength and Defense in the end since his armor saves him the need to increase his defense. His recommended breed is the Mantl, as he unlocks a special ability in his mastery. His skill branches are: Defensive, Attack, Berserker, and Mastery. Class: Rogue (Very Low Defense, High Attack, High Speed, High Vitality) - DPS They are the classic assassins, the warriors in the dark waiting to stalk their victims. Their skills stand out in the use of skills to hide, increase their speed, among other qualities that make them stand out from others. They use daggers or bows and eventually small shields to reward their low level of defense, as assassins wear light armor. Its pros are attack speed and vitality. Their recommended race is the Lycan or Nihles, as they unlock special abilities in their mastery. His skill branches are: Assassin, Archer, Ranger, and Mastery. Class: Priest (Very High Defense, Low Damage, Low Speed, High Vitality) - AOE Heal/Buff/Debuff His attack is low like a conventional Priest, having the option of being a Damage Priest also granting higher damage. As conventional Priest they cannot actually be effective in their damage, however, their importance is vital in a war, since they can grant healing and spells to give more chances of survival to their companions; more life, speed, among other needs that can be important during the battle of factions or against monsters. They use shields and mallets to attack at short distances, with few effective attacks but very high defense. His points are defense and vitality. The recommended breed is Mantl. His skill branches are: Healing, Blessing, and Curse. Additional Systems Achievements Elements and Runes Weapon Skills System 5x Basic Professions (Harvester, Miner, Cooking, Woodcutter, Fisher) Faction Points Dungeons and Bosses Screenshots and Media Screenshots Videos Thank you very much for getting here and reading our game concept. We seek through suggestions and comments to be able to feed on their advice to improve our aesthetics or game idea. Social Networks Facebook: https://www.facebook.com/baurahonline Instagram: https://www.instagram.com/baurahonline Discord: https://discord.gg/vEu5AtGWwy
  4. The Pentacore Demo v1 has been released! Download it here: https://mythril-age.itch.io/pentacore-demo-v1 Pentacore is a Metroidvania with a focus on exploration and platforming. The demo includes 3 areas to explore, 5 player upgrades, a nice variety of enemies, and a monstrous boss battle. So for the past few months I have been working on a metroidvania-ish game when I have the free time. I thought it would be fun to share some progress and get some feedback from the AGD community. Everything except sound effects and music has been done by me. Music credit goes to @Eric Matyas and his amazing work. I'll link a couple youtube videos to show how far the project has come since I first started work on it. First video: Latest Video: As always, I'm open to constructive criticism and general feedback! I'll try and keep posting updates on this thread but if you want to make sure to see all updates it wouldn't hurt to subscribe to my youtube channel.
  5. Eridonis

