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Everything posted by Talikan
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Yes with "reboot"
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Or "Tmux" If your leave, the session continue =)
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Story Today I did this on my project...
Talikan replied to SkywardRiver's topic in Design & Creativity
@nvh In the animations editor -
Bonjour, c'est impossible malheureusement =(
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Oui, un discord https://discord.gg/ux78HwS
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Salut, si tu as besoin d''aide ou que tu veux discuter tu peux rejoindre le discord fr -> https://discord.gg/cJaTe8 On est une 50 ène de membres !
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Bonjour, Il faut utiliser la case "Scaling Amount (%)"
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debug message with "Intersect.Client.Framework.Gwen.Control"
Talikan replied to Talikan's question in Questions & Answers
No, I did not activate anything. I think it comes from the sound settings on the client, among others ? -
debug message with "Intersect.Client.Framework.Gwen.Control"
Talikan posted a question in Questions & Answers
Hello, I have hundreds of errors on my client. (Build: 0.6.2.410) I have no idea where it came from ??? The log : https://ascensiongamedev.com/resources/filehost/2c5f9aaead00a2f77a745d2c17c0b64e.log Has anyone ever had this error? Do I open a ticket or not on https://github.com/AscensionGameDev/Intersect-Engine/issues ? Have a good day -
Le système de mapping marche via des "cases" justement. CEPENDANT ! Tu peux utiliser les autotiles du format VX/XP Je te laisse te renseigner dessus
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Bonjour, Comme ceci ? Tu peux rejoindre le discord de la communauté FR d'intersect si cela intéresse : https://discord.gg/ux78HwS
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Salut, merci pour le partage. Si tu recherches des ressources dans ce style là, il y en a pas mal sur https://opengameart.org/ Bonne recherche
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Pour info, le discord d'Intersect contient une section "français" depuis peu ---> https://discord.gg/HqB5WPH
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Merci bien, tu vas me faire gagner beaucoup de temps ! Tu vas être heureux @Alexoune001
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I have are problem connexion actually, i try later =/
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"JsonToken EndConstructor is not valid for closing JsonType Object. Path '', line 5, position 181."
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"mismatched input ',' expecting ')' at line 1:84" =(
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Hello, { "ExpFormula": { "Source": "BaseExp * Power(Gain, Level)" }, "PhysicalDamage": "Random(BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1) / V_Defense, (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_Defense", "MagicDamage": "Random(BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1 / V_MagicResist, (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2) / V_MagicResist", "TrueDamage": "Random(BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 1), (BaseDamage * ScalingStat * ScaleFactor * CritMultiplier * 2)" } I test this but ... error at line 1:79. I don't understand why ... Thank you,
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Wow ! Teach me please :')
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Very nice ! "Damaging event spells."
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Forcement, oui. Met ton projet a jours vers la dernière version
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Coche ça & normalement c'bon
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Hello, Good Idea and for consumable items it is possible or so hard ? (It's impossible to cast a spell through an event )
