Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


nvh last won the day on October 15 2021

nvh had the most liked content!


About nvh

  • Birthday 03/09/2000

Profile Information

  • Gender
  • Location
    South Korean, Vietnam

Recent Profile Visitors

2,361 profile views
  1. Do you have a tool or a way? because I want to make video tutorials for everyone?
  2. I couldn't find a way to create .xnb font files, it seems that it is outdated and no longer in use since XNA Framework has stopped its development.
  3. Server.exe automatically closes when I open it. [Error] Received unhandled exception from System.Threading.Thread.
  4. I have been using this Engine since 2019 but canceled for a while due to busy studying. After a while working with almost all features of Engine. I want to ask, how does the engine validate movement & colison. Where are they placed in the source code? I want to know and change some things
  5. Version 1.0.0


  6. Tks for it. How to make an plugin for other feature?
  7. I want to make an Plugin for maximum value 255 to Max Interger. Can i do it?
  8. How to add a item with name and mount? foreach (object item in items) { if (item.name == “gold”) { additem(item, 50000);} }
  9. Can I edit source in client? I think in source have X and Y when render sprite and paperdolls.
  10. MOUNT if (MyEquipment[13] > -1) //13 is pet slot. { Sprite.Y += 10; Paperdoll[0 to 11].diectY +=10; //sprite adding a mount will make the player taller } else { Sprite.Y -= 10; Paperdoll[0 to 11].diectY -=10; //remove mount } ---------------------------------------------------------------------------------------- PET I came up with an idea that was to create a paperdoll (pet sprite), edit the client source and make it move randomly and follow the character. if (player.y -- ) { pet.y --} if (player.x-- ) { pet.x --} update () { if (random == 1) {pet.x++} if (random == 2) {pet.y++} if (random == 3) {pet.x--} if (random == 3) {pet.y--} if (player.x + pet.x > 10m) {pet.y--} } if (player.x + pet.x > 10m) { spawnpet(player.x - 2) it doesn't seem easy but i want a challenge I think code in here https://github.com/AscensionGameDev/Intersect-Engine/blob/main/Intersect.Client/Entities/Entity.cs
  11. I think, u should't use autorun, if ur game have 1000 players online, autorun will make lag.
  • Create New...