    WIP Usatsune

    Eridonis: Hello my name is Eridonis but you can call me Eri, I am here to talk about Usatsune. The Name: Usatsune is a play on words with japanese words: Usagi = Rabbit Kitsune = Fox. Usatsune is a home away from home for lost spirits, some just looking for a peaceful place to thrive or hangout in. If you notice around town the buildings are inaccessible perhaps the village folk are a bit worrisome of these new people appearing but so far I see none of them as a threat. As the days pass and we see that there is no harm coming from the new inhabitants perhaps the village might warm up to them. But for now I will keep a close eye on them. Sumire: Greetings, my wondering soul...... I am Sumire...... In honor of our meeting let me tell you a story prepared just for your arrival....... Ages ago, before our encounter here today, lived a God who created all and was surprised by naught one thing... He held no interest in the livelihoods of those whom he created... With nothing to cherish and no emotional investments, his creations became experiments... He stirred up wars and battles galore for the sake of his amusement... Thus he was sealed away for his callousness.... Within this spiritual land lives the four races divided.... Humia the Human Spirit... Demia the Animal Spirit.... Angelia the Angelic Spirit... and Demonia the Demon Spirit..... They live peacefully, unaware that the great seal guarding them has severely weakened.... A rift has formed separating their reality and that of our own awareness... Unbeknownst as to why, those spirits are emerging into this world... You dear traveler are one of these spirits..... Perhaps a descendant of the Creator.... Perhaps just a wanderer seeking entertainment... Maybe you will tell me your tale when next we meet... For now, I shall return to my place amongst the rift.... You however, will start writing your odyssey... So I bid you farewell dear spirit... Yuuki: Sup. Yuuki here, and are the classes and available abilities for them. Assassin Pursuit - Enemy running away? catch up to him/her with this spell. It increases movement speed temporarily. Shadow Step - Enemy still running away? Dash toward your opponent with this spell or run it's up to you. Vanish - Confuse your Non-NPC opponents with vanish. Houdini the F out of danger. Assassinate - Takes time to cast but very effective on a player who is not paying attention. Warrior Counter - Eat damage and yeet a powerful counter attack back. Endurance - Just pretend your a tank with extra metal plating's for protection. Reduces damages by half. Swap - Remember the last ability? It will be ignored, however you do get a 30% attack boost. Iron Will - Support your friends with defense cause why not. Mage Barrier - Take on any incoming damage with this, you can also support your friends as well. Calamity - Sacrifices 99 HP to deal a wide AoE 100 Damage, if you are a mage with lots of HP. Go HAM. Flame Burst - Watch them burn pretty much, unless you miss somehow. Spirit Transformation - An AoE that turns everyone into spirits temporarily. Reduces movement speed tenfold. Nami: My name is Nami, I am one of the Kitsune Shrine Maidens, I am here to showcase the current events during this year. Recent Event Recordings
  6. froggy

    WIP Realmshaper

    Where are we at and what's next? Update as of 9/11 -20 First zone Riverwind Fields is finished Second zone Riverwind Forest is nearly complete, with only a few missing pieces Non-combat zone Riverwind City/Castle has most parts completed related to the first two zones Next up I will focus on finishing up the forest and the city elements, to be able to do a testing phase ASAP. Stay tuned! Story Concept Media Map Screenshots Items NPCs froggy
  7. I would like to register here the most beautiful menu that I have ever made and that I will probably never be able to do again, I even made a personalized cursor, there is still a lot to finish but only this menu has left me with a lot of inspiration and pride <3
