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Posts
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Senpai402 last won the day on March 15 2021
Senpai402 had the most liked content!
About Senpai402
- Birthday 02/18/1999
Contact Methods
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Discord
Senpai#3642
Profile Information
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Gender
Male
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Location
France
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Interests
Apprentissage de langage de programmation, fan d'animation japonaise & du Japon en général.
Profile Fields
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My Project
DragonBall Reverse
Recent Profile Visitors
2,880 profile views
Senpai402's Achievements
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Blinkuz reacted to a post in a topic: EntitiesConvertor
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Beast Boyz reacted to a post in a topic: EntitiesConvertor
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EntitiesConvertor 1.03 is up ! Changelog : - Minors bugfix - Translation in English ! I'm thinking about a visual rework, here's what I have in mind, what do you think about it ? Next steps : - Dynamic spritesheet creator (drag&drop your 32x32 frame into a grid defined by user) proof of concept - Website rework
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Blinkuz reacted to a post in a topic: EntitiesConvertor
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Senpai402 changed their profile photo
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Justn reacted to a post in a topic: EntitiesConvertor
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EntitiesConvertor 1.02 is up ! Changelog : - Minors bugfix - Handle 4 to 3 columns now ! Next steps : - Translation in English - Dynamic spritesheet creator (drag&drop your 32x32 frame into a grid defined by user)
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Alexoune001 reacted to a post in a topic: EntitiesConvertor
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Alexoune001 reacted to a post in a topic: EntitiesConvertor
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Weylon Santana reacted to a post in a topic: EntitiesConvertor
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Beast Boyz reacted to a post in a topic: EntitiesConvertor
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New update ! Changelogs : - Handle bigger size than 32x32 spritesheet now ! - Height and width problem fixed (it was 300x150 by default, my bad) - Wrong starting x (1 px less and it was good)
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Senpai402 reacted to a post in a topic: EntitiesConvertor
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Hmm, can you send me a bigger spritesheet than 92x128 please, I haven't got one in my computer? I thought I'd already integrated it, I'll look at where the problem may come from Edit : I'll update it later, wrong canvas exported xd
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Senpai402 started following EntitiesConvertor
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Hey everyone ! I started to dev a webtool, which (I think) could interest some creators. It's a simple spritesheet convertor 3 columns to 4 columns. How to use : Upload your 3 columns spritesheet, and that's it ! https://entitiesconvertor.web.app/home Actually, it's only a proof of concept, but it will evolve later. PM me if you're facing an issue.
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Story Today I did this on my project...
Senpai402 replied to SkywardRiver's topic in Design & Creativity
Wow, it's great ! -
Senpai402 reacted to a post in a topic: Today I did this on my project...
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'Private' Dungeon (Lock a map when people are in it)
Senpai402 replied to Beefy Kasplant's topic in Event Systems
It was for Khaikaa, but thanks anyway ! -
Senpai402 started following JSON Overwritten , 'Private' Dungeon (Lock a map when people are in it) and Endless maps (looping/wrapping)
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'Private' Dungeon (Lock a map when people are in it)
Senpai402 replied to Beefy Kasplant's topic in Event Systems
I'm interested to see how you maked this running, i tried with many switch, and common event without success -
Working on development branch (last commit : 50ed1cdc) with running system. Edit : Working after the last 4 commits pushed, last one : 0bee6757
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Maybe use a warp attribute to TP your player into the first map? idk if you want something like that, but I think it can works ! /!\ woops, mb, i didn't saw you don't want warp :x
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Senpai402 reacted to a post in a topic: Dragon Ball Fight 2D ORPG
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Senpai402 reacted to a post in a topic: Dev Blog 2/16/2020 - Beta 6.1 Wrapup
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You probably did an error, could you screen it ? And you can change your character in-game if you need to test your change !
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Senpai402 reacted to a post in a topic: [C#] CryBits v0.7.1
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Senpai402 reacted to a post in a topic: Today I did this on my project...
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Oui, mais sans connaissances en développement, tu risques surtout de perdre plus de temps... Tu devrais peut-être réfléchir à ce qui serait le plus rentable pour toi, quitte à y perdre un peu en qualité d'animation ! Surtout que t'as quand même pas mal de possibilité si t'arrives à capter certains tips :p
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Je ne comprends pas, si tu n'as pas de compétences en terme de développement, pourquoi partir sur Orion+ ? Autant travailler tout seul sur Intersect non? Sinon, je pense que tu trouveras pas grand monde sans détailler un peu plus ton projet, ou sinon uniquement des gens incompétents. Good luck quand même!