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Hello everyone, I’m excited to announce that I’ve published the Discord Rich Presence plugin integrated with the Intersect Engine using its plugin system. You can find all the necessary information to install it at the following link: https://blinkuz.itch.io/discord-rich-presence-plugin. Additionally, I’m sharing the progress and development of new plugins, such as the rare item acquisition notification plugin through a Discord Bot that will connect to Intersect via plugins. This progress is being shared on the official Discord server of the engine. I’m open to suggestions and ideas for new plugins. After the Discord Bot, I plan to develop a daily rewards system. If you have ideas for new features or improvements, feel free to share them. I’m always open to hearing suggestions to enhance the experience with Intersect!7 points
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Introduce Yourself Thread!
Shaunfroggydog and 5 others reacted to RaalB for a topic
Hello everyone, Recently stumbled upon Intersect. Many years ago I did a little mapping and such for a very small, now long gone game, and have just come back because I still absolutely love all of this, and still have the desire to create my own. I've already done quite a bit of reading up and now I'm moving into testing things in action. The support I've already received here has been amazing and I'm glad to have found this community and Intersect. Thanks everyone. RaalB6 points -
Pixel Realms Assets [Sneak Peak]
Justn and 4 others reacted to Little Pixel for a topic
Update Hello There, a new update, started doing some work on the Generic Grasslands Tileset, still has a few tiling issues in certain areas but i like the direction its going in, ignore the dirt place holder. You will also see a small little Guard mockup added also . Once i get a good amount of assets created i will started to share the downloads links for the sprite and tilesheets5 points -
I've also updated the site with details talking about how the next update is going and some changes that have gone in to effect over the last few months.5 points
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[Client, Server] Discord Rich Presence Plugin
srunobantana and 3 others reacted to Blinkuz for a topic
I have updated the Discord Rich Presence plugin. It should work fine with v0.8.0-beta.344 and later (until something in the plugins breaks again :P). If you have any issues configuring or installing the plugin, feel free to message me privately. Also, if you have any suggestions on how to improve it, I’m open to feedback. Thanks to the two donors who have downloaded it! https://blinkuz.itch.io/discord-rich-presence-plugin4 points -
Zelda Minish Cap + Custom MC style for Intersect
iPandaShow and 2 others reacted to Engelion for a topic
Hi, A few years ago, I started developing a Zelda MMORPG using the Intersect Engine. I spent a lot of time on it, especially adapting the resources to work with the engine. Unfortunately, I no longer have the time to dedicate to the project... So I'm sharing the result of my work here, in case someone out there wants to create an MMORPG set in the Zelda universe. https://www.mediafire.com/file/gzn6d9chdt722qb/Zelda_intersect_engine_ressource_pack.rar/file Thanks you and please mention me if you make à Zelda game <33 points -
Introduce Yourself Thread!
iPandaShow and 2 others reacted to Strabotomy for a topic
Hi everyone. I have a background in pen n paper game design. I love quirky mechanics. And focus more on gameplay than graphics. Recently got a laptop on my truck. Found this engine and away i go. This is my first jaunt into to video game design and im already pushing the engine. Here we go!3 points -
Pixel Realms Assets [Sneak Peak]
Talikan and 2 others reacted to Little Pixel for a topic
Welcome to Pixel Realms! I’m thrilled to introduce Pixel Realms, the rebirth of my original pixel art assets, once known as The Revolution. 14 years i decided it was time for a fresh start. This new version comes with an updated name, a new look, and an exciting vision for the future. The journey to Pixel Realms started with The Revolution, a set of pixel art assets that I created. However, over time and other commitments the project got left behind and lost to time, recently i stumbled across my old assets on a few websites and while reading comments left by others that’s when I decided to breathe new life into the project. Enjoy this little sneak peak: What’s Next? As the project evolves, I plan on adding more content, expanding the library of assets, and exploring new themes and styles. I have big plans for Pixel Realms, and I can’t wait to see where this journey takes us. If you have any suggestions, requests, or ideas, feel free to reach out—I’m always eager to hear from the community! Stay tuned for future updates, and be sure to keep an eye out for the next batch of exciting new assets coming your way! Free to Use, Always A core principle of Pixel Realms is that everyone should be able to access and use these assets in their own creative projects—whether it’s a game, an animation, or even a personal art project. That’s why I’ve made Pixel Realms completely free to use. You’re free to download, modify, and incorporate the assets into any project you’d like, without any licensing fees or restrictions. This means that whether you’re an indie game developer looking for sprites for your next project, a hobbyist working on a digital art piece, or even a student exploring pixel art, Pixel Realms is here to help. My hope is that these assets serve as a springboard for creativity and inspiration in your own work.3 points -
I have published a new plugin to notify when an item of a specific rarity is dropped on the map by an NPC or resource. You can find instructions for installation and configuration on the itch.io page: https://blinkuz.itch.io/rare-item-drop-notifier-plugin3 points
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It has been a while. Tutorial Island (If ever released) [All the assets are done by myself] (WIP) Starter Hub (If ever released) [All the assets are done by myself] (WIP)3 points
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Today i finished tutorial island's outside and added female character3 points
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Today I did this on my project...
