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jcsnider

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Everything posted by jcsnider

  1. It’s almost ready to go. Few more weeks tops. Probably sooner.
  2. 1) What you’re looking for is called paper dolls. Searching the guides/tutorials board for paper dolls should help explain the concept and how to do it. 2) Is recommend waiting for B5, it’s almost ready, and it allows you to remap all controls from the options window including the admin panel control
  3. Yeah. So they want the roof to disappear or become mostly transparent when walking into a building. Some games try to use this style instead of creating alternate maps for building interiors. While the idea is fairly simple in theory, this would actually be a pretty involved modification in Intersect because we cache tile layers into big images, and render those cached images instead of drawing every tile of every layer of every map on every frame.
  4. Wrapped up all B5 additions tonight! :321_crescent_moon:

     

    Only thing left are bug fixes and cleanup. Release Soon!

    1. Show previous comments  1 more
    2. Gibier

      Gibier

      @Cashplant why do you always thank me when i do nothing?

    3. Beefy Kasplant

      Beefy Kasplant

      Always thanking you for all the hard work in the community of course

    4. Zetasis

      Zetasis

      Oh man. I can’t wait for B5 release. It had better be like this week danggit! Jk jk. But for reals oh man!

  5. Not at this time. Storing chat logs is a goal of mine but probably won’t happen until after we go open source.
  6. Short Answer: Yes, most likely, but it won't be super useful. Long Answer: An API system has been started, but offers very little functionality at this time. The API system will be expanded upon and documented after B5s release. At the B5 release we will post some documentation on how to use the available options. The docs will include steps required to authenticate, and the available endpoints which will initially be limited to fetching server config and player stats. After B5 the number and size of changes we will be making to the engine will decrease significantly. I will then proceed to take requests and expand the API so it can actually be really useful.
  7. Just like any unknown software created by individuals or small teams Intersect is often flagged as suspicious by the more sensitive antivirus programs. Once we go open source it'll be very easy to show that there are no sorts of viruses in our engine. Sadly until a time comes where those companies decide to take an interest in us, or a time comes when Intersect games are installed on like millions of pcs we will continue to be flagged as unsafe.
  8. Not sure... you can ping our server, but your server application can't talk to our server.... It's probably an amazon firewall issue outside of the vm itself blocking uncommon ports... but I do not have any experience with their infrastructure.
  9. I think this might be a bit beyond what our membership can offer.... regardless I wish you all the best of luck.
  10. Have you tried typing in the servers public ip address into your client/editor config and connecting? Just because it cannot communicate with our servers doesn't mean your server isn't available to the public... and when hosting outside of your household upnp doesn't matter.
  11. Open a command prompt and try the following command: ping ascensiongamedev.com Screenshot the output and post it here.
  12. As an added note: its infinitely easier to start with a scripting or plugin system and design around it then it is to add those sorts of things as an afterthought. Having either or both while nice would still have limitations that having an entire open source engine won’t. If we were going to add either/both it should have been done 3 years ago. Edit: Sorry!
  13. I, for one, really like the time fantasy set, and seeing that Arcwyre hasn’t had any updates recently you’re the only game here using them ^^ Keep up the good work
  14. If the "switch" is ever made it would be done in such a way that the default graphics become 3 frame, and the engine supports 3 frame by default, but there'd be an option for 4 frame as well. So nothing to worry about, and that's wayyyyyy down the road anyways. We're getting pretty far off topic lol
  15. Looks great and far more detailed than my response . Only edit I’d recommend is using the animation option under map attributes instead of events. Will be slightly less processing that way
  16. The animated map tiles require tiles laid out like this: Tiles like those allow you to make ponds, beach shores, etc and the water be animated. To use your fire animation on a map you will want to setup an animation in the animation editor. Then you can use the attributes tab on the map editor to place your animation whereever you'd like.
  17. Sorry, no. That will require some source code modifications down the line.
  18. You need all 4 for the engine, but 2 of the frames are (dumbly) the exact same. The reason we don't switch to 3 (or haven't yet) is just for compatibility with previous versions of the engine. The following tool as a module that will allow you to convert your assets from 3 to 4 though: https://www.ascensiongamedev.com/topic/1338-intersect-toolkit/?tab=comments#comment-19963
  19. jcsnider

    pvp

    Not at this time, but I really like the idea.
  20. The server “listens” on all available network adapters or ip addresses but the IP address that is shown in the console is the IP address that you browse the web with. As long as hamachi is running your clients can install hamachi, connect to your network, and use your hamachi ip to contact the server. You cannot change the ip the server recommends when the server boots.
  21. The imap exports do not contain tileset names. Instead, they contain the ids where the tileset information is stored in the database. This is because storing a single numeric number for each tile/layer is smaller than the filename of each set. Soooo they’ll need your Intersect.db file for their server, or you need to export your tilesets table from your Intersect.db file using a tool like sqlitebroswer so they can make their tilesets table match in their Intersect.db file.
  22. Future versions of Intersect for sure
  23. Some routers don't like it when you try to connect to yourself using your public ip when you're already within the network. Mine is like that, I fixed it awhile back but I had a tp-link and it required a firmware update. You're all set, just keep that no-ip program or whatever running!
  24. Working fine here: If people cannot connect it is no longer your fault, it's their network blocking your game.
  25. If you can't fix the ddns right now then post your public ip (the one the server shows) or pm it to me. Edit: Nevermind, I found the ip. Your game is working perfectly fine.
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