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  1. Hey Everyone, I am announcing an ownership update for AGD. There is a TLDR at the bottom. For those that don't know, @Kibbelz and I started Ascension Game Dev and Intersect Engine together seven years ago. While we have been partners the community has seen several major redesigns and it has grown to be the home of over 7,000 members. With significant assistance along the way, we were able to successfully develop and open source the Intersect Game Engine. We met our goals of creating a cross platform, modern, c# 2d orpg engine with a larger feature set, better performance, and significantly more stability than any of it's predecessors. We have an amazing team of developers who are continuing to work on Intersect who are introducing new features, exterminating bugs, and working on expanding to new platforms over time. There is still a long road ahead but someday I hope that we can reach a stage where we'd feel comfortable releasing Intersect as a tool for the general public on platforms like Steam. The goal for Ascension Game Dev is to continue grow as a hub for all game devs and Intersect users to collaborate, get support, and share their creations. There are several updates and changes that we will need to make to AGD in order to support a larger influx of users that we hope to see in the future, not all of which I felt comfortable committing to with a shared ownership structure. So as of today I am happy to announce I have come to an agreement with @Kibbelz to buy out his stake and take full ownership of the AGD forum and Discord communities. I really appreciate and am grateful for all the help and support @Kibbelz has provided in getting us to where we are today. He will still be around working in Nightmare as an AGD member/contributor instead of an administrator going forward. As for site/discord changes nothing will happen for now, as official plans are made more announcements will come. Thanks, JC TLDR: JC is now the full and sole owner of AGD and the AGD Discord Community. Nothing is really going to change for a bit. Thanks to @Kibbelz for all he has done to build up AGD and Intersect to date, and more announcements will follow as plans are made.
    17 points
  2. Hello Fellow GameDev, If you are not a proficient programmer this thread is for you. While developing your game you may look into incorporating custom code patches or hiring freelance developers to create custom features or changes in your game. While the unique features and options that custom code allows might be appealing there are also a lot of pain points and possibly unknown expenses that you should be aware of before getting started. Custom code modifications are not a one time job or purchase, they require long term developer upkeep and maintenance. Any time you introduce custom code into your game you are modifying the vanilla engines code in some way/shape/form. Like 2 book writers trying to revise the same paragraph of a book, when the vanilla engine next receives an update to the section of code you have modified you will be stuck with a code conflict. Code conflicts require developers in order to reconcile. This means that every time you want to update your engine while keeping your custom code changes you will likely need to enlist a developer for assistance. The larger the size or number of changes you have made the higher the chance for conflicts on any given update. Often times the bug fixes and performance updates that we make to the vanilla engine are far more important than the custom features you've added to augment your game. You do not want to be stuck in a position where you have to decide between receiving engine updates or keeping your custom features due to unanticipated maintenance expenses. All code is prone to bugs and errors. You should always count in bugs and issues when introducing any new code into any project. If you are paying for code changes, request a compiled version with your requested changes to test and verify that the function or feature works fully before paying and acquiring the actual code. Major bugs can sometimes require the whole modification to be redesigned. You cannot count on developers to fix bugs if you discover them days, weeks, or months after a transaction has occurred to take your time to test very thoroughly before completing a transaction. Custom code modifications come at a great risk to stability, performance, and security. There are dozens or hundreds of different ways to implement