iPandaShow and 2 others reacted to Artheios for a topic
Finally after 1 year and 9 month, Malumias' world base is finished. So happy about the result.3 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.546 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
Introduce Yourself Thread!
Kamus and one other reacted to iPandaShow for a topic
Hi everyone! I'm a competitive player from Italy. A few months ago, I had a motorcycle accident, and since I couldn’t move or play much, I got back into drawing. Now I’m slowly returning to programming as well. I’ve in project to develop a sandbpx 2D MMORPG, but I still have a lot to learn. ps: I've been using this nickname everywhere since 2009, I'm sorry you're attached to your panda, but from now on you'll have another one around2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.545 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.543 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.544 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.542 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.541 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
Invisible NPCs
Markdelaar and one other reacted to felipesmoke94 for a question
Yes, it is possible! There are several ways to do this through the event system. You can make a monster appear when you use an item, with spawn and conditionals, you can use switches or even variables, it all depends on the purpose you are looking for in your project! Excuse the English (google translator)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.539 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.538 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.537 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.536 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
Intersect Demo Game
Bloodymage and one other reacted to Gibier for a topic
Hey I regain access to the editor of the demo. Panda goal is to get a demo complete enough to show a basic of what the engine can offer then release the client, editor and server so people can download it. Do you guys have some special request that I could implant to it?2 points -
What are you guys playing right now?
Shaunfroggydog and one other reacted to Ainz Ooal Gown for a topic
Hey sorry, no its not playable yet, far from it currently building the core system still. Might even put a few of them on here as new AOG event tutorials if I get time. Heres a preview of a cave I am currently making:2 points -
For anyone who sees this thread, the answer is covered in the Compiling section of the README2 points
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The new ones in B0.8.0.400 are: \c{color} text c{} example: \c{red} red \c{} text result: red text Colors by name: black, red, green, blue, yellow, orange, gray, cyan, pink, magenta, lightcoral, forestgreen, orangered Code for the HEX color: \c{#XXXXXX} text \c{} (replace the "X" with your code)2 points
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v0.8.0-beta Nightly Builds
Vio and one other reacted to
intersectbot for a topic
v0.8.0-beta.400 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
House System (Intersect)
Justn and one other reacted to Ainz Ooal Gown for a question
Yes this can be done very simply using variables. Add a Global Variable: Type: Boolean, Name: "House Key Owned" Add a map event: Add a command - Condition: House Key Owned = false Give House Key to player Else Show Text: House already owned. This is very simple to add this to you game so each house has a key, that can only be created once, you can expand upon this by asking for money and such to buy the key, have it so a player can sell the key back, which would change the "House Key Owned = False". Each house would need its own Variable, also you need to consider what happens if that key is lost. It would be better to do a key but also assigned the house to the player who purchased it (ids), or like a deed, so if the key is lost they can purchase it back for a small fee, my game does housing something along those lines2 points -
[Intersect] Middle Ages: Online *LIVE NOW!*
Ainz Ooal Gown and one other reacted to Daywalkr for a topic
This game is still getting worked on! Just feel like bumping a bit since it's been a while. Here's some of my latest work which was re-doing existing bosses with new, more engaging behaviors:2 points -
v0.8.0-beta Nightly Builds
esmand and one other reacted to
intersectbot for a topic
v0.8.0-beta.262 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
EspectroW and one other reacted to
intersectbot for a topic
v0.8.0-beta.255 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
Today I did this on my project...