  8. Main icon Made with Intersect Engine Inspired by Undertale, Sword Art Online and Guardian Tales By The Bunny Gamer and Abyss Description: In this story-driven MMORPG, you wake up in a vast and strange world. Magic and monsters surround you. The decisions YOU make will determine your friendships, partners, and so much more. You can do good, or do evil, and that will impact the world around you. On a quest to escape this world, you will face bosses and evil henchmen. You can make friends, or you can venture alone. As you journey on your adventure, some questions will arise. Is this world really up to you, or are you but a puppet. Is it worth sacrificing lives for your own benefit? And most of all, will you discover your True Fate? Combat: True Fate Online features two options for combat: Aggressive: You use a weapon to kill the enemy, which will reduce your morality.. Passive: You can alternatively talk to an enemy to resolve your differences. If you succeed a conversation with an enemy, you are then able to resolve with them which will make them flee. You will gain social experience which will allow you to unlock social skills such as "Negotiate: Negotiate with your enemy and reduce both of your health" and "Degrade: Reduce the enemy's defence and taunt them" (these can be used to assist your aggressive combat as well). In order to talk, you will need to solve a puzzle within the time limit. Update plans: The game is very story based so first of all we will focus on completing and polishing the storyline. Meanwhile and afterwards, we will focus on making the experience more "MMORPG-like". Expected release date: Late 2020 / Very early 2021 JOIN THE DISCORD Here is the old version of this post: (we have updated the core game design massively since)
  9. First of all , excuse my bad english as it's not my main language Sooo ... What's this ? Shinki " Sacred treasure " is an ORPG game based on the other world where : angels , demons and fallen angels live Credits -Intersect developers -RPG Maker Tiles Story Things have been too much calm for the five last years in the other world . That's because a demon was planning to take his revenge after being defeated by the angel of the death : " Makoto " . First of all , that demon named " Daikoku " unleashed the sealed beasts and obliged them to generate an evil aura which aspires the power of the other beasts and gives it to him , the evil aura also turns the beasts crazy and offensive .... To stop that , angels , fallen angels and demons made a peace pact and called their strongest warriors for that they start defeating dungeon bosses . You're one of these warriors , so will you be able to stop this danger and save the other world ? Disponible classes Angel | Tenshi Fallen angel | Daten-shi Demon | Akuma Features Almost thanks to intersect developers for all these features below and for the engine that I'm using -Transformation (Thanks to intersect) --- Not ready -Using the craft system for weapon upgrading --- Ready -Weapon stats according to the class --- Ready -Launcher --- Ready -Fullscreen with resolution choice (Thanks to intersect) --- Ready -The maps in caves or dungons get more darker if you move far away from the exit --- Ready -Fully character customization using paperdolls --- Ready -Lights to let you see in the dark maps --- Ready -Mazes where you can find unique items --- Ready -Game secrets using switches and variables , will allow you to access to the secret game ending (alpha) --- Not ready -Day and night ( Thanks to intersect) --- Ready -Dungeon leader ( using variables and switchses also) --- Ready -Zones capturing which gives you more power according to the zone that you got --- Ready -Donation to the goddess " Yubiwa " --- Ready GamePlay -Dungeons in solo version or party one -Lots of quests using events and npcs -Mysteries and secrets to find for that you can continue your progression I think that's all for the alpha version Game screenshots STAFF Director : AQG Productions Game makers : Eros (me) - Kurogetsu - The Kurh Music composer : The Kurh Managers : Zerolimit Progression Tutorial --- 100 % First dungeon ---- 90 % Second dungeon --- will unlock after that the alpha goes out Alpha progression --- 95 % Thanks for reading , and I really hope you like this Visit our forum Discord invitation link available in the forum's footer
  10. Guest