new features or custom code changes, and not all are created equal. We go to great lengths to make sure the vanilla engine is stable, performant and secure -- the developer you hire might not have those goals in mind, or may not be experienced enough to know when their features have security flaws, or server crippling bugs when the server is finally under load. A feature might work great with 4-5 people online, but if poorly designed/programmed the server could slow to an unplayable crawl with any sort of actual load, and you will never know the problem exists until the worst time possible -- launch day. Finally, your game will not be made or broken by a couple custom features. Some of the greatest games of all time consisted of nothing but some text on a screen in a tiny console window. While custom features can augment a game for the better the success of a game will far more rely on the creativity of the developer. The best features in a bland world with no engagement or story will not lead to a successful game. Take it from Kassie, who has been stuck between keeping his custom features and upgrading to the latest version of Intersect for years now. If you are going to need custom code modifications, make a great game first and then chase after those modifications as late as possible, preferably right before you're game is about to go live and can possibly bring in either some revenue or volunteer developer talent so you can maintain those features. The most important thing is to have fun developing your game! If you aren't have a good time you're project probably won't see the light of day. Stop fretting about custom features and go have fun developing! I am going to pin this post for all to see. The goal of this post is to prevent you from getting into trouble early on. If you want to share similar experiences or ask questions regarding getting started and maintaining custom code modifications please feel free to do so below.
    10 points
  3. Hello, I come to present you a new CMS for intersect This is under development and is only a week old. It still contains many bugs and is missing many features. Which in the following month should all be ready. The objective of this CMS is not to compete with CMS Unleashed developed by @XFallSeane it is only to give the user another choice. The link to GITHUB is: https://github.com/WhiteAssassins/Intersect_CMS Some Images of how the CMS looks Please Ignore the Prompt to Activate Windows 😂 The CMS is Developed with Codeigniter 3 and made for use preferably for PHP 7.4 Current Users Features Are Initial Web with Basic Data of the server and download link Login (Only Admin for now) Registration on the server (API) Players List Store with different payment methods (for now all disabled but will be added in the next few days) News System Current Admin Features Are Basic Data of the Server Options for multiple types of messages (Direct, Proximity, Global) Command to server CMD (Linux only) Ban, Unban Mute, Unmute Player Teleport Player Assassinate Player Kick Player Store Management System (Add, Delete and Edit Products) With TinyMCE News Management System (Add, Delete and Edit) with TinyMCE Logs (For now only Server Commands) Roadmap First Week Improve CMS security Finish Implementing Payment Systems Add English to the page Add the possibility of creating personalized pages Add maintenance mode to the configuration menu Add the possibility to customize the colors of the background gradient from the configuration menu Create custom pages of Error 404 - 500 and DB Second Week Add Possibility to create new admin accounts User account editing system Greater Possibilities of Personalization of the CMS Add Multi-Language System (You Can Request Languages) Add User Account system Add List of items in the User profile Third week Add password recovery by email Review of compliance with all legal security bases Fourth week Beta Release CMS Installation System Currently the CMS is totally dysfunctional for Mobile devices Suggestions on new functionalities are accepted Installation Tutorial Download the CMS from GitHub https://github.com/WhiteAssassins/Intersect_CMS Copy to your Web Server example C:\xampp\htdocs\intersec In the file application/config/config.php edit line 26 and put the link to your example website $config['base_url'] = 'http://novo.aewhitedevs.ml'; In the same file, edit the lines 524(Server IP) - 526(Api User) - 527(Api Password) In the file application/config/database.php edit from line 78 to 81 with their respective information In the file application/config/paypallib_config.php edit line 11 with the paypal payment email Create database on the available server (MARIADB, MYSQL etc) Import in that database the file intersect.sql The User and Password is Admin Admin Contacts Twitter: https://twitter.com/whiteassassinsr/ Discord: https://discord.gg/69TSmbgQx2 GitHub: https://github.com/WhiteAssassins Buy me a Coffee: https://www.buymeacoffee.com/whiteassassins Currently there are many bugs detected by me which will be fixed in the next two days
