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Little Pixel last won the day on April 18 2025
Little Pixel had the most liked content!
About Little Pixel
- Birthday 06/02/1990
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Justn reacted to a post in a topic:
Pixel Realms Assets [Sneak Peak]
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Pixel Realms Assets [Sneak Peak]
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Pixel Realms Assets [Sneak Peak]
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Pixel Realms Assets [Sneak Peak]
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Pixel Realms Assets [Sneak Peak]
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Update Hello There, a new update, started doing some work on the Generic Grasslands Tileset, still has a few tiling issues in certain areas but i like the direction its going in, ignore the dirt place holder. You will also see a small little Guard mockup added also . Once i get a good amount of assets created i will started to share the downloads links for the sprite and tilesheets
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Talikan reacted to a post in a topic:
Pixel Realms Assets [Sneak Peak]
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Pixel Realms Assets [Sneak Peak]
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Pixel Realms Assets [Sneak Peak]
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Pixel Realms Assets [Sneak Peak]
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Welcome to Pixel Realms! I’m thrilled to introduce Pixel Realms, the rebirth of my original pixel art assets, once known as The Revolution. 14 years i decided it was time for a fresh start. This new version comes with an updated name, a new look, and an exciting vision for the future. The journey to Pixel Realms started with The Revolution, a set of pixel art assets that I created. However, over time and other commitments the project got left behind and lost to time, recently i stumbled across my old assets on a few websites and while reading comments left by others that’s when I decided to breathe new life into the project. Enjoy this little sneak peak: What’s Next? As the project evolves, I plan on adding more content, expanding the library of assets, and exploring new themes and styles. I have big plans for Pixel Realms, and I can’t wait to see where this journey takes us. If you have any suggestions, requests, or ideas, feel free to reach out—I’m always eager to hear from the community! Stay tuned for future updates, and be sure to keep an eye out for the next batch of exciting new assets coming your way! Free to Use, Always A core principle of Pixel Realms is that everyone should be able to access and use these assets in their own creative projects—whether it’s a game, an animation, or even a personal art project. That’s why I’ve made Pixel Realms completely free to use. You’re free to download, modify, and incorporate the assets into any project you’d like, without any licensing fees or restrictions. This means that whether you’re an indie game developer looking for sprites for your next project, a hobbyist working on a digital art piece, or even a student exploring pixel art, Pixel Realms is here to help. My hope is that these assets serve as a springboard for creativity and inspiration in your own work.
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i only ask because iv been tryig to perfect such a system for my project
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what about the animation cycles ?
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would this work with the interaction of multple players though trying to use at the same time ?
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oh great i was looking in the road map and couldn't find, thanks for help guys
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is this 100% confirmed or just rumours ?
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so i can only do it if the player has the item but not actually if they have it Equipped .
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Is there a way to make a spell only usable when a certain item is equipped, for example a fireball spell can only be used when fire staff is equipped etc
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Xeno reacted to a post in a topic:
Project Dark
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Hello guys, havent updated in a while but now back today with a brand new update. In the last months iv been working on the game and rewritten alot of the code, it has a brand new movement and shooting system, brand new graphics along with a fresh new tileset. The lighting system has also been updated massively, it now uses meshes and shaders to create a better looking system and shadows which i can apply to anything in the game. Check out the video below or in the OP Also please check out the facebook page for all the information on the development logs: https://www.facebook.com/LittlePixelIndie/
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New update of the new sprite for the game Walking: Firing/Reloading:
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Im not 100% sure what your trying to say n this post but ill try make some things clear for you. How many tilesets you have will not create any lag what so ever as they are not actually rendered onto maps untill you use them as a developer. but creating larger maps will create a lot more lag in a map. just because you have alot more smaller maps does not mean you have to have more tilesets, you can use the exact same tilset for every map if you really wanted to, i personally split my tilesets up via the environment they are from.
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Giligis reacted to a post in a topic:
Project Dark
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Little Pixel reacted to a post in a topic:
Project Dark
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Little Pixel reacted to a post in a topic:
Project Dark
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Yeah this is purely a test of the core features, hence why the zombie currently goes negative health, there just debugging tools to help me. There will eventually be a flashlight system for the lighting and you will have to find batteries or power sources to be able to use it hopefully forcing the player to use it sparingly
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Updated original post with a small tech demo of the basic mechanics. Please keep in mind this is still very early and it still needs lots of polish and tweaking in areas, also the graphics are place holders apart from the main sprite which is still a WIP in terms of animation and style.
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hit me up Steam : Fab1990