    WIP Rebirth Fantasy Online

    Rebirth Fantasy is a 2D Online ORPG that is being developed using Visual Basic 6.0, RFO will be a fantasy theme game which players are placed on a world with Swords and Magic. Story line will be a little bit anime-like and we are basing the player game story on the character on the story we create Rebirth Fantasy engine is created from scratch using DirectX8 as our Graphic Engine and Bass Sound System for our sfx and WinSocket for network The Graphics and SFX we will be using are custom made from Rebirth Fantasy Team Game Style There were 7 Active Dungeons in Artic Continent, Human's started the Adventurer Guild as a place where adventurer accept missions and task and enter on one of those Dungeons. Their task is to explore and search for treasures inside the dungeon or they can do hunting missions or searching for items, mining for ores and more. Using the items they collect, they can create weapons and armors or they can also upgrade them to next level Adventurers are not set into a class restriction they can freely use any weapons they wanted to use as long as they have the skills to do use them Story Characters Game World Starter Map (Talli Island) Media Support us! by giving us small amount of Donations
  11. Winter's Harvest is a farming game like you have never seen before, though it shares similarities with games such as Stardew Valley and Harvest Moon it breaks free of these bonds bringing you a true multiplayer experience. In Winter's Harvest each player will have a unique farm that they may build on, raise animals and plant crops. However outside of each players farm is a whole world to explore, full of quests, dungeons, and crafting like any other MMO. If you dont have enough Hay to feed your animals through the winter you can purchase some from other players through the auction house. The game will inherit mechanics from the games before it such as relationships and weddings. However these will exist in the game between real players, with full systems to support them. Will you rebuild the world? Or let magic overtake it? More information coming soon. Main Menu Music (By SoundImage) Q. What engine are you using to build this? A. Unity Q. Are you using any Unity Addons? A. Yes, the bulk of the work is already done by: https://assetstore.unity.com/packages/templates/systems/ummorpg-2d-93984. This helps me leave the core systems alone and let me spend my time on creating content and game specific features. It is a great asset, if you have Unity experience and want to create a 2D ORPG as well, this might be a great place to start! Q. What are you using for networking? A. uMMORPG 2D uses Mirror for its high level networking and Telepathy for its low level networking. Q. Where did you get that GUI? A. I purchased it on the asset store, I will not share the link. Though it is free and I am fine with others user it, the last time I posted graphics I had chosen for my game others tried to use them immediately. Do your own research and find a style that works for you. If you search for them they are not hard to find. Full info is in the game credits. Q. What do you have done so far? A. Not much! I currently have the Main Menu and character creation / login working. I need to revamp the ingame UI and then I will start working on implementing a farming system with seasons, day night and weather. Q. Are you recruiting? A. Not at this time. Q. Do you have any estimated release date? A. No, it is purely a hobby project. Q. Will it be free? A. It will definitely be free, however cosmetic items through donations may be available. Q. What platform will be supported? A. The game will be playable via your browser and PC at launch. I may port to PS4 and Xbox or Switch if the game becomes successful enough. Q. Do you plan on getting custom art and music made. A. If I get far enough in the project then yes, I will most likely be hiring some artists and musicians. Q. Who is doing the programming? A. I am currently doing all the programming myself. Q. Why create a topic this early in development? A. Mainly to keep myself motivated and have a nice log of all the progress I have made! Q. Are you using any sort of version control system? A. Yes, GitHub. (Private Repo) Q. Will you release the source? A. If I abandon the project I might, but not likely. It also relies on payed assets that I could not legally release. Q. What is the weirdest bug you have encountered so far? A. My server console window plays the main menu music. Q. Will you give up on this project like so many before it? A. Well if there are no more questions ill just wrap things up here then!
  12. Hello everybody, I am Ykuzo sorry early for my English, that I am French, thank you for your understanding! So, DBZ Next Generation is a game of French fan dbz. The game will include the main saga of DragonBall Z. There are three modes of game: Story Mode: This mode includes the main saga of DragonBall Z. -Fight Mode: In this mode, every player has to fight alone or in team in the arena, according to their level. -Exploration Mode: Of numerous caves and dungeons to explore with the aim of collecting objects and the powerful which will serve in the mode story and fights. The mode of game is to ask for the connection STAFF: For the moment, I made alone, and thus I look for a serious person to help me Creator: Ykuzo Infographer: Ykuzo Moderator: Mapper: Ykuzo Spriter: Ykuzo Screenshot of the Game: Story Progression 20%: Saga Saiyajin: 80% Saga Freezer: 0% Saga Cyborg: 0% Saga Buu: 0% Fight progression 0%: Easy Arena [100-199]: 0% Medium Arena [200-299]: 0% Hard Arena [300-399]: 0% Ultime Arena [400-500]: 0% Exploration Progression 0%: Rainforest: 0% Desert of despaire: 0% Forgotten Tropics: 0% I accept all the criticisms because they allow to grow up ! Thank you for having taken time to read
  13. Xeno

