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Community Answers
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Push's post in Not a class system of skills was marked as the answer
Yes you can.
Use conditional events.
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Push's post in Engine operation with a large online was marked as the answer
There have been a few official game releases with the engine. Leafling, Nightmare, and Pirate Souls. with 200-300 concurrent players being the peak of what has been tested.
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There are still some major issues on Main branch 7.1 and it would not be advised to release a game on it until its complete, and the stable version 7.0 may not have some features you want like instances.
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Push's post in Item Price and Shop Selling was marked as the answer
You can set the sell price of each item (in the Shop) - which makes it different then it's default sell price (value set on item itself)
If you do not set a sell price, and have 'Blacklist' enabled - items sell at their default sell value.
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Push's post in Suggestions/Providers for Client Updater? was marked as the answer
Amazon S3. They have a free tier that is sufficient for testing.
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Push's post in UI editing guides? was marked as the answer
There is a community made GUI editor:
This is also a good tutorial on editing the GUI manually though the JSON files:
I believe the format for the numbers is (Position x, Position Y, Size X, Size Y)
But take that with a grain of salt, I haven't touched the editor in some time.
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Push's post in NPCs that do not block the player's passage was marked as the answer
I read your other post - there is not a solution for what you are trying to achieve unless you code it yourself.
This engine is not designed for a building game.
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Push's post in NPCs that do not block the player's passage was marked as the answer
I read your other post - there is not a solution for what you are trying to achieve unless you code it yourself.
This engine is not designed for a building game.
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Push's post in NPCs that do not block the player's passage was marked as the answer
I read your other post - there is not a solution for what you are trying to achieve unless you code it yourself.
This engine is not designed for a building game.
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Push's post in I cannot seem to center align the level. was marked as the answer
Wow, cant believe I missed that. Thank you, worked like a charm
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Push's post in Spawn MOB/NPC only once was marked as the answer
Only way to do that without source modification is using an event.
You can use a map event or common event:
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1. Create a Global Variable: Set Global Variable to 0, make it 'Integer' and name it something you will remember. For this example I named it 'NPC1'
with Map Event (Trigger = Autorun)
2. Conditional Branch - if NPC1 variable = 0,
3. Spawn NPC (NPC1)
4. Set variable NPC1 = 1
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Push's post in How make usable paperdolls was marked as the answer
You can make armour/weapon paperdolls by taking the base character sprite (i.e. Human.png) and drawing in the items on a second layer.
Then take the character layer out and the remaining will be just the item layer, save that .png in paperdolls and that's all.
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Push's post in NPC (on death for party) not working on 6.2 Build 421) was marked as the answer
I realized a server config was added for this in the 'config.json' file and is defaulted to '0'.
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"Party": {
   "MaximumMembers": 4,
   "InviteRange": 40,
   "SharedXpRange": 40,
   "NpcDeathCommonEventStartRange": 0 (change this number to allow 'NPC death for party' to be active.)
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Push's post in Change the GUI size (Answered) was marked as the answer
Answer:
1. Edit the window itself by changing the "character.png" file under Client and Editor/resources/gui
2. Change the window's position after that by editing the "CharacterWindow.json" file under Client and Editor/resources/gui/layouts
3. Edit the very first line called "Bounds".
4. Make sure server and client are closed.
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Thread Closed. The Question has been answered.
Thanks to @bonusminutes @Blestro & @Vhaeriel
