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jcsnider

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Everything posted by jcsnider

  1. Couple of things I feel like I should add: 1. Apple very much likes getting their 30% take of all in-app purchases. I’m guessing Google is the same way. I think if your app is going to allow purchases then they will require that you use their systems so they can get their cut which really hurts your bottom line. 2. It doesn’t sound like your project is going to be very involved. You might find it to be much easier to do a mobile friendly/responsive website instead — and in that case your users don’t have to install anything on their phones and can use a computer if they so desire.
  2. When it comes down to it you will end up using XCode for iOS and probably Android Studio for Android. A buddy of mine is doing a school project using ReactJS.. you are able to rather easily design your app once and it will work on both without coding changes. I haven't used it a whole lot but it might be right up your alley.
  3. Beta 5 has this I think.
  4. I don't think you need a Page 2. All you would need.. if I understand correctly... is a switch to check and see if the remains were gathered. It's important to note that switches are false by default. So basically when you get the remains you set the switch to true. And you make the spawn condition for Page 1 to that it's spawn condition is the switch is false. So: Switch is false so page spawns. You get the remains, and the switch changes to true. Event despawns and will not spawn again because the switch is true.
  5. The engine has 5 main stats by default: Attack Defense Ability Power Magic Resist Speed You get "points" by leveling up if you allow those to be given in the class editor. If you get points you can put those points into whichever stats you chose and level those stats up.
  6. Almost all attacks can have animations too. Animations have sounds. So make an empty/blank animation and just give it the sound you want and it should work.
  7. @daviih123: I can setup a server for you to test with for a day or two if you’d like. You can see play around and see what pings you’d get first hand.
  8. I think eins is correct. I have the same problem here on a TPLink Archer router and have not been able to do anything to 'fix' it. As long as others can connect to my game I'm happy, and just use 127.0.0.1 myself.
  9. We once had no-clip but removed it when Shift + Right click was introduced to warp admins anywhere they wanted to be on the map. You can't edit or expand the admin control panel right now, but you will be able to once the source is released... and while it would take a lot of code/lot of work everything you mentioned would be possible.
  10. I’m thinking that November is gonna be huge for AGD :)  

    1. Show previous comments  6 more
    2. Agoraphobic

      Agoraphobic

      Yes, raise their hopes and dash them. MWuahhahahhaha

    3. Jcy

      Jcy

      😱😱😱😱😱

    4. Oddly

      Oddly

      it was a trick.

  11. Are you restarting the server after making those changes? The config reloads on server reboot.
  12. Yeah. Gotta get SQLite browser and open the Server/Resources/Intersect.db file then go to the tilesets table and find 2.png and change it to Earth.png there as well.
  13. Also, the event won’t work unless someone is online. Best to wait for B5 where we have variables that you can use for real world timings.
  14. That logo is intended to be ripped out and replaced with one for your game. Change whatever you want via the UI xml files.
  15. Yeah. Allow the Intersect Server.exe in Windows Firewall.
  16. There is no UPnP outside of a home environment. So you’re good to go. Just change windows firewall to allow the server though.
  17. Try installing or reinstalling .net framework 4.6.1 The error in the screenshot appears to be of the server having trouble finding .net framework components.
  18. Definitely better if all inaccessible resources are map tiles. Resources do take up some memory on the server and require some extra work to render on the client since the map renders are cached and resources are not. That being said we understand a lot of people are going to use resources everywhere instead of creating trees and stuff from tiles, that’s okay, it’s optomized fairly well and will be optimized even more in B6.
  19. Zero server resources, and same amount of client resources in all cases afaik. In cases where map brightness is 100% there might be slightly less rendering work by the client, but only slightly less.
  20. Going to let the topic remain visible, but I don't foresee the need to discuss further, so I am going to lock this topic. Cancer, and the costs associated with fighting it are terrible. To anyone who opts to help out, please keep in mind that you are making a donation and not giving a loan. You will not be paid back, nor should you expect anything in return. I wish you the best of luck in finding support for your family.
  21. Is Dash 2.0 dead but like still better than Dash 1.0?

    1. Show previous comments  2 more
    2. Oddly

      Oddly

      No, actually, Dash 3.0 flopped, now we're trying Dash 3.1, not to be confused with Dash 4.0

    3. jcsnider

      jcsnider

      I heard rumors that @TheMeq was about to drop Dash 4.2.6rc3. Is that fake news?

    4. Oddly

      Oddly

      No that's true, turns out 3.1 actually flopped 30min ago, we're no on 4.2.6rc3

       

  22. All of that is in B5 and yet to be released. Stay tuned!
  23. It is my understanding that when textures are loaded onto graphic cards the widths and heights must be power of two values: (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, etc....) It is also my understanding that the width and height do not need to be the same. If you loaded a 512x1024 texture the graphic card would store it in a 512x1024 space. Where as if one of the values were not a POT, they would be expanded, so if you tried to load a 600x1024 texture then that texture would be stored in a 1024x1024 space. It's not an intersect limitation, Intersect should support well over 8096x8096, but textures larger than 2048x2048 can be very hard for some graphic cards to handle. It depends on the power of your players' systems. It is system dependent, and I haven't personally experienced problems resulting of large tilesets before. (Just heard of them) You will have a surprising number of players with low end (sub $200) amd laptops from walmart filled with bloatware that want to play your game, and it's those players who you'd potentially lose if your tilesets are massive and their low end gpus can't handle the pressure. Either shoot for 1024 height or go all the way to 2048.. if your tilesets are 1200px in height most graphic cards will allocate those tilesets in memory as 2048px in height anyways, so you might as well make use of that space.
  24. Gone Fishin 🎣 

    1. Show previous comments  1 more
    2. jcsnider

      jcsnider

      Caught a couple of bluegill and a medium sized bass :)

    3. Zetasis

      Zetasis

      Damn bro good job! I love fishing but I’m terrible at xD

    4. Agoraphobic

      Agoraphobic

      How can you catch and kill the sea kittens!?

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