Refur Posted May 11, 2017 Author Posted May 11, 2017 º UPDATE º  - New background menu  Lorilina 1
Puppy Posted May 11, 2017 Posted May 11, 2017 The game looks great, I'll restrain from commenting on 2d arts, because well, I am dirtbag at making them so no idea xD  However, the background looks a little too blurry, the light passing through could be a little sharper and the 'deeper' view behind the trees doesn't seem appropriate lightwise, because it looks like it's even deeper into more junglish forest and yet more light there, while we on on the open field have a little of it. But perhaps that's what it ment to be? Not sure.  I dig the logo very much tho, very stylish Refur 1
Refur Posted May 11, 2017 Author Posted May 11, 2017 @antarcticPuppy hey thanks for comment!, I'm glad you like the project. Maybe you are right, I'm going to review the background again in these days to improve it  Puppy 1
Refur Posted May 12, 2017 Author Posted May 12, 2017 - DEV BLOG - Working on Brocelandia's Village  Hanox 1
Giligis Posted May 12, 2017 Posted May 12, 2017 All the artwork for this game is great. I love the main menu, personally. The new town map seems to be shaping up nicely, keeping my eye out on this project!! Lorilina and Refur 2
Refur Posted May 12, 2017 Author Posted May 12, 2017 7 hours ago, Giligis said: All the artwork for this game is great. I love the main menu, personally. The new town map seems to be shaping up nicely, keeping my eye out on this project!!  Thanks very much!  We appreciate it !
Guest SherwiN Posted May 12, 2017 Posted May 12, 2017 13 hours ago, Refur said: - DEV BLOG - Working on Brocelandia's Town   More like a Village than a Town
Refur Posted May 12, 2017 Author Posted May 12, 2017 Thanks @SherwiN, I was looking for the correct word (bad english), I will correct it Â
Refur Posted May 23, 2017 Author Posted May 23, 2017 - PICTURE OF THE WEEK -  Brocelandia  Xeno and Colonello 2
Colonello Posted May 23, 2017 Posted May 23, 2017 Looks really nice! I especially like the look of the character and NPC sprites. Refur 1
Refur Posted May 26, 2017 Author Posted May 26, 2017 Updated topic: Optimized grass and ground River tileset changed A little darkness Character illustration   Â
gallighanmaker Posted May 26, 2017 Posted May 26, 2017 Very impressive mate, I've been seeing several interesting and different games. Games with own graphics make a big difference. Good luck in your project and I wish you success on this journey. Refur 1
Refur Posted May 31, 2017 Author Posted May 31, 2017 Picture of the week Brocelandia (Monsters zone) Â Lorilina 1
Refur Posted June 19, 2017 Author Posted June 19, 2017 - Frenetic Explosion - Â Kibbelz and Lorilina 2
Guest SherwiN Posted June 19, 2017 Posted June 19, 2017 2 hours ago, Kibbelz said: Good use of the projectile system I see  Does the projectile only work 8 direction? or does it have 360 degree option  On-Topic: That's alot of forest style on the maps XD not that it's bad.. Anyway, i think it would be better if you keep your map progress hidden and just show a slight preview otherwise there will be nothing for us to expect on the maps since we saw them all are those custom tilesets?
Kibbelz Posted June 19, 2017 Posted June 19, 2017 Just now, SherwiN said:  Does the projectile only work 8 direction? or does it have 360 degree option  On-Topic: That's alot of forest style on the maps XD not that it's bad.. Anyway, i think it would be better if you keep your map progress hidden and just show a slight preview otherwise there will be nothing for us to expect on the maps since we saw them all are those custom tilesets? 8 direction. You can define projectile directions from spawns in a 3 tile radius alongside firing multiple shots from the same spawn location. Would be 360 degrees when I make a pixel based movement system for a game idea i've had for a while now.
Refur Posted June 19, 2017 Author Posted June 19, 2017 2 hours ago, Kibbelz said: Good use of the projectile system I see Thanks, I really like all the possibilities that it gives   29 minutes ago, SherwiN said:  Does the projectile only work 8 direction? or does it have 360 degree option  On-Topic: That's alot of forest style on the maps XD not that it's bad.. Anyway, i think it would be better if you keep your map progress hidden and just show a slight preview otherwise there will be nothing for us to expect on the maps since we saw them all are those custom tilesets?   The truth is that the game is focused on a forest (As the first scenario), I do not expect the character to travel the whole world in a day, I want to make good use of each world. The following scenarios will be shown when appropriate, I'm sorry you're bored seeing the picture. And yes,are custom tilesets.
Refur Posted June 28, 2017 Author Posted June 28, 2017 New Class System  First Class  Sorcerer: These are people with the ability to channel their magic through magic rods and books. Magic Swordsman: These are people with the ability to channel their magic into rune swords  Sub-class (specialization)  Sorcerer Archmage: Specialists in the art of offensive magic. Shaman: Knowledgeable of plants and healing spells.  Magic Swordsman Guardian: Specialists in the art of magic defense. Master of Spades: Specialized in offense.   ARE YOU READY TO FEEL THE MAGIC?    Kibbelz, Xeno, EVOLV and 1 other 4
Refur Posted July 6, 2017 Author Posted July 6, 2017 9 hours ago, Gibier said:  Broken link  Fixed, thanks!
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