Patient Kasplant

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Patient Kasplant last won the day on April 17

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  1. Graphics DragonBreeZee

    More Dragon stuff! New animations too
  2. Riddle/Easter Egg based ORPG

    That is true, but offline there is a lot less incentive to cheat since you can't compare yourself to other players. If there is a way to get ahead online, people will use that, it's not about the game, it's about being the best. Offline, of course it is possible to cheat, but the only one who is affected is the cheater, so the player will be less inclined to cheat. It would be cool if the players were able to influence the world and change the riddles or make their own, then you have a cool game going!
  3. Riddle/Easter Egg based ORPG

    I like it, but I wouldn't make this an online game. When playing online, people are going to compete and will just look up guides to your riddles to get stronger.
  4. Need Help [PAID?]Make a DBZ game with me

    Hey guys, As some of you might know Im working on a DBZ game. Because I saw a lot of other people making those I was wondering if people wanted to team up. I am mostly looking for someone who can help me with graphics (animations mostly) and mapping. I am willing to give up some creative control and collaborate or just to pay someone if there is no interest. Here are some of my plans for the game: Here is what the art style looks like: Anyways, hit me up if you want to either collab or get paid for making me some animations!
  5. Teleportation

    Did you turn on grapple hook? Show projectile and spell editor
  6. Intersect - Playstore/appstore crossover?

    Please. Making this a full fledged engine that works on mobile would skyrocket this place. I am sure the devs would love to be as big as RPGmaker too. I'm sure you can't put Intersect made games on the app store is because it is just hard and time consuming, not because that would tarnish the reputation of this place. I do agree to make it a paid option if it would ever be available. But that's only because people are willing to pay for that, not because it would stop the flood of shitty games.
  7. Work with a friend

    You put that in the server config files before sending it. Your public IP.
  8. Work with a friend

    Your public IP is needed so your friend can connect to the server. Your friend will also need the resource files so he can see the graphics. Dont map on the same map, that is going to cause you troubles for sure.
  9. Graphics DragonBreeZee

    Haha thanks! Made from scratch, so I am glad you like it! That was hours of work vs like 20 minutes for the wings, but I love the wings more tbh
  10. Graphics DragonBreeZee

    Dragon Fist and Dazzing Strike. A stun attack. And some Legendary gear: Nuova Shenron Wings:
  11. Spells crashing the server

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Sometimes spells crash the server /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Mostly when using the hotbar, I think it might be when NPC's walk right when you try to attack them? /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2018-04-17 15:51:37.787 [Error] Message: Index was outside the bounds of the array. 2018-04-17 15:51:37.801 [Error] Stack Trace: at Intersect.Server.Classes.Entities.Player.TryAttack(Entity enemy) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\Player.cs:line 613 at Intersect.Server.Classes.Networking.PacketHandler.HandleTryAttack(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 1060 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket(Client client, ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 90 at Intersect.Server.Classes.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 46 at Intersect.Network.AbstractNetwork.HandleInboundData(IBuffer buffer, IConnection connection) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Library\Intersect Library\Network\AbstractNetwork.cs:line 226 at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable(INetworkLayerInterface sender) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Library\Intersect Library\Network\AbstractNetwork.cs:line 155 at Intersect.Network.LidgrenInterface.<.ctor>b__8_0(Object peer) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Network\LidgrenInterface.cs:line 102 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() 2018-04-17 15:51:37.801 [Error] Time: 4/17/2018 3:51:37 PM
  12. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When trying to create a spell with more than 2 different projectile animations it won't work. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// I wanted to also add the 'tail dragon fist animation' to the top right box. However, the third animation never shows. To be clear: You can add it in the editor, but it won't show the third animation ingame /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  13. Story Today I did this on my project...

    Coming up once animations are fixed up Or maybe sooner if I get bored. It's just a set cast time for the charging, not dependant on how long you press the button. (Once open source that's the plan though)
  14. Story Today I did this on my project...

    I started making attacks: And today I made a Galick Gun Everything is WIP still but I neeeeeeddddd the animation fix so bad