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Found 22 results

  1. Introduction For a while now I've had some ideas for an Ancient Roman themed MMO with a dynamic, Bethesda style storyline. Now that Intersect has grown more stable and the event editor works properly for the most part, I've decided to start the project myself using the engine. Roma Gloriana is a WIP online RPG set during the Roman Republic's transition to an empire. The world is an approximately 1:4 scale replica of Ancient Rome and the surrounding frontier. Each of the blue grids below represents a 32x24 map in Intersect. Story You are a gladiator, sold into slavery under the wealthy politician and general Pompey. When by chance the marauding Julius Caesar arrives at your camp with his legion in search of men, you are faced with the decision to either join him on his quest to take over Rome, or remain loyal to your captors and save your home from dictatorship. After taking part in a slave uprising, players will be introduced to a war-torn Rome with three factions vying for power and men. These are: Caesar and the Populares - want to transform Rome into a military dictatorship with Caesar in control Pompey and the Optimates - want to retain the power of the Senate and put a stop to the usurper Julius Caesar Vercingetorix and the Gauls - want to massacre everyone and pillage Rome After deciding who to side with, players can embark on the main story, a series of quests where they must win the support of the five sub-factions of Rome: the patricians, plebians, senate, army and gods. While the quests are the same regardless of who you side with, the objectives will be different. For example, a quest for the populares may have you fight in a large-scale battle on one side, while the same quest for the optimates might have you fight on the other side. In addition to the main story will be close to a hundred side quests to be completed alone or with friends, and hopefully activities such as gladiator dueling and chariot racing. So what? This is still in an early planning stage. Right now I'm working on the story/characters and developing the map. Most of the custom sprites and tiles I've been working on are finished at this point. No estimated release time, I just wanted to throw the idea for my project out there and see what people think. I will keep this post updated over time as I make more progress. My ultimate goal here is somewhat of a New Vegas-esque experience with a branched story and narrative fail-safes. I want you to be able to do quests for Caesar the whole game and then at the last minute decide to assassinate him and conspire with barbarians to sack Rome. As far as I know everything I have planned is possible with lots and lots of switches. Misc stuff a small percentage of the items and armor I've been working on (everything has paperdolls) a handful of custom sprites and edits
  2. Cuddleheart

    WIP Doodle Quest

    Doodle Quest is a new hobby project of mine. I'm so stoked on all the projects and guides for this engine that I wanted to share a bit of what I've been working on (thanks to all your help)! I am currently building it in the intersect engine (Thank you so much!). Doodle Quest is currently a one person project (me!) It will tell the tales locked within a child's imagination. All the assets will have a drawn ascetic. I am currently in the process of creating assets (namely I have been working on music as of late) and writing story. Down the road, I hope to have a small-scale mmo with a few word-of-mouth friends playing. Currently, the game has two races and two sexes, a few items, some starter quests and the beginnings of a grasslands map. Pictures Video ♥
  3. froggy

    WIP World of Adea

    World of Adea Using Intersect Engine Before you read on, many things are subject to change as i see fit, and much will be. I am currently the only one working on this project. I appreciate all comments, both negative and positive ones. If anyone has any input whatsoever, don't hesitate. Thank you! Update 31/10 -17 Restructured whole first page with new information Update 12/1 -17 Updated What's Next with new info (because of Beta 1 being released) Update 6/1 -17 Updated Screenshots section Update 4/7 -18 Doing a public playtest What the game is about Features Screenshots Classes Current Progress & What's next?
  4. Psychorustle

