Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 03/15/2021 in all areas

  1. 8 points
    XFallSeane

    Intersect CMS Rework Version

    IntersectCMS - Open Source CMS for ORPG Hi all ! I am currently working on an improved version of the CMS which has not been up to date for a while. I'm not going to re-explain all of the basic CMS content so I'll pass the link to you. I have currently reworked a large chunk of the code, you can access the github here and installation guide (in french) here This rework version 1.0 contains : - a big rework on the whole code - A list of players - A list of connected players A list of objects in the administration with the possibility of copying an id for the item shop SEO addons for SEO on the web (on important pages at the moment) Patch 1.1 includes: (installation guide here and patch 1.1 bug fix here) Rework of the code that manages the menu animation on pc and mobile to no longer depend entirely on Jquery: Done A login page that will be displayed instead of a pop-up: Done A forgotten password system: Done Code rework for displaying overall leaderboard (caching) and leaderboard refreshed every hour: Done Addition of the site SEO description setting (to avoid step 11) and modification of the image from the administration: Done [CANCELED] Future patch 1.2 : Bug fixes Game Launcher connected to website for game news and more : in progress Email modification on account pag : in progress Password modification on account page : in progress History for credits and item shop : DONE Route URL REWRITING : in progress Adds slug to pages and news : in progress Rework on the new Framework : Design integration : 80% Homepage : 100% Ranking page : 0% Players list page : 0% Account_page : 0% History page : 0% Credits vip page : 0% Admins page : 0% Login : 50% Register : 50% NewTranslation :5% ReadNews page : 100% SEO For all Page : 0% The new CMS requires you to read the installation guide carefully. List of games running with the Rework CMS : Primary Website of developpement for Rework CMS
  2. 7 points
    Lunam

    Today I did this on my project...

    Today I will be finishing up the northern part of my Tutorial Island I've named Breakwater Isle. Im not sure I like the beach from this height. Walking around with my character doesnt seem too bad, kinda gives me an Ark: SE feel with all the rocks and palms. If you can't tell, the dense wooded area is elevated off of the beach using cliffs. The blank part in the NE corner will be a smoothing ramp to connect the beach to the inner island.
  3. 6 points
    Khaikaa

    remaerDay

    Hi everyone! Hope you are doing awesome! The time has come! I'm presenting remaerDay, my current intersect project. remaerDay is my most ambitious project. I, with a 4 members team, am doing my best in order to make the best possible game. 100% of the game content will be custom, including very high quality graphic designs and very high quality soundtrack. But... first of all... what is remaerDay? Let my introduce to you all a presentation video explaining it . Please, have in mind that english is not my main language, so I apologize about any mistake I made there. Also, you can turn on english, spanish and portuguese(thanks to @Weylon Santana) subtitles if needed The background song is one of the actual game original songs! But, just in case you prefer to just read it, I'm also writing some of the project's info inside this spoiler: The team This is the current team(20/3/2021): - Graphic design: @Hatsuya(tilesets), @Daniele Santana(sprites and animations) and @Weylon Santana(gui) - Game development: @Khaikaa(game design, mapping, eventing and software development) and @Weylon Santana(eventing) - Music production: Eduardo Morillo Calle(game's soundtrack and sound effects) Game media Screenshots Current development status We are still in a very early stage of development, working on the first game scenarios and features. The provided screenshots doesn't represent the final product, we will improve the quality of all the shared content a lot with time. I plan to open the very first closed alpha server within 6 months from the moment this thread was created. Patronize us! Even when we are working so hard in order to make a professional quality product, it will be awesome to have a bigger team. Sadly, I can't afford that at the moment. That's the reason why I decided to create a patreon page and start the production of remaerDay merch! You can find my patreon page here: https://www.patreon.com/khaikaa This is a game making community, most of you know how hard is making a high quality project. I have a full-time job which lets me pay the bills and pay the awesome work made by the team, but I can't afford going up to the next step. If you like the idea of the project and trust me and my team, please considere helping us a little bit, any help will be well received and rewarded Why should you play? Even when the game may look as a generic pokemonish mmorpg, you will discover that the truth is way different than that. You will discover very deep, adult and emotional stories, full customizable unique playable characters, never seen before game mechanics and high quality game assets, as well as a lot of very awesome secrets I'll be unveiling over time. The game will be totally free and we plan to publish it on Steam when we are sure it's ready. This is it for now I'll keep this thread updated! Stay tuned!
  4. 4 points
    Agoraphobic

