OniSensei Posted May 4, 2021 Share Posted May 4, 2021 Hello! So one of the biggest hurdles I have faced while using the Intersect Engine, is editing the GUI. Any big changes require a lot of work, and while it isn't difficult to edit the JSON files and figure out what does what. It does take time, and constant reopening of the client to check the changed.  I decided to make a tool that will load the Intersect Engine GUI JSON files and give you a visual editor for them. It simplifies the JSON file into a TreeView that is easy to edit and save.  Currently this is limited in what it will show but I will be adding much more to this tool. This is the initial alpha release, there will likely be bugs Please tell me about bugs!  This project is Open Source though it is coded in VB.NET and I am trash, be thankful this even works lol.  Preview:  Download:https://github.com/OniSensei/Intersect-GUI-Editor/releases/tag/1.0.0.1  Source: https://github.com/OniSensei/Intersect-GUI-Editor  Make sure to copy and paste the contents of your Client > Resource > gui folder to the editors gui folder, and replace any images in the resources folder that you would like. The custom font is still experimental at this time but in theory it should work, you can change the font by putting a .ttf file into the font folder and changing the font in the settings window (cog icon).  Please let me know if you have any suggestions, I would love to hear them! And follow the development here:https://github.com/OniSensei/Intersect-GUI-Editor/projects Erassus, Kamus, wishy and 24 others 18 9 Link to comment Share on other sites More sharing options...
Khaikaa Posted May 4, 2021 Share Posted May 4, 2021 Such a useful tool. As you said, dealing with gui is so tedious for many reasons, and the tool you made looks very easy to use. I will 100% give it a try. Vio and Weylon Santana 2 Link to comment Share on other sites More sharing options...
Weylon Santana Posted May 4, 2021 Share Posted May 4, 2021 Man, I manipulate the interface so much that it's natural to me, but something like that is extremely useful  I will download and test it now. Whatever you need help I will help. Link to comment Share on other sites More sharing options...
jcsnider Posted May 4, 2021 Share Posted May 4, 2021 This is it fam. Whether it works or not this is as close to an official gui editor you're gonna get for the foreseeable future.  One thing that wouldn't be easy but insanely cool regardless (feature request inbound) would be bundling the MonoGame content builder and providing a gui to generate game fonts by selecting system font files and a helper for selecting character regions to generate.  Either way good work, it looks great, thanks for sharing @OniSensei and I hope it is helpful to many around here. Vio, OniSensei and Zoagel 1 2 Link to comment Share on other sites More sharing options...
Damian666 Posted May 4, 2021 Share Posted May 4, 2021 oooooooh, nice shiny toy coded in vb.net  me like !  edit, i checked your code, and am glad to say it looks good man, just glanced over it for now, but i dont see much wrong with it. very nice project Vio 1 Link to comment Share on other sites More sharing options...
OniSensei Posted May 4, 2021 Author Share Posted May 4, 2021 11 minutes ago, Damian666 said: oooooooh, nice shiny toy coded in vb.net  me like !  edit, i checked your code, and am glad to say it looks good man, just glanced over it for now, but i dont see much wrong with it. very nice project Thanks! It’s just sloppy, I wanted to get something functional to begin with, I can clean up the json deserialization a lot among other things. Damian666 1 Link to comment Share on other sites More sharing options...
OniSensei Posted May 8, 2021 Author Share Posted May 8, 2021 Sorry for double posting but just wanted to highlight there has been a small update. Â Thanks to @Weylon Santana 's feature requests there have been a few updates to the over all use-ability. Â The textbox that contains the value you are editing no longer resets after updating, as well as the selected node in the treeview, this enables faster and more frequent edits. Additionally, I enabled the text editor, edits within the editor will now show up on the visual panel as well as update the treeview. Finally I added a few tips, when you select a node on the treeview the status bar at the bottom will reflect a tip on what the values mean to give newer users a more in depth idea of what they are changing. More tips will come, as I only added the few I am particularly knowledgeable about and would love to crowd source anything you guys think would be valuable tips. The main post has already been updated with the new version download, and the repo is always up to date. Guite Emortal, Blinkuz, Kamus and 2 others 3 2 Link to comment Share on other sites More sharing options...