    WIP World Of Knight

    [OFF]
  5. Weylon Santana

    WIP Heroes Apocalypse

    A MMO RPG 2D, medieval and open world style being produced by the Intersect Engine. We are currently developing a Season 1. We have in mind some requirements that we will insert on this base and these are: Maps: 100% Class System: 100% Basic Crafting System: 100% System for Obtaining Resources: 100% Employment System: 0/3 Jobs. History Missions: 5% Daily Missions: 0/3 missions available. I show how each system will be represented on this Season 1. Maps Class System Basic Crafting System System for Obtaining Resources Employment System History Missions Daily Missions What has been done so far: Contribute to this project. Contribute to this project. By making donations you will get all exclusive items when the official version is released. Contact me via PM. Sorry for any mistake. I'm brazilian. The language of the game will be in English. Any mistake that may be in the donation page or forum, or writing. Please let me know. Thank you for reading this far and I will leave the date of the last update made. January 14, 2018. I will update this date every time I update. Thank You All Again. Current Staff: We do not have a date for predicting the launch of this database. We hope that in February we will have a Season 1 consistent with two classes for you to test and give you opinion, changes will be made based on your opinion. Delays may perhaps occur, but I hope not. Contacts: Facebook Email Forum
  6. Refur

    WIP Nimue

    Do you like Nimue? You can help us with a small donation
  7. Gibier

    WIP DBZ Renaissance

    (please keep in mind that the game is only in french) thanks to Webfoot Technologies for DragonBall Legacy Of Goku serie jcsnider, Kibbelz and SPQR Panda for intersect EVOLV for the walking squirrel in game RPG Marker for the tileset Story DBZ Renaissance is a dbz fan game. The game will include all the main saga from DragonBall Z. The player will have the possibility to do many thing such as complete side quest, find hidden item in the game's world like the dragon ball, collectable capsules and more. Gameplay After the account creation, the player will spawn in the other world as a soul. The player will have the option to read a little guide to learn few more things on the game. He will need to talk to Enma to select a character. After the character has been select the player will need to talk to Enma one more time. The character will spawn to the Kamé Sennin's house. Here the player will have the choice to do the main quests, side quests, find hidden items or only kill npc. Feature system - Flying system to travel on the water - Two equipment slot to equipe capsules - Possibility to craft two same capsules together to increase their power - Find collectable capsules all around the game world - Powerfull housing system - Walking squirrel on the maps - Day and night - Ressources Screenshot/image of the game Person behind the game Creator: Gibier Infographer: Resvid Moderator: Mapper: Spriter: Progression before alpha 2 release 1. Directional arrow for main quests 2. Gather acorn (side quest) 3. Visible dinosaur on map 4. Breakable cliff if level is enough 5. Find dragonball 6. Capital city mapping + tileset 7. Mapping District 8. Reset accounts 9. New fight formula 10. Openable door if level is enough 11. Fix bugs 12. Changing goku's house to dbz log2 Old update progression
  8. Colonello

    WIP Deadfrost Online

    Introduction Story Planned Features Screenshots Progress
  9. Xenogene

    WIP Starhaven

    STORY Many ages ago in a scientific labratory far beyond the planet Terra, the creation of new life became an emerging reality. Scientists were able to create new forms from existing genetic material. Thus began, the Creation Age which extended out into several galaxies as the technology became prevalent. The scientists on Gamma 9 knew of the current existence of humans on Terra, but wanted to experiment by placing three other sentient races to co-habitat with them. The result: Tribal wars that lasted in Terra until all races were nearly extinct. To prevent this extinction, elders from each tribe got together and formulated a plan. Known as the Elder Council, the wisest and most skillfull of each tribe would teach the races peace. From this alliances began to form, and the races learned to prosper together. Still some, stayed vigilant in their war efforts. To this day, Terra remains on the balance of war and peace. In the village of Cherub, rumor has it that birth was given to a new race - an evolution of the genetic mutations started long ago in Gamma 9. The child is now 5 years old, and is wise beyond his years. So much that the Elder Council came to Cherub to learn from him. Through their questioning, the boy revealed that the scientists long ago planned for the evolution of the races in order to stop war altogether. Still, some details remain uncertain. When you meet them, they ask you to go on an adventure which will reveal the truth about Terra and creation. CHARACTER CREATION Upon creating a character, you will be given the choice of 4 races and one of 12 zodiac signs. Every 10 levels you can choose a new sign, until you have 4 total. The races are as follows: Human, Orkin, Elven, Drow: SKILL ADVANCEMENT Instead of choosing a class at start, players will choose 2 sets of skills from 6 skill trees. The skill trees are: Brutality Defense Focus Holism Destruction Music MORE ABOUT THE GAME Starhaven will be a story-driven, quest focused game with very little grinding. PvP will be available as Tribe Wars, set to certain times of the day. All zones, including dungeons, caves, forests, etc will be very large in size making exploration a large focus as well. Since this is a mix of fantasy and sci-fi, some of the zones may be very different than the ones people are used to seeing in fantasy titles.Gear in the game will not be limited to a class set, and along with the skill trees will allow for a very unique build for each created character. Crafting, along with crafting skill levels will also be available.
  10. Akihiko

