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Daywalkr last won the day on March 15
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https://www.middleages.online/
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I've also updated the site with details talking about how the next update is going and some changes that have gone in to effect over the last few months.
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This game is still getting worked on! Just feel like bumping a bit since it's been a while. Here's some of my latest work which was re-doing existing bosses with new, more engaging behaviors:
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Paid - Export game to Android as .apk
Daywalkr replied to luciferofhell's question in Resource Requests
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The Clan Wars Update will drop tomorrow, March 20th at 5PM EDT! With it comes a host of updates to Clans and PvP, both structured and unstructured, to hopefully give a better balance of playstyles moving forward and to give Clans (guilds) a better sense of purpose and progression. Clan Wars Clan Wars is a new game mode that takes place on a separate instance, on a separate map: the Battlelands. On the Battlelands, players fight to take over territories, much like in Guild Wars' World vs. World game mode. Teams are broken up by clan, and points are earned for... - Taking over a territory - Holding a territory (every 10s) - Killing territory attackers - Killing territory defenders - Killing an enemy In the Battlelands, outside consumables are prohibited with the exception of Potions. A HP-healing consumable and an MP-healing consumable are provided for free at each of the 4 respawn zones, but taking them will take some time. You'll have to decide when you have enough to go fight, or if you want to prioritize a fast respawn to go deal damage without resupply. There are also a variety of bonuses earned from capturing territories beyond just the bonus points to your clan score! Participating in Clan Wars will earn your clan Valor Coins, a unique currency that is automatically deposited into your clan's Clan Bank on termination of a clan war. Valor Coins will have additional ways to earn in the future, but for now are only earned via Clan Wars. Clan Halls Clan Halls have been added, with one in Fenwyndell by default, and another that can be bought in Korach. They are instanced to you and your clan members and contain the ever-useful Clan Bank. Additionally, with valor coins and other resources, you can start to upgrade your Clan Halls. In Fenwyndell, the Portal Room contains portals that can be built and maintained to allow quick, free access to otherwise un-warpable locations around Asgodia, such as the Norsche Cave's Dragon's Nest. In Korach, the Buff Fountain will allow clan members to craft buffs that all Clan Members can snag. So, come check it out! It only costs 4,000 Gold to form a Clan, and you and your buddies can participate in a Clan War and start working on your halls! Additionally, if you participate in the inaugural Clan War, you will receive a prize of 20k Gold Coins and 1k Scraps! All for free, so hope to see you there!
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Do common events continue to calculate when the player changes map/instance?
Daywalkr replied to NetSkeleton's question in Event Questions
Hmm, yeah, that'd reduce the amount of events to spin up/tick. But I'd still highly recommend finding a way around an Autorun common event, there's almost always going to be a better way. TBH, that shouldn't even exist as a common event type. -
Do common events continue to calculate when the player changes map/instance?
Daywalkr replied to NetSkeleton's question in Event Questions
I would avoid the "Autorun" common event at all costs. It might be fine when there's only a few players around, but there's certainly a chance it could wreak havoc with 100+ users online, especially if it gets complicated. -
I'm pleased to announce that the Strange Places update will launch this Thursday, December 21st, 2023! See the OP for details! The game is still totally free, so hop on and try it!
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Thanks! It took a good 3 hours or so haha. Well worth it though. I just wrapped up another that I'm even happier with, but I'll save that for the update
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Trying my damndest to make a more compelling cutscene, proud of the results! Embedded Video Link
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A teaser of things to come... Embedded Video Link
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The Champion Update is out now! Head to the Slayers' Mansion on the western edge of Vennerwood to get started on your champion journey. Champions are variants of normal overworld mobs that drop exclusive crafting materials. These materials can be used to boost your accessories and prayers at the Fountain of Champions within the Slayers' Mansion. To fight champions, one must have a monster's bestiary entry completed. You can then check if that mob has a champion by scrolling to its loot section, which will tell you the champion's spawn chance if there is one. While killing that mob, you can then proc a champion spawn! They can be quite tough, though, so bring some friends. You can disable champion spawns at the mansion, if you so choose.
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Just a little status update to report that the game is certainly not dead: I am currently working on the next major content update, introducing 3 new areas, a new class rank, a 5-level increase to the cap, new mobs, resources, tier of gear, etc. Embedded Video Link Here's just a fun little minigame I made as part of that update:
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I'm not sure on the maps/items. Hundreds of each, haha. No, I have programmed/redesigned a lot of systems in the engine myself to get the game to where it is now, especially so the item upgrading, the character menu, challenges, dungeons, etc. Though the skilling system is just event based. All there is to it is a currency that resources always drop that is essentially your EXP, and permits you can buy that are just events that raise a player variable by 1. You can easily check on that player variable to see if the player can interact with some resource.
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A new content update is dropping later today. Come join the fun, and check out the patch notes on our discord! Embedded Video Link
