Jump to content

Khaikaa

Ascending Contributor
  • Posts

    688
  • Joined

  • Last visited

  • Days Won

    32

Community Answers

  1. Khaikaa's post in Permanent API Bearer Token was marked as the answer   
    You could do that by editing the source but there is no point on making permanent tokens since they would be very bad for the security of your game
  2. Khaikaa's post in Is it posible to ad frames to entities sprites? was marked as the answer   
    Sorry but thats not possible at the momment, after source release you'll be able to add as many as you need.
  3. Khaikaa's post in Help please was marked as the answer   
    1. You can't
    2. On the conditions of that item add "class is x"
    3. You can't
    4. You can't
    5. You can't
    6. Controlling the spawn conditions of the pages of the events you want to make appear/disappear
    7. You can't
    8. Using the API
    9. You can't
    10. Using the API
  4. Khaikaa's post in Specific event triggering was marked as the answer   
    That's not possible to do, easiest way to do that would be copy/pasting that same event in all these tiles with a player collide trigger.
  5. Khaikaa's post in Where is the API documentation was marked as the answer   
    https://docs.freemmorpgmaker.com/api/v1/
  6. Khaikaa's post in Tips - JcSnider was marked as the answer   
    I'm sorry dude, hundreds came before you asking the same, you won't be lucky with this before source code release
  7. Khaikaa's post in Intersect - tips was marked as the answer   
    Don't worry buddy, you will be able to do all these things and anything else you want by yourself after source release
  8. Khaikaa's post in Events deal damage? was marked as the answer   
    Nope
  9. Khaikaa's post in Creating NPCs that can't move (without using NPC avoid) was marked as the answer   
    You can't do that atm, but why don't you try to add npc avoid map attributes around them? 
  10. Khaikaa's post in How do i setup a vent event for 2 maps? was marked as the answer   
    Events only skip event pages when a latest page meets the spawn conditions, make sure page 1 meets conditions and page 2 doesn't.
  11. Khaikaa's post in Players limit? was marked as the answer   
    I believe there is no player limit on intersect if your machine can handle it, if you have a powerful enough server to handle as many players as you want to it should handle these players. But, as I said, it hasn't been tested with too many players.
  12. Khaikaa's post in Take equipped item from inventory was marked as the answer   
    Sorry, but not possible at the momment, you'll have to wait until source release for that
  13. Khaikaa's post in zone damage was marked as the answer   
    not at this momment, you would need to trap that using npcs or something until source release
  14. Khaikaa's post in Experience Penalty on Death was marked as the answer   
    There are only 2 ways:
     
    - Set level to his current level so exp goes to 0 and has to start the progress of that level again
     
    - Level down the player
  15. Khaikaa's post in Mini game Battle Royale? was marked as the answer   
    Yes it is
     
    Simplest way would be teleporting everyone to a certain place counting how many players did you teleported and, when someone dies, teleport him/her out of that place and count that death substracting 1 to the variable where you stored the number of players.
     
    I don't recommend you doing this unless you are a veteran using intersect as you will need to do a disconnecting controller so the minigame doesn't bug if someone leaves the game while playing that.
  16. Khaikaa's post in Player variables in damage formula was marked as the answer   
    Sadly not at the momment. Maybe after source release.
  17. Khaikaa's post in Adverts System was marked as the answer   
    Actually... you can do an advertising system in 5.1. How? Using the show image command.
     
    Make a common event that runs each 30-60min. That common event will show a random advertising picture previously added to all player's client. Please, make sure to show this advertisment only when the player is not in a dangerous place(so the ad doesn't make him die).
  18. Khaikaa's post in Negate option was marked as the answer   
    It should work this way:
     
    if variable1 is NOT equals to 5 -> do stuff
  19. Khaikaa's post in Event Questions was marked as the answer   
    1. No, the only way to change a player switch/variable is attach an event to that player, and intersect only do that if the player is online.
     
    2. Just to be sure before I answer you(this question may be stupid, but some people was wrong with this), when you say "global events" you actualy mean global events(map event with the global event check on) or common event?
     
    3. Yes it can.
  20. Khaikaa's post in how use command \param? was marked as the answer   
    It's so easy to use, you only have to do the following:
     
    1st: Create a common event which is triggered by command(for this example we'll use the command /greet)
     
    2nd: Add a "Add chatbox text" command. That command will display the following text: "\pn sais hello to \param" (without the " thing). You can change the text color to blue(for example) and display it on the local channel.
     
    3rd: Save that common event.
     
    4rd: write "/greet Khaikaa" in the chatbox and press enter. You will see the next text in the chat: SkyZero sais hello to Khaikaa
     
    Hope this helped you
  21. Khaikaa's post in this is the best engine for 2d (for me) was marked as the answer   
    I'm happy that you liked the engine, but I guess this is not the place to write that lol
     
    You can write the suggestions here: https://www.ascensiongamedev.com/bug_tracker/intersect/
  22. Khaikaa's post in Real Timer .. was marked as the answer   
    Intersect will support real time after b5, which will be released soon.
  23. Khaikaa's post in Edit/Create in-game UI Windows was marked as the answer   
    You can't create new windows, you'll need the source to do that. However, you can modify the characterwindow so it only shows your character stats, but you won't be able to show extra stuff(such as switches/variables).
  24. Khaikaa's post in Wordwrapping with questslog & EXP Rollover? was marked as the answer   
    You can edit the windows' sizes modifying the InGame.xml file in the resources/gui file.
     
    About the second question, there is no way to do that without source modifications. You'll have to wait until source release.
  25. Khaikaa's post in NPC Damage Formula? was marked as the answer   
    You can set the max and the min damage ratio on the server/resources/forumas.xml file. Everyone's damage is calculated using that formula. The final damage value is a random number between the max and the min damage ratio.
×
×
  • Create New...