    WIP Starhaven

    STORY Many ages ago in a scientific labratory far beyond the planet Terra, the creation of new life became an emerging reality. Scientists were able to create new forms from existing genetic material. Thus began, the Creation Age which extended out into several galaxies as the technology became prevalent. The scientists on Gamma 9 knew of the current existence of humans on Terra, but wanted to experiment by placing three other sentient races to co-habitat with them. The result: Tribal wars that lasted in Terra until all races were nearly extinct. To prevent this extinction, elders from each tribe got together and formulated a plan. Known as the Elder Council, the wisest and most skillfull of each tribe would teach the races peace. From this alliances began to form, and the races learned to prosper together. Still some, stayed vigilant in their war efforts. To this day, Terra remains on the balance of war and peace. In the village of Cherub, rumor has it that birth was given to a new race - an evolution of the genetic mutations started long ago in Gamma 9. The child is now 5 years old, and is wise beyond his years. So much that the Elder Council came to Cherub to learn from him. Through their questioning, the boy revealed that the scientists long ago planned for the evolution of the races in order to stop war altogether. Still, some details remain uncertain. When you meet them, they ask you to go on an adventure which will reveal the truth about Terra and creation. CHARACTER CREATION Upon creating a character, you will be given the choice of 4 races and one of 12 zodiac signs. Every 10 levels you can choose a new sign, until you have 4 total. The races are as follows: Human, Orkin, Elven, Drow: SKILL ADVANCEMENT Instead of choosing a class at start, players will choose 2 sets of skills from 6 skill trees. The skill trees are: Brutality Defense Focus Holism Destruction Music MORE ABOUT THE GAME Starhaven will be a story-driven, quest focused game with very little grinding. PvP will be available as Tribe Wars, set to certain times of the day. All zones, including dungeons, caves, forests, etc will be very large in size making exploration a large focus as well. Since this is a mix of fantasy and sci-fi, some of the zones may be very different than the ones people are used to seeing in fantasy titles.Gear in the game will not be limited to a class set, and along with the skill trees will allow for a very unique build for each created character. Crafting, along with crafting skill levels will also be available.
  14. Well It's about time to start this topic. City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off. The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital. I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User . There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out. I plan on also making a full sewer system under the city. Graphic Update screen shot Basic Map Idea Resources and general idea how to harvest what they will give. Crafting basic idea still need to add number of objects to it Drugs
  15. Introduction Story Planned Features Screenshots Progress
  16. Ascension Game Dev Projects Board You want to share your game and we want to see it! The projects board will soon be one of the most active boards here at AGD and because of that we are going to expect higher quality threads here compared to other sections of the site. Before posting please refer to the current guidelines on how to make an informative post to show off your game or work in progress! When Posting your Game: Do: Add a tag to your title telling us the state of your game! PL - You are still planning/mapping out your game and organizing your thoughts WIP - You have a good plan for your game and it is currently in development ALPHA - Game is still being worked on and is vastly incomplete but we can test it BETA - Game is mostly complete, bugs are being fixed and is playable RELEASE - The game is released and completely playable! Post the name of your game. (Even if it's a placeholder!) Post the engine your game is built with. (We're game devs, we like to know this stuff) Post about current progress (required!) Story Required Current Staff Sample Content (Screenshots, music, videos -- content is the biggest selling point!) Plans moving forward Why we should play more! Tell us what you are going to do! Tell us what you have done so far and what you will do moving forward Don't: Recruit here, use the recruitment board for that! Want a sub board for your project? It has to be a game! Sorry, this is a game dev forum, we don't want a massive forum index, if you want a sub board you need to be making a game. It has to be at an Alpha stage or beyond. This means that we need to have tried your game. Base on the alpha we can determine if the game shows promise and is likely to make it to release. It has to be serious and far along in development: An alpha 1 week after conception won't cut it. We want to make sure you are dedicated to your project. At least wait 6 weeks. If you think you qualify shoot a PM to an admin @jcsnider or @Kibbelz so we can evaluate your thread, progress, and game. You are free to post links to your social media pages, website(s) and communities. That said downloads must be accessible here by a direct link (no adfly, no signups)! Not following the guidelines above will result in your threads being moved to the low-effort forum. If you're topic is moved to the low effort forum it needs to be revised and polished before it will be suitable for the recruitment board. This allows the recruitment forum to remain full of valuable posts and not overran with those that happen to be low effort. If you're post is moved to the low effort board you have 5 days to revise and fix it. You can then hit the report button and ask us to re-evaluate it and move it to the main recruitment board. If not fixed within 5 days it will be deleted. This way only serious projects make it through.
  17. mikamesu

