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Andical

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Andical last won the day on August 5

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  1. A new member joined the team! We are looking for one more who can map (no brute painting using blocks please) and create missions. Knowledge of Intersect editor and variables is a must, and some programming to change source in the future is welcome too.
  2. Just copy maps with selection tool or add wraps in the border
  3. Hello community! My name is Ángel, I am from Spain and I always wanted to build my own 2d mmorpg, that's why I'm here. I am a primary school teacher and software developer that tutors online courses for the government. The game I am currently working on will be a simple but fun game, where you have to hunt monsters in order to get gear, complete quests and puzzles but also focus on PVP (open world and small battlegrounds where small teams fight 10-10 or 20-20). Well, I started the project with a friend but he left since he is a parent now and has zero time at all. I currently own 200 monsters sprites (can get more easy from an artist or paint them myself in photoshop), hundreds of items, armors, resources, weapons and all type of icons, as well as tilesets... I have purchased the rights to distribute and trade it. My main task at the moments is mapping, since I find easy to add items, spells etc later on, I guess I could do it in less than a week. I know how to edit videos, images, some web programming, little c# and java. For this project, I am looking for 1 or 2 members with the following qualities and attributes: - Multiporposes (either add events in map, draw or balance classes/spells) - Have played some 2d mmorpg. For example ultima online, tibia, mirage realms, runescape... - Don't expect me to always tell you what to do, have some initiative and imagination - Have little of programming knowledge (either for editing the source code or the website in the future) - Have enough free time (For example... 20h a week?) - Mature and responsible We can discuss the % of earnings once the game is released (private or a platform like steam). If you are interested, send me a private message here or through discord, "Andical#1492". I forgot! Here is an example of the work done so far: https://gyazo.com/9fcf84b6e8085a585879d322df0b0acf https://gyazo.com/f6c4597e8b7990555676947f518e3d00 https://gyazo.com/49308ec546c0e247efd4070305672b5d https://gyazo.com/f03044e5823c271ae5abd2910d094ae2 https://gyazo.com/bcb70cb49310e85c849440faa713e5c7 https://gyazo.com/690f20e4ad78733a9d07590afb64dd91 https://gyazo.com/b16206136e87116b1d3a28f47fe27281 https://gyazo.com/b476225ead00fcf5eade6701dcf41874
  4. Didnt expect a response that fast. Thank you SIR. <3 THANKSS!
  5. I have installed in localhost using xampp the website and i can make use of it but can't connect to API. Any ideas? thanks I can only run api using localhost, if I enter IP like 154.61.225.152 it doesnt start.... As u can see I am new here and doing my best to try to make it work, thanks in advance. btw the username angel has apiroles as documentation said
  6. Thanks! I can't wait to get home and test this option
  7. Hello again hehe, Today I noticed that the spells animations look weird because they are cut in different masks. For example, if a rock has 2 parts, the bottom in mask 1 and the top in mask 4 (fringe or fringe 2) the spell animation looks like in the image (split). Shouldn't it be shown on top of everything to avoid being cut in two? Just wanted to mention it here because maybe it has some easy fix, dunno =)
  8. So imagine you are doing pvp in your game and when the enemy is going to die he logouts to avoid it. How would you prevent their character from disconnecting with the current state? In the future with the source I have in mind something like the character stays online for a few seconds if he is in combat(15 for example). Did you guys manage to do something similar at the moment with "on logout" event ? Sorry for my bad english
  9. I should not be able to use it since I added 500 mana too and I have 245... I think it ignores every property of spell :S
  10. Hello friends, since I dont know if it is a bug or if I dont configurate it well, I will ask it here... I created a damaging rune (Sun Furry), and in order to make damage I select the Spell "Test Area" that has a Cast Spell Range(tiles) of 5. If I dont mark "Quick Cast Spell" I cant even use it. But after this configuration, I can use the rune with no range limits, throwing it to ALL screen area. I cant make a limitation to the rune cast range. EDIT: I also tried to create a spell with type "EVENT" that removes 1 rune everytime I use it, but the range and the other properties are ignored too. It seems none of the other spell properties are loaded either... Am I doing fine? Is there any other way of creating damaging runes? Thanks!! My second question is: If I am in party with a friend that is near me and I press tab to target a monster it doesnt change the focus because its trying to target my friend. Can I configurate this too? I'm excited to show you guys my game but it's not ready yet, we are working hard to create more content. Will create a game post soon
  11. This still works! (windows server only, couldnt make ubuntu work) Im developing a game with a friend and we really needed this to work together. Thanks!!! Will show my work soon. Its soooo good
  12. ok perfect! patience is the key to success
  13. Good morning friends, I am still discovering all Intersect features. Is it possible to create a new channel now? For example Trade channel or Guilds Channel. It would be amazing if there was an option for players to create channels too (and people join/leave them) Thanks in advance!
  14. my game will have a really large map... what do you recommend me for this? this version or B6?
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