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Everything posted by Artheios
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Upgrading to 0.7.2 let the console and editor say it's on 0.7.1.120
Artheios replied to Artheios's question in Connectivity Support
Hello thanks for your quick response as always ^^. For now i can use the engine as i've always done so there's no great matter. But i was thinking you would propably want to know that there might be a problem (wasn't sure of this part ^^). Thanks again Mighty Panda for your hard work ^^. Edit : All seems to work well with the latest update, both console and editor/client says 0.7.2.6. -
Hello, i figured out that the engine has passed to 0.7.2. I'm working on windows 11 with 0.7.1.120 (always upgrading since one year with the latest main build) and all go well. When attempting download any file proposed (full/upgrade/patch) it appears that there's only .md files in both server and editor/client folder and only a ressource file in the editor/client folder. When starting the server and the editor/client stay in 0.7.1.120 version but all work well. Is this normal ? If someone could explain me if it is or not, i would be grateful. Have a nice day all.
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yep wrong idea^^ it would rather be more in the "set variable" function, should be able to be set as an item number in inventory like : when choosing the "set variable" function, we should have another choice named "item number" giving access to a list of the object of the database (or inventory directly). But have no skill in C# so i don't know how far what would be necessary to have these changes ^^.
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I see how you do it, i will try this way, thanks. But maybe it's a thing that could be added to the source code as a conditionnal option like "has X item in inventory"
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Hello all, Gibier figured out there's might be no way to store the number of an item that a player possess in inventory in a variable. I made verification in the editor and fount nothing that permit this kind of action or did i miss something ? If someone could help please ^^.
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty awesome organisation ^^ Can't have one at home but still stand with good old notebook ^^. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Seems consistent for a city, cool job -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Looks good like this ^^. Sorry for my lack of knowledge ^^ I know barely noyhing about vectorial sprites ^^. I agree with you about the emptiness of a world, even if the graphics are great if there's no details, there's no interest ^^. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Is it your first work with pixel art ? seems great for a game in our days. If i were you i will change the roofs to made them more pitch ("pente" in french i'm not sure of the traduction ^^). -
Awesome job ^^ Thanks for the sharing.
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello, if only this zone looks like that, it's too busy. But if all the zone are covered the same way, the effect will be different. -
https://www.ascensiongamedev.com/topic/4929-character-hair-customization-basics-for-expansion/
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Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Pretty good work, these fits together, i think you could just resize the door which are smaller than the charset and it will be good. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Hello all here are some news ^^. Here is the actual Malumia World and the new mainland mapping. As always basics, only basics ^^. Have a great day all and may the maker force shine on you. -
Hello for your first answer, i think it's here (follow the path on the top to find the correct file): For the second go in layouts/game/admin window but i can't say where to modify ^^.
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Hello, i know there's something with Z dimension (heights) in the engine but can't remind how it works. I know there's a tutorial about it on the forum.
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Hello is it possible to see your event please ? It might be just an event mistake.
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Hello without source edit you can't. There's a plugin to add character customisation in your game, but don't know if it's compatible with the latest version of Intersect. I know it's possible to do changes by making a shop for it in game it could be a good alternative for what you want to do.
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Hello, there is an official event documentation which threat about events and variables here : http://www.ascensiongamedev.com/resources/filehost/4032b79f3abdaaee4aad4bffb0304de5.pdf For your player variable, the value will stay unchanged, it will keep it's last value before deconnecting the server. For your last answer i don't know ^^ for know i've only do some mapping on Intersect, i'm not in such detailled systems ^^.
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How do i make a prologue in my game?
Artheios replied to Girafaboy_67's question in Questions & Answers
Where are you from (personnaly i'm french ^^) ? Don't hesitate to ask for help, if i could i will guide you to achieve that. There's no dumb question, it's better to be an idiot for a short time than stay dumb your entire life. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
My turn ^^ New Area Base done, a new village and the access to a little surprise of mine for the next mailand -
[HELP] I need to create a specific spell
Artheios replied to CopKiller's question in Questions & Answers
Could you show me how all is configured now ? I will try to reproduce it on my project, it will be more effective to give you an answer. -
[HELP] I need to create a specific spell
Artheios replied to CopKiller's question in Questions & Answers
Your animation should more look like that ^^. You play it one time and hit all that's on the way and you have it. -
Story Today I did this on my project...
Artheios replied to SkywardRiver's topic in Design & Creativity
Great start ^^ Classic but efficient as i like things.