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Garlic

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Garlic last won the day on October 30 2018

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  1. Thyranor Awakening updates coming shortly.

  2. I hear he works for a secret government organization.
  3. I would also love to know if this is possible. Would make things a lot more fun.
  4. Fixed my issue. Also amazing update. Love the shortcut keys, makes a lot of people happy, and my fiancee can finally play too! She was getting 3-4 fps but now 50+.
  5. Every time I try to open the client I get a box in the top left that just says "okay" and nothing more.
  6. Trying to create level requirements for outfits. Have tried "Level Equal To" and what you see in the image below, but neither of them seem to work and players are still able to equip gear they shouldn't otherwise be able to. Am I doing something wrong, or do level requirements not work?
  7. We don't need B6, B7, source, or Dash 2.0. We want Despacito 2 !!

    1. Gibier

      Gibier

      I thought that despacito was more than enough

  8. Tried to make my game public through it but received an error.
  9. Okay, so B5's still a bit out for release? :c
  10. Will I have to completely restart development or something? Not really sure how I'd switch my current version over without damaging my db file or maps and such. Worried about that. :c
  11. Is it possible to adjust NPC regens & player regens separately? I have regentime in config set to 4000 but I believe that only changes player regen to every 4 seconds while out of combat. Is there a more in-depth way to adjust these regen values?
  12. Is this going to be more friendly towards low-end PCs? I have players who can play League of Legends and Maplestory 2 at a reasonable FPS but when they try to play my game the FPS is dreadful.
  13. Is this straight from yours or a modified version of mine? I noticed there's no longer a low of .8 on there, but thank you.
  14. If I wanted something with 3 damage to deal 2 damage with you having 8 defense, what would I adjust that 100 to be? If it's possible to cause the defense to negate a % of damage instead of a flat amount that'd be ideal, but otherwise I'd like to be able to make it so 1 defense could negate say, .25 damage, meaning you'd have to put 8 defense to negate 2 damage. Does this make sense? lol. Do you also have any idea about regeneration? NPCs regen way too quickly and I need to fix that.
  15. <Formulas> <PhysicalDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2) * (100 / (100 + V_Defense))</PhysicalDamage> <MagicDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2) * (100 / (100 + V_MagicResist))</MagicDamage> <TrueDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2)</TrueDamage> </Formulas> My formulas. I don't even seem to have anything regarding defense.
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