    10 points
  4. Breath of Fire Awakening Non-Profit, Fangame. All Rights Belong to Capcom. Please Support the Official Breath of Fire Releases. https://agoraphobic.itch.io/breath-of-fire-awakening-fan-game Like many of you, I grew up playing the Breath of Fire franchise, and like you I've been waiting for another official BOF release. It has always been my dream to create a Breath of Fire Game. This project is both one of obsession and passion that I have devoted 2 years of my life crafting in between working and school. While I long to follow my dream to make video games for a living, I must work to support my family. So, I'm hoping to transition into making indie games full-time soon, but before I fully committed I wanted to create this game that I've dreamt of. I apologize this game is still a bit buggy, but it is my hope that you will enjoy it for what it is. I have a strong desire to keep adding content to this game; however, it is at a point that I feel it is ready for an initial release so I can focus on other projects. I know there are bugs that I missed, but I hope you can forgive for them, and I hope you have an enjoyable time playing the game. Let Capcom know BOF is not a dead series, and we long for an official release! I must apologize for not asking for express permission for many of the resources I’ve used because the secrecy of this fan project was essential. I have listed all credit for any non-BOF resources that I’ve used below. My initial intent was to use only BOF 1-6 resources, but there were many gaps that needed filled or updated. Please thank and support the individuals listed in the credits. CREDITS For Non-Capcom Assets https://www.dropbox.com/s/5i7hir8g68qzdp5/Credits.docx?dl=0 Game Download Location https://agoraphobic.itch.io/breath-of-fire-awakening-fan-game Once again thank you taking the time to read the post; I hope you enjoy the game, Knightmarish Games
    6 points
  5. Being a member of this fantastic community has been a privilege and an honour. Its time for me to move on with other things within my life but I'll definitely stop by from time to time.
    6 points
  6. This post hits me deep in the core. I spent a around 2k usd on custom features for my game that I thought were essential to make my game unique and stand out. Looking back I really regret doing this and do not suggest it for people who are not efficient programmers. That is unless you have a big budget which I'm assuming most do not have. When the big intersect update came out that fixed a bunch of stability and vulnerability issues I knew I had to upgrade if I ever wanted to release my game. There is no easy one click way of upgrading major releases like this. This left me with two options, try to migrate everything or start over. I obviously didn't want to start over so I went the route of hiring someone to migrate my features. The programmer got close to fixing most things but the whole process was convoluted and painful. Some features where never truly debugged which was mostly my fault because I failed to stay in contact with the coder. I also knew that I would end up crossing the same path again one day soon and couldn't stomache the thought of it lol. My suggestion is if you can't program to try and base your game idea around the current features of the stable engine. Just work long and hard on your minimal viable product. The core that makes your game your game. Worry about the fine details when your close to a real legitimate release. I say this because you could be working on your game for 2-3 more years before a real release is possible. In this time the engine could go through some huge rewrites and your plans could be spoiled multiple times. Also if you don't have a programmer on your team it's probably best that you focus more on the talents you are bringing to your game. This could be art, music, story telling ECT. Take it from someone who has restarted his game like 4 times. Just forget about custom features until much later in your games development. Build an audience, get some eyes on your game so you can justify spending some money on it. Also note that if you can't fix a bug within a custom feature yourself, it may never be fixed.
