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XTRS last won the day on July 27 2020

XTRS had the most liked content!

About XTRS

  • Birthday 01/17/1997

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  1. XTRS

    Prefab system

    Just a tip: Prefab 'em yourself within a program like Photoshop or GIMP. I use to do this myself so that only have to count in the ''mask1'' layer and ''fringe1'' within the development engine. Make sure that you work with blocks in the 32x32 format so that the actual ''B's" will fit with the graphics within the development engine. Pro's: Do it fast and quick. Have a forest in no-time. Con's: Always keep paying attention to what layer you are working so the trees will do as you wish them to be. Goodluck!
  2. Today I've been working on some custom Animations. One of the development aspects I really do enjoy. Some Portal looking fellows and basic cast stuff
  3. Its definitely safe to watch with your 10yo Its mostly the developers or former developers talking about how RS became to be and as we know it today, so safe to say that there is no swearing in it.
  4. Hereby I present you, a concept for my project called Arlinia Online. The mysterious woods can be found across the river, many believe it to be cursed. It shall serve as a questing area including secret puzzles, several storylines intertwined, treasures and creatures, defending those treasures of course. As for now, it looks a bit empty, concept is concept Have a nice day!
  5. This documentary actually got me into development side of things
  6. What started with a single line, grew a ''tiny'' bit out of hand. So relaxing . As you can see on the left, the actual size of the tiles. And on the right, well.. Thats a, still, counting in total for now, 390 grids of mostly empty spaces.
  7. Gees, I really should explore the forum more often... Lets say that it was my first time on this part of the forum at time of writing this. So Hello all! Its cool to read all the introductions and now I will try it myself My name is XTRS, currently 23 years old and I live in the Netherlands I started building games once I got introduced to RPG Maker XP in 2008, in which I never completed a project. A couple of years after that I started experimenting with the platform which was from Eclipse, but due busy school schedules never found any free time to come back to the projects I had planned until almost 2 years back from now. That's when I found this awesome community that got me into Intersect Engine, the engine that I'm using for another project I had planned for, actually the one I already had planned out but never actually got into :') At the time I'm working full-time on my own project to keep my mind busy That's quiet everything for now tough.
  8. Heya @Ainz Ooal Gown , thanks for replying. Dubble checked everything except of that what @jcsnider had mentioned. So I went to the Client/Resources/Packs which I never payed close attention to and deleted the complete folder ''packs''. It worked for me! Thanks for the help! Now back to the drawing table Have a nice day!
  9. Heya, Im very happy with Intersect Engine b6.144 and the changes that came with it. But sadly enough I do have a problem with the UI. I want to change for example the hotbar/spellbar to a custom panel which I've made in Aseprite. Saved it as hotbar.png and made sure It was named right in the .Json file and YET it keeps it's default image. What do I do wrong, Is it something to be dealt with in source (which might take a while before releasing right?) or is the answer rather simple? I hope that someone can help me with this since I couldn't find anything usefull of information anywhere on the forum. Thanks and have a nice day!
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