    Labyrinth Hearts Steam

    Labyrinth Hearts Engine: Rpgmaker MV Release Date: 4/26/2021 8:00 a.m Created by: Knightmarish Games Labyrinth Hearts is a single-player GACHA game that captures the GACHA experience without pay-walls (to progress), ads, or risk of GACHA addiction. It utilizes a side-scrolling battle system, with dialogue and battle events throughout the game. Play through the story mode and train your characters in Skirmishes or Quests. In addition, upgrade your town and elemental arenas to enhance your team's power. A typical play-through has you collecting characters through a summoning/exile system and increase their STAR ranking by befriending them. You gear up in town, clear Skirmishes, and elemental dungeons to increase your team to be able to proceed through the story. The maximum level is 999 and their is no power cap. If you are interested in the game (or helping an indie developer) please add to your wishlist and purchase on 4/26/2021! Thank you for your consideration, and I look forward to everyone playing! -Jamie Justice https://store.steampowered.com/app/1584360
  5. 4 points
    Lunam

    [Tutorial] World Building

    World Building The Basics Part 1 of ? This will be an ongoing tutorial as the Engine develops and we gain more access to World Building-related features. I haven't seen a World Building Tut on the forum, so here it is! This tutorial will also ONLY use FREE software, as it's completely unnecessary to fork over loads of cash for a good World. What is it? Can I do it? What makes a good world? These are the questions you may be asking yourself in regards to World Building and the answer is simply; Yes. In this tutorial I'll introduce you to general World-Building aspects, but focus mainly on World Building as it applies to Intersect. You could then take this knowledge and apply it elsewhere, and likewise you can apply knowledge learned elsewhere to Intersect, but there are plenty of AMAZING video tutorials out there teaching you how to build great worlds in general, so I'll link those at the bottom. But you're here because you want to make beautiful and believable worlds in Intersect, so let's not waste time. What is World Building I mean, it's in the name lol. It consists of various smaller "Buildings" such as: Story Telling, Character Creating, Map Making, and more! You build worlds for Video Games, Books, D&D, etc., following logic and the Aspects of world building. The point is to make the game world feel alive to the player, making it easy for them to imagine themselves in this world. Tools of the Trade This tutorial will only consist of FREE(completely free, or a free "basic" version) software, available to anyone, so worry not my friends! Aspects of World Building World Building YouTube Channels This will End Part 1 of the World Building Tutorial, more will come once I World Build some good/bad examples in Intersect and flesh out the details. I really hope you enjoyed this and I hope even more that this helped you! Until Next Time!
  6. 4 points
    Ambard

    Today I did this on my project...

    Making the the game play more intuitive. Using animated mouse over icons and animated quest marks. Navigation between areas and lands.
  7. 4 points
    Lunam

    Introduce Yourself Thread!

    Hey there! My Name is Keith(and yes, thats a pixel-art Keith I made myself lol). I'm a mid-western man(USA:EST) with a passion for creativity. I love to World Build, though most of my world concepts never leave my head. I have experience in coding(.NET, C#(minor experience), and a few others), minimal pixel art design, and have the imagination of a 10yo with the complexity and maturity of my age(so a raging imagination lol). I love gaming and indie game development but i have a HUGE motivation problem. I've never finished a digital project, and I've started countless. I stumbled upon Intersect after looking for the Eclipse engine that apparently is no longer supported(Used it waaay back in the day, and remembered it and tried to come back). I actually find Intersect engine superior because 1)Its not VB6(THANK GOD!) 2)C# is far more versatile and 3) the process of development has been streamlined quite a bit. I've already started a project that I pray and hope i don't lose motivation for. I've been researching some tactics to keep motivation high and have been good so far. I have a nearly complete tutorial in my game project with detailed maps and various Crafts and resources. Intersect is probably my favorite now as far as 2D retro ORPG style engines go. I've used Unity and more recently, Godot(way better than Unity imo, more streamlined and easier to use) and am fairly decent with Blender. I'm excited to be apart of the community and I actually plan to hopefully implement some features into the Engine itself and share them with you If i get around to that and I don't lose motivation lol.
  8. 4 points
    XFallSeane

    Intersect CMS Rework Version

    Hello everyone, Here is some news from version 2. I have started the administration, the news and pages parts are finished. I'm working on the rest of the features as quickly as possible ^^
  9. 4 points
    XFallSeane

