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AisenArvalis last won the day on June 8 2021

AisenArvalis had the most liked content!


About AisenArvalis

  • Birthday July 13

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  • Discord

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  • Location
    Baker City, OR
  • Interests
    Gaming, Game Dev

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  • My Project
    Erathea Online
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  1. Man those Ragnarok Online sounds brings me back xD Good job
  2. For player variables (PV), they are saved and stored on a non-volatile basis (They don't get removed unless told to be removed or changed) For Common Events on PvP Kill/Death, it is not possible to check the targets variables unfortunately.
  3. What you're forgetting here is that giving spells to a class does NOT give them to the player retroactively after they've made the character. You'd have to make an event that teaches the player the spells.
  4. I believe Kas is using a custom made base sprite and isn't sharing it. @Beefy Kasplant Correct me if I'm wrong.
  5. Thought so, most recent version is You're quite a few versions behind.
  6. Better question is, what version of the engine are you running? It may be that you're running an outdated version
  7. For the love of god, use code snippets for all of the JSON files to debloat the post, makes it very hard to read. But you're for sure on the right track.
  8. 1) Label the topic of your post better next time instead of just "Help" 2) There is something called a paperdoll, that's an image that will be layered on top of the sprite if set in the Equipment config
  9. Can confirm this, I also get a blank line
  10. I've tried to contact you through Discord with no reply from you. If you still need help with this please reply to me on Discord. - Same name as here -
  11. 2 Common Events - Each with their own trigger (PvP Kill & PvP Death) In Kill assign Killer = \pn In Death assign Killed = \pn In either of them, do a wait to make sure the variables get assigned, then do a chat box call out using the message Scaly said. Janky as heck, but could work.
  12. This can unfortunately only be done through source edits. You can otherwise make an item like a journal and display values in a common event using the /pv command. This guide is great for that purpose:
  13. Currently the way you want it to work is impossible without source edits simply because when you die currently, it'll instantly respawn you at your class' respawn location. You'd have to interrupt this process in the source so that you can pull a common event on death.
  14. My suggestion for this would be to check out the source of the engine and build it yourself, or pay someone else to do it.
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