    WIP Shinki : Sacred treasures

    First of all , excuse my bad english as it's not my main language Sooo ... What's this ? Shinki " Sacred treasure " is an ORPG game based on the other world where : angels , demons and fallen angels live Credits -Intersect developers -RPG Maker Tiles Story Things have been too much calm for the five last years in the other world . That's because a demon was planning to take his revenge after being defeated by the angel of the death : " Makoto " . First of all , that demon named " Daikoku " unleashed the sealed beasts and obliged them to generate an evil aura which aspires the power of the other beasts and gives it to him , the evil aura also turns the beasts crazy and offensive .... To stop that , angels , fallen angels and demons made a peace pact and called their strongest warriors for that they start defeating dungeon bosses . You're one of these warriors , so will you be able to stop this danger and save the other world ? Disponible classes Angel | Tenshi Fallen angel | Daten-shi Demon | Akuma Features Almost thanks to intersect developers for all these features below and for the engine that I'm using -Transformation (Thanks to intersect) --- Not ready -Using the craft system for weapon upgrading --- Ready -Weapon stats according to the class --- Ready -Launcher --- Ready -Fullscreen with resolution choice (Thanks to intersect) --- Ready -The maps in caves or dungons get more darker if you move far away from the exit --- Ready -Fully character customization using paperdolls --- Ready -Lights to let you see in the dark maps --- Ready -Mazes where you can find unique items --- Ready -Game secrets using switches and variables , will allow you to access to the secret game ending (alpha) --- Not ready -Day and night ( Thanks to intersect) --- Ready -Dungeon leader ( using variables and switchses also) --- Ready -Zones capturing which gives you more power according to the zone that you got --- Ready -Donation to the goddess " Yubiwa " --- Ready GamePlay -Dungeons in solo version or party one -Lots of quests using events and npcs -Mysteries and secrets to find for that you can continue your progression I think that's all for the alpha version Game screenshots STAFF Director : AQG Productions Game makers : Eros (me) - Kurogetsu - The Kurh Music composer : The Kurh Managers : Zerolimit Progression Tutorial --- 100 % First dungeon ---- 90 % Second dungeon --- will unlock after that the alpha goes out Alpha progression --- 95 % Thanks for reading , and I really hope you like this Visit our forum Discord invitation link available in the forum's footer
  11. jcsnider