    5 points
  7. This all all extremely valid, if I could add anything it would be to definitely have any and all custom code work peer-reviewed by a friend, or perhaps pay a fee to another skilled programmer to look through the work and have another set of eyes on it. When we first launched on Steam, we had numerous features that worked great on the front end, but under the stress of dozens of players fell apart instantly and could have led to serious and irrevocable damage to the game. But also don't be afraid to completely branch out! Intersect is amazing as a base, but it's open source for a reason. If you have big aspirations and Intersect doesn't quite cut it for you, theres nothing wrong with using Intersect and branching out from it to create your own custom engine from it, just make sure you have the capital, time, resources, and motivation to keep up with it, learn from your mistakes, and keep working hard. People love to trash on Intersect, even within this own community, often referencing weaknesses of the engine or "It's an intersect game it cant do this" ect, but that's the joy of Open Source projects. The **only** limit is how much time and work you're willing to invest.
    5 points
  8. Changelog 04/06/2022 Optimized Page Load Speed Now when you create an account on the server you are also created on the web Now you can deposit money using QVPAY Users can now buy an item and it is added directly to the game inventory Users can now change their account password on the web In the User Panel, your operating system, ip and browser are now displayed Added the possibility to send a feedback. Added Favicon Improved security Edited htaccess so that css, js and image files are cached Added 9 additional languages to TinyMCE Started Development of 6 other languages. In the process of improving existing languages as new text was added which is not yet translated Improved User Dropdown Design Improvement Security of the model that loads the api token In case the user has already charged the transaction with qvapay and recharges the confirmation link, no more balance will be added. Added PHPMailer Started the development of an api for communication between all the cms Initiated Web development with modules (You can disable the store, news or other features) Improved User Agents System Added the possibility to edit the IDIngame of a store item Updated the intersect.sql (I forgot lol) Started the development of the ticket response system Updated version of Guzzle Disabled access to photo upload folders Created custom pages of Error 404 and DB
    5 points
  9. Changelog 30/05/2022 Ready Multi Language System for now with English, Spanish, Turkish (Almost Complete) and Japanese. Default language Spanish (Possibility to change the default language soon) Password Recovery System Possibility to Edit Features Menu Fixed API loading issues Fixed Redirect Bugs Updated intersect.sql Fixed background bug on small screens And many small fixes not worth Mentioning
    5 points
  10. Changelog 11/6/2022 Now all the menus inside the admin commands menu have a dropdown that automatically shows taken from the api such as users, maps, etc. Now when sending a message to the server through the command menu it comes out in front of the message "Server: Message" to be able to differentiate them from player messages Now there is a chart in the dashboard menu that shows visits to the web (administrator visits are not counted) There is now a new button in the store and news options to make them visible or invisible to users Added Russian Fixed Maintenance tab login bug Miscellaneous bug fixes
    4 points
  11. Changelog 27/05/2022 Differents Bugs Fixeds Added option to activate Google Analytics from the settings menu Added Download Button with the possibility to edit the link to which it redirects from the configuration menu Added possibility to create new admin accounts or delete them Changed the order of the cards in the configuration menu Added List of Events (Admin Dashboard) Added List of Maps (Admin Dashboard) Added List of Missions (Admin Dashboard) Added List of Objects (Admin Dashboard) Changed Sidebar icons Added list of Users Added List of Users online in navbar Optimized web load time (97 points in Google page Speeds) Example Images Below
    4 points
  12. Xeno

