If you setup the password recovery system you can, otherwise I'd suggest making a new account and then use the console to elevate it to admin - use that as your new dev account for the project
I haven't looked at the code but is it a stackable item?
If it is a stackable item, I have a feeling the code execution treats it like ONE drop of X stackable items
If it's not stackable my theory is out the window but hey, figured I'd say something
Event the Door
Conditional Branch
Has Item: Key - 1
- Force move player through the door either with Set Move Route or Warp them
Else
- Message they don't have the key
Create a single common event "Equipment Checker"
Have it trigger on "Equipment Changed"
Add a conditional branch
- Item Equipped is: - Your Hat Item
- Set Variable to True
- Else
- Set Variable to False
This event can be expanded to check ANY specific equipment for quests/etc.
This is a very neat feature by itself but I feel that what @Arufonsu linked would work better as it doesn't require extra renders.
However, this posts feature would be useful if you want to add rarity borders around inventory items while keeping them clean on the ground.
That could be an extra feature to be added at some point I guess.
I'm extremely interested in something like this
Using just vanilla resources or resources determined by jam host is for sure something that would even the playing field
This modification is now almost 2 years old. I haven't had the time to update it and I don't think I will update it.
I might take a look at it and release it as a github link so people can patch it themselves if they really want it.
type in
power "CharacterName" 2
This will make that character an admin
alternatively you can use 1 if you just want to make them a mod.
If you need to make their ACCOUNT admin use
poweracc "account name" 2
For example, if I wanted to make myself Admin
power "AisenArvalis" 2