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Posts
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Last visited
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AisenArvalis last won the day on June 8 2021
AisenArvalis had the most liked content!
About AisenArvalis
- Birthday July 13
Contact Methods
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Discord
AisenArvalis#5309
Profile Information
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Gender
Male
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Location
Baker City, OR
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Interests
Gaming, Game Dev
Profile Fields
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My Project
Erathea Online
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Twitch.tv
aisengaming
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3,275 profile views
AisenArvalis's Achievements
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Arufonsu reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
AisenArvalis replied to SkywardRiver's topic in Design & Creativity
Man those Ragnarok Online sounds brings me back xD Good job -
For player variables (PV), they are saved and stored on a non-volatile basis (They don't get removed unless told to be removed or changed) For Common Events on PvP Kill/Death, it is not possible to check the targets variables unfortunately.
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Artheios reacted to an answer to a question: Spells not showing in spell book
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What you're forgetting here is that giving spells to a class does NOT give them to the player retroactively after they've made the character. You'd have to make an event that teaches the player the spells.
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Beefy Kasplant reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
AisenArvalis replied to SkywardRiver's topic in Design & Creativity
I believe Kas is using a custom made base sprite and isn't sharing it. @Beefy Kasplant Correct me if I'm wrong. -
Thought so, most recent version is 0.7.1.47 You're quite a few versions behind.
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Better question is, what version of the engine are you running? It may be that you're running an outdated version
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AisenArvalis reacted to a post in a topic: Today I did this on my project...
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AisenArvalis reacted to a post in a topic: Today I did this on my project...
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AisenArvalis reacted to a question: Es posible un sistema de mascotas/invocaciones ?
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AisenArvalis reacted to an answer to a question: Deleting character after death
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Questions Regarding Adding Slots...
AisenArvalis replied to Bloodfist's question in Development Questions
For the love of god, use code snippets for all of the JSON files to debloat the post, makes it very hard to read. But you're for sure on the right track. -
Story Today I did this on my project...
AisenArvalis replied to SkywardRiver's topic in Design & Creativity
I'm sorry but that contrast REALLY hurt my eyes -
AisenArvalis reacted to a question: How can i change center position?
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JediMaster123 started following AisenArvalis
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AisenArvalis reacted to a question: Request to create this in the engine and patch it
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1) Label the topic of your post better next time instead of just "Help" 2) There is something called a paperdoll, that's an image that will be layered on top of the sprite if set in the Equipment config
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Can confirm this, I also get a blank line
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Need Help [Paid] Looking for UI JSON Edits [COMPLETED]
AisenArvalis replied to TheBearWannabe's topic in Recruitment
I've tried to contact you through Discord with no reply from you. If you still need help with this please reply to me on Discord. - Same name as here - -
2 Common Events - Each with their own trigger (PvP Kill & PvP Death) In Kill assign Killer = \pn In Death assign Killed = \pn In either of them, do a wait to make sure the variables get assigned, then do a chat box call out using the message Scaly said. Janky as heck, but could work.
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staz reacted to an answer to a question: How to show a new variable value in gui?
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How to show a new variable value in gui?
AisenArvalis replied to staz's question in Development Questions
This can unfortunately only be done through source edits. You can otherwise make an item like a journal and display values in a common event using the /pv command. This guide is great for that purpose: -
Currently the way you want it to work is impossible without source edits simply because when you die currently, it'll instantly respawn you at your class' respawn location. You'd have to interrupt this process in the source so that you can pull a common event on death.
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My suggestion for this would be to check out the source of the engine and build it yourself, or pay someone else to do it.