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Apache_

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About Apache_

  • Birthday July 13

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  • Location
    Miami
  • Interests
    Drugs.

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  1. Silence: Blocks the player from casting magic. Stun: Blocks the player from casting spells and walking. Snare: Blocks the player from walking. Blind: Makes all basic damage dealt to 0. Stealth: Makes the player invisible. Transform: Transforms the player into another sprite. This can all be found on the official documentation. https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Spells/index.html
  2. 8 Directional movement looks sick. You could always call it the Lupine Engine.
  3. I meant to post this before you went in and wish you good luck, but I hope you have a speedy recovery.

  4. Look into gmail alias' its a lot simpler. You don't have to set up an additional email address and bother with forwarding all your emails to another email address.
  5. I actually deal with gmail smtp settings all the time in my job. I don't know if this will translate into Intersect but normally when working with Gmail and email from a 3rd party program these will help: Smtp Server: smtp.gmail.com Port: 25, 465, or 587 SSL: Enabled You need to disable 2 Step Verification (not always needed). You need to enable Less secure apps. This will only help if the emails are being sent from the google account. I have not looked at the password recovery tool nor am I going to pretend to know how it works.
  6. Safe = By default players can pass through each other, players cannot attack each other. Normal = By default players can not pass through each other, players can attack each other. If a player were to die they would drop their equipment. Arena = By default players can not pass through each other, players can attack each other. If a player were to die they would not drop their equipment.
  7. Thanks for all the hard work!
  8. 1a. Make sure you read the link Gibier posted first, its not complete but it will get you started. https://www.freemmorpgmaker.com/docs/en/Welcome.html 1. Thats going to be in the controls on the client. There is an option on the menu for controls. You will still need to create weapons for them to use later. (https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Items/index.html) 2. You are going to have to create a spell in the editor, and then teach that spell to a character using an item or a event. You are most likely going to use an item for this if you are just getting started, you can do this in the item editor. (https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Spells/index.html) 3. You will create a projectile in the projectile editor and then create a weapon in the item editor that fires said projectile. (No help file for this yet)
  9. Very nice, the animation looks really good. I would love to see some creepy branch arms trying to grab you.
  10. Im not 100% but I think you just need to change the 8 to a 5 on the ShieldSlot. Edit: I re-read your question and it seems like you did that on purpose. Sorry, should have read that first. Please down vote and report me.
  11. Apache_

    Animations

    You have to adjust the size of the picture so that it divides into the correct number of frames. This is one of the few things that has some pretty good documentation. https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Animations/UsageExamples.html
  12. If you have not yet looked at the help file for the animation editor try making sure the animation itself is set up correctly. https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Animations/index.html https://www.freemmorpgmaker.com/docs/en/Game_Design/Content_Editors/Animations/UsageExamples.html
  13. Yes for sure I like #2 the best. I love your game's overall palette and I get the reasons for the change. Looking at the screenshots the spiders do fit in perfectly. Also, major props on nixing the recolors. I understand in a lot of places especially in older games where it was kinda needed, but having palette swapped enemies instantly makes the game feel cheap to me.
  14. Damn, but my opinion is still the same. I like a lot of the colors on the lower ones better, I dont really like the higher contrasting of the top ones. In my opinion the first two monsters look like they had the quality turned down on them and they got a lot more pixelated.
  15. Looking at the first row, I was like wow these are like really good. Looking at the second row and seeing that this is new VS old the first row I was like wow the first row was good but now they look like shit compared. Only criticisms are I like the snake's tongue color better on the top snake, and I liked the longer head on the mouse. I also like the purple leaves on the plant, maybe for a boss plant.
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