    WIP Read First! - Project Expectations

    Ascension Game Dev Projects Board You want to share your game and we want to see it! The projects board will soon be one of the most active boards here at AGD and because of that we are going to expect higher quality threads here compared to other sections of the site. Before posting please refer to the current guidelines on how to make an informative post to show off your game or work in progress! When Posting your Game: Do: Add a tag to your title telling us the state of your game! PL - You are still planning/mapping out your game and organizing your thoughts WIP - You have a good plan for your game and it is currently in development ALPHA - Game is still being worked on and is vastly incomplete but we can test it BETA - Game is mostly complete, bugs are being fixed and is playable RELEASE - The game is released and completely playable! Post the name of your game. (Even if it's a placeholder!) Post the engine your game is built with. (We're game devs, we like to know this stuff) Post about current progress (required!) Story Required Current Staff Sample Content (Screenshots, music, videos -- content is the biggest selling point!) Plans moving forward Why we should play more! Tell us what you are going to do! Tell us what you have done so far and what you will do moving forward Don't: Recruit here, use the recruitment board for that! Want a sub board for your project? It has to be a game! Sorry, this is a game dev forum, we don't want a massive forum index, if you want a sub board you need to be making a game. It has to be at an Alpha stage or beyond. This means that we need to have tried your game. Base on the alpha we can determine if the game shows promise and is likely to make it to release. It has to be serious and far along in development: An alpha 1 week after conception won't cut it. We want to make sure you are dedicated to your project. At least wait 6 weeks. If you think you qualify shoot a PM to an admin @jcsnider or @Kibbelz so we can evaluate your thread, progress, and game. You are free to post links to your social media pages, website(s) and communities. That said downloads must be accessible here by a direct link (no adfly, no signups)! Not following the guidelines above will result in your threads being moved to the low-effort forum. If you're topic is moved to the low effort forum it needs to be revised and polished before it will be suitable for the recruitment board. This allows the recruitment forum to remain full of valuable posts and not overran with those that happen to be low effort. If you're post is moved to the low effort board you have 5 days to revise and fix it. You can then hit the report button and ask us to re-evaluate it and move it to the main recruitment board. If not fixed within 5 days it will be deleted. This way only serious projects make it through.
  12. YkuzoNGO

    WIP DBZ Next Generation

    Hello everybody, I am Ykuzo sorry early for my English, that I am French, thank you for your understanding! So, DBZ Next Generation is a game of French fan dbz. The game will include the main saga of DragonBall Z. There are three modes of game: Story Mode: This mode includes the main saga of DragonBall Z. -Fight Mode: In this mode, every player has to fight alone or in team in the arena, according to their level. -Exploration Mode: Of numerous caves and dungeons to explore with the aim of collecting objects and the powerful which will serve in the mode story and fights. The mode of game is to ask for the connection STAFF: For the moment, I made alone, and thus I look for a serious person to help me Creator: Ykuzo Infographer: Ykuzo Moderator: Mapper: Ykuzo Spriter: Ykuzo Screenshot of the Game: Story Progression 20%: Saga Saiyajin: 80% Saga Freezer: 0% Saga Cyborg: 0% Saga Buu: 0% Fight progression 0%: Easy Arena [100-199]: 0% Medium Arena [200-299]: 0% Hard Arena [300-399]: 0% Ultime Arena [400-500]: 0% Exploration Progression 0%: Rainforest: 0% Desert of despaire: 0% Forgotten Tropics: 0% I accept all the criticisms because they allow to grow up ! Thank you for having taken time to read
  13. Guest

    WIP Rebirth Fantasy Online

    Rebirth Fantasy is a 2D Online ORPG that is being developed using Visual Basic 6.0, RFO will be a fantasy theme game which players are placed on a world with Swords and Magic. Story line will be a little bit anime-like and we are basing the player game story on the character on the story we create Rebirth Fantasy engine is created from scratch using DirectX8 as our Graphic Engine and Bass Sound System for our sfx and WinSocket for network The Graphics and SFX we will be using are custom made from Rebirth Fantasy Team Game Style There were 7 Active Dungeons in Artic Continent, Human's started the Adventurer Guild as a place where adventurer accept missions and task and enter on one of those Dungeons. Their task is to explore and search for treasures inside the dungeon or they can do hunting missions or searching for items, mining for ores and more. Using the items they collect, they can create weapons and armors or they can also upgrade them to next level Adventurers are not set into a class restriction they can freely use any weapons they wanted to use as long as they have the skills to do use them Story Characters Game World Starter Map (Talli Island) Media Support us! by giving us small amount of Donations
  14. Draken

