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Bloodymage

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  1. 1.) It depends on "how" they are taking damage. If it's by projectile, make sure it cannot pass through map block attributes. If it's by an aoe spell, I'd recommend changing this to a projectile aoe to account for map blocking attributes. 2.) To hide the NPC names, you can edit the colors.json file in your server directory, and under "npcs" there is a list of all types of npcs. In each name, you will have the color layout in the format ( I believe? ) of Alpha, Red, Blue, Green. Change the Alpha from 255 to 0, then save the file and start your server.
  2. Hello everyone, I have a very lightly modified client that is having issues connecting to the server which are of the same build, though the server was downloaded from the AGD github and not compiled by me. Previously I was using a compiled server to do the testing, but I am now needing the modified client to sync up to the linux build which has been working with previous, unmodified clients. The server does seem to see it to a degree, but gives a cryptographic error. Any thoughts or insights?
  3. Got it, thank you for the quick reply!
  4. Hello, I am having issues running the server from the hosting platform. I used this service last year and had no issues , but strangely, the server runs fine after reinstalling with the default intersect server it pulls, but that file when downloaded doesn't pop up as an Exe. I've followed the steps you posted exactly and seem to be continuously running into the same issue. These are fresh files from the most previous updated version of intersect as well. Error when using my own server files alone Server files directory Server File that DOES run after reinstalling default server configs from the platform. Like you would get from a fresh start with no uploads. Any ideas?
  5. I figured it out, no worries. Looks like you have to publish the section now.
  6. I am at a loss and hope someone can point me in the right direction, hopefully a simple dumb fix I am sure. I have a fresh compiled version of the Intersect Engine from github, compiled with VS 2022 and when I go to copy the .exe's from the bin folder for the server, client or editor to my current intersect engine folder, they do not open. The premade intersect engine folder is beta version 0.8.0 but I don't believe that is the issue. Also the .exe's do run if you keep them in the bin folder so they obviously depend on some or many files. How do I parse a fresh run-able version of intersect from the compiled version even though the .exe's seem to only run in their respective bin folders?
  7. Never mind, I have a good idea why this happened. Thank you again!
  8. Okay thank you for the confirmation on that! I just copied the new .exes since it did not generate any .pbn files and the client and server came up fine using the old .pbns. Do you possibly know why this would occur or how VS knows when to generate new .pbn's when necessary?
  9. I have also poured through the Developer documentation many times and this has worked in the past, so I MUST be missing something obvious.
  10. Just as the titles states, when loading the 0.7.2.x source via github in a cloned resp or by pointing VS 2019 to the local project file and rebuilding the solution, it seems to not generate a build folder with the needed .pbn files to run the game. This is likely me not knowing how to use VS correctly, but any help pointing me in the right direction would be epic!
  11. New time poster, long lurker. I've noticed this bug hits EVERY time a player is killed and warped, and like PrincessNoodlelimbs discovered, only can be remedied by a complete client restart. Hope this helps spread light on the bug!
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