Jump to content

Ainz Ooal Gown

Contributors
  • Content Count

    208
  • Donations

    $22.00 
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Ainz Ooal Gown

  1. Ainz Ooal Gown

    Use \gv in login event with B5.1

    Yea it was changed in last version I believe. Uses {} now: \gv{globalvariablename}
  2. Ainz Ooal Gown

    Show Off - HypnoLotus

    Very cool
  3. Info: I have just this moment realized that I had already made this tutorial before! I must have been drunk, oh well you can compare systems but I believe they are the same lol: Description: Very simple intro system for new players to your game to give a bit of backing and story. Excuse my poor intro images, they were just placeholders to make sure the system worked before I started working on better images for each scene. NOTE: You can use the engines intro system for a intro images to show on every startup of your game. My system is for a one off play to give a new player a visual story through images. Video: https://www.ascensiongamedev.com/resources/filehost/a65b382fcb130ac97b798dea5253f37f.mp4 Process: New player/character starts the game music plays and images are shown in sequence to explain a story line. After story intro finishes chat starts to main story line in game and a quest is given to player. Issue: Will only work with higher resolutions, as the smaller the resolution the more squashed the images in each scene will get. Pre-Build: We need some Images for each scene made: Image Size: 1920 x 1080 Store Images in: Client and Editor\resources\images Sample: Build:  We need to create a "Common Event" and call its "New Player" Completed! Now every time a new player joins your game they will have a cool intro. Enjoy
  4. Ok. Well my tutorial triggers for new players, so its more of a cut scene intro then anything now so ill change the description and such. Could use the engines intro for a basic splash screen and my system for a start of a story. Thanks EDIT: I have change the title of my tutorial and added a note.
  5. Fair enough Fair enough, but my question is does this play the intro scenes every time the game is opened?
  6. Didn't know about that! Will be a lot easier the way you have mentioned, thanks.
  7. Ainz Ooal Gown

    how do i create a jump button

    Make the event so it acts like a block and have the interaction as player action (so it will have a button for the action). Then all you have to do is move the us a move route to go through the event. Like I said its not perfect but its a different way of looking at the issue using the event system. I was only providing a possible different solution as a workaround until source comes out.
  8. Ainz Ooal Gown

    how do i create a jump button

    You can achieve a jump "like" affect through events (basically just move routes or teleports but wont be greatest). Would be even more appealing to do this when next version comes out and you can make the character invisible, as you make the char invisible then play a jump animation.
  9. Ainz Ooal Gown

    Count as high as you can while staff are sleeping!!!

    13, the journey has not ended yet!
  10. You have to take in to account other aspects of the hosting machine and not just memory / internet speed, such a CPU, SSD and such. The better the machine the more players it will be able to host at a smooth rate. JC offers a good hosting solution which you can have a look at: On your other note I don't think "creation system add put the eyes, hair, color" will be added to the core build, this is something that would need to be done when the source is released.
  11. Ainz Ooal Gown

    Move Route for Player

    Nice one glad you sorted it, didn't have a look at videos as at work so was just going off the top of my head as I had a similar issue when doing the move rout for my lift system.
  12. Ainz Ooal Gown

    [2ME] 2D MMORPG Engine

    Looking good @Underglow
  13. Ainz Ooal Gown

    Faction based enemies

    You are on the correct lines yes. I have a faction tutorial on the cards from my game which I will hopefully post over the weekend Also if you have a look at my alignment system, I did my factions based on player alignment: Good / Neutral / Evil
  14. Ainz Ooal Gown

    Move Route for Player

    What movement speed / frequency did you set in your move route? I always set it to highest before applying the move route (set this in move route commands) and that works for me.
  15. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    Nice one Source version would be a million times better than the events, so hit me up when the source comes out and you make one haha
  16. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    Thought I would put a post combing all my tutorials and ones to come, so I asked JC and he said it was cool. Below are all my current tutorials I have made for the community, so enjoy. Do bare in mind that I am using these systems for my game, so try to edit them to suit your game best so we can all make unique games I will be continuing to make more game features by using events, which is a very powerful system ( I can't wait for the next update with some new additions to events) and adding to this list. But was also going to see if people have ideas on what type of features through the event system they would like to have, and I can have a bash at trying to create them for the community List of Current Tutorials: Game Intro System Hunger and Thirst System Journal/Tradeskill Book + Alignment System Alignment System Addon Lift System Tutorial Content: All ideas and thoughts are welcome Have Fun!
  17. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    DELETE THIS PLEASE
  18. Ainz Ooal Gown

    [AOG] Tutorial List For Events

    Anything you want to share Ill make and do a tutorial on it for the community Did you check out my hunger and thirst system? Seen a while ago you were after such a system, not sure if you made one or not.
  19. Description: Player journal / trade-skill book that a player can click to open and display stats about character, but also showing in inventory book opening and closing. With in the trade-skill book on player information page the player can check character alignment which has been integrated with the journal system. It works by showing a page in the journal depending on what the players alignment points are at, this way the page can show the name of of the players current alignment such as: Divine, Good, Neutral, Evil, Demonic. You can rip out the alignment system and just have the 3 pages to go to with no conditions on alignment needed. I just didn't want to rip it out to do a tutorial so left it in as a joint system. Video: https://www.ascensiongamedev.com/resources/filehost/bcc670d0de58b5817632b7e0333eca66.mp4 Process: Click on trade-skill book item in inventory. Book opens in inventory. Opens a a show options command in events showing 3 pages and a close option Each page can be customized the way you want, I did Journal Information, Weapon Skills, Trade Skills. Close trade skill book closes book in inventory. Issue: None Addon: (Needed to add/remove alignment points) [AOG] Alignment System Add On - Gaining/Losing Alignment Points Build:  If you want to keep the alignment system with the journal, then we need to create the variable to hold the players alignment points: NOTE: Switch is optional. I use it as at some point in my game the player will lose all ability to see stats and such. So the switch is optional to if you want to do that at some point in your game. If not then do not add the switch and later on when we come to making the common event just skip out the condition at the very beginning. We also want a "Player Switch" for the Journal: Next we need a book with a closed and open state. Then we need to create 2 items, first for the book closed and second for the book opened. Name the books the same, but just remember which order you created them in: Now we have the items and variables created we can make the "Common Event". Now we need to go back and set the Item Types to the "Common Event - Journal" we just created: Complete! Now just give you players that "Closed Book" Item and they will have a wokring Journal to show additional player/game stats. You could also bound the "Items" and set the "Closed Book" as a "Spawn Items" with in "Classes" so the player will have Journal from start of game, and will always have it. Hope you Enjoy Dont forget the Addon: (Needed to add/remove alignment points) [AOG] Alignment System Add On - Gaining/Losing Alignment Points
  20. Ainz Ooal Gown

    [AOG] Journal/Tradeskill Book + Alignment System

    Glad is helps, I hoping from my tutorials people cant learn more about the event system in Intersect.
×