Weylon Santana Posted May 8, 2021 Share Posted May 8, 2021 This was basically all the features I ask, this will make edits faster, I already downloaded the new version, I will test it soon OniSensei and Khaikaa 1 1 Link to comment Share on other sites More sharing options...
froggy Posted June 18, 2021 Share Posted June 18, 2021 I tried editing the 'EventDialogWindow_1Response' since I assume that is what the 'Show Text' event dialogue uses? I can enlarge the window just fine, and move the response button, but when I go into the client to see the enlarged window it doesn't work? Â Â Link to comment Share on other sites More sharing options...
OniSensei Posted July 4, 2021 Author Share Posted July 4, 2021 On 6/18/2021 at 5:00 AM, froggy said: I tried editing the 'EventDialogWindow_1Response' since I assume that is what the 'Show Text' event dialogue uses? I can enlarge the window just fine, and move the response button, but when I go into the client to see the enlarged window it doesn't work? Â Â Â This is likely due to the client setting the sizes during load times rather than reading the json, this happens with some json files. Link to comment Share on other sites More sharing options...
Guite Emortal Posted July 4, 2021 Share Posted July 4, 2021 On 6/18/2021 at 2:00 AM, froggy said: I tried editing the 'EventDialogWindow_1Response' since I assume that is what the 'Show Text' event dialogue uses? I can enlarge the window just fine, and move the response button, but when I go into the client to see the enlarged window it doesn't work?   I had a similar issue. You have to edit both the bounds of "EventDialogArea" & "EventDialogAreaNoFace" otherwise it wont work and your settings will keep getting overwritten. OniSensei 1 Link to comment Share on other sites More sharing options...
OniSensei Posted July 20, 2021 Author Share Posted July 20, 2021 It’s come to my attention that font preview is bugged, I’ll be fixing this soon Kamus 1 Link to comment Share on other sites More sharing options...
nvh Posted July 21, 2021 Share Posted July 21, 2021 This is bug?? Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileLoadException: Could not load file or assembly 'Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040) File name: 'Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed'   at ZTn.Json.JsonTreeView.Controls.JTokenTreeUserControl.SetJsonSource(String jsonString)   at Intersect_GUI_Editor.ChatboxWindowGUI.LoadChatboxWindowGUI(String jsonfile) in C:\Users\Oni\source\repos\Intersect GUI Editor\Intersect GUI Editor\JSON Deserializers\game\ChatboxWindowGUI.vb:line 161   at Intersect_GUI_Editor.Form1.ChatboxWindowToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Users\Oni\source\repos\Intersect GUI Editor\Intersect GUI Editor\Form1.vb:line 1044   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)   at System.Windows.Forms.Control.WndProc(Message& m)   at System.Windows.Forms.ToolStrip.WndProc(Message& m)   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ************** Loaded Assemblies ************** mscorlib   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Intersect GUI Editor   Assembly Version: 1.0.0.1   Win32 Version: 1.0.0.1   CodeBase: file:///e:/duangame/intersect/tv(delop)/intersect.gui.edtor/ige/intersect%20gui%20editor.exe%C2%A0 ---------------------------------------- Microsoft.VisualBasic   Assembly Version: 10.0.0.0   Win32 Version: 14.8.4084.0 built by: NET48REL1   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4084.0 built by: NET48REL1   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting   Assembly Version: 4.0.0.0   Win32 Version: 4.8.4084.0 built by: NET48REL1   CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ZTn.Json.JsonTreeView   Assembly Version: 1.2.0.0   Win32 Version: 1.2.0.0   CodeBase: file:///e:/duangame/intersect/tv(delop)/intersect.gui.edtor/ige/ZTn.Json.JsonTreeView.DLL ---------------------------------------- Newtonsoft.Json   Assembly Version: 13.0.0.0   Win32 Version: 13.0.1.25517   CodeBase: file:///e:/duangame/intersect/tv(delop)/intersect.gui.edtor/ige/Newtonsoft.Json.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration>   <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.   Link to comment Share on other sites More sharing options...
Tron Posted August 25, 2021 Share Posted August 25, 2021 Is this still being worked on? Link to comment Share on other sites More sharing options...
Damian666 Posted August 25, 2021 Share Posted August 25, 2021 dunno atm, why? are you missing stuff? or have errors? Link to comment Share on other sites More sharing options...
