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Kyletok

WIP Exorcia (working title)

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Hey guys! 

Please Join the Discord! https://discord.gg/pcQsZQW

I've been working on my project for a little while, and thought I'd make a post and share my progress (mostly to motivate myself to do more).

Screenshots at the bottom!

 

 

Story:
 

Spoiler

A bit all over the place, I just need to dedicate time to writing it better. 

 

General Idea: 

This is an alternate world to ours where malevolent spirits called Wraiths wreak havoc in the world. In this reality, the military force and law enforcers are made primarily of Exorcists, individuals with the abilities and training to battle Wraiths. 

 

Wraiths are spirits that have been corrupted by strong negative emotions like Rage, Despair, and Jealousy. When a spirit turns into a wraith, it suffers from an uncontrollable hunger to consume other spirits, including those belonging to the living. Wraiths can posses objects, places, animals, and even people.

 

200 years ago in 1954, in an event dubbed the Dark Calamity, the corruption of wraiths began to infect other spirits like the spreading of a viral disease. As wraiths began to overwhelm the world, nations fell, and throughout the next 200 years the human population was reduced by at least 90%. 

 

Now, in 2154, the world is controlled by no government, and instead consists of many independent villages, who's ability to survive in this new harsh reality depends on how powerful the Exorcists in the village are. 

 

Exorcists have unique abilities that make them powerful opponents both against wraiths, and against one another. 

 

Throughout the game you will encounter ally groups of Exorcists, as well as Enemy Exorcists. 

 

 

Concept:

The game will have a classless system, allowing players to try different things. However in the scheme of things they will end up having to choose an archetype (one of 5). Each archetype is balanced to be stronger than 2 others, and weaker than 2.

Beyond the starting zone, players will be able to PK, gaining infamy the more they kill and gaining bounty on themselves. 

Quests will dynamically change the way the world reacts to the player, as there are different npc groups that can become allies or enemies. 

 

In the game you are an Exorcist

Exorcists are able to use Mantra Cards, Cursed Weapons and Prayers

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Mantra Cards:Inspired by the way runes used to work in oldschool runescape, Mantra cards are to be consumed in order to cast powerful spells! Those who choose to focus on their Mantra skill will be able to unlock many card combinations to create different diverse effects. Mantra Cards are obtainable by purchasing blank cards (first from the left in the picture) from an NPC, and visiting the corresponding altar of the Mantra you want to imbue your card with. The Sky Mantra is up in the mountains, the Life Mantra is deep in the forest, etc. Time and Death altars are within extremely unsafe areas, where you are at risk of killer players and powerful wraiths taking your life and your items! If you choose to focus ONLY on Mantras, keep in mind that you have to keep replenishing your deck of cards!

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Cursed Weapons: Melee weapons like swords, and ranged weapons like guns, all have a base damage. Those who choose to focus on their weapon based combat abilities will have to focus on increasing their base damage output with equipment and Skills (Brawn for melee and Agility for ranged). Exorcists will be able to find Weapon Masters around the world who will teach them special moves for their weapon of choice. Using melee weapons require absolutely no resource input, not even energy of any sort. Special moves are only limited by cooldowns. Using ranged weapons, however, will require Ammo. Bullets for guns, and arrows for bows. A benefit of this is that Ammo can have an elemental attribute, giving you extra damage against certain foes.

 

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Prayers: Prayers are used to aid Exorcists in combat. Prayers are toggleable buffs that once activated, will drain the Exorcists's prayer points until the Prayer is turned off or until all the Prayer points run out. The prayers can help with increasing damage output, decreasing incoming damage, assisting Mantras, and restoring Hitpoints over time; among other uses. Prayers are unlocked as the level of the Spirit skill goes up. The Prayers that are unlocked will depend on how you build your skills, for example: if you Build Spirit and Brawn, you will unlock prayers that will allow the Exorcists to deal heavy damage with their bare fists! Another example is if you build Spirit and Mantra, you can unlock Prayers that can reduce the usage of cards when casting spells. Prayer Points increase with Spirit, but can also increase with equipment!

 

I'm still working on two more types. 

Right now I am thinking of a gunslinger type character inspired by the Exorcist Gun in the Marvel universe. Or just a ranged type character using either a crossbow or bow. I'll figure it out later.

 

Character Progression:

Spoiler

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Engine:

Spoiler

 

The project is in Intersect Engine. Right now I am very limited with what I want to accomplish, so the game will probably not come out until Intersect goes open source... but that doesn't mean I can't prepare for it by getting everything else done :). 

 

Limitations I find right now are:

  • I want there to be multiple sprite animations such as idle, walk, run, sword swing, etc. 
  • I want to create a unique PK system that punishes and rewards players in a creative way.
  • Auto targeting skills. 
  • Skill learning window.
  • etc. (I'll add more as I remember more.