    Intersect CMS Rework Version

    Intersect Rework V1 is available for all and very simple to set up! Thank you for your encouragement! Version two (under the new Framework of the hit) will be more efficient, the translation will be completely revised and will be the basis of the cms. All current features will be available on the new version (more efficient) I'm trying to make the basics of version two (design integration) the rest will be simple to make a copy paste with some fix
  10. 4 points
    XFallSeane

    Intersect CMS Rework Version

    Hi guys ! I adapt an new template for Intersect CMS. This template will be available later. I have redesign language choice to the main menu. What do you thinking of this ?
  11. 4 points
    XFallSeane

    Intersect CMS Rework Version

    Hi everyone, Some news for the patch 1.2 : I have finish the password change system. Now optimization of system. I have also started the reorganization of some routes with differents controller and separed the router include in index.php to router.php for more ease All first change is developped for DBZS and optimized for all thereafter This update will be quite substantial for the reorganization of files. I would write installation documentation again to make updating as easy as possible! In particular, think about simplifying the additions to the database (translations in particular). I am thinking of a way to revise the translation system outside the database for even more convenience. UPDATE : New translation system is ok ! Update 2 : Password change, email change, translation system has been upload to DBZS website for two week tests.
  12. 4 points
    XFallSeane

    Intersect CMS Rework Version

    Hey everyone Little news about patch 1.2: The history of purchases on the items shop and credits linked to it is finished. I start changing passwords and e-mail address from the my account page. For those who are in the launcher, it is progressing very well, a first version dedicated to Dragon Ball Z: Shukuteki should be released very soon.
  13. 4 points
    XFallSeane

    Intersect CMS Rework Version

    With 1.2 version of CMS and that is public open source on Github
  14. 4 points
    this time, I am developing art with a larger size.
  15. 4 points
    XFallSeane

    Intersect CMS Rework Version

    Patch 1.1 is available ! https://github.com/Thomasfds/intersect-cms/wiki/Patchs--(FR) Read the page carefully before starting to do the steps;)! Save web folders and database before. All support, here and advanced support in PM.
  16. 4 points
    Objects with transparency based on triggers Fade in/out on portals
  17. 4 points
    Aesthetic

    Patch 1.5 - Artemian Eclipse

    Hey AGD, it's been a while since I've posted here but I wanted to fill any of you who are interested in on the latest coming patch to Leafling. This is our first go at an Expansion sized patch and will be featuring a ton of new content, overhauls, balancing, new classes, and more. The update will also be featuring a real-time global live event at the climax of the MSQ content that players will have to work together for to finish. You can check out the patch preview and whats coming here: https://steamcommunity.com/games/1457150/announcements/detail/3025829261310893706
  18. 3 points
    XFallSeane

    Intersect CMS Rework Version

    Hello everyone! I picked up a programming today, I'm starting the item shop system ! When item shop system is finished and administration pages is ready for first V2 version (Design optimization and more for all pages) I would start the media system to display screenshots, videos directly on a page. My goal was to create plugins that everyone could use and more, but I think it is so much easier to natively integrate all updates directly to the cms without plugins ^^
  19. 3 points
    https://www.ascensiongamedev.com/resources/filehost/51ebc1e65589498084b9d635b751c97e.mp4
  20. 3 points
    There are a few good ones. It hasn't been beyond us to have full on conversations using comments over the years. I think at one point in time there was some ascii art scattered throughout. Have fun hunting for our little mostly unintended easter eggs lol
  21. 3 points
    Xiphoid

    Keyboard to Gamepad

    Hello guys, I share a program, a way play your games with gamepad... You can set keyboard inputs to your game pad... https://keysticks.net/ Cheers...
  22. 3 points
    XFallSeane

    Intersect CMS Rework Version

    Hi guys, some news ! The PHP framework used on the cms being too complicated to maintain currently I am redoing the entire CMS on a new framework, simpler and more secure for me! No big update will be necessary to be able to use the next version of the CMS. I make sure that only the files have to be replaced, the database was already solid, it won't change much. The change of PHP Framework will therefore sign the rebirth of the CMS to start again on a new basis. It shouldn't take too long to get the new version available to you so I'm doing my best to get it to you asap! I u want support me follow this link Rework on the new Framework : Design integration : 80% Homepage : 100% Ranking page : 0% Players list page : 100% Online player list (two separate page now !) : 100% Account_page : 100% History page : 0% Credits vip page : 0% Admins page : 0% Login : 100% Register : 100% NewTranslation :5% ReadNews page : 100% SEO For all Page : 0%
  23. 3 points
    Beast Boyz

    Wild Spirit Online

    Dev log : Still working on it everyday tutorial is almost finished : What i'm working on actually : Doing math for Price, Scaling and finishing the 2 Crafting job : Crystalizer & Shaman ! Also new art from rems :
  24. 3 points
    XFallSeane

    Today I did this on my project...

