If I wanted something with 3 damage to deal 2 damage with you having 8 defense, what would I adjust that 100 to be? If it's possible to cause the defense to negate a % of damage instead of a flat amount that'd be ideal, but otherwise I'd like to be able to make it so 1 defense could negate say, .25 damage, meaning you'd have to put 8 defense to negate 2 damage. Does this make sense? lol.
Do you also have any idea about regeneration? NPCs regen way too quickly and I need to fix that.