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Everything posted by AisenArvalis
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If you setup the password recovery system you can, otherwise I'd suggest making a new account and then use the console to elevate it to admin - use that as your new dev account for the project
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Are you planning on releasing this to the public or just showing it off?
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Count as high as you can while staff are sleeping!!!
AisenArvalis replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
AisenArvalis replied to Giligis's topic in Forum Games
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Count as high as you can while staff are sleeping!!!
AisenArvalis replied to Giligis's topic in Forum Games
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Item Event Trigger: On Drop
AisenArvalis replied to Ainz Ooal Gown's question in Questions & Answers
Yeah I have a feeling it's because it's a stackable item and I have a feeling that it'll work as intended if you made it not stackable -
Item Event Trigger: On Drop
AisenArvalis replied to Ainz Ooal Gown's question in Questions & Answers
I haven't looked at the code but is it a stackable item? If it is a stackable item, I have a feeling the code execution treats it like ONE drop of X stackable items If it's not stackable my theory is out the window but hey, figured I'd say something -
Count as high as you can while staff are sleeping!!!
AisenArvalis replied to Giligis's topic in Forum Games
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Event the Door Conditional Branch Has Item: Key - 1 - Force move player through the door either with Set Move Route or Warp them Else - Message they don't have the key
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This is a very neat feature by itself but I feel that what @Arufonsu linked would work better as it doesn't require extra renders. However, this posts feature would be useful if you want to add rarity borders around inventory items while keeping them clean on the ground. That could be an extra feature to be added at some point I guess.
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I'm extremely interested in something like this Using just vanilla resources or resources determined by jam host is for sure something that would even the playing field
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Untested [Beta 7] Multiple Stat Point Allocation
AisenArvalis replied to AisenArvalis's topic in Source Modifications
This modification is now almost 2 years old. I haven't had the time to update it and I don't think I will update it. I might take a look at it and release it as a github link so people can patch it themselves if they really want it. -
How do I give someone admin permissions from the server console?
AisenArvalis replied to angelplays's question in Questions & Answers
type in power "CharacterName" 2 This will make that character an admin alternatively you can use 1 if you just want to make them a mod. If you need to make their ACCOUNT admin use poweracc "account name" 2 For example, if I wanted to make myself Admin power "AisenArvalis" 2 -
Item Value (Simple, Unique, Legendary, etc.)
AisenArvalis replied to Castiel's question in Questions & Answers
Automatically changing the background of an item depending on rarity is something that can only be done through source edits and even that is a tricky thing to do. Best bet is to use custom images for each item and possible work this in so dropped items use a different image: Bare in mind that the moment you start messing with source code, you're kinda on your own in terms of support. -
Depending on the limits you want to set on this system it is technically doable through the eventing system but t here are a lot of obstacles to overcome there. Gardening is very doable through events along but since construction is a tad more complex, it would require a bit more tinkering. If we're talking building entire houses, it is very unlikely to be possible. If we 're just talking about making furniture inside a house, very doable with the eventing system.
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Not 100% sure at the moment since I don't have my files in front of me but I believe that's InputBox.json you need to edit Specifically the XY coordinates of the Title or Titlebar parameter
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Story Today I did this on my project...
AisenArvalis replied to SkywardRiver's topic in Design & Creativity
Man those Ragnarok Online sounds brings me back xD Good job -
For player variables (PV), they are saved and stored on a non-volatile basis (They don't get removed unless told to be removed or changed) For Common Events on PvP Kill/Death, it is not possible to check the targets variables unfortunately.
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What you're forgetting here is that giving spells to a class does NOT give them to the player retroactively after they've made the character. You'd have to make an event that teaches the player the spells.
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Story Today I did this on my project...
AisenArvalis replied to SkywardRiver's topic in Design & Creativity
I believe Kas is using a custom made base sprite and isn't sharing it. @Beefy Kasplant Correct me if I'm wrong. -
Thought so, most recent version is 0.7.1.47 You're quite a few versions behind.
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Better question is, what version of the engine are you running? It may be that you're running an outdated version
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Questions Regarding Adding Slots...
AisenArvalis replied to Bloodfist's question in Development Questions
For the love of god, use code snippets for all of the JSON files to debloat the post, makes it very hard to read. But you're for sure on the right track.
