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Helen1701

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  1. Okay, thanks for the advice folks, I have a lot to think about here. I like the look of Intersect and I am beginning to understand how to actually build a game with it. I might look into the other options to see what they have to offer for single player downloadable RPGs which can be played whether connected to the internet or not. But, it would be a shame to put in so much work here and then abandon it, so.... I might just change my game concept and go from there. Glad I found this out now and not months down the line. Edit: I've just taken a look at RPG maker, and it looks like XP would be the version I'd want, it is an older one, but it does allow for games to be played on Windows (meaning I must be allowed to download the finished product as an .exe file). I might just learn both RPG maker and Intersect, it is worth learning both because then I can use either depending on what I want to make.
  2. Thanks for the feedback. I know I need to do more work on the main plot, but I intend to add out side quests and stories as well, in order to flesh out the world I am making. As for why you can't immediately go back and kill the alien before he steals the scrolls.... you're nowhere near powerful enough yet. Over time you will get experience points and level up your max health, learn spells... etc.. (basically, the same reason as Link doesn't just go into Hyrule castle the moment he leaves the great plateau in Breath of the Wild). As a question, can this engine be used to make a one player RPG, either for online or to make a downloadable .exe that can run in windows? I ask because I am a total beginner and if I've chosen the wrong tool to suit my purposes where should I be looking? Or maybe I should revise my entire game design and make it a multiplayer online game without an end? I'd have to abandon the object of the game if I were to do that, because you can't have a game end if it's online and multiplayer. If I do the latter, I would need to create other stories and reasons for playing the game. Perhaps a chilled out world where people can do fishing, craft stuff for sale...etc. Much as I like my story... I might need to give the whole project a rethink if I can't download the .exe and if I have to make it an online multiplayer.
  3. It's intended as a traditional single player RPG adventure, so it would make sense for it to have an end point. If I was designing a multiplayer it would have to go on forever otherwise all but one player would end up not being able to finish and it would just be broken. I have not included graphics in my post because... I don't yet have enough to properly show you. I am only just completing the insides of my first house, and I am yet to discover how to insert NPCs and create dialog with them. I am a complete newbie to game development and I have never tried anything like this before. I'm designing all my own graphics from scratch so as things develop further, I will be able to post some into this thread. All I have so far to actually show is my general idea. I think it took so long for anyone to respond because my post was not approved until yesterday, I think the mods probably wanted me to add a bit more information before they approved it, unless it just takes them a few days sometimes, I don't know how often they're online because I've only been here for a week or so. My plot: Okay, maybe it has some holes I need to fill, but it doesn't have to be totally believable. For example, nobody believes it is possible for people to carry monsters in balls around in their pocket, but pokemon fans suspend their disbelief so they can enjoy the games. In Zelda, Ganon keeps resurfacing just to cause destruction to Hyrule and spite the Royal Family, one would think he would give up already, but without that unlikely plot device there would be no need for Link and therefore no story and no games. Star Trek fans know full well that it is impossible to travel at faster than light speed, but we again suspend our disbelief because otherwise the Starship Enterprise would go nowhere and there would be no story. People suspend disbelief every time they encounter a work of fiction, whether that fiction be in a game, in a book, or on TV. Now, I have been thinking about the plot some more, and I can have the scrolls contain special magic powers of some kind that affect the timeline. So, if they're stolen and taken out of Angard and out of the time when they should be.... it causes temporal paradoxes like our species never developing beyond Bronze age, unless of course we go back in time, reclaim the scroll, and teach the locals how to irrigate their crops. Of course, people in the present time don't know that, they just think that the scrolls are some kind of old religious document from a bygone era steeped in ignorance and superstition. The evil alien basically disrupts the timeline by putting the scrolls in specific places (magic points) at specific points in the timeline according to HOW they alter time. Some of the scrolls are also hidden in the Future, one in Angard village in the distant future where there is nothing left but a few ruins of the houses you knew (Ruins are just outside an enormous futuristic City also called Angard which wasn't there in your original time). The special magic points on the map are only visible when the good alien picks them up on his scanning device, and these are the places where the scrolls are. But you still have to fight monsters in dungeons to actually get the scrolls. Does this make more sense now?