    Modesta Classic

    Since you plan putting effort into creating a kickstarter campaign, I would like to help save you some trouble. I hope you don't find the following offensive. But having released at least one game so far on Steam & having done a pretty fail kickstarter campaign I can tell you the mistakes I made, in hopes that you or others don't make them as well. Keep in mind that you're competing with indie game companies (not to mention triple A) that only produce high quality and polished titles. At least the ones that are popular are polished. Just look at all the trending games and you will see where they shine. Then the question becomes, is what I'm producing good enough to stand up to the market? For one, the maps are very bland. And the mixed assets look bad. The different resolutions also look pretty bad. It's good that you're being creative. But at this point your best bet is to find someone who can do art or code or both and start building a team. This way you can build on assets and start assembling everything you'll need art or code wise while adding new things as you go. It's good if you have skills yourself, but if the only skill you have is mapping you want to make sure your mapping skills are second to none. The issues with these maps aren't just that they're square. There is no life to them. I don't feel immersed. And if I have learned anything about visual design it's that you really want your players to feel like they have entered into a whole new world. However, in their current state your maps don't say that. They say "This is another cookie cutter mmo with bland design". And we haven't even got to game mechanics yet. So then, you will be lucky to have 50 people like the game. You'll be luckier if more than 5 stick around just to socialize. My honest advice is to look at some 2D mapping tutorials and really great maps done over at the rpgmaker forums (trust me, you'll notice the quality diff compared to most maps made on intersect).. It's only going to make your games look better if you're actually serious about game dev. By the sounds of things you take game dev seriously. But it's also hard to be a solo dev, unless your skillsets cover everything. So getting a team should be a high priority imo. It will also make the work go faster.
    3 points
  13. GUI Modern Fantasy for Intersect Engine A custom graphical user interface for Intersect Engine. No needed to edit windows sizes, config files or anything, plug & play for vanilla build. 155 customized files for vanilla Mouse cursor included, hover buttons, etc. 41 additional Custom Spanish buttons for Ingame and Main Menu Updates for new sections. (English text, .PSD files, etc.) The seamless icons and buttons are optimized for Intersect Engine. Once paid, all upcoming updates of this assets will be free. Example Preview: FAQ: Can I use these assets in a commercial game? - Yes Do I have to credit you? - No, you don't have to if you don't want to, but credits are welcomed, this keep motivate to make updates. Will there be more buttons and icons in this style? -Probably if the engine adds new buttons or sections, also i will add missed sections or buttons for free in the updates. Important note: LPC sprites, item icons, wallpaper backgrounds, tilesets are not included and those was used only for example purposes. Changelog: 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted mainmenu.png for vanilla. - Removed all spanish words from mainmenu_% and ingame_% and adjusted for vanilla, english friendly. + Custom Spanish buttons in another folder. 1.0 Initial Release
    3 points
  14. The wiki system is pending to be developed I hadn't thought of a mini forum but it's a good idea And the update system is already developed locally. In the next update I upload it to git
    3 points
  15. Updated main post with more image/info. We are still looking for a few more testers for our closed alpha test phase. If you are interested, join/download: https://discord.gg/q76qNMfWPE And an updated look at the current world map:
    3 points
  16. Gorg

    DAGGA

    Go on an adventure in DAGGA, an online multiplayer rpg. Explore a colorful world where mystery and magic intertwine. Discover the secrets hidden in the ruins and dungeons of the Forgotten Continent. Become the bravest of warriors! Gamejolt: https://gamejolt.com/games/daggammo/634805 Itch.io: https://gorg-dagga.itch.io/dagga Discord: https://discord.gg/rmmzP7rrnt
    3 points
  17. Today's update is smaller because I had problems with my pc Changelog 28/05/2022 Now the year of the footer is updated automatically Added legal notice page to the footer and the possibility to edit it from configuration Added Terms and Conditions page to the footer and the possibility to edit it from configuration Added Privacy page to the footer and the possibility to edit it from configuration Other minor bug fixes
    3 points
  18. Changelog 26/05/2022 Fixed bug in Product Upload Fixed text bugs Organized Administration Controller Removed Translation Buttons in Products Fixed news cover photo bug Fixed news display order (Array Reverse) Removed Logs button in the navbar Fixed Error when opening and closing the admin sidenav Improved security of administration pages. Now they are inaccessible if you are not logged in and if you are not admin Now you can't call any admin controller function if you are not admin and not logged in Started to develop CMS configuration page Now the background gradient is saved in the database and can be changed from the settings Created possibility to activate and deactivate maintenance mode from the configuration page Maintenance view created Example images below
    3 points
  19. You can do it with the server application. Just type 'migrate' in it to start the process
    2 points
  20. Excited for the future of AGD.
    2 points
  21. Richy

    AGD Ownership Update

    Thanks Kibblez for your time and wish you good luck on Nightmare, don't be a stranger. Congrats JC and I will continue to offer my lurking support here
    2 points
  22. I look forward to seeing what is in store for the future for both people.
    2 points
  23. Cheshire

