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AisenArvalis

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About AisenArvalis

  • Birthday July 13

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  • Discord
    AisenArvalis#5309

Profile Information

  • Gender
    Male
  • Location
    Baker City, OR
  • Interests
    Gaming, Game Dev

Profile Fields

  • My Project
    Erathea Online
  • Twitch.tv
    aisengaming

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  1. If you're touching BASE Damage instead of Attack it'll scale like that, make sure it's actually ATTACK power you're messing with.
  2. You'll have to go into your JSON files to add a visual slot. Resources - Gui - Layouts - Game - CharacterWindow.json There will be multiple lines called "EquipmentItemX" X being the slot that is 0 inclusive, so the first slot will be called "EquipmentItem0", copy one of those and change the number and the values in it to place it where you need it to be.
  3. This belongs in questions & answers, not tutorials but to answer this, you can do it through the eventing system instead of the crafting system.
  4. I can confirm it works on B5.0. But since UI changed in 6.0 it won't work on that version.
  5. I have confirmed that it only adds days IF at least ONE player is online on the server. So I'll update the post with that information for now. Since this is tied to a common event there's the limitation. I will however also go over the API and a webserver that auto run a script and add to the variable through it but it seems wholly too complicated just for a day tracking system. In the meantime we could say time freezes when noone is on?
  6. Player count shouldn't matter for this as it locks behind another variable (Boolean) type which is global as well. So once it adds a day it'll lock and won't be able to add again until midday unlocks the boolean. I'll run a test with 24x Server Speed, so in theory it should add 1 day every hour.
  7. Hey all, Aisen here. I came up with this Day Tracker while at work and decided to share it with you all. This is a base level system that can be improved on. Pre-requisites: Global Variable Boolean - Day Added = False Global Variable Integer - Day = 0 Setup may vary slightly depending on server time setup. Make a common event and create 2 pages, both with the trigger auto-run. On the first page, set the condition to Time Between midnight-midday (Depending on server time setup, as long as it's after midnight and before midday, it's fine) Then use the following logic: This'll make it add 1 day to the counter and then set the value of Day Added to True so it won't do it again since it checks if it's false before adding the 1. On the second page, set the condition to Time Between midday-midnight (Again, depending on server time setup this may differ slightly but as long as it's after midday and before midnight, it'll work) Then use similar logic to the first page: This'll reset the Day Added to false IF it's true come midday, preventing it from adding more than 1 day at a time. -LIMITATION- From testing this works ONLY when at least ONE player is online as the event system is tied to players. There may be a way to do this through the API but that will require more testing from my side. You could potentially also make a dummy account that is online 24/7 for this to actually tick.
  8. Source has not been released yet, be patient like the rest of us and wait for it to be released.
  9. Literally the text in the box. HOT = Heal Over Time DOT = Damage Over Time
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