Siege
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Siege last won the day on December 24 2024
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mrpalladice reacted to a question:
V8.0 With the API
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Can someone explain to me what this means? If that's what I imagine, how is it configured for a single player?
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Hello, could someone tell me where the part to reduce the size of the spell cooldown counter on the player's target is located in gui/layouts/game? I don't know what happened but it has gotten big covering the spell icon, I'm talking about the player's own target, in the other places like the target counter of the target, the hotbar and the spell book is correct but I can't find the counter spell of the target itself to make it small again and the buff icon is visible.
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Dodo reacted to an answer to a question:
V8.0 With the API
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Dodo reacted to a question:
V8.0 With the API
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ERR_SSL_VERSION_OR_CIPHER_MISMATCH That's what I get in the browser, but it's supposed to already be recognizing it, right? There's just something missing that's not right, right?
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Then you just need to put your new URL where you use your server [where are you referring to here? ] To enable the API you need to enable it by default in appsettings.Production.json, then you will need to run the server on HTTPS [in appsettings.Production.json Where specifically should that be changed? ] Port 5443 is a different one, right? It is not the one we use for the server port I imagine. As for the SSL certificate, should it work now? or you have to pay for that service. Then in the Tools API you are supposed to reinstall again to re-enter the installation data to put the https format this time and not the http, right?
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felipesmoke94 reacted to a question:
V8.0 With the API
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After 8.0 I think we need a Tutorial on how to get our API working again since now it is another configuration and at least I don't know how to put it right, I would greatly appreciate it.
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Siege reacted to a post in a topic:
Intersect Management
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Siege reacted to an answer to a question:
Error Cooldown 0.7.2 56
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Hello, in the latest engine update, 0.7.2-beta.56, the hotbutton bar gives me an error when I press a skill and takes me directly out of the game. In the log what I have is this. I don't know if it's my problem or a problem. the update. From what I saw, 56 brings something related to the cooldown and that is written in the error, what could it be? 2023-09-18 03:59:42.209 [Error] KeyNotFoundException: La clave proporcionada no se encontró en el diccionario. Stack: en System.ThrowHelper.ThrowKeyNotFoundException() en System.Collections.Generic.Dictionary`2.get_Item(TKey key) en Intersect.Client.Entities.Player.GetSpellRemainingCooldown(Int32 slot) en Intersect.Client.Entities.Player.TryUseSpell(Int32 index) en Intersect.Client.Entities.Player.TryUseSpell(Guid spellId) en Intersect.Client.Interface.Game.Hotbar.HotbarItem.Activate() en Intersect.Client.Interface.Game.Hotbar.HotbarItem.Update() en Intersect.Client.Interface.Game.Hotbar.HotBarWindow.Update() en Intersect.Client.Interface.Game.GameInterface.Update() en Intersect.Client.Interface.Interface.DrawGui() en Intersect.Client.Core.Graphics.Render(TimeSpan deltaTime, TimeSpan totalTime) en Intersect.Client.MonoGame.IntersectGame.Draw(GameTime gameTime) en Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) en Microsoft.Xna.Framework.Game.Tick() en Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) en Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) en Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown)
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My mistake, I'm sorry, I didn't know that the new Cursors folder was there, by not putting it in since I don't usually put the resources folder in the update, it's already solved without the cursors folder, the editor didn't start because of the new function.
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With this latest update, the 7.2.34 does not open the editor, is it normal?
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"[Error] NetException: Could not resolve host" when using No-Ip
Siege replied to Siege's question in Connectivity Support
Excuse me, it's already solved, for someone who has this problem I'll tell you the solution, the thing is that for some clients it does allow them to access the initial screen even if your no-ip is in your local IP but not for other clients, therefore By putting the public IP in no-ip and if it allows everyone to access it equally, greetings and sorry for the inconvenience. -
"[Error] NetException: Could not resolve host" when using No-Ip
Siege posted a question in Connectivity Support
Solution: Can anyone help me with this error? It seems that it does not allow access to the client, what is the cause? 2023-08-23 01:25:08.894 [Error] NetException: Could not resolve host Stack: en Lidgren.Network.NetPeer.GetNetEndPoint(String host, Int32 port) en C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.cs:lÃnea 279 en Lidgren.Network.NetPeer.Connect(String host, Int32 port, NetOutgoingMessage hailMessage) en C:\Users\primero\git\agd\lidgren-network-gen3\Lidgren.Network\NetPeer.cs:lÃnea 295 en Intersect.Network.Lidgren.LidgrenInterface.Connect() en Intersect.Network.Lidgren.LidgrenInterface.Start() en Intersect.Network.AbstractNetwork.<>c.<StartInterfaces>b__54_0(INetworkLayerInterface networkLayerInterface) en System.Collections.Generic.List1.ForEach(Action1 action) en Intersect.Network.ClientNetwork.Connect() en Intersect.Client.MonoGame.Network.MonoSocket.Connect(String host, Int32 port) en Intersect.Client.Core.Main.Start(IClientContext context) en Intersect.Client.MonoGame.IntersectGame.IntersectInit() en Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime) en Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) en Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) en Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown) -
did you manage to find a solution for this friend? I have everything else correct except this, the number of people online can't read me, it puts an offline server like you.
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Siege started following XFallSeane
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Arius, when will you have the new version available?
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Siege reacted to a post in a topic:
IntersectCMS
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I was reading the program to expire of the phases of Alpha Beta and 1.0.0 Steam, and I think I can't interpret this phrase well, could someone tell me what it means? Wouldn't we have to pay for a vps anymore? "we are exploring ways for people to host their game on strict networks without port forwarding or paying for a VPS"
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Siege reacted to an answer to a question:
Sticky Target
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What is the new "Sticky target" option in game options for?