    AGD Ownership Update

    Thanks for the work put in and good luck on your future work with your studio Kibblez!
    2 points
  24. Hi everyone, No update planned for this month. But I'm available for create some custom system for your website if needed. Send me private message for more details! Custom systems is not free.
    2 points
  25. Changelog 10/6/2022 Fixed several bugs German Language Done Fixed bugs in translations Fixed error that did not allow loading the web if the connection with the intersect server was not achieved Added CMS Version Check in admin sidebar Preparation for another 6 languages list (If someone can collaborate in the translation of these languages, even if it is through the google translator, contact me by DM) Improved Security of Administrative JavaScripts More optimizations Moved the command menus to a new tab in the sidebar and the dashboard will be redesigned Added to the dashboard use of cpu/ram/hdd and the local version of cms Fixed bugs with font awesome Now the data in the admin dashboard is updated every 5 seconds Fixed error with accounts that are not inside the web(Now in case it does not detect the user in the cms db, it looks for it through the api in the game, if it exists, it verifies that the password matches, in case it matches, it registers it in the cms db so that it is use this as it doesn't generate in-game traffic and therefore better performance and then log you in.) If you want to help me continue developing you can do it here https://www.buymeacoffee.com/whiteassassins
    2 points
  26. Hello I am looking for people who speak Portuguese, Russian, Japanese, Chinese, German, French or other languages to help me as translators for the multi-language system. Thank you so much
    2 points
  27. MrValenza

    Modesta Classic

    @xeno I really appreciate the honest feedback and criticism (which I see as constructive.) I also appreciate you looking out for me, in regards to the kickstarter process. I will take your advice and for now, look toward sharpening my project up before going forward with the kickstarter campaign (if I even do start one.) I love the engine but it has many limits being that its also limited to being 2d (making it harder to give the game life). That being said, I will continue to go forward with this engine and tweak things here and there. My development is more of my forte than mapping is, so I am trying to develop the game with my own maps (for now) just to have somewhat of a game put together to develop on top of. I admire your feedback, as I am am very into looking at things from other people's perspectives. At the end of the day, it is other people's perspectives that are more important than my own. I can make a nice steak for dinner and it can look appealing and taste good to me, but if I want to be a chef... my own appeal and taste is not as important as that of my customers. If that is a good comparison. I more or so do this because I really enjoy this and started developing my own games at 14 (a year after my 13th birthday, I got my first computer) on Playerworlds. The creation and ongoing development of this game is simply for my enjoyment and I hope the end product will be fun for others (that don't want to play 3d morpg's.) I myself love 2d games but as of now most of them are going mobile and I don't really like them. A fair share of them are also P2W. I am extremely against P2W and that is why I want go continue to work on this game. I think the world needs more non-p2w games at this moment in time. My motivation does come from seeing some other 2d non-p2W morpgs. I say morpgs because most of the time they're not really "massive" in population size.
    1 point
  28. Vallorz

    Move from SQLite to MySQL

    Ahh thank you! I had been trying to convert the sqlite file to an sql dump and import it but it kept breaking the server. Using the command worked though. No idea how I missed that xD
    1 point
  29. I don't personally remember this behaviour, to me, right/left click always been a way to only select the targets but perhaps, you are right (i started to use intersect around beta 7 's devbranch so i can't tell if it worked differently before). What always worked for me is the ESC key to deselect and ofc, the TAB key to switch over nearby targets have you tried that already? logging out isn't really necessary.
    1 point
  30. teamcityBot

    Prerelease Builds

    Build: 0.7.1.21 (Change Log)   Downloads: Intersect Engine 0.7.1.21-beta-prerelease FullIntersect Engine 0.7.1.21-beta-prerelease UpgradeIntersect Engine 0.7.1.21-beta-prerelease Patch  Automatically built by Teamcity on Jun 16 2022 at 10:12 AM UTC.    
    1 point
  31. thanks i changed Today i started craft castle tiles for my graphic set and update base male
    1 point
  32. Can't view the image with that link. I posted here so others could see it:
    1 point
  33. The green leaves of your trees completely blend in with the grass tiles, try making them different greens.
    1 point
  34. Neeknog