Tron Posted August 25, 2021 Share Posted August 25, 2021 1 hour ago, Damian666 said: dunno atm, why? are you missing stuff? or have errors?  Yeah all the same errors nvh is getting. Compiled source and ran it (has the resources folder in that directory) and can't make any changes. When update is clicked it gives the error nvh posted. Link to comment Share on other sites More sharing options...
Damian666 Posted August 25, 2021 Share Posted August 25, 2021 ok, ill check tonight if i can fix it for you guys. Â its vb.net, so thats not gonna be a problem lol Skit and Tron 2 Link to comment Share on other sites More sharing options...
panda Posted August 25, 2021 Share Posted August 25, 2021 8 hours ago, Scaly said:  Yeah all the same errors nvh is getting. Compiled source and ran it (has the resources folder in that directory) and can't make any changes. When update is clicked it gives the error nvh posted.  So my question is what else is in that directory? Because from looking myself, IGE uses Newtonsoft.Json 13, and the error nvh had is Newtonsoft.Json 12 -- which Intersect uses. Makes me think IGE was dumped into the same directory as the Intersect client and then run. That said, I get a totally different error on clicking Update because IGE doesn't create the temp directory if it does not already exist. Link to comment Share on other sites More sharing options...
Tron Posted August 26, 2021 Share Posted August 26, 2021 4 hours ago, panda said:  So my question is what else is in that directory? Because from looking myself, IGE uses Newtonsoft.Json 13, and the error nvh had is Newtonsoft.Json 12 -- which Intersect uses. Makes me think IGE was dumped into the same directory as the Intersect client and then run. That said, I get a totally different error on clicking Update because IGE doesn't create the temp directory if it does not already exist.  You're correct. I didn't read the error I got and assumed it was the same because they copied and pasted the entire log. Mine looks like this:  ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\<USER>\Desktop\Intersect-GUI-Editor-master\Intersect GUI Editor\bin\Debug\temp\tmp_7806103.json'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at Intersect_GUI_Editor.Functions.ReloadText(String windowname, String type) in C:\Users\<USER>\Desktop\Intersect-GUI-Editor-master\Intersect GUI Editor\Functions.vb:line 16 at Intersect_GUI_Editor.Form1.Button1_Click(Object sender, EventArgs e) in C:\Users\<USER>\Desktop\Intersect-GUI-Editor-master\Intersect GUI Editor\Form1.vb:line 3013 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)  Link to comment Share on other sites More sharing options...
panda Posted August 26, 2021 Share Posted August 26, 2021 1 minute ago, Scaly said:  You're correct. I didn't read the error I got and assumed it was the same because they copied and pasted the entire log. Mine looks like this:  ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\<USER>\Desktop\Intersect-GUI-Editor-master\Intersect GUI Editor\bin\Debug\temp\tmp_7806103.json'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode) at Intersect_GUI_Editor.Functions.ReloadText(String windowname, String type) in C:\Users\<USER>\Desktop\Intersect-GUI-Editor-master\Intersect GUI Editor\Functions.vb:line 16 at Intersect_GUI_Editor.Form1.Button1_Click(Object sender, EventArgs e) in C:\Users\<USER>\Desktop\Intersect-GUI-Editor-master\Intersect GUI Editor\Form1.vb:line 3013 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)  Ok, that is the error I saw. Alternatively: https://github.com/OniSensei/Intersect-GUI-Editor/pull/14 Link to comment Share on other sites More sharing options...
Skit Posted August 26, 2021 Share Posted August 26, 2021 esta funcional con la versión 6.2.456?  Link to comment Share on other sites More sharing options...
Damian666 Posted August 26, 2021 Share Posted August 26, 2021 ooooh, its done already? xD Link to comment Share on other sites More sharing options...
panda Posted August 26, 2021 Share Posted August 26, 2021 6 hours ago, Damian666 said: ooooh, its done already? xD Yeah, "tonight" was yesterday. 😂 Link to comment Share on other sites More sharing options...
Damian666 Posted August 26, 2021 Share Posted August 26, 2021 meh, i was going to do it at work, but hee... this works too xD Link to comment Share on other sites More sharing options...
froggy Posted August 29, 2021 Share Posted August 29, 2021 The UI is changing places when I change the resolution in the client, how do I solve this? Link to comment Share on other sites More sharing options...
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