    I have launch custom Aunction House from CMS Rework (System exclusively reserved for the game Dragon Ball Z Shukuteki) !
  25. 3 points
    XFallSeane

    Intersect CMS Rework Version

    Hi everybody ! Since yesterday, I updated the zip of the patch if you have already made the updates on the file side on your web server, you can re-download the zip and replace them again to have the whole set updated correctly with the latest bug fixes.
  26. 3 points
    XFallSeane

    Intersect CMS Rework Version

    Hello everyone ! Today I come to present the progress of patch 1.1 Rework of the code that manages the menu animation on pc and mobile to no longer depend entirely on Jquery: Done A login page that will be displayed instead of a pop-up: Done A forgotten password system: Done Code rework for displaying overall leaderboard (caching) and leaderboard refreshed every hour: Done Added the ability to create a translation from the administration: in progress Addition of the site SEO description setting (to avoid step 11) and modification of the image from the administration: in progress Translation choose for user and not only the website : DONE Optimization login system with web database : DONE Update of news editor (Direct image upload) :DONE Adaptation of full features (1.1) from DBZS to CMS Rework : in progress
  27. 3 points
    XFallSeane

    Intersect CMS Rework Version

    Hello ! More addons for next patch 1.1: Translation choose for user and not only the website Optimization login system with web database
  28. 3 points
    It is something simple, but very effective for the aesthetics of any game. Congratulations! The only change I would make is to change the variables, instead of using 4 boolean variables, I would use 1 int variable. And each value: 1, 2, 3, 4 would represent the created fades, 0 being the default value. This would save variables. Edit: I downloaded your images and tried to improve your script a little, I realized that your wait is at 1000ms, so I thought that the transition could be a little "halted" (that thought was what made me download to test) (to make fade in and out just set to 1, wait 1000, set to 2) So I came to the conclusion that the best to wait that you could use is the 50ms, so the fade is very fluid look: Embedded Video Link Ps: I used only one commom event and a variable, because it is only a test, but I hope that this knowledge has added something more for you and for everyone who will read in the future
  29. 3 points
    About our dungeons, we have "dirt", "stone" and "ice" styles. .
  30. 2 points
    Eridonis

    Today I did this on my project...

    Night and day cycles with houses. Houses protect you from the dangers at night, however buying one is quite expensive. They also come with workable stoves to improve your cooking level.
  31. 2 points
    Lunam

    Today I did this on my project...

    Today I worked on the UI with some help from Scaly and an idiotic realization on my part that input fields are images lol Using the GUI from this user on OpenGameArt: https://opengameart.org/content/golden-ui Oh, and the font with help from JCSnider
  32. 2 points
    Beast Boyz

    Wild Spirit Online

    Current Staff Engine Overview Features Story Road Map Shapeshifting Crafting Realms Media: Our Youtube chanel : https://www.youtube.com/channel/UCsbBcSAvX1dFG2_95ktM8CA/featured Future Splash Screen (Done by Rem’s) : Some prework drawing : Some Screenshot :
  33. 2 points
    Kibbelz

    Labyrinth Hearts Steam

    Congratulations Jamie. I'll definitely be playing it! Kibz
  34. 2 points
    Kibbelz

    Kibbelz for hire!