  4. A little while ago I was having major difficulties making my own assets in MS Paint, mostly because I couldn't have a transparent background. However, the problem was easily solved by using Pixelart instead. Now I can place my assets anywhere and not have to worry. https://www.pixilart.com/draw I've been using it to create all my own tiles as I need them. By tomorrow or the day after, I will have decorated and furnished my first house! You can set the canvas size to any number of pixels you want, but I start with 32x32 because that is one tile, and expand the canvas as needed. I've found it easy enough to use and it might be useful to other people here who want to have a go at doing their own graphics. I'm not sure if this is an appropriate program for making sprites and animation sequences as well, or even what canvas size I'd need to do those things? If anyone knows please tell me because I'd love to have a try at it. I wanted to bring this website to everyones attention because it allows me to be creative, and it is a free to use tool. You don't need to download it either, it runs in the browser, you only download your work when you're ready to save it. This is an example of a tileset I created today for the bedrooms: and for the bathroom: Flooring and wallpaper: for outside: this one is just for paths, so just cobblestone: and, this one I might re-do, because the tiny bricks ones don't work properly, but the rest of the set does. I made this one in paint because it was one of my early ones, but apart from the tiny bricks it does work okay: Anyone who wants to is welcome to use my tiles. I just wanted to show you the kind of stuff I've been making, and the program I have used to do it.
  5. Yes! I specify which map I want to warp to, and to which coordinates. Then on the indoor map, I do the exact same thing. I don't get what I am doing wrong. Update: I've got it working now, I figured out what I was doing wrong. I was putting the warp point destination at the same point as the other warp point, essentially causing my character to be unable to go anywhere. So, from inside my house, I put the destination to two tiles below the warp point which is set to let you enter the house. On the same token, I've put the destination from the outside warp point to two blocks above the warp point that leads outside. It only just occurred to me that what I was doing couldn't possibly work, because it feeds and endless loop into the system of where I ought to be, so my character goes nowhere and gets trapped indoors. I should probably have realized that this was going to be the outcome!
  6. I've been using the 'select' tool to highlight it (with the blue box around it), and then inputing where I would like it to go... it is just not working properly so I must be missing a step or something.
  7. Okay, I'm struggling to get warp points right. Basically, my world is going to be many different maps. Of course there will be a large and expansive overworld, but I need the player to be able to enter and leave buildings. At the moment, the character can go inside my house, but once in cannot leave. I tried setting up a corresponding warp point where the front door is meant to be, but it isn't working. I put the warp point down, input 'overworld 0,0' (that is what I named my starting map because I might as well name overworld maps according to where they are on the grid) into the map I want to warp to box, along with where I want the player to be when coming out of the house... and... nothing happens. All that does happen is that I recheck the warp coordinates for the original warp point I placed outside at the front door, and it is changed to the same coordinates as I placed the warp point on the indoor map! I don't understand what I am doing wrong, because going from outside to inside doesn't seem to be an issue (except the player spawning in a spot it isn't supposed to). I will need to nail this and get it right, because I am going to be using a lot of unconnected maps (for houses, caves, dungeons, castles, other dimensions, maybe even another planet...etc) I need these because things are going to be inside the houses that the player needs, mostly items and information from sprites. Has anyone else had similar difficulty with this? I'm just very confused. Is there a tutorial anywhere?
