Dungeon instances could go a long way toward making pretty cool boss encounters and stuff. Was wondering if something like that was in the engine already/possible?
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Obviously, it's no easy programming feat, at least to my knowledge, so if the feature is not already in then that's fine - was wondering if there's a sort of hacky solution? Maybe if you could somehow check to see if a player is in a party, and if they are, teleport only the members of a party to a certain location that they couldn't get to otherwise?
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Wouldn't quite work, but it might be decent for a tiny MMO with a small player base anyway (which is what I'd expect)? But I couldn't find anyway to check a player's party status, at least with the default events.
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EDIT: For anyone reading this in the FUUUTURE, we have implemented instancing in the current prerelease branch (as of 4/17/22). It's missing instance variables, but I intend to port those as well at some point.
Question
Daywalkr
Dungeon instances could go a long way toward making pretty cool boss encounters and stuff. Was wondering if something like that was in the engine already/possible?
Â
Obviously, it's no easy programming feat, at least to my knowledge, so if the feature is not already in then that's fine - was wondering if there's a sort of hacky solution? Maybe if you could somehow check to see if a player is in a party, and if they are, teleport only the members of a party to a certain location that they couldn't get to otherwise?
Â
Wouldn't quite work, but it might be decent for a tiny MMO with a small player base anyway (which is what I'd expect)? But I couldn't find anyway to check a player's party status, at least with the default events.
Â
EDIT: For anyone reading this in the FUUUTURE, we have implemented instancing in the current prerelease branch (as of 4/17/22). It's missing instance variables, but I intend to port those as well at some point.
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