    WIP City Of The Brain Eatters

    Well It's about time to start this topic. City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off. The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital. I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User . There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out. I plan on also making a full sewer system under the city. Graphic Update screen shot Basic Map Idea Resources and general idea how to harvest what they will give. Crafting basic idea still need to add number of objects to it Drugs
  15. Miharukun

    WIP Untold Fables Online

    This game is build using Intersect Engine. The beginning. What the game will be. Features. Classes. Storyline. Screenshots. Sorry for my really bad english! Also I take any criticism and feedbacks. Thanks guys! Login Theme
  16. Mikal Burrows

    Vu Du kein [WIP]

    Vu Du Kein is a fantasy ORPG based on the mechanics of astrological science. When creating a character you choose a display name and a class. Note: "your CLASS will decide your element, (AKA: TEAM/FACTION.) and attributes." You are given 12 character slots. You may start out by choosing 1 of 12 classes. As the game progresses you will be able to prestige your account, this allows you to unlock an additional character slot. A new character and class can now be obtained and fight along side you, following you around while assisting you through out the game, in and out of battle. You will be able to unlock all 12 classes and play as multiple classes simultaneously while switching from character to character to take control and battle with that class, (But watch out switching a class can cost a hefty amount of mana.) However, you will only be able to venture out with a max of 4 characters at a time. Your stats are set based upon your attribute and can only increase when your characters level increases. You can not increase the stats manually, however, they can be modified by collecting and applying gear to your character. Change Log: Intro: Road Map: Screenshots: Videos: Features: Engine: Credits:
  17. Hello everyone! I've been working on this game for a long time, and now I want to show you guys some progress that I’ve done. I’m an avid fan of many great shooters on PC, especially arena classics such as Doom, Quake, and Team Fortress 2, but not quite fond of violence elements like blood and gore. With that in mind, I decided to spend 4 years with my own programming skills to make a little game called Battle Splash. Battle Splash - Gameplay Trailer Battle Splash is a third-person shooter which takes inspirations from water fights, featuring action-packed, fast-paced water fights in peaceful and relaxing environments. In this game, I want to include the elements that defines 90s arena classics (something like Quake with bright colors, water splashes, and no violence) with class-based elements. Players can choose one of 4 cheerful girls with same weapon loadout, while having distinctive stats for creative playstyles. Furthermore, each girl carries an exclusive item that serves their co-operative role. Currently, I’m optimizing the game so that up to 32 players can join in large playgrounds for water fights. I’m also planning to support modding tool that allow everyone to customize their own water fights for their own preferences. I’m also making a Greenlight page of Battle Splash for Steam submission. If you find this interesting, please visit my greenlight page and vote "yes". That would be a great support for me! http://steamcommunity.com/sharedfiles/filedetails/?id=804737940 Thank you very much for taking a look of my project. I hope that you guys are interested in my little game, as well as leaving feedbacks to improve it. Have a nice day!
  18. Here is the current GUI W.I.P Give feedback please.
  19. gallighanmaker