    Hey guys I’ll keep this short but I just moved to a new flat with my girlfriend and money is short this month. So I’m available for some coding jobs. I can pretty much do anything that you require, price negotiable. -Kibbelz
  35. 2 points
    ian

    neo town

    What it is ? About the project, the idea of the project has been considered since 2007, all inspiration came from a map classic made on top of the famous warcraft III guild of hyppons. Where can I download it ? The project is not ready yet, when it is finished it will be launched on the main gaming platforms commonly known as steam / gog When will this be released ? I have no release date for its final version. Will I be able to play before the final version ? If you want to support the project, you will receive all updates of the project in its development phase until its final version. What platforms will the project come out on ? At the moment I am only working on versions for windows / linux computer, nothing prevents a cell version from being released when the project is finished. Prologue of the project In the beginning of time, the world lived in absolute peace, guarded by the “Neo” energy, while the goddess Garrida controlled and administered the 5 essences of life (water - earth - air - fire - lightning) that represented the perfect and primordial balance ... In the past, Garrida had been plagued by the greed of Bonus, the god who controlled the 6th essence, the void. Bonus was born out of emptiness, the yearning of the bowels of the planet, in order to spread the evil essence to the surface, taking the world for itself. Bonus corrupted the creatures and the environment, brought war, set humans against creatures. Corrupted creatures seized the power of the Capital (NEO TOWN), spreading ungovernment across all neighboring villages, spreading and corrupting, paving the way for the great day in which Bonus will light up from the depths to rule all living and dead creatures triumphantly, slaughtering the humanity. The goddess Garrida fled to Orbe. The last fortress to fall, protected by a dense forest of thorns, the small town burns. The goddess needs to gather forces to fight the Void and end with Bonus, for that she will have to gather remnants of villages and towns decimated by the EMPTY, but it will not be easy. Never is... Tribes / Civilizations; Game engine ? Unity 2019 lts Ummorpg2D Neo Town Orb Kondrasy Tow'zalyn Zorpaq Dev log date 24/02/2021 now we have a system with two languages new character creation now with more details about each hero and in the future with more news I am currently working on database and gameplay liked the project to know a little about its history enter here Web Site link Discord chanel Youtube chanel
  36. 2 points
    XFallSeane

    Intersect CMS Rework Version

    Hello everyone ! Something new on version 2 (with the new framework). I did about 40% of the work, the "List of players", "Connected players", "Ranking by level", "My profile", "Home", "View an article" pages are already finished. Some optimizations are underway on the player list page (a caching of this page that will be updated daily. I need your opinion ! I think removing the characters from the banned accounts from the character list and ranking. But currently, too many elements have to be taken into account and the page loading time if we want to remove the characters from the accounts banned from the lists is 10 seconds, i.e. 3x higher than the average of 3 seconds maximum. The API should take into account natively these elements but I have never touched C # and I admit not being keen on getting started ^^
  37. 2 points
    Game store project to reference and make known your projects is in the phase of filling the database and final test!
  38. 2 points
    Khaikaa

    remaerDay

    A little update everyone! We just got our first promotional design done! Some cool merch is gonna be made with it in the next weeks The protagonist of this picture is Saksune, one of the playable remaerDays. Saksune was a beautiful artic fox who lived in japan during the edo period. This poor and cute thing was the victim of a myth. People believed that, if you touch a fox's tail, you'd be unlucky in your life. One day, a member of the nobility tried to prove that story was false and touched its tail. Some days later he fell ill and died. The fox had nothing to do with this, but everyone blamed it. In revenge, its tail was cut off and his neck was slit. We've been working so hard in new content, such as new tracks for remaerDay's OST, new scenarios and new animations. I'm happy to share with you this little showcase of some Saksune's animations while one of our awesome tracks sounds If you like what we do, please considere giving a helping hand patronizing us, you can find the project's patreon here: https://www.patreon.com/khaikaa As one of our many rewards you will unlock Saksune's Patreon version, which has a unike skin and totally new skills. It will be only available for our patreons, and this promotion will end on June. After that momment, it will be totally unavailable in the game: I hope you all like Saksune See you in next updates, stay tunned!
  39. 2 points
    Thank you so much friend!
  40. 2 points
    Server> Resources> config.json "Sprites": { "IdleFrames": 4, "NormalFrames": 8, "CastFrames": 4, "AttackFrames": 4, "ShootFrames": 4, "WeaponFrames": 4, "NormalSheetAttackFrame": 3, "NormalSheetDashFrame": 1, "MovingFrameDuration": 200, "IdleFrameDuration": 200, "TimeBeforeIdle": 4000
  41. 2 points
    XFallSeane

    Intersect CMS Rework Version

    I'm working on multiple fixes in addition to patch 1.1! New design for the "My Account" page. Improved api queries on my account (the list of characters will now store in session once logged in to preserve the game's server I look for a new design on some pages.
  42. 2 points
    Beast Boyz

    Today I did this on my project...

