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Posts
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Last visited
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Push last won the day on January 30
Push had the most liked content!
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Website URL
https://silvershardonline.boxmode.io/
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Discord
https://discord.gg/Gbgxvdy5FR
Profile Fields
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My Project
SilverShard Online
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GamerTag
Push
Push's Achievements
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Push reacted to an answer to a question: GUI Questions
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Push reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
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Mighty Professional reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
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Gorg reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
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Artheios reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
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4 Player Group testing an early stage boss.
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Daywalkr reacted to a post in a topic: [Intersect] Middle Ages: Online
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How to chang Password and username in Editor?
Push replied to Manduciekk's question in Connectivity Support
you sure your username/password is correct? (it's case-sensitive) -
Hey, you have a good voice o.o Should make more content, pretty soothing
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Push reacted to a post in a topic: Today I did this on my project...
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Gorg reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
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Push reacted to a post in a topic: [Client Plugin] InGameClock
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Pixellife reacted to a post in a topic: Today I did this on my project...
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Agoraphobic reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
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Artheios reacted to a post in a topic: SilverShard Online - Open World Fantasy 2D MMORPG
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I haven't updated in a long while, many things have changed though the game is still in it's very early stages, we have a very small group of dedicated testers that have helped keep the development pushing forward. Here are a few images to share with you all:
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Artheios reacted to a post in a topic: Today I did this on my project...
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Agoraphobic reacted to a post in a topic: Today I did this on my project...
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Did some basic testing to see if I can get a Sailing system in the game Super messy but wanted to share the results so far:
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Push reacted to a post in a topic: Today I did this on my project...
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Not without source edits.
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Have to be extremely careful with this. If you double level, the 'onLevel Up' event will only play once... throwing the hidden level variable off by 1.
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If you are on the latest 7.1 build - there are instances available as a feature. You can set the instance to only allow 1 player on the map without others seeing them/the same NPCs.
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Push reacted to a post in a topic: Today I did this on my project...
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Just to be clear - events do NOT allow you to remove Bound spells from players. Though an enhancement request should be made to have it implemented, as it seems most logical.
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Are you asking if side scrolling is possible?
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Yes you can. Use conditional events.
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There have been a few official game releases with the engine. Leafling, Nightmare, and Pirate Souls. with 200-300 concurrent players being the peak of what has been tested. There are still some major issues on Main branch 7.1 and it would not be advised to release a game on it until its complete, and the stable version 7.0 may not have some features you want like instances.
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Push reacted to a post in a topic: [Intersect] Middle Ages: Online
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The 'Walk-of-Shame" when you die and are sent to Limbo.