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EspectroW

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EspectroW last won the day on May 7 2025

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About EspectroW

  • Birthday 02/26/1994

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    https://espectrow94.itch.io/lost-dungeon

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  1. try this: 1) create a player variable called "Bank_on" type Boolean 2) create the npc to talk, with dialogue and set de player variable to true 3) create the NPC BANK and set the conditional, player variable is equal to true. with this method, if the player don't talk with the first NPC, the BANK NPC will show "you can't" so, the player need to talk with the first NPC to activate de variable to true.
  2. You can do this in several ways depending on your needs. For example; 1) The NPC they must speak to first could give a quest. The bank NPC could be conditioned to only work if the quest is completed. 2) If you don't need it to be a quest, but rather something temporary, requiring you to always speak to the first NPC, then you can do this with a player variable, "bank_on." When the player speaks to the first NPC, the variable becomes "TRUE." The bank NPC is conditioned to only work if the variable "bank_on=TRUE." This way, you can set this variable to "FALSE" whenever you need to speak to the first NPC again.
  3. A piece of advice, don't look here for someone to do something for you. You will not find someone willing to offer sincere help. Create your game, with the tools you have, with the knowledge you have, little by little you will learn more. When you think your game has enough to start sharing it, believe me, if you like it, there will be other people who will like it. create your community. I can assure you with my own experience, that help will come by itself. If you seek help in this medium, you will only get ridicule and they will make you feel that what you are doing is not good. when it can be something beautiful. Good luck in your project and I hope you can develop everything you propose.
  4. excellent graphics
  5. https://ascensiongamedev.com/resources/filehost/55efd2ab376c7e5885dfcec5a361ac11.mp4
  6. Halloween llega a LostDungeon Unete a nuestro Discord, y mantente informado de actualizaciones y eventos https://discord.com/invite/Nfh55sPRCW
  7. Hello! Just wondering... How do you add folders to the Item Editor? I saw that on one of your posts...

    1. EspectroW

      EspectroW

      Hi, when creating the item, below where you enter the name of that item is the "folder" section, in the + button you create it, and for future items in the same folder, you display the list.

  8. I couldn't figure out why I couldn't reply to your answer besides liking it. I wanted to say thanks so much! 

  9. You can modify the character's statistics by creating a Spell, and in the item you do not select it as a consumable, select it as a spell. and link it to the Spell that will fulfill the function of "potion" Spell: Item:
  10. Si, tengo que sacar el tiempo para aprender a usarlo 😅 ya tengo el discord pero no se bien como es el tema de los canales y eso
  11. https://espectrow94.itch.io/lost-dungeon/devlog/621661/16-10-23-evento-halloween-2023
  12. Yes, I understand that there always has to be at least 1 user online for the events be executed correctly. I think what I will do for the moment is manually increase the "Server_Day_Count" variable by giving it a value from the console. It is a very rudimentary way but for now it will work for me, and I avoid having an online character that consumes resources. Thank you for your help and interest
  13. I can't get it to work
  14. Sounds functional to me. I'm going to try it, how do you increase the "Server_Day_Count" variable? I mean, with a common event?
  15. The question would be, how to activate the variable to true. Since it is a player variable, the player will have to be online for it to be activated. If it is a global variable, it will change to false with the first player who enters after 00:00 which will make it not work for the others
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