    Some progress on my tutorial map, it's not finished but i'm near:
  43. 2 points
    jcsnider

    IntersectCMS (Open Source)

    Note.. if running on Windows and you use the *:5400 endpoint you probably have to run the server as Admin for it to work.
  44. 2 points
    XFallSeane

    IntersectCMS (Open Source)

    Hi In cms db, you need enter the ip in default_value and value. Plain password needed. In your server you can give api access for specific user account (cmd in API DOC) We recommend this configuration in api.config.json : { "RouteAuthorization": {}, "Hosts": [ "http://localhost:5400", "*:5400" ], "Cors": [], "DataProtectionKey": "yourkey", "Enabled": true, "DebugMode": false, "SeedMode": false, "RefreshTokenLifetime": 30, "ThrottlePolicy": { "IpThrottling": false, "IpWhitelist": [], "IpRules": {}, "ClientThrottling": false, "ClientWhitelist": [], "ClientRules": { "test": { "PerSecond": 50, "PerMinute": 50, "PerHour": 0, "PerDay": 0, "PerWeek": 0 } }, "EndpointThrottling": false, "EndpointWhitelist": [], "EndpointRules": { "/api/oauth/token": { "PerSecond": 1, "PerMinute": 5, "PerHour": 0, "PerDay": 0, "PerWeek": 0 } }, "StackBlockedRequests": false, "Rates": { "Second": 1, "Minute": 60 } }, "FallbackClientKey": "test", "RequestLogLevel": 128 } I work on a total rework for Intersect CMS with several optimization and bug correction. Two official game work with my version of Intersect CMS. I publish soon a post for Rework Intersect CMS.
  45. 2 points
    Senpai402

    EntitiesConvertor

    EntitiesConvertor 1.03 is up ! Changelog : - Minors bugfix - Translation in English ! I'm thinking about a visual rework, here's what I have in mind, what do you think about it ? Next steps : - Dynamic spritesheet creator (drag&drop your 32x32 frame into a grid defined by user) proof of concept - Website rework
  46. 2 points
    Blinkuz

    Today I did this on my project...

    Some models and part of the finished maps with the general structure of the first of the 7 countries that I have in my project:
  47. 1 point
    Kibbelz

    Today I did this on my project...

    Very impressed by this. Only critique would be using dirt pathways to illustrate direction to the player. Kibz
  48. 1 point

    Version 1.0.0

    405 downloads

    Перевод версии Beta 6 на русский. Туториал внутри файла Перевод от hiroman (накидайте ему репы)
  49. 1 point
    jcsnider

    Upgrade 7.109 ERROR (Again)

    Issues described are already known. https://github.com/AscensionGameDev/Intersect-Engine/issues/596#issue-829416800 https://github.com/AscensionGameDev/Intersect-Engine/issues/224#issuecomment-781793078 If upgrading .Net as Cheshire suggested doesn't help then you've gotta wait for the fix. If you want something more stable then use 0.6.2. 0.7.X is considered prerelease for a reason, as in it's not ready for release. Using that version comes with the risks of suffering from very serious bugs and idk when either will be fixed. (Keep in mind that 0.7.109 or whatever is working for most of us)
  50. 1 point
    Interresting video, he's doing a good brush up of several genre, i strongly advice everyone who want to do professionnal Game design to read "The Art of Game Design" The knowledge about the player exeperience and all the questions you have to ask yourself is invaluable. When building game design rules you have to think why you did them. Sometimes something simple is not as simple as it look. As an exemple : I was working on the idea of "public mine" for each realms in my game, but it turns out it's far more complicated for severals reasons : -If the access of the public mine is permanent for their members, that means that someone could make a bot or stay inside the whole day, and since ressources have a longer cooldown he would take everything, also ressources are very close to each other and it's a very powerfull accelerator, it would work against the exploration of the world theme that i've setted up. -If i do a time/day limit it's interresting but player could feel to restricted by it. -Instead of public mine i could do a "Helper Npc" that the player pay with "quest point" or something similar to get ressources after a time, it would save me time to make the map, but it would allow player to gain things without "working" on it, still he earned the point before so it could be a solution. -I can mix these two solutions too, making the access of the mine depending of point (Ex : 15 mn, 10 points) but if the player gain more point later he would benefict from it too much... There's solutions, but which one is the best ? Well it's different for each of us and our vision of our game. Working on the intent and vision is important.
×
×
  • Create New...