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Daywalkr

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Daywalkr last won the day on January 31

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  1. Daywalkr

    Open Alpha DAGGA

    Just poking around, but this is definitely one of the cooler Intersect games I've played. The art and sounds are solid, the story is simple enough not to be overwhelming, but "there" enough that it can keep you engaged, and their are some really clever mechanics that utitlize the engine in fun ways. I like what you've done with healing flasks and food items, very clever. Great work so far!
  2. Embedded Video Link A long winded explanation of the new challenge/skill unlock system I've been working on to completely revitalize progression in MA:O. This will be the biggest part of the next update.
  3. Thanks for the write up, Aes. Always valuable to hear from someone that's been in the trenches with an active game for a bit.
  4. It's worth mentioning that I am currently working on a massive overhaul on the game's systems. You can always check the #dev-log channel on the official MA:O discord for updates for the game's development.
  5. Thank you, haha. Feel free to play or join our discord at https://www.middleages.online/ Just a small update to share today: The new title/splash screen for the game, as well as the new theme song. The art is courtesy of the great @Daniele Santana
  6. I have been hammering away at things under the hood for the best two months or so. Lots of structural things I'd like to have in place, with the current goal being "do the work now so that content generation is easier later". Lots of quality of life changes, and some bigger changes to come, such as the bestiary and a rework of skill unlocks, in the future. In the meantime, I put together a fun teaser for the game in the style of a late 90s promotional video I used to watch A LOT as a kid, called Target: Get Into the Game. I hope you enjoy it! Also, I am sorry about the thumbnail lmao.
  7. Thank you :). It's toggle-able for those that hate it, haha. Today's Update: I'M FINISHED WITH THE UI OMG THANK YOU JESUS: This was such a long time coming and I am super happy with the results. The only thing missing is a really rad, animated title screen, but that can wait haha.
  8. My NES-inspired UI is starting to come together Embedded Video Link
  9. Haha it'll definitely need some balancing around... and so will THIS! Check it out: Projectiles and AoE attacks can now be (optionally) visualized on the map! In my opinion, this greatly improves the skill part of combat, allowing you to quickly position yourself as needed and avoiding damage. Embedded Video Link
  10. Been working on a big QoL patch. The biggest update by far is an update to the combat/movement system. Introducing Combat Mode! Combat mode can be entered at any time by pressing (by default) the "Shift" key, or, if enabled, by targeting an enemy. In combat mode, you are free to strafe as needed. In addition, if you kill your targeted enemy, combat mode will automatically target the next closest, hostile NPC. Check it out! Embedded Video Link
  11. Thanks @Weylon Santana! I agree about some of the combat and the balancing. I wouldn't mind spending some time now that there's a decent amount of content in place and sort of tidying things up. Getting the GUI squared away, improving ranged combat, and more balancing work is on my primary list of objectives, as well as adding some more content in the form of new collection logs, like the Bestiary. I appreciate the review and the feedback!
  12. Hello everybody! I'm pleased to announce that Middle Ages: Online's first major content expansion, dubbed "The Capitol Update", is set to go live tomorrow, June 28th, at 5PM EST! Join us for a good time! The game is still live and free to download as always at https://www.middleages.online/ There's a lot of new stuff to go over... For starters, the overworld size has been more than doubled! With that comes new quests, new artifacts to find for the museum, new resources to gather, along with 2 new resource gathering tiers per resource! New mobs, new dungeons and mini dungeons, both instanced and overworld, the continuation of the main quest line, the level cap raise from 10 -> 15, new original music and art, class rank progression from CR1 -> CR3 for each class, with each class having their own quests and special assignments to take on within their guild... There's new secrets and mechanics to discover, new vehicles to drive, new ways to get around the world... There's a lot of stuff! And it's all free and ready for you to try out. You can join our discord community as well over at https://discord.gg/7Xnq2V885Q And, I'll end with some cool promotional art, meant to showcase the two new instanced dungeons that have been developed for this update... Meridia Journey to the lost, underwater city of Meridia, found deep beneath Lake Uumuu... Bogfield Head out to Bogfield, a deserted and cursed town deep within Westhelm swamp... I look forward to seeing you in Asgodia :)! The blue areas dictate new locations on the overworld in the update... there's a lot to explore!
  13. For the record, there are numerous config options in the server, one of which I _believe_ allows other people to start the instance, for anyone that needs it. I haven't written up a tutorial or docs or anything like that yet because this isn't in main yet, but at some point I intend on doing a small instance tutorial to explain the feature better.
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