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Kyletok last won the day on August 30 2019

Kyletok had the most liked content!

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  1. Options that would be helpful: When equipped with a 2 handed weapon, add "_2h" at the end to allow player entities to have idle and walking animations and whatever else hold the weapon differently. Allow to set up a suffix for each weapon basic attack in the item editor. So instead of just have Male_Attack, I could set it up to Male_Knife or Male_Sword. Allow to set up suffix for each skill. This includes activating the skill and a suffix for its charge. Allow to set up idle and walking animations via event. I have a floating stance that I want to use on players with a high magic skill.
  2. Sorry guys that went entirely over my head. Got it all working! thanks for your time!
  3. OOP got it. Sorry got confused about the fact that I should be using the build folder directly instead of the version 6.2 that I downloaded from here. So I'd like to change my question. It seems the version of files that it complied for me is not of version 6.2, as I don't have TimeBeforeIdling in Intersect.Client/Entities/Entity.cs Do I need to enter the code for Entity Animation Frames myself?
  4. First I would like to apologize if this is not the right place to ask, I'm a bit confused. I have a bit of a stupid question and I'm sure it was documented (probably here) but can't find the bit where it explains how to apply and test it. I set up everything on Visual Studio, and started making changes. How do I apply the changes I've made into the engine so I can test it? I apologize if this was documented anywhere but I can't find it. I wanted to change the TimeBeforeIdling to 0 in version 6.2 and create a few other sets of animations. But yeah I just need some direction to how do I apply the changes I made into the engine?
  5. I would love to have a system like this as well. Two things would have to be considered. NPCs can move and therefore also move out of the way, where the point of this type of system is that dodging by moving is not possible. If the NPC moves it can look awkward. In the tibia example, it's so quick I think it can honestly be done as a regular target skill with positioned animation and not at all a projectile. How will it handle having something in the way like a block or another NPC. Does it go through walls and other NPCs or will it tell you something is in the way and cancel the skill.
  6. Hey, I am looking for partner. Talk to me on FB: Shony Kellman

  7. That solution only really works for a certain resolution.
  8. Added new gif to the post to further explain Mantras! Thanks so much!
  9. I tried Bottom, Center that wont work.
  10. is it not possible to align gui to bottom center in intersect? s:

    1. Sweet Candy

      Sweet Candy

      Read this:

      And for the next question you have

      Post it on this! >:c

    2. Kyletok


      I think it was more of an observation than a question for me cause even in the guide there's no way to do that x:

    3. Gibier


      @Kyletok Of course you can, make a post here https://www.ascensiongamedev.com/forum/53-questions-and-answers/ and i'll answer you

  11. Hi all, I edited the main post, added some gifs in the screenshots, and added a story section. I also explained the mechanic of combat better, Please give it another read.
  12. Join the discord if you can! I'd like to discuss it with you https://discord.gg/pcQsZQW
  13. Thanks so much! Please feel free to join the discord https://discord.gg/pcQsZQW
  14. Hi, I am currently working on a game called Exorcia which you can find more about here. for even more info and screenshots Please Join the Discord! https://discord.gg/pcQsZQW While I am loving this creation so far, I definitely need some help as taking care of all the aspects of the game is kind of daunting. Also I sorta need someone to keep me motivated and inspired as we discuss the game's design. I'm looking for: Composers, Need some original unique soundtracks Writers, my brain gets really tired trying to write the story and what not Mappers, I make the tilesets, you put them to use? Whatever other skills you might have I'm all ears. Engine: I am using the beloved Intersect Engine. Progress: Pretty much I am only working on the graphics right now, so graphics is all I have done. (Yay original graphics!) As far as planning goes, I have everything figured out . If you have a company or studio for indie games I would very much like to partner up with one of those. if you're just looking for a new project to work on, come on in! I'm not really looking for temporary volunteers (Although wont say no), if you want to join me in this task then you're part of the them forever . I give big credits. Please let me know if you have any questions. or if I missed anything I should have mentioned. I made this post after making 56 armor icons, so I'm low on brain cells right now.
  15. I went on \Server\resources\config.json, changed the order, but it did not change in the client. Ive tried several times with different orders, it seems it doesn't change anything. I want Gloves to appear above Armor, right now its the other way around.
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