    WIP Elder Tales - Fantasy MMORPG 2D

    Project Concept This is a project made in Unity Engine (Version 5+), C#. Website: http://www.indiedb.com/games/elder-tales Free to play Informations Pixel Multiplayer Fantasy RPG Tiled Based Characters and Maps Photon Networking Engine SQL Server Data Engine World TCP Server Socket (C#) Features Multiplayer Cross-plataform Open World Immersive map design based on tilesets Elaborated maps with forests, rivers, mountains, ice places, villages and citys. Fun and beautiful 2d graphics (WIP design) Advanced melee/ranged/magic combat system Chat with players, trade, party and guilds etc... Day, night, rain and snow cycles Explore, build, fight and rise. Be a hero or farmer, be a expert swordmaster or intelligent alchymist, be everything you want. Day and Night System (old), new version will come. Test Server: The test performed above shows the server's large capacity to handle connections and multiple requests at the same time. Panels with fade in and fade out I have been added fade in and fade out effects to the panels like login, account etc... These effects give a better look at screen transitions and are widely used. In the above gif you can already see a change in the visuals of texts, colors and design but the graphic question will still be improved but it is something that we can use for test versions. Character Creation Some changes were made in character creation but it is also in progress because I want to add character customization but until then already works with the new server and 100% original The character creation is already synchronized with the server, has been added function to delete the character, until then can only have one per user but it is something that I will plan to add new slots in the future. New panels in-game The panels inside the game have also been restructured, with a better look and new concepts. all information is already being saved and loaded by the new server. The panels are draggable and have best fit into all screen resolutions. Equipment System and new UI Previously I had not implemented 100% the equipment system and the inventory but in this new update already we can see this advance when equipping items to show a visual in the player. Everything is synchronized between the server and client, all players can equip items, walk, have their own information stored and shared when necessary. (sorry, i'm naked). All graphics so far are free and may change over time but I really liked this new interface and I will keep this pattern for now. Map Overhaul I made some modifications in the world and the map where players will start the adventure but it is still in progress and will be added all objects, npcs, animals, effects etc... but I would like to share some pictures of the work that I am doing in the maps. I'm only using free resources but it can be changed over time but in the same color and concept pattern. Forward From now on I will further advance the project, improve some current functions and implement new systems. Soon we will have the long awaited test version even though it contains problems but will be essential for the project. In the roadmap I already have all tasks including the game world (maps) and not just systems features, because it is something that I want to evolve enough to launch a test version. Thanks guys! Continue to support us, the community is very important to the project.
  20. alextoti99

    WIP Isolated Paradise

    Hello I present you my upcoming indie 2D MMORPG Isolated Paradise. So far there isn't much information, as the game's alpha will start soon. The games website is: http://www.ghostwiregames.com/ Game Story: Class System: When starting the game the players can choose between two (2) classes (Fightet and Mage). Then the game starts. Although, there are only two classes that a player can choose, then he has to buy his skills (books) in order to fix their class in the way he/she likes. Example: I start with fighter and then i buy mostly ranged/bow skills or with mage i buy more fire skills. Skills until now: Mage: Fighter: Both Classes: Dungeon System: In the game's world there are many dungeons, some are freely open, others need keys or an item to have or to consume in order to enter, others are party only, while others open randomly on enter for every player (a message will be sent to the player on enter about the open dungeon. Misc Information: When the game starts ventrillo client will open. Also players cant disconnect from the game if they aren't in a safe zone. In the game there are wood cutting and mining and craft system. The game will have an open world. Items until now: There are many NPCs, some of the mare bosses, others are monsters, while others are shop keepers quest givers or mere NPCs. Finally, the game accounts are protected with a custom crypt system. Some game fotos: http://imgur.com/a/4tANL Support the project: https://www.paypal.me/AlexandrosTitonis
  21. Akihiko

    AQ Engines | C# & C++

    AQ ENGINES : The evolution ! AQ Engine is devided into two creators : One for your Orpg 2d game and the other one for your custom 3D Game 2D AQE : Features : -Dynamic day and night system -Character customization -Unique weather system -Open source ? Who knows -Skill trees -Smart NPCs -Cinematics -An extra super mega map editor ( surprise for later ) -WIP ( fast updates and bug fixes) -A GUI lol -Friends -Pets -Transformations -3D animation effects -Combos and realistic fight system -Parties , teams etc ... -GUI always being updated -Any other thing that you would expect from a ORPG creator -Your suggestions Screenies : The inside of the game is still looking draft , I'll be fixing that and then showing you how things look like More screenshots are coming ... 3D Engine : WIP ( Not yet available for preview ) I won't be updating this topic often due to the lack of my time , but I'll still be working on it .
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