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Ainz Ooal Gown

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Everything posted by Ainz Ooal Gown

  1. Ainz Ooal Gown

    attack speed NPC

    Ah ok, I thought it affected NPC combat speed as well. Thanks for intel
  2. Ainz Ooal Gown

    attack speed NPC

    Is it not the NPCs speed attribute what controls its attack and movement speed?
  3. Ainz Ooal Gown

    Dev Blog 5/3/2019 - Combat + Event additions

    Awesome stuff guys!!
  4. Ainz Ooal Gown

    how to equip spells

    Make and item that teaches you the spell or use events.
  5. Ainz Ooal Gown

    are there any kill function?

    I found the best way for just say an insta-death is have an event that warps the player to a re-spawn point and say some text like "You died". Simple but does the job.
  6. Ainz Ooal Gown

    [2ME] 2D MMORPG Engine

    Very promising, looks great so far
  7. Ainz Ooal Gown

    Dev Blog 2/6/2019 - UI Overhaul (Live Progress Thread)

    Looks awesome that mate, coming along nicely
  8. Ainz Ooal Gown

    Xenogene's Art Tutorials

    Very cool, thanks for sharing
  9. Ainz Ooal Gown

    Quest Bug - On selecting quest, client crash

    Hmm the "event" condition was not null... strange. I will look at the database and see if changing it will fix issue. Thanks
  10. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Quest Bug - On selecting a quest from quest list the client crashes with below error dump. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// 2019-02-13 20:36:11.025 [Error] Message: Object reference not set to an instance of an object. 2019-02-13 20:36:11.027 [Error] Stack Trace: at Intersect.Editor.Forms.Editors.Quest.FrmQuest.UpdateEditor() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Quest\frmQuest.cs:line 183 at Intersect.Editor.Forms.Editors.Quest.FrmQuest.lstQuests_Click(Object sender, EventArgs e) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Editor\Forms\Editors\Quest\frmQuest.cs:line 146 at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 2019-02-13 20:36:11.027 [Error] Time: 2/13/2019 8:36:11 PM --------------------------------------------------------------------------------
  11. Looks awesome! Fighting seems intense, keep up the good work!
  12. Ainz Ooal Gown

    Quest Bug - On selecting quest, client crash

    I can no longer select any of my previously created quests without the client crashing.
  13. Ainz Ooal Gown

    Negate option

    Ah cool
  14. Ainz Ooal Gown

    Negate option

    I thought the negate would do opposite to the condition set? So if var2 => 5 do summit then if negate is set it would do var2 <= 5 do summit This not the case?
  15. Ainz Ooal Gown

    Party exp issue.

    By default party exp is shared across all members no matter what map or distance between party members (what I found when testing). Would be good to have a the ability in the config to set a max range for party sharing exp based on map distance.
  16. Ainz Ooal Gown

    Deruvial - WIP

    Looks very promising mate Art is very good.
  17. Ainz Ooal Gown

    Higher or Lower Reply Mode

  18. Ainz Ooal Gown

    Change spawn interval on "Item Spawn" attribute

    Put your items in a tilesheet and add them to your tileset folder. Easiest way
  19. Ainz Ooal Gown

    Change spawn interval on "Item Spawn" attribute

    Not possible at the moment, All spawned map items are set by a single value in the config. However the best way to get around this if you want separate times on different spawned items is just to create them as a resource or event. So have the resource image the item you want and the exhausted image as blank. Set the respawn time to what you want Set health of the resource as 1 Have the resource drop the item. Another way is to do this via events (multiple ways) one way is (not tested, just off top of head as at work atm): Have an event as a player touch Give player Item X Wait 60000ms (60secs) Exit Event process If you want the item to be obtained one per player, then add a player switch to trigger when the player receives item to toggle on/off. The engine is very powerful in a sense that you can get around things using events / resources and such. Just need to explorer the engine more and see what is possible
  20. Ainz Ooal Gown

    Change spawn interval on "Item Spawn" attribute

    Are you talking about "Map Spawned Items"?
  21. Ainz Ooal Gown

    Change spawn interval on "Item Spawn" attribute

    What do you mean? Like a player has 100 silver which is equal to 1 gold and wishes to convert silver in to gold?
  22. Ainz Ooal Gown

    Formula's / Attack Damage

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I changed the forumla.json to do some testing, and when I reverted back to the normal formula.json (even got server to re-download file) the combat formula ingame seems messed up. Now when I attack without a weapon equipped it does damage based on the characters "attack", and when I equip a weapon it does damage based on weapons "Base Damage". So if I have 20 character attack and the class is set to have 1 base damage it does 21 damage, then if I equip a weapon that has 5 damage it does 6 damage (including the 1 damage from class base)... Is the formula cached anywhere? Formula (which is original / core): { "ExpFormula": { "Source": "BaseExp * Power(Gain, Level)" }, "PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense))", "MagicDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_MagicResist))", "TrueDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025)" } /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Edited forumla.json file Restart Server Test new formula Revert back to original file (even got server to re-download file) Restart Server Test original formula and it seems to have kept previous edit /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// None /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  23. Ainz Ooal Gown

    Count as high as you can while staff are sleeping!!!

    Hi, welcome 2 the count
  24. Ainz Ooal Gown

    Dev Blog 2/6/2019 - UI Overhaul (Live Progress Thread)

    Looks awesome that new UI! Great work as per mate
  25. Ainz Ooal Gown

    The story thread

    down in the valley