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Kyletok

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Everything posted by Kyletok

  1. Options that would be helpful: When equipped with a 2 handed weapon, add "_2h" at the end to allow player entities to have idle and walking animations and whatever else hold the weapon differently. Allow to set up a suffix for each weapon basic attack in the item editor. So instead of just have Male_Attack, I could set it up to Male_Knife or Male_Sword. Allow to set up suffix for each skill. This includes activating the skill and a suffix for its charge. Allow to set up idle and walking animations via event. I have a floating stance that I want to use on players with a high magic skill.
  2. Sorry guys that went entirely over my head. Got it all working! thanks for your time!
  3. OOP got it. Sorry got confused about the fact that I should be using the build folder directly instead of the version 6.2 that I downloaded from here. So I'd like to change my question. It seems the version of files that it complied for me is not of version 6.2, as I don't have TimeBeforeIdling in Intersect.Client/Entities/Entity.cs Do I need to enter the code for Entity Animation Frames myself?
  4. First I would like to apologize if this is not the right place to ask, I'm a bit confused. I have a bit of a stupid question and I'm sure it was documented (probably here) but can't find the bit where it explains how to apply and test it. I set up everything on Visual Studio, and started making changes. How do I apply the changes I've made into the engine so I can test it? I apologize if this was documented anywhere but I can't find it. I wanted to change the TimeBeforeIdling to 0 in version 6.2 and create a few other sets of animations. But yeah I just need some direction to how do I apply the changes I made into the engine?
  5. I would love to have a system like this as well. Two things would have to be considered. NPCs can move and therefore also move out of the way, where the point of this type of system is that dodging by moving is not possible. If the NPC moves it can look awkward. In the tibia example, it's so quick I think it can honestly be done as a regular target skill with positioned animation and not at all a projectile. How will it handle having something in the way like a block or another NPC. Does it go through walls and other NPCs or will it tell you something is in the way and cancel the skill.
  6. That solution only really works for a certain resolution.
  7. Added new gif to the post to further explain Mantras! Thanks so much!
  8. I tried Bottom, Center that wont work.
  9. is it not possible to align gui to bottom center in intersect? s:

    1. Sweet Candy

      Sweet Candy

      Read this:

      And for the next question you have

      https://www.ascensiongamedev.com/forum/53-questions-and-answers/
      Post it on this! >:c

    2. Kyletok

      Kyletok

      I think it was more of an observation than a question for me cause even in the guide there's no way to do that x:

    3. Gibier

      Gibier

      @Kyletok Of course you can, make a post here https://www.ascensiongamedev.com/forum/53-questions-and-answers/ and i'll answer you

  10. Hi all, I edited the main post, added some gifs in the screenshots, and added a story section. I also explained the mechanic of combat better, Please give it another read.
  11. Join the discord if you can! I'd like to discuss it with you https://discord.gg/pcQsZQW
  12. Thanks so much! Please feel free to join the discord https://discord.gg/pcQsZQW
  13. Hi, I am currently working on a game called Exorcia which you can find more about here. for even more info and screenshots Please Join the Discord! https://discord.gg/pcQsZQW While I am loving this creation so far, I definitely need some help as taking care of all the aspects of the game is kind of daunting. Also I sorta need someone to keep me motivated and inspired as we discuss the game's design. I'm looking for: Composers, Need some original unique soundtracks Writers, my brain gets really tired trying to write the story and what not Mappers, I make the tilesets, you put them to use? Whatever other skills you might have I'm all ears. Engine: I am using the beloved Intersect Engine. Progress: Pretty much I am only working on the graphics right now, so graphics is all I have done. (Yay original graphics!) As far as planning goes, I have everything figured out . If you have a company or studio for indie games I would very much like to partner up with one of those. if you're just looking for a new project to work on, come on in! I'm not really looking for temporary volunteers (Although wont say no), if you want to join me in this task then you're part of the them forever . I give big credits. Please let me know if you have any questions. or if I missed anything I should have mentioned. I made this post after making 56 armor icons, so I'm low on brain cells right now.
  14. I went on \Server\resources\config.json, changed the order, but it did not change in the client. Ive tried several times with different orders, it seems it doesn't change anything. I want Gloves to appear above Armor, right now its the other way around.
  15. Where do I control the Inventory limit? I looked in Server\resources\config.json but it says 35. for some reason I can only get 5 items and can't figure out why it wont receive anything more. Edit: nvm realized it's a problem with InventoryWindow.Json, and the items are placed in the inventory far below beyond reach s: sorry, you guys can lock this post.
  16. Started working on icons today, making all the crafting materials. Made the first armor crafted with Bronze. And making some cool looking wraiths oh also temporary logo? maybe permenant?
  17. I've been following the discord for a while. I'm honestly very excited for this game. such a unique aesthetic and it works so well. also I listened to some of the soundtracks. awesome stuff, honestly.
  18. Kyletok

    WIP Phantom Farm

    it's when the the end of a tile is the beginning of the next.
  19. thank you!
  20. This is how I plan to build character progression in the game: If anyone has any questions please ask so I know to put the answer back in there. Mantra cards are just items, and when using these cards will show the on top of the exorcists, letting everyone around them know which combination they are preparing. so yeah it's like the second thing you said, you can combine different mantra cards to cast a specific "spell". for example Sky Mantra x1 will let the Exorcist throw a sky card to 5 tiles, or Sky Mantra x2 and Sun mantra x1 will let the exorcist throw a burning card up to 5 tiles which will apply a burning condition. You can increase the effects of Mantra cards with equipment, but you can't increase the damage by increasing the Mantra Skill. The Mantra skill will just make more card combinations available to the exorcist, unlocking better abilities. I should add that some combinations don't require much skill points in the mantra skill to be accessed, allowing anyone to use them. For example using the Space Mantra along side any other Mantra will teleport the player to the communal point where they can turn blank cards into the second card used. For example using will send you to the communal space of Life. This will serve as the teleport scrolls that send you to a town that other rpg's have.
  21. Kyletok

    WIP Phantom Farm

    I really like the world vs world Idea, though I bet that'll be kind of hard to pull off in early stages as it would require enough players on both sides (otherwise it's an auto win for one side, which would motivate people to only populate that one.) I like your graphics, may I just suggest to use a seamless overlay over the grass and soil, so that there isn't that harsh line between the tiles.
  22. Ahhh i see, hmm maybe I'll settle for a simpler ui for now.
  23. I agree about the shadows, just kind of struggling with deciding how I want to do it (downward shadows, or sideways like in rpg maker, etc) And yeah I read about B6 earlier, very excited to try it! Glad you like it! These are the Mantra Cards icons:  Imbued cards are untradable, so the only way of obtaining them is by buying blank cards and imbuing them yourself. Night, Time and Death are cards that have to be imbued in really dangerous areas where pvp is fully allowed with no punishment. Time and Death are volatile cards, which means they can harm the user. edit: This is the UI design I'm gonna go for. Kind of struggling with the Json right now s:
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