mrpalladice and one other reacted to Xiphoid for a topic
Today i did start of my game's Early Access !2 points -
Today i did first my first pet on Unity game (using uMMORPG)2 points
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Building a Free Library of Images for Everyone
minkflow and one other reacted to Eric Matyas for a topic
Happy Friday Everyone, I've created some cool new tile-able metal textures...you'll find them on this page on my site: TXR-Metal-Seamless https://soundimage.org/txr-metal-seamless/ OTHER NEWS GLASS TEXTURES I'm working on new multi-colored glass textures that should be helpful for stained glass windows, gems and jewels and other things. OGG MUSIC MEGA PACK It's great to see that people are starting to use my Ogg Game Music Mega Pack...I'm so glad it's helpful! Have a good weekend! :-)2 points -
Building a Free Library of Images for Everyone
Weylon Santana and one other reacted to Eric Matyas for a topic
Hi Everyone, Brand new seamless texture images are ready on my Stone - Artistic (Tile-able) page. You can access my images categories here: https://soundimage.org/images-home-page/ All of my images are 100% free to use with attribution, just like my music and sound effects. Enjoy! :-)2 points -
FYI, this has been fixed at 0.8.0-beta.2232 points
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Hey there. Since Beta 8 launched we have separate builds for Linux/Windows and Mac. You need to download the 'Linux' server and upload that to the hosting platform and delete 'Intersect Server.exe'. The Linux server will talk to your windows clients/editors just like normal. You can download the Linux builds here with all the other releases, be sure to select the version that matches your client: https://github.com/AscensionGameDev/Intersect-Engine/tags2 points
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Since it's from event yes you can easily do that but without a real interface so the end result will always be this: Though whiteout a tutorial it would be hard to explain... Guess I can make one and add it to my event tutorial page... I would guess that he meant that stone require XP amount instead of level so something like this: bronze ore need lvl 3 mining (300 xp to get there) so instead of "bronze ore need lvl 3 mining" just go straight with "bronze ore need 300 xp mining" which personally isn't the end result that I would want in one of my game2 points
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Today i started to create new island for my game2 points
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1. You are asking how to open your game up for the general public by port forwarding: The way this works for Intersect is the same way it works for other applications, Minecraft is typically my go-to example. If you look up how to do this for Minecraft the instructions will be the same except the Intersect port is 5400 UDP by default instead of 25565 TCP for Minecraft. Basically you have to work through every device in your network chain between the internet to your pc and open up network ports to allow network access to your server. Let's say you have a modem then a router then your PC. You have to login to your modem, and see if it is acting as a firewall, and if so open the port to your router. Then you have to log into your router, see if it is acting as a firewall and if so open the port from your router to your pc. Then on your pc you have to open the port in any firewalls/antivirus softwares you may have running. This is possible with most internet service providers but it is typically not possible if you are in a location where your internet is provided for you (like a college dorm/campus.) Because every modem/router is different I cannot provide direct answers. I can tell you that the default port/protocol of Intersect is 5400 UDP. From there you can use https://portfowarding.com or I bet ChatGPT would probably be pretty good at this to find instructions based on the hardware you have. Once the ports are open you need to visit https://ipchicken.com to obtain your public ip address (the ip address given to your modem by your internet service provider) you need to put that into your client's config.json file as the "host" and then you can distribute your client to others. 2. For 24/7 uptime: You can leave your own PC on with the server running 24/7 if you'd like and host it yourself. Otherwise you can rent a virtual private server from hundreds of companies which will give you a remote pc to manage and run the server on. The easiest option would be to sign up for a hosting plan my hosting service exclusively for Intersect for those who want something simple that works where you don't have to worry about managing anything or difficult setup steps like the port forwarding above.2 points
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Introduce Yourself Thread!
