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Found 7 results

  1. So I had a few icons lying around from ages ago in 32x32. These icons are free to use under CC By 3.0. That means as long as you put: "Some Icons by Kem @ http://www.ascensiongamedev.com/community/profile/495-kem/" In your credits somewhere, you can use these icons in commercial projects and generally do whatever you want with them except claim them as your own.
  2. LPC homepage http://lpc.opengameart.org/ LPC-art-entries http://opengameart.org/lpc-art-entries LPC asset list http://lpc.opengameart.org/static/lpc-style-guide/assets.html Time Fantasy (free) http://finalbossblues.com/timefantasy/free-graphics/ Time Fantasy (buy) https://www.gamedevmarket.net/member/finalbossblues/ Kenny (free) http://kenney.nl/assets Kenny (buy) http://kenney.nl/store Tilesets Items Mixed Music Much, much, more on http://opengameart.org | http://pixelation.org
  3. Hi, I have a potion in my inventory and I want the potions to get stacked up to 9999 only, per slot. No more than that. Is there any way to do that? Thanks ~
  4. Here are my first self pixelated weapons and other icons wich I will use in my game and share with the Ascension Game Dev community. You can use all icons for non-commercial or commercial projects, you can edit them but you are only allowed to use this icons with the Intersect engine and you are not allowed to sell the original or a edited version. Please credit me if you use them. ################################# ## Multi-Purpose Graphic Splitter 1.0.0 ## ################################# Weapons (My weapons have gems so you can upgrade them on a crafting bench) Tier1 - Stone & Wood + Iron Tier2 - Steel & Gold Misc Spells Paperdolls Time Fantasy Compatible Paperdolls More will follow if you like them.
  5. Hey I'm trying to figure out how the animation works. How can I add so when a player equips a sword it show ingame that his holding the sword same for equiping armour?
  6. I've got some GFX I made a couple years ago that I'd love to give to the community to use. They fit well together in my opinion - I will add the tile set when I have it cleaned up a little more so it's a bit easier to use. Feel free to do as you wish with these GFX. GUI Components [Full download of GUI: ButtonsAndBars_GUI.zip] Experience Bar (Health Bar and Energy Bar included) GUI Buttons Idle, Mouse-Over, Clicked The .zip contains more buttons such as 'Profile, Options, etc. Also included are .psd files. Sprites Brown Hair (Easy to recolour) Blonde Mohawk (Easy to recolour) Items Small Set Singles NPC Sprites Small Bushel Light Bushel Dark(er) Bushel Ghast Tileset (Water may be a little off) Below is just a small mockup I made before all the gfx above were done as you see them now. The bush is what I used as a temporary treetop. First pass on the tile set looked like this: (I call it "Hate Thy Retina") And this was the second pass after some feed back on the, erm, saturation:
  7. Hey there, i just want to know, how i can give specific players an specific item ingame? Is there a "code" or can i do it with the "insert function"? PalDiaray
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