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Artheios's Achievements
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Artheios reacted to an answer to a question: Unique animations for different skills
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How to set up animated sprites, idle sprites, attack sprites, etc ?
Artheios replied to fafioso's question in Questions & Answers
Hello, i think here is your answer https://www.ascensiongamedev.com/topic/5910-where-to-put-player-idle-attack-etc-animations/#comment-50645 -
Using an Illustration/Picture as a background
Artheios replied to kalechips's question in Questions & Answers
Bruh ?!? never see that XD Sorry mate to took you on the wrong way ^^. -
Using an Illustration/Picture as a background
Artheios replied to kalechips's question in Questions & Answers
Hello if i understand correctly you're talking about panorama mapping, i'm also an ex-rpg maker user so probably i'm on the right way. It seems possible to do such things but some people tell me that the engine would probably not like it... And for now i didn't find anything about another way to do than the one you mention. -
Artheios reacted to a post in a topic: Chest Tutorial [with password].
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Artheios reacted to a post in a topic: [Tutorial] Using string variables
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Skit reacted to a post in a topic: Intersect Game Jam?
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Even without prices, it could be an interesting event to see. I will probably don't challenging myself into it but it could be a good opportunity to discover hidden talents and play cool games.
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Artheios reacted to a post in a topic: Intersect Game Jam?
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Artheios reacted to a post in a topic: Intersect Game Jam?
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Artheios reacted to a post in a topic: Opportunity! Free personalized music for your project
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Help whit Visual bug in Craft Windows
Artheios replied to EspectroW's question in Questions & Answers
Hello, check the .json files named "CraftingIngredients" and "BagItem" specifically the "BagItemValue" parts in each. -
Artheios reacted to a post in a topic: Opportunity! Free personalized music for your project
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Help whit Visual bug in Craft Windows
Artheios replied to EspectroW's question in Questions & Answers
Hello, are the dimensions of each windows the same ? Maybe it comes from that. -
Artheios reacted to a post in a topic: Today I did this on my project...
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Neeknog reacted to a post in a topic: Intersect Game Jam?
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I would be glad to see something like that ^^.
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Artheios reacted to a post in a topic: [Intersect] Middle Ages: Online *LIVE NOW!*
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Manigold reacted to an answer to a question: how to implement a spell with those specific characteristics?
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how to implement a spell with those specific characteristics?
Artheios replied to Manigold's question in Guide Requests
Hello, in other terms you need an animation that is at least 7x8 tiles, for dimensions you multiply it by 32 pixel so 216x256 pixel (but it would be better to go on a 8x8 tiles animation for the hit radius, you will see why). After that go in your spell in the database and define your animation as hit animation. Get the AOE target type in targetting info and define the hit radius as 4 (from center to borders). And you will get what you want if i understood correctly. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty cool work, curious to see how the thing will evolve ^^. Good luck comrade. -
Lunam reacted to a post in a topic: Today I did this on my project...
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Agoraphobic reacted to a post in a topic: Today I did this on my project...
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Shaunfroggydog reacted to a post in a topic: Today I did this on my project...
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Skit reacted to a post in a topic: Today I did this on my project...
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Ainz Ooal Gown reacted to a post in a topic: Today I did this on my project...
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XTRS reacted to a post in a topic: Today I did this on my project...
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Push reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello all, my turn ^^ Finally finished the basics of the desertic continent . Was quite a challenge but mission complete ^^. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Those that are just named "Ground" in the basic tilesets of the engine ^^. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Actually the map is pretty cool, good work ^^. A way to improve it is by using the ground tilesets (as i can see , you're using the default tilesets), the ground variations will be more natural than the actual tile shape. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello, great add and awesome job ^^. I love how things looks smooth, cool and calming music, great tiles and perfect gameplay. I must say that's how a game should be done ^^. -
Hello could you show us your events please ? It would be more convenient to give you the good answer.
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Count as high as you can while staff are sleeping!!!
Artheios replied to Giligis's topic in Forum Games
and now ?1