    AGD Ownership Update

    Good luck @Kibbelz, @jcsnider & @Jcsnider2
    1 point
  35. Today i started creating new tilesets for my game ^^
    1 point
  36. teamcityBot

    Prerelease Builds

    Build: 0.7.1.20 (Change Log)   Downloads: Intersect Engine 0.7.1.20-beta-prerelease FullIntersect Engine 0.7.1.20-beta-prerelease UpgradeIntersect Engine 0.7.1.20-beta-prerelease Patch  Automatically built by Teamcity on Jun 08 2022 at 10:06 AM UTC.    
    1 point
  37. 1 point
  38. Wow really nice job bro
    1 point
  39. As @Blinkuz has kinda said, this is a very 'niche' feature for mmorpgs which wouldn't be suitable or worth maintaining in the base engine in my opinion. On the bright side It is something that can be accomplished relatively easily via source edit -- you can ask here and wait it out in hopes someone does it for you. As for other features which would be good for the base engine please post them and an bug reports in our official tracker.
    1 point
  40. teamcityBot

    Prerelease Builds

    Build: 0.7.1.19 (Change Log)   Downloads: Intersect Engine 0.7.1.19-beta-prerelease FullIntersect Engine 0.7.1.19-beta-prerelease UpgradeIntersect Engine 0.7.1.19-beta-prerelease Patch  Automatically built by Teamcity on May 26 2022 at 10:06 AM UTC.    
    1 point
  41. teamcityBot

    Prerelease Builds

    Build: 0.7.1.17 (Change Log)   Downloads: Intersect Engine 0.7.1.17-beta-prerelease FullIntersect Engine 0.7.1.17-beta-prerelease UpgradeIntersect Engine 0.7.1.17-beta-prerelease Patch  Automatically built by Teamcity on May 22 2022 at 10:06 AM UTC.    
    1 point
  42. teamcityBot

    Prerelease Builds

    Build: 0.7.1.16 (Change Log)   Downloads: Intersect Engine 0.7.1.16-beta-prerelease FullIntersect Engine 0.7.1.16-beta-prerelease UpgradeIntersect Engine 0.7.1.16-beta-prerelease Patch  Automatically built by Teamcity on May 17 2022 at 07:40 PM UTC.    
    1 point
  43. teamcityBot

    Prerelease Builds

    Build: 0.7.1.15 (Change Log)   Downloads: Intersect Engine 0.7.1.15-beta-prerelease FullIntersect Engine 0.7.1.15-beta-prerelease UpgradeIntersect Engine 0.7.1.15-beta-prerelease Patch  Automatically built by Teamcity on May 17 2022 at 10:06 AM UTC.    
    1 point
  44. teamcityBot

    Prerelease Builds

    Build: 0.7.1.14 (Change Log)   Downloads: Intersect Engine 0.7.1.14-beta-prerelease FullIntersect Engine 0.7.1.14-beta-prerelease UpgradeIntersect Engine 0.7.1.14-beta-prerelease Patch  Automatically built by Teamcity on May 04 2022 at 10:06 AM UTC.    
    1 point
  45. Damian666

    Image Convertor

    my new little tool on run it creates 2 folders, Original and converted, place the to be converted in Original, and press convert, simple as that. program detects the right image type by itself. Have fun Linky >https://www.dropbox.com/s/12ewvcg7et19zdd/ImageConvertor.rar?dl=0
    1 point
  46. I believe you just need to add a second sprite sheet with the animation for it. Sprite.png Sprite_idle.png And so on for stuff like attack, shoot, sword etc.
    1 point
  47. buu

    Real life photos

    I also felt cute
    1 point
  48. 1 point
  49. Version 1.0.0

    671 downloads

    This application quickly allows you to convert a folder full of .wav formatted sounds to .ogg sound files. These tend to work better with the SFML sound engine and are compressed better to save disk space. Hope this helps! Feel free to check out the GitHub repo for the source of this application.
    1 point
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