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Arufonsu last won the day on May 1
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About Arufonsu
- Birthday March 16
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Website URL
https://github.com/Arufonsu
Profile Information
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Location
Chile
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My Project
Anima Seeds Online
Arufonsu's Achievements
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Artheios reacted to an answer to a question: Unique animations for different skills
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Seshy reacted to an answer to a question: Unique animations for different skills
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Yes : https://github.com/AscensionGameDev/Intersect-Engine/issues/1806 https://github.com/AscensionGameDev/Intersect-Engine/pull/1807
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Arufonsu reacted to a post in a topic: Intersect Game Jam?
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Skit reacted to a post in a topic: [Intersect] Anima Seeds
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Skit reacted to a post in a topic: Today I did this on my project...
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Ainz Ooal Gown reacted to a post in a topic: Today I did this on my project...
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Push reacted to a post in a topic: Today I did this on my project...
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Artheios reacted to a post in a topic: Today I did this on my project...
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Gibier reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Arufonsu replied to SkywardRiver's topic in Design & Creativity
Today, i've tried to contribute the following enhancements for the intersect engine: - Show/hide the chat log by pressing a button. - Show/hide the chat log by by using chat action keys (enter/esc) - this is optional ; game settings -> interface ! - A button that clears the entire chat log. Embedded Video Link If you like what you saw there, feel free to give it a try and contribute with feedback while it's under development / review here ! Also, this week i've finally decided to jump into the fun of what instances are capable to do for ASO. Embedded Video Link -
Health bar does not appear on character (solved)
Arufonsu replied to Zerinho's question in Questions & Answers
oh, this again it is a bug, when hp bars are toggled to be hidden, they should show up whenever the entity is damaged or hovered by the cursor... edit: not really following what you mean by "announcement" -
Zerinho reacted to an answer to a question: Event NPC become duplicated
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Daywalkr reacted to a post in a topic: [Intersect] Middle Ages: Online *LIVE NOW!*
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gotta love where this project is heading to, it shows off what the engine is capable of in the hands of a creative and experienced developer if the project reaches a good player-base and popularity, don't forget about the nest that allowed the seed to grow ! Tomorrow it is, *rolls it up*, good luck on the update release ! ~
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Arufonsu reacted to a post in a topic: [Intersect] Middle Ages: Online *LIVE NOW!*
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Okay but, even though you can avoid the issue that way, we still have a real problem happening here, like @Ainz Ooal Gown mentioned, a good thing to do would be to fill up a bug issue report here https://github.com/AscensionGameDev/Intersect-Engine/issues/new/choose , if you do so, please make sure to provide the steps to reproduce, from how you are handling this particular event (please, make sure to use the english editor to show off the steps to reproduce if you use screenshots or even better: a video. - I don't personally understand portuguese D: ) to where you are placing it and such in a way that we can trigger this issue in our ends, that will be very useful whenever an intersect developer decides to address this, as for now, thanks for pointing this out !
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Arufonsu reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Arufonsu replied to SkywardRiver's topic in Design & Creativity
Today i've Improved the gameplay smoothness of the Anima Seeds Online Project: - Damage output has been refactored (code wise, it was a mess before ) so it's also easier to read and the output transition is smooth now. - Footsteps have been refactored (code wise) in order to use a dictionary to cache and store some values that were stupidly being called over and over for no reason, it's also been refactored so it's capable to cache any amout of random sounds for steps so i don't has to maintain the same number of random sounds per type of footstep. - Custom implementation for the camera view: smooth camera angles / movement with delta delay ! - Fixed an issue where the swing attack sound was played twice uppon hitting an enemy (had a conflict with the recent "extra attack animation" implementation here). Embedded Video Link - NPC dialogues automatically hides the rest of the UI in order to have a cleaner experience, then shows it back up when finishing dialogues. Embedded Video Link -
Hey there, implementing direction lock while the player is moving can be a pretty challenging task right now, specially if you're new to C#, this is because the current implementation ties the player's facing direction to their movement direction.. A collaborator suggested that it might be easier to rework the movement system to be pixel-based (something that we really want to do eventually...), which would allow you to separate the facing direction from the movement direction with ease. However, if you're set on the current implementation, you can give it a shot ofc. Keep in mind that you may need to tweak other class files to ensure that the facing direction updates correctly and that packets are sent as expected.
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Arufonsu reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Arufonsu replied to SkywardRiver's topic in Design & Creativity
trying out some changes to mobility, combat messages (damage output) and the UI, it's been a while since i last updated my project Embedded Video Link -
possible bug with Paperdolls in the latest version
Arufonsu replied to EspectroW's topic in Developer Discussion
Hello, i've opened a git bug report here with this forum post as informative resource on how to reproduce this, also, i think that i've sorted out something that solves this issue. Regards and thanks for reporting -
Hello there, i've noticed this behavior recently too, please file a bug report here with these details and the screenshot you've provided here, also: if you can show us how to reproduce the issue with a short video, even better!
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@jcsnider and @Push have just gave you the proper answers to your question. About that ^ and FYI: Your opinions and project choices are not a valid development question.. Regards.
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Whenever you wanna work with any specific language for any specific project, you surely want to use an IDE instead of directly typing code thru Github... In this case, one that's capable to edit, debug and compile your .NET/C# solution ; Now at this point, several IDEs like VS Community, Rider and more will allow you to directly connect to your favourite solution repo and commit thru the IDE into Github repos and their branches. There's a lot of documentation available around the internet and within our own docs for both: usages of github and IDEs in general, good luck!
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Arufonsu reacted to a post in a topic: ShareX + AGD Uploader!!
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I Ran An Intersect Game For 3 Years - What I Learned
Arufonsu replied to Aesthetic's topic in Community Guides
Thanks for the input with your experiences, it is very valuable and inspiring, also thanks for the code contribution !