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Arufonsu

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Arufonsu last won the day on January 20

Arufonsu had the most liked content!

About Arufonsu

  • Birthday March 16

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    https://github.com/Arufonsu

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    Chile

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  • My Project
    Anima Seeds Online

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  1. Happy bday ~

  2. Uploaded Version 0.3.4 Made with Main Build 0.7.1.39 - Tested & Working with 0.7.1.94 builds
  3. Whenever you wanna work with any specific language for any specific project, you surely want to use an IDE instead of directly typing code thru Github... In this case, one that's capable to edit, debug and compile your .NET/C# solution ; Now at this point, several IDEs like VS Community, Rider and more will allow you to directly connect to your favourite solution repo and commit thru the IDE into Github repos and their branches. There's a lot of documentation available around the internet and within our own docs for both: usages of github and IDEs in general, good luck!
  4. Thanks for the input with your experiences, it is very valuable and inspiring, also thanks for the code contribution !
  5. Not sure why you use 0, idk if it makes any difference but i use level 1 for such spells/skills. In addition to what @AisenArvalis said, if you are in testing phrase: you could simply make sure to re-make (delete and create again) the character you were initially testing with when adding/testing new spells (if the class didn't had the required spell added over the class configs when creating the first character, the character created without that spell won't be updated retroactively with the new added spells).
  6. Buenas estimado, bienvenido al foro, antes que nada te sugiero una leida a las reglas, y hacer mencion de que existe una categoría para preguntas (esperemos que algún un mod mueva la pregunta allí). En fin .. Intersect engine te permite trabajar de forma local/offline sin problemas, solo debes configurar el servidor, cliente y editor para que se conecten especificamente a localhost ó 127.0.0.1 Incluso si en casa tienes por ejemplo, un router y un swich, puedes conectar a varios clientes/editores de forma local sin problemas (y sin necesidad de tener un plan de datos/internet)
  7. This is not really the best way to report an issue and seek help from volunteers This is a known issue among collaborators and some users atm, although, 2 minutes is an exaggeration to be honest, it really takes 2-5 seconds for them to fully render on screen, and we are aware of the fact that fog shouldn't take this long to render on the screen anyways, like JC said, please file an issue report if you are interested on this to ever be addressed (no one has reported this yet for some reason), just make sure to follow the proper formatting when reporting this bug. Same as before, you will need to file another issue report in our tracker for this one, and you may want to be more specific on how to reproduce this issue as well.
  8. This ^, we can't just re-generate more hotbar slots by code when changing the max amount value for them, the assets we provide by default are meant for 10 slots, if you want to add more, you will need to manually adjust your assets then, if you decreased and then increased them back to the default value, you will need to re-do the previously purged slots in the json layout file.
  9. Okay, just manually cleaned up the registry and managed to reproduce the issue, so i can confirm that the settings aren't actually saving up to the registry if the registry hasn't been created yet. Thanks for reporting with all the feedback you guys ! Update: @panda just pulled in a fix for this.
  10. Couldn't reproduce: the latest game client is saving and loading the settings without issues. If you want some real help here, share over some logs (if any) and a more specific scenario to reproduce this along with the build version you've used.
  11. @Artheios gave you the right answer, take a look over the client's strings file. use Ctrl + F
  12. If you want the official updated assets for the main build, including these changes introduced few days ago by Weylon, take a look over the assets repository here. regards ~
  13. Excuse me, where do you change the names of the attributes that now appear in the character window? I try to change it from the file itself but it comes out in English again.

    1. Arufonsu
    2. Siege

      Siege

      One question, if you create an update with assets then delete the folders you don't need, and then in the future you want to add new resources, would it be the same process? Will the past assets already packaged be lost replacing the new ones or will they accumulate? Thank you

  14. This is actually pretty easy to port over to the base engine, if you open a feature request for it (if there isn't one already for it), i could work around it to make it configurable (within the client's config) during this week, that way people won't need to edit the source code but instead, they will be able to simply change a boolean from false to true within the client's config (or game settings -> interface) in order to have this feature thanks for sharing!
  15. The official docs are providing you with enough information for your needs, the rest is on you, we can't guess how every VPS handle things out there, if your client is unable to talk with the server, then you should check out if your VPS provider is allowing your server to listen connections thru your configured server port, which by default should be UDP 5400.
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