Sethis Posted October 24, 2017 Posted October 24, 2017 3 hours ago, Giligis said: [...] one of my favorite projects here at Ascension.  If not my favorite at all Refur 1
pLeet Posted October 25, 2017 Posted October 25, 2017 Great project we got there, glad we'll finaly be able to put our pawns on ! I must say you have put a lot of effort into making custom sprites. Although I'm not really a huge fan of tall characters (I mean, they look slim and gigantic :o), it gives your game a fresh and unique style. Good work !  As far as I know, all ingame screenshots are in Spanish. Will the game be available in english (Quests, items and spell descriptions, dialogs, etc) ? Refur 1
Refur Posted October 25, 2017 Author Posted October 25, 2017  5 hours ago, pLeet said: Great project we got there, glad we'll finaly be able to put our pawns on ! I must say you have put a lot of effort into making custom sprites. Although I'm not really a huge fan of tall characters (I mean, they look slim and gigantic :o), it gives your game a fresh and unique style. Good work !  As far as I know, all ingame screenshots are in Spanish. Will the game be available in english (Quests, items and spell descriptions, dialogs, etc) ?  Thanks for your comment @pLeet!, I appreciate it! Yes, the game will be in english too, completely pLeet 1
jcsnider Posted October 26, 2017 Posted October 26, 2017 Would love to see what you've done with event dialog windows Refur 1
Refur Posted October 26, 2017 Author Posted October 26, 2017 Don't say more @jcsnider! Â This still in development, but I bring to you a preview of the new event dialog windows: Â Â Â Kyrise, Bradley, jcsnider and 2 others 5
Skaveron Posted October 27, 2017 Posted October 27, 2017 That green thing creeps me out. I love it. Bradley and Refur 2
Refur Posted November 6, 2017 Author Posted November 6, 2017 New enemies are approaching!  Spoiler  VALLADUM     BOGGO     ????     Sekiguchi Okitsugu, Henry, Bradley and 2 others 5
Sethis Posted November 6, 2017 Posted November 6, 2017 As usual, you're doing wonderful Refur !  Two remarks this time, though it's nothing much.  1) the Boggo seems to me that it got hastily pasted on the black/purple background, there is some rough edges here and there, and pixels that doesn't seems to belong Spoiler  2) I absolutely love the style of your monsters, and the "boss" ? ? ? is no exception, however i can't help but think that it looks a bit flat for a worm-like entity (it might be on purpose though) ... well maybe it's more a millipede than a worm, but if not i would have seen it a bit rounder, it would make him more imposing this way. Talking about size - and it does matter in some cases lol - i know that the hitbox is a limitating factor in intersect, but i deplore that this boss isnt a bit more massive, considering the size of your player sprites. I don't have this sense of impending doom that you (may) get when encountering a boss for the first time in a RPG ... just my 2 cents Refur 1
Refur Posted November 6, 2017 Author Posted November 6, 2017 Thanks for the feedback @Sethis! 1) About the first point, you are right, it seems like some pixels has been infiltrate on the sprite, I must fix it !  2) The boss; I'll try to do it a bit rounder, I was thinking the same, but I was not sure about it, now I'm . About the size I think is fine for be the first boss at the first monster zone. It will be easy and avaible to all starter players. There are other bosses bigger and more imposing, I can assure you  Anyway, I can show you a comparison about the player and this boss, maybe this can help you to have a better appreciation Bradley, Sethis and Richy 3
Sethis Posted November 6, 2017 Posted November 6, 2017 1 hour ago, Refur said: About the size I think is fine for be the first boss at the first monster zone. It will be easy and avaible to all starter players. Â I see, that's a good starter then despite the size, it got a more menacing appearance than most of your "normal" monsters, it's probably enough to give him a boss-like "atmosphere" (with some epic music on the background for good measure !) Â Â Refur 1
Refur Posted November 8, 2017 Author Posted November 8, 2017 "thanks for the clothes" Â Â Talikan, Richy, Xeno and 3 others 6
Refur Posted December 12, 2017 Author Posted December 12, 2017 A new store is arriving to Brocelandia  (in development)  Kyrise, hra, Sethis and 4 others 7
Sethis Posted December 12, 2017 Posted December 12, 2017 Yay ! It's been a month since you last posted something, I was worried you'd stop Refur 1
Refur Posted December 12, 2017 Author Posted December 12, 2017 32 minutes ago, Sethis said: Yay ! It's been a month since you last posted something, I was worried you'd stop  Thanks for the preocupation :)! We haven't stop, on the contrary, we have been working on a lot of new stuffs, but with a silent work Â
Xeno Posted December 12, 2017 Posted December 12, 2017 Really loving the art in the game. Keep up the fine work Refur 1
Refur Posted December 26, 2017 Author Posted December 26, 2017 Clothing Store  (in development)  TheSandersLad, Sethis, Beefy Kasplant and 2 others 5
Sethis Posted December 26, 2017 Posted December 26, 2017 Beautiful, as usual !  But I think that for a clothes store there should be more dummy and clothing exposed, if you see what I mean  Spoiler  Refur and hra 2
Refur Posted December 26, 2017 Author Posted December 26, 2017 You are right, I was insecure about that, but now that you are saying it, I think I have to add more stuffs , thanks @SethisÂ
Beefy Kasplant Posted December 26, 2017 Posted December 26, 2017 Beautiful! Just one small error with the chair being rendered over the counter!  Love the style! Refur 1
Refur Posted December 26, 2017 Author Posted December 26, 2017 Thanks @Beefy Kasplant ! Yeah, I think I'll remade all chairs also
Refur Posted December 29, 2017 Author Posted December 29, 2017 I think it's finished  Talikan, SkywardRiver, TheSandersLad and 4 others 7
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