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nvh last won the day on October 15 2021
nvh had the most liked content!
About nvh
- Birthday 03/09/2000
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South Korean, Vietnam
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nvh's Achievements
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nvh reacted to an answer to a question: How can I generate a .XNB spritefont file from a .TTF?
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How can I generate a .XNB spritefont file from a .TTF?
nvh replied to nvh's question in Questions & Answers
watiing for it -
How can I generate a .XNB spritefont file from a .TTF?
nvh replied to nvh's question in Questions & Answers
Do you have a tool or a way? because I want to make video tutorials for everyone? -
nvh reacted to an answer to a question: How can I generate a .XNB spritefont file from a .TTF?
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I couldn't find a way to create .xnb font files, it seems that it is outdated and no longer in use since XNA Framework has stopped its development.
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Lancelot reacted to a post in a topic: (Very Long) Plugins Guides (w/ Example)
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nvh started following How intersect engine Validate movement & Collison?
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I have been using this Engine since 2019 but canceled for a while due to busy studying. After a while working with almost all features of Engine. I want to ask, how does the engine validate movement & colison. Where are they placed in the source code? I want to know and change some things
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relentlesspoetry started following nvh
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nvh reacted to an answer to a question: How to create Plugin
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Tks for it. How to make an plugin for other feature?
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nvh reacted to an answer to a question: How to create Plugin
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I want to make an Plugin for maximum value 255 to Max Interger. Can i do it?
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Vaiku reacted to an answer to a question: Hide paper doll and sprite when equipped item(skin, weapon skin...)???
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How to add a item with name and mount? foreach (object item in items) { if (item.name == “gold”) { additem(item, 50000);} }
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Players can see animations by personal events?
nvh replied to Mitsueda's question in Questions & Answers
of course not, unless you make it global -
Sprite ++y direct when equiped mount. Pet random moving? (Paperdoll random moving x y)
nvh replied to nvh's question in Questions & Answers
Can I edit source in client? I think in source have X and Y when render sprite and paperdolls. -
Sprite ++y direct when equiped mount. Pet random moving? (Paperdoll random moving x y)
nvh replied to nvh's question in Questions & Answers
How to u make sprites and paperdolls is taller, I want add mount -
nvh reacted to an answer to a question: Sprite ++y direct when equiped mount. Pet random moving? (Paperdoll random moving x y)
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SoloBergy reacted to an answer to a question: resources only taking 1 damage?
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MOUNT if (MyEquipment[13] > -1) //13 is pet slot. { Sprite.Y += 10; Paperdoll[0 to 11].diectY +=10; //sprite adding a mount will make the player taller } else { Sprite.Y -= 10; Paperdoll[0 to 11].diectY -=10; //remove mount } ---------------------------------------------------------------------------------------- PET I came up with an idea that was to create a paperdoll (pet sprite), edit the client source and make it move randomly and follow the character. if (player.y -- ) { pet.y --} if (player.x-- ) { pet.x --} update () { if (random == 1) {pet.x++} if (random == 2) {pet.y++} if (random == 3) {pet.x--} if (random == 3) {pet.y--} if (player.x + pet.x > 10m) {pet.y--} } if (player.x + pet.x > 10m) { spawnpet(player.x - 2) it doesn't seem easy but i want a challenge I think code in here https://github.com/AscensionGameDev/Intersect-Engine/blob/main/Intersect.Client/Entities/Entity.cs
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S.F.S Sea Fishing System V0.2 (LASTEST VERSION IN NOVEMBER)
nvh replied to Mitsueda's topic in Event Systems
I think, u should't use autorun, if ur game have 1000 players online, autorun will make lag.