-
Posts
201 -
Joined
-
Last visited
-
Days Won
6
Community Answers
-
AisenArvalis's post in Unlock door with key was marked as the answer
Event the Door
Conditional Branch
Has Item: Key - 1
- Force move player through the door either with Set Move Route or Warp them
Else
- Message they don't have the key
-
AisenArvalis's post in How do I give someone admin permissions from the server console? was marked as the answer
type in
power "CharacterName" 2
This will make that character an admin
alternatively you can use 1 if you just want to make them a mod.
If you need to make their ACCOUNT admin use
poweracc "account name" 2
Â
For example, if I wanted to make myself Admin
power "AisenArvalis" 2
-
AisenArvalis's post in Spells not showing in spell book was marked as the answer
What you're forgetting here is that giving spells to a class does NOT give them to the player retroactively after they've made the character. You'd have to make an event that teaches the player the spells.
-
AisenArvalis's post in Chatbox question was marked as the answer
Better question is, what version of the engine are you running? It may be that you're running an outdated version
-
AisenArvalis's post in What is Ability and Speed was marked as the answer
Ability Power is a stat you can use for scaling up skills/spells.
For example, if a skill has a base damage of 10 and a ability power scaling of 25% while the character has 10 ability power it would look like this
10 + (10*0.25) = 12.5
Speed is a stat that affects movement speed and attack speed unless said weapon/class/skill has a static attack speed.
-
AisenArvalis's post in Access to \onlinecount as an ingame integer? was marked as the answer
Got a fix for this. It's a little roundabout because of how Intersect handles variables.
Make a Global Variable of String type and call it "Online Players String" (Or w/e you wanna call it)
Make another Global Variable of Integer type this time, I'm calling it "Online Players Int" with the variable ID of "onlineplayers"
Make a Common Event with the trigger "Login"
Set Variable > Online Players String = \onlinecount               This will set this variable to be equal to the onlinecount
Set Variable > Online Players Int = Online Players String           I know this looks weird, but trust me, it'll make the variable = to onlinecount just fine.
Conditional Branch (Online Players Int > X)Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â This will now function just fine.
-
AisenArvalis's post in How can i move this scrollbar? was marked as the answer
Change the Bounds section of "CreditsScrollview" in CreditsWindow.json located in resources/gui/layouts/menuÂ
Â
Also this belongs in Questions and Answers, not Connectivity Support
-
AisenArvalis's post in How to ban a player in the server console? was marked as the answer
From the looks of it you did it correctly, let me see if I can replicate it.
Â
EDIT:Â Got it to work.
You need to do this
ban PlayerName # True/False "Reason"
Replace:
PlayerName - Actual Player Name of person you're banning
# - Number of days banned
True/False - Either True or False for IP-Ban or not.
Â
Make sure your reason for banning is in quotation marks.
-
AisenArvalis's post in Help-me with a GUI was marked as the answer
To give an answer to this:
In order to change the background color of that dropdown box, the file you're looking for is called: dropdownbg.png
-
AisenArvalis's post in Day & Night Cycle not working? was marked as the answer
Depending on how much control you want over the lighting during day/night, you can set it to every 12 hours (Change at 12PM/12AM), every 6 hours (12PM, 6PM, 12AM, 6AM (My preferred settings)) or however many hours you want to do this on, I'm going to write this in assumption that you're gonna use 6 Hour intervals.
My settings are the following:
12:00AM-6:00AM Black Color - 0% Brightness (Very Dark)
6:00AM-12:00PM Yellowish Color - 50% Brightness (Morning)
12:00PM-6:00PM White Color - 0% Brightness (Somehow this makes it normal day time)
6:00PM-12:00AM Darkish Orange 20% Brightness (Evening)
Â
This works for me at least, you can tweak it a bit too
-
AisenArvalis's post in I can't define a question for that. Thanks! was marked as the answer
https://helpdeskgeek.com/free-tools-review/4-tools-to-create-windows-installer-packages/
Here's a couple of good ones I've heard of. I have personal experience with both Advanced Installer & Inno Setup, they're good and customizable so you can change what is being installed and be easily bundle .NET with the game.
-
AisenArvalis's post in Speech was marked as the answer
You are absolutely correct, I just found it myself.
In the MainWindow.json (Resources/gui/layouts/menu/)
There is a part on
"LoginButton": { "ClickSound: null } I imagine changing the null to a soundfile within your sounds folder would enable the click sound, like a voice saying "Login" etc.
I'm sorry Gibier for my ignorant response to begin with.
Â
And of course this can be applied to any of the buttons that has the option of ClickSound I suppose, even the in game buttons and such.
-
AisenArvalis's post in Class evolution was marked as the answer
Eventing system has a "Change Class" Parameter you can use for this.
-
AisenArvalis's post in How to change font color? was marked as the answer
In the JSON file, change
"TextColor": "255,255,255,255" to "TextColor": "255,0,255,0" for Green.
It follows standard ARGB (Alpha, Red, Green, Blue)
At least to my knowledge. Haven't tested as I'm not at my PC to test it.
Â
I don't believe you can change the map title on a per map basis.