Shaunfroggydog and one other reacted to Kusy for a topic
Hey there everyone. The last time I joined a forum community was probably in 2006 or something, so that's refreshing. No idea if I remember to stick around in this day and age of 15 second attention spans. My adventure with game developement started a long ago in a place very much like this one, and I sticked to it ever since. I'm looking for something more lowkey and small to fiddle around with when I'm not doing corporate work, so I figured an MMO is as not overambitous as it gets with small projects right? Cheers!2 points -
Hey Everyone, I am announcing an ownership update for AGD. There is a TLDR at the bottom. For those that don't know, @Kibbelz and I started Ascension Game Dev and Intersect Engine together seven years ago. While we have been partners the community has seen several major redesigns and it has grown to be the home of over 7,000 members. With significant assistance along the way, we were able to successfully develop and open source the Intersect Game Engine. We met our goals of creating a cross platform, modern, c# 2d orpg engine with a larger feature set, better performance, and significantly more stability than any of it's predecessors. We have an amazing team of developers who are continuing to work on Intersect who are introducing new features, exterminating bugs, and working on expanding to new platforms over time. There is still a long road ahead but someday I hope that we can reach a stage where we'd feel comfortable releasing Intersect as a tool for the general public on platforms like Steam. The goal for Ascension Game Dev is to continue grow as a hub for all game devs and Intersect users to collaborate, get support, and share their creations. There are several updates and changes that we will need to make to AGD in order to support a larger influx of users that we hope to see in the future, not all of which I felt comfortable committing to with a shared ownership structure. So as of today I am happy to announce I have come to an agreement with @Kibbelz to buy out his stake and take full ownership of the AGD forum and Discord communities. I really appreciate and am grateful for all the help and support @Kibbelz has provided in getting us to where we are today. He will still be around working in Nightmare as an AGD member/contributor instead of an administrator going forward. As for site/discord changes nothing will happen for now, as official plans are made more announcements will come. Thanks, JC TLDR: JC is now the full and sole owner of AGD and the AGD Discord Community. Nothing is really going to change for a bit. Thanks to @Kibbelz for all he has done to build up AGD and Intersect to date, and more announcements will follow as plans are made.2 points
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v0.8.0-beta Nightly Builds
Vio reacted to
intersectbot for a topic
v0.8.0-beta.365 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
Vio reacted to
intersectbot for a topic
v0.8.0-beta.359 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
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v0.8.0-beta.316 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
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v0.8.0-beta.241 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
Today i started to create new graphic set1 point
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[12-02-22]: ¡Un montón de mejoras en arte, efectos de sonido y otras caracterÃsticas básicas de la interfaz gráfica! Añadido un reloj gráfico inspirado en uno de esos juegos que me atrapo en mi infancia: "The legend of Zelda: Majora's Mask" (Nota: las texturas no son definitivas aún). Controlador del Cursor: se ha ampliado la capacidad de arrastrar y soltar el cambio de textura a las barras de hotkeys y los hechizos. Controlador del Cursor: Se han añadido efectos de sonido de arrastrar y soltar objetos. Controlador del Cursor: Al pasar por encima de un NPC atacable, la textura del cursor cambiará a una especÃfica para el asunto (Nota: la textura del cursor de "ataque" no es definitiva aún). Controlador del cursor: Al pasar por encima de un Evento/Tienda, la textura del cursor cambiará a una especÃfica para el asunto. (Nota: la textura del cursor de "diálogo" no es definitiva aún). Muchos cambios en la interfaz gráfica de usuario: barra de experiencia a lo largo de la pantalla, ranuras de la barra de hotkeys rediseñadas, simplificación de los elementos del menú del juego mediante la creación de un botón que conmuta la visibilidad de los botones como inventario, personaje, etc. ¡todo esto que se menciona se adapta en anchura y altura a cada resolución! Las texturas de las ranuras de inventario vacÃas se dibujan en gris, las ranuras de inventario con objetos se dibujan en blanco, y las ranuras de inventario con objetos equipados se dibujan en amarillo (aunque tengo futuros planes para cambiar el comportamiento del inventario y del equipo). Las ventanas de descripción de los objetos en el inventario ahora siguen la posición del cursor, en lugar de simplemente mostrarse junto a la ventana del inventario ! Al interactuar con eventos que tienen tiendas, diálogos o el banco, el resto de la GUI se oculta para una vision más simple de lo que importa en el momento, esto me permitira crear un flujo limpio para los diálogos de los NPCs de la manera que quiero diseñar la interacción entre ellos y los jugadores más adelante. Embedded Video Link1 point