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Peaverin

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Peaverin last won the day on March 10

Peaverin had the most liked content!

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    www.zarkram.com

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    Barcelona

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    Zarkram ORPG

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  1. Peaverin

    Creating your own IP and why you should

    I enjoyed reading this post... but when I read Tibia i almost cried... I don't play it anymore but I think i can say it's the game i loved the most... And it's exactly because of what you said.
  2. Peaverin

    Show Text in front of player

    Thanks! It is an original way to deal with this while its not implemented, but I still think it would be a nice addition so you don't have to create an image for every text.
  3. Hi, I saw this option in the config file of the server: <AnimatedSprites></AnimatedSprites> I have searched over the forum and found nothing about it, and the documentation doesn't say anything about this https://www.freemmorpgmaker.com/docs/en/Game_Design/Advanced_Configuration/ServerConfig.html. Do someone know what is this option for? Thanks.
  4. I'm creating a cave in which every map has very low brightness. The problem is that now I want to have an overall look of the cave in the map grid, but it looks so dark that I can't see anything. An option for disabling the darkness in Editor would be very useful. The View->Darkness options works but only for individual maps, not for the map grid (maybe a bug).
  5. Peaverin

    Linux and Wine

    You can open the Client and Server in Mac OS, Linux and Windows, but the editor is only available through Windows and I think there's almost no chance you could open it with Linux using Wine (I'm not 100% sure about this). https://www.freemmorpgmaker.com/docs/en/Welcome.html#page_Cross-Platform-Compatibility
  6. Peaverin

    Today I did this on my project...

    The only "bad" thing I can see is the tree next to the house doesn't look well for me. It seems like it's next to the house but behind it at the same time. Other than that it looks excellent!
  7. Hello guys, this is just something I have curiosity about. I literally have no idea about this and 'd like to listen to some opinions about this matter. Do you think it is needed to create an enterprise in order to get revenue from your game? Have you done it before? Every opinion about this is welcome.
  8. Peaverin

    Global Switch & Variables

    One solution with the event system would be as follows: Let's say you have 2 chests that you want to reset each week. Suppose the switches are "Chest1" and "Chest2". Create a player variable. I'll call it "Reset Chests". First it is set to 0. Now let's say a week passes and you want to reset all those switches for every player. Create a Common Event. Trigger: "Autorun". Execution condition: player variable "Reset Chests" does not equal to 1. In this event you set "chest1", "chest2" to false. Also, you set the "Reset Chests" variable to 1, so the reset won't happen again for that player. Let's say one more week passes, what do you do now? Easy, you just go to the same common event and change the execution condition to player variable "Reset Chests" does not equal to 2. Then, instead of setting that same variable to 1, you set it to 2. The only problem here is that you still have to manually change those two values each week, although it's a lot easier than manually changing the switches from the database (unless you have a script that automatically does that).
  9. Peaverin

    Today I did this on my project...

    A lot of hours spent and I don't even have the outlines
  10. ///////////////////////////// Error Description /////////////////////////////////////////////////// This never happened before, the editor crashed when I saved a map. The map was saved properly, though. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// The part in spanish says: "object reference not set to an instance of an object" (this reminds me a lot of bugs I have in university projects XD) 2018-03-03 19:40:18.836 [Error] Message: Referencia a objeto no establecida como instancia de un objeto. 2018-03-03 19:40:18.899 [Error] Stack Trace: en Intersect.GameObjects.Maps.MapBase..ctor(MapBase mapcopy) en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Library\Intersect Library\GameObjects\Maps\MapBase.cs:línea 58 en Intersect.Editor.Classes.Maps.MapInstance..ctor(MapBase mapStruct) en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Maps\MapInstance.cs:línea 29 en Intersect.Editor.Classes.EditorGraphics.DrawMap(MapInstance map, Int32 gridX, Int32 gridY, Boolean screenShotting, Int32 layer, RenderTarget2D renderTarget2D) en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorGraphics.cs:línea 449 en Intersect.Editor.Classes.EditorGraphics.Render() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorGraphics.cs:línea 257 en Intersect.Editor.Classes.EditorLoop.DrawFrame() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorLoop.cs:línea 54 en Intersect.Editor.Classes.EditorLoop.RunFrame() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorLoop.cs:línea 83 en Intersect.Editor.Classes.EditorLoop.StartLoop() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorLoop.cs:línea 39 2018-03-03 19:40:18.899 [Error] Time: 3/3/2018 7:40:18 PM --------------------------------------------------------------------------------
  11. Peaverin

    Consumable Spells

    It's not possible at the moment since there's no event command to force the player to cast a spell, so by calling a common event you'll be able to take an item from the player but you won't be able to cast any additional spell.
  12. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Editor crashes sometimes when creating new linked map next to another map. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// I was creating a lot of maps that were surrounding one by double clicking the sides so the message "Do you want to create a new map here?" appears, if you say yes it automatically creates a new map linked to the one you were in. Sometimes when clicking yes, editor crashes. All of the time I was with an XP Autotile selected. Edit: It happened now with a normal tile selected. Error Log: The spanish part says "Index out of matrix bounds". 2018-03-01 23:14:53.505 [Error] Message: Índice fuera de los límites de la matriz. 2018-03-01 23:14:53.531 [Error] Stack Trace: en Intersect.Editor.Classes.EditorGraphics.Render() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorGraphics.cs:línea 232 en Intersect.Editor.Classes.EditorLoop.DrawFrame() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorLoop.cs:línea 54 en Intersect.Editor.Classes.EditorLoop.RunFrame() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorLoop.cs:línea 83 en Intersect.Editor.Classes.EditorLoop.StartLoop() en C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Editor\Classes\Core\EditorLoop.cs:línea 39 2018-03-01 23:14:53.531 [Error] Time: 3/1/2018 11:14:53 PM
  13. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// The animated XP autotiles are animated in the Editor but they aren't in the Client. Video: http://www.ascensiongamedev.com/resources/filehost/41e44c1fbc228c950c771e88f4c48192.mp4 (In the video the map is set to Indoors = False in the Editor just for clarity but it's the same map, I didn't change anything). Here is a animated autotile in case you need one for testing:
  14. Peaverin

    Some NPCs ignore player

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Some enemies will sometimes ignore you. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// I've just filled a map with some enemies with attack on sight. While most of them attacked my player as intended, there are some that didn't. It just happened by entering a map and approaching these enemies. Video: http://www.ascensiongamedev.com/resources/filehost/3aaeb29dd41a15d7569182f65cb06857.mp4 http://www.ascensiongamedev.com/resources/filehost/3aaeb29dd41a15d7569182f65cb06857.mp4 All the rats have the attack on sight propierty. While most of them properly attack me, others don't. Btw, ignore the sword paperdoll, i know its not showing as intended.
  15. It would be nice to have the possibility of showing text in front of the player (could be local or global) in the events editor. Like this: It is useful if you want player to notice something without stoping him from moving or attacking (like the "show text "option does). This is just a suggestion I know you guys have already a lot of work fixing bugs and doing more important things.
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