  8. I didn't know you could do that. I am not finding the need to at the moment, and with having made a load of tiles all at 32x32, if I did change the size then the tilesets I've made will no longer function as they should. At present I've been focusing on indoor flooring and wallpaper art, all of which I now have working correctly. However, I can see the logic in having larger tiles for some things, like big trees maybe, but then I can use multiple tiles at once for that, like maybe a 3x3 tile large tree. The only other issue I am having since being clear on tile size is making things smaller than a tile big. I wanted to make some small round windows, but even when I set them to mask 1, mask 2 or fringe, they always bring with them the white background from paint, making them practically useless. I don't understand why, but I do need to sort it out because of the number of items I am going to need that are going to look pretty silly if they're a tile big, for example, a pint of beer sat on a bar, a slice of cake sitting on a plate, a bowl of cat food... etc. How do I go about that? Update: I've found a program online called pixelart, the plants I create now work perfectly when set to mask 1, so I think I will use that program instead of paint for my sub tile size arts
  9. You wake up and head out to work on the farm, when you arrive, your boss says that the Mayor has called a town meeting. You then go to the town hall and attend the meeting where it is explained that overnight, the Museum has been broken into and the Sacred scrolls have been stolen. After the meeting you talk to the Mayor and he explains that the townspeople thousands of years ago believed that the Scrolls came from the Divine Realm, and that as such an important part of history, it is imperative that they are found. You offer to go find them. After searching, it becomes apparent that the scrolls are not to be found anywhere in town, so you go back to the Mayor and tell him that. He concludes then that the scrolls must be elsewhere, and that because it is dangerous to leave town unarmed, you're given a bow and arrows, a shield and a sword. You can then head out into the world. I plan to have 50 individual scrolls hidden in various places across the map, some in dungeons, some in mines, houses, forests...etc. When you find all 50 scrolls, the mayor rewards you with a medal for services to the town and the game ends with you and your friends having a beer in the local tavern. Economy - Coins can be earned by either finding them inside chests, are dropped by killing certain enemies, or you can sell renewable goods from your inventory in shops. Coins can be spent on arrows, health potions, and maybe buying a horse. During your travels you meet a few sentient creatures you never knew actually existed, like Unicorns, Dragons, Elves and Fairies. Edit: I think it might be a good idea for some scrolls to be hidden not just on the normal overworld, but also hidden in the overworlds of the near and distant past, and the near and distant future, in addition to some on other planets altogether. I have been giving it some thought, and maybe there could be a companion NPC who is an alien. He is helping to save the scrolls, because without you going back in time your civillization never existed, and without your civillization there wouldn't be a Galactic Empire spanning half the galaxy by his time. By helping you save your world, he is helping to save his own. The culprit who stole the scrolls is an evil alien from the future who wants to rule the galaxy, and he can only do so by ripping the heart out of the Galactic Empire and preventing our survival as a species. Fortunately, this is resolved when you teach your distant ancestors how to irrigate their crops from the local river (being a farmer you know all about this). But it does create a temporal paradox.... how were you taught if the bronze age people were not before that point? Basically you and the alien stop the evil alien, and recover the hidden scolls. So... does this sound like a good concept for a game?
  10. Helen1701

    Concept BitTale

    I like the retro look of your sprites. It sounds like an interesting kind of game. So, are players going to compete or fight for loot on each level, or simply be the first to find it?
  11. Okay, that makes sense now. Thank you I have gone back and checked my work, and I had actually miscounted the pixels. I'm feeling like a bit of an idiot now. I am quite enjoying making the tilesets, so it's good to know I have the standard size nailed to prevent me from making the same mistake again.
  12. What is VX format? I've been saving the files as PNGs because the basic tiles provided with the program are PNGs and I thought that was the correct format.
  13. I have just downloaded intersect and I am exploring the program. I am trying to make my own tilesets, but I keep having to tweek them so that they work properly. I made grass and flowers ones 32x32 pixels, and this was working great. I then tried to make a tileset for carpets (also 32x32 pixels), and when I filled a map with the carpet, I had an unwanted border on each tile from the tile which was adjacent to it. I might have miscounted the pixels or something, but I had read somewhere that they were 32x32 pixels so that's what I believed I'd gone along with. Maybe my grass ones were also the wrong size, but being grass it wasn't obvious I got it wrong. Also, does it matter what program the tiles are made with? I'm using MS Paint. What I find interesting is that I actually downloaded some free tilesets to try out, and they do not line up to the tile sizes when you try to use them. I am assuming that these tiles were designed to be used in other similar programs. The question I need to know the answer to is... what is the standard tile size for Interesect?
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