    WIP Dragon Runes

    The magic once flourished in the lands of Valline, common to the creatures that embraced her. But power, always has a cost, like those with magic hunger, crazed and tried to seize everything by themselves. This conflict became known as the first major war, which resulted in the disappearance of magical energies and all drones. She is gone, lost from the hands of the people and forever asleep. There existed two factions in the first great war to the right, the Stigma, composed of Humans, the Knights of the Bultharos Dragon and great magicians of light. From the left, the Warborn wielded themselves as weapons against their will driven by the desire for power. Centuries have passed since and suddenly these innate energies have awakened from their long rest. However, not all were blessed with the gifts of his return and those who can not handle it, quickly began to fear it. Valine is once again threatened by the flames of war, the rumors that dragons' eggs had been found would be the fuse of a new era of chaos to come. Self-attack and using skills Auto-attack Click on a monster once to direct it. Click again to attack! If you do not have a target selected and use some of your combat skills (located on the battle bar at the bottom of the screen), you will automatically select a target and an attack. Very handy in crowded rooms of Player vs Player! Area of Effect Spells (AoE) AoE attack spells damage all monsters on the screen. Some AoE attacks have a limited range or a limited number of targets that will affect them. They use bows their specialties are agile and long range attacks. They are disciples and masters of the swords, besides being very resistant. They are those who dedicate their lives to the study and practice of the arcane arts SCREENS Final considerations This is a Brazilian project and we have plans to bring it to the english community. The game is in development and we still have a long way to go before its release, the game is designed to be a 2D RPG. Our team at the moment is small only I Mika) and Kenshiro at the moment, we count on your support, suggestions and criticisms that we will help to improve more and more. Social Discord Facebook References / Inspirations / Diablo 3 Torchlite 2 Aqworlds Wing of Misadventure Ragnarok among others.
  18. update: we are now live and in a closed testing period! if you want to get involved join the discord and message Boltz!. Concept: Realm of shadows (name subject to change) is 2d MMORPG set in the medieval fantasy era with wizards, knights, and other fantasy creatures.The game focuses heavily on PVP, PVM, and skilling. The world is being cursed by an evil magic causing deep shadows to submerge over the lands.players set out in the open world completing quests, slaying monsters and exploring the shadow in hopes of stopping this madness, it will take a lot of will power to not let the evil that dwells within control you. The game is being developed using Intersect, Currently we are a team of 4 with one trial member. Solobergy aka. Boltz - I am the writer and developer. I do the mapping and some of the artwork Airrider and Future hero - They take care of 90% of the art like animations, armors etc. PnumaticLlama - Trial Member - Photoshop guy Shadow - Discord moderator. he also handles anything drawing related, an example of his work features/gameplay: Below is a list of features I hope to include in the game throughout the growth of this project if not added already. -full character customization: change complexion, hair, eyes. -paper dolls: Each item has its own paper doll allowing players to mismatch different items. our items and styles are 100% unique. -Open world PVP: this comes with an infamy/jail system to prevent players from pking to much in none shadowed areas. -Beautiful and 100% unique animations. -Skilling: I am trying to make skilling worthwhile for players who do not like PVP/PVM so much. skills will include, mining/smithing, woodcutting, fishing, etc. -Mini-games/raids. -Pets. -PVP arena. -Questing system with daily, repeatable, side and primary quests. -Unique class system: there isn't really a class system, players can obtain new spells as monster drops and quest rewards allowing them to learn and forget spells at any time. players can miss match armors and weapons to create a combat style they enjoy. eventually, players will have the option to choose a specific magic type to pursue which will give them access to different spells depending on which style they choose. The game is community driven, I want everyone to feel like there opinion matters, one of the things we do to encourage community interaction is allowing players to submit weapon ideas for a chance to get them accepted into game. players send us drawings of weapons they imagine and we turn them into pixel art and the community votes! here is my personal favorites from the first rounds winners. https://discord.gg/Cdfv9HD Come Join the fun!
  19. Summary Story Features OST Discord Video Dev Logs January 12, 2020 January 26, 2020 February 8, 2020 March 8, 2020 Meet the Team In Closing Thank you so much for reading! Be sure to leave your feedback and critique on this thread and on our Discord Server! We're always looking for ways to improve! Be sure to stay tuned for our Dev Logs, released every Sunday! Dev Logs Dev Log - August 18th, 2019 Dev Log - August 25th, 2019 Dev Log - September 1st, 2019 Dev Log September 8th and 15th, 2019
  20. Richy

