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panda last won the day on April 17

panda had the most liked content!

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  1. panda


  2. panda

    [Suggestion] Buffer account server

    This will not be a thing. We have been implementing an API, so any modification of game data besides the editor and client should go through it. Modifying the database while the server is running is not supported, and will not be supported.
  3. panda


  4. @AriusII We weren't saying No IP was bad, we said that Intersect (and Windows together) already do all of the port forwarding in most cases automatically, so configuring the ports manually was just an additional unnecessary (and also complicated) step.
  5. I'm aware of what No IP does on a feature level, what I was referring to is the actual implementation requirements of the No IP agent you install to keep the domain's A record synchronized with the remote IP of the machine -- i.e. does it require another port to be opened? If Intersect was the only thing needing ports to be opened then Intersect pretty much has that covered already.
  6. Unless NoIP is doing something very special, Intersect and Windows itself should take care of portforwarding through your router (if UPnP is enabled) and Windows Firewall (Windows should prompt you about it when you start the server for the first time).
  7. panda

    Cleanse does not remove stat changes

    @jcsnider @Kibbelz
  8. panda

    (Bug) Projectile Crash

    Changed Status to Duplicate
  9. panda

    (Bug) Projectile Crash

    This is the same OpenAL crash as the other two animation related bugs you've opened. @jcsnider I don't have the link to the original handy but you said on the original you'd be taking this. @Xeno If you see the following in a stack again please don't open another duplicate: 2019-03-26 08:26:49.177 [Error] Message: External component has thrown an exception. 2019-03-26 08:26:49.197 [Error] Stack Trace: at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() at Intersect.Client.MonoGame.Audio.MonoSoundInstance.Play()
  10. panda

    Remove joined message

    @buu is correct that you need to change the server configuration, and the global join message has been removed in beta 6.
  11. panda

    Sound FX duration

    And JC's question was if you'd like to add the option for it in beta 6 or he will add it in RC. @Kibbelz
  12. panda

    Sound FX duration

    Changed Status to New Issue
  13. panda

    Sound FX duration

    Fair enough, reopening
  14. panda

    Sound FX duration

    @jcsnider I added that change knowing that it would cause that other issue instead (I chose the lesser of the two evils), which is why I suggested this is probably more valid as a suggestion instead. @Kibbelz JC's question to you
  15. panda

    Sound FX duration

    Changed Status to Fixed