 

  •  

 

Progress:
 

Spoiler

 

Writing, Story, dialogue, etc - 5% (I have a clear idea of the story, but don't really have the best writing ability in terms of writing it in an engaging way. Will get to it soon tho.)

User Interface design - 0%

Character design, Equipment, paper-dolls - 10%

Npc Design - 1%

Icon Design, Skills, Items - 10%

Tilesets - 20%

Mapping in intersect - 10% (NGL this one is a struggle for me lmao.)

General Design, Logo, promotion, etc - 0%

 

 

 

Current Staff:

*me*

 

Sample Content:

Spoiler

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every graphic is going to be original. 

 

I will edit this and add more as I go! 

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Best of luck, looks like a promising start! I think if you added some shadows to your tilesets it would bring out wonders in your maps and entities. 

 

Also side note, as for a PK system when B6 is released you will definitely be able to make a complex PVP system with events!

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22 hours ago, Kibbelz said:

Best of luck, looks like a promising start! I think if you added some shadows to your tilesets it would bring out wonders in your maps and entities. 

 

Also side note, as for a PK system when B6 is released you will definitely be able to make a complex PVP system with events!

I agree about the shadows, just kind of struggling with deciding how I want to do it (downward shadows, or sideways like in rpg maker, etc)

And yeah I read about B6 earlier, very excited to try it!

 

22 hours ago, Ainz Ooal Gown said:

Love the idea of Mantra Cards and your graphics are very good. Best of luck buddy.

Glad you like it!

These are the Mantra Cards icons: 

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Imbued cards are untradable, so the only way of obtaining them is by buying blank cards and imbuing them yourself. Night, Time and Death are cards that have to be imbued in really dangerous areas where pvp is fully allowed with no punishment. 

Time and Death are volatile cards, which means they can harm the user. 

 

 

 

edit:

 

This is the UI design I'm gonna go for. Kind of struggling with the Json right now s: 

Spoiler

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im interested with mantra cards idea. never played runescape so i dont know how they exactly work. is each mantra cards contain set of spells, or you can combine different mantra cards to cast specific spell ?

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This is how I plan to build character progression in the game:

 

Spoiler

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I'm proud of these icons, made them in the middle of the night lmao.

If anyone has any questions please ask so I know to put the answer back in there.

 

On 8/10/2019 at 8:20 PM, Nekloire said:

im interested with mantra cards idea. never played runescape so i dont know how they exactly work. is each mantra cards contain set of spells, or you can combine different mantra cards to cast specific spell ?

Mantra cards are just items, and when using these cards will show the on top of the exorcists, letting everyone around them know which combination they are preparing.

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so yeah it's like the second thing you said, you can combine different mantra cards to cast a specific "spell".

for example Sky Mantra 426b6ed2b2508e233362adfd0217e274.png x1 will let the Exorcist throw a sky card to 5 tiles, or Sky Mantra 426b6ed2b2508e233362adfd0217e274.png x2 and Sun mantra 8d2ef8d119485adf4917d1f8bccf675f.png x1 will let the exorcist throw a burning card up to 5 tiles which will apply a burning condition.

You can increase the effects of Mantra cards with equipment, but you can't increase the damage by increasing the Mantra Skill.

The Mantra skill will just make more card combinations available to the exorcist, unlocking better abilities. 

 

I should add that some combinations don't require much skill points in the mantra skill to be accessed, allowing anyone to use them. For example using the Space Mantra 82ac4a9df1d1a0ac6eba677ed5e8a1b0.png along side any other Mantra will teleport the player to the communal point where they can turn blank cards into the second card used. For example using 82ac4a9df1d1a0ac6eba677ed5e8a1b0.pngbfa395d6f524bd9d28d0ebc8f962726d.png will send you to the communal space of Life. This will serve as the teleport scrolls that send you to a town that other rpg's have.

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8 hours ago, Sweet Candy said:

This is a lovely work
Beautiful graphics , History and style (With Mantra cards)
im glad to see this work ♥
 

thank you!

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632a4f08880bac586058c2d55688fd80.png6ca06f6f361235bb0518ea2ba90ae55f.giffb13d28829a4f7636144f800d28ad876.png

  • Started working on icons today, making all the crafting materials. 
  • Made the first armor crafted with Bronze. 
  • And making some cool looking wraiths
  • oh also temporary logo? maybe permenant?

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On 8/13/2019 at 7:17 PM, Owl said:

Looks super good. Keep up the great work.

 

On 8/13/2019 at 6:46 PM, Aesthetic said:

Looking phenomenal. I really like the look of the logo, really, really, well done.

Thanks so much!

 

Please feel free to join the discord https://discord.gg/pcQsZQW

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