    Concept Sacred Stones

    The Story: Long ago, when the world was dark and void. A God descended to the planet to create the perfect world. From the mountains to the rivers, this God had placed. From the creatures to the animals, this God had placed. This God created even the light, there is no darkness to be found, except that of His universe. This God created men, and women, but once men and women were created, this God found it hard to control His world. So He created Angels to help with the controlling of this world... Then there was a fight in the universe, for one of the Angels (which it's modern day name is the (Dragon King)) betrayed the God, and created deception which led to destruction in His world. Man went against each other, women went against each other, even the animals went against each other. God then cast the Dragon King away from the world and bound it with 6 Stones and placed each Stone deep inside the world's modern day Caverns and Dungeons; However when some of the other Angels learned that God had cast the Dragon King with 6 Stones, they had also betrayed God and descended to the world to gather the 6 Stones in an attempt to free the Dragon King. God can not allow this to happen because if these Angels get the 6 Stones and release the Dragon King. The planet will be consumed by the waters that he can call upon... So now; God has chosen many men and women, but only needs one man or woman, to get ALL 6 Stones at any cost, even if it means mass bloodshed in the planet. for all 6 Stones need to be given to God to cast another demon away. Will you be the one to get the Sacred Stones??? TD:DR Story God created 6 Stones to bind the Dragon King away from the planet which caused deception and destruction. God placed each Stone inside Caverns and Dungeons and now God needs all 6 Stones back... Will you be the one to get the 6 Sacred Stones??? The Concept: The Stones: Being that there are only 6 Stones in this world. Players will have to engage in PVP to take a Stone they need from another player to achieve getting all 6 Stones. The coding is already in place and it prevents ALL the exploits that I can think of... These Stones are not Items so they can not be bought/sold or traded, they will show inside the main GUI once acquired. Each Stone gives a player a specific power: This is a Spoiler so. The Engine: Highly modified EO 2.0 in VB6. Ambardia's server and client to be exact. The Graphics, Sound, Music: Right now; I am using Ambard's graphics for the most part. I am redesigning the UI because I am using Ambardia Reborn as my base so everything was wiped off the server and I'm slowly replacing what needs placed in the client so a lot of it is ripped and modified by me.. As well as Reiners Tilesets, and some other tileset resources. I have no clue what all is in here, as I've not really looked through it all yet. Sounds and Music, Probably Enterbrain and Blizzard tracks right now, I know I have some custom tracks in there. Anything else, I've no clue where they came from. The Staff: I still credit Ambard @ Ambardia Productions as I am using resources that I did not create, but I am trying to use as much as my own as I can, even though I know I'm not that great in graphical design. But as of right now, I am solo developing this. I might open for a small group of testers at some point (if anyone is interested, PM me.) I will let you know when I can use the testing via PM reply... Screenshots: All I really can show is some of the UI I have edited, as that has been my biggest focus, as well as the coding of the Stones. I have a small sample map that I just created because I got tired of seeing the black screen. The Future: Not even really thinking about it. I am doing this basically because I've been very bored and thought of a concept and went with it. I don't know how far it'll take me but I am accepting feedback and/or suggestions right now about this. I will likely be taking my time with development as I am known to burn out very quickly. I have re-done alot of the UI and the Stone codes within just 2 days. So, in-game content will probably be a slow progress to make sure it's all good and smooth sailing. I am solo testing until I feel confident enough to move this into an alpha stage: But be warned, it'll be quite awhile.... Completion States: Story: 50% Coding: 80% Stones: 100% Mapping: 0% Items: 0% NPCS: 0% Spells/Summons: 0% Animations: 0% Quests: 0% Skills: 0% Playability: 0% Thanks: Anyone who decided to TL;DR but still did. I love you. <3 Development Blog Updates: I won't be bumping this thread with updates so I'll just add any and all updates right here. TODO: ... I don't know when lol. Still need to update UI for Shop/Bank and Trades. I have to clean up the resources in my folders and remove items/spells/animations/sprites/sounds/music I won't be using. I'll have to start with the creation of items, as I have the items and item stats documented. Will have to try creating music and sounds... As I know I will be lacking in those resources the most. August 20th 2019 Updates: Finally fixed EO 2's Hotbar. The blt was fine, the problem was the fancy math in IsHotbarSlot(X,Y). When that just needed a simple Left = (32 * i) Updated UI's for Item/Spell description boxes. Cleaned up how imgbuttons were handled, unnecessary duplicate calls in each Select Case, instead of just calling them all invisible once and then just loading/unloading the picture box of which button was clicked. August 19th 2019 Updates: Got the coding completely done for the Stones: Meaning.... Players who stay logged in for over an hour will reset their inactivity state. Players who are inactive (logged out) for over 24 server hours will lose 1 stone per 24 hours of inactivity. These stones are placed back in the Caverns and Dungeons where they began. The stones are the main mechanic of the game and need to be available for all. Players will lose 1 stone per PVP death, that stone will be given to the PK'er. Players will lose 1 stone if they exit the game during the PVP combat timer. (UI changes which timer is on/off.)... These stones are placed back in the Caverns and Dungeons where they began. Players who have stones are able to be attacked in safe zones, but they can defend themselves once attacked, the pre-emptive strike is there for players that are trying to get the stones, yet there is no pre-emptive strike if the attacker also has a stone. Players get special bonuses for having each stone. The player who get all 6 stones are rewarded greatly by the God's as it is the end game for the conquest of all of the stones. All of the stones are placed back in the Caverns and Dungeons where they began, and this player does not need the stones any longer. I'm calling the Main UI done, I've spent more time than I wanted to on this... I just need to touch up the other GUI's.
  21. This game is build using Intersect Engine. The beginning. What the game will be. Features. Classes. Storyline. Screenshots. Sorry for my really bad english! Also I take any criticism and feedbacks. Thanks guys! Login Theme
  22. Zahvi

    Vu Du kein [WIP]

    Vu Du Kein is a fantasy ORPG based on the mechanics of astrological science. When creating a character you choose a display name and a class. Note: "your CLASS will decide your element, (AKA: TEAM/FACTION.) and attributes." You are given 12 character slots. You may start out by choosing 1 of 12 classes. As the game progresses you will be able to prestige your account, this allows you to unlock an additional character slot. A new character and class can now be obtained and fight along side you, following you around while assisting you through out the game, in and out of battle. You will be able to unlock all 12 classes and play as multiple classes simultaneously while switching from character to character to take control and battle with that class, (But watch out switching a class can cost a hefty amount of mana.) However, you will only be able to venture out with a max of 4 characters at a time. Your stats are set based upon your attribute and can only increase when your characters level increases. You can not increase the stats manually, however, they can be modified by collecting and applying gear to your character. Change Log: Intro: Road Map: Screenshots: Videos: Features: Engine: Credits:
  23. Refur

    WIP Nimue

    Do you like Nimue? You can help us with a small donation
  24. Cuddleheart

    WIP Doodle Quest

    Doodle Quest is a new hobby project of mine. I'm so stoked on all the projects and guides for this engine that I wanted to share a bit of what I've been working on (thanks to all your help)! I am currently building it in the intersect engine (Thank you so much!). Doodle Quest is currently a one person project (me!) It will tell the tales locked within a child's imagination. All the assets will have a drawn ascetic. I am currently in the process of creating assets (namely I have been working on music as of late) and writing story. Down the road, I hope to have a small-scale mmo with a few word-of-mouth friends playing. Currently, the game has two races and two sexes, a few items, some starter quests and the beginnings of a grasslands map. Pictures Video ♥
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