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Everything posted by nvh
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How can I generate a .XNB spritefont file from a .TTF?
nvh replied to nvh's question in Questions & Answers
watiing for it -
How can I generate a .XNB spritefont file from a .TTF?
nvh replied to nvh's question in Questions & Answers
Do you have a tool or a way? because I want to make video tutorials for everyone? -
I couldn't find a way to create .xnb font files, it seems that it is outdated and no longer in use since XNA Framework has stopped its development.
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I have been using this Engine since 2019 but canceled for a while due to busy studying. After a while working with almost all features of Engine. I want to ask, how does the engine validate movement & colison. Where are they placed in the source code? I want to know and change some things
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Tks for it. How to make an plugin for other feature?
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I want to make an Plugin for maximum value 255 to Max Interger. Can i do it?
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How to add a item with name and mount? foreach (object item in items) { if (item.name == “gold”) { additem(item, 50000);} }
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Players can see animations by personal events?
nvh replied to Mitsueda's question in Questions & Answers
of course not, unless you make it global -
Sprite ++y direct when equiped mount. Pet random moving? (Paperdoll random moving x y)
nvh replied to nvh's question in Questions & Answers
Can I edit source in client? I think in source have X and Y when render sprite and paperdolls. -
Sprite ++y direct when equiped mount. Pet random moving? (Paperdoll random moving x y)
nvh replied to nvh's question in Questions & Answers
How to u make sprites and paperdolls is taller, I want add mount -
MOUNT if (MyEquipment[13] > -1) //13 is pet slot. { Sprite.Y += 10; Paperdoll[0 to 11].diectY +=10; //sprite adding a mount will make the player taller } else { Sprite.Y -= 10; Paperdoll[0 to 11].diectY -=10; //remove mount } ---------------------------------------------------------------------------------------- PET I came up with an idea that was to create a paperdoll (pet sprite), edit the client source and make it move randomly and follow the character. if (player.y -- ) { pet.y --} if (player.x-- ) { pet.x --} update () { if (random == 1) {pet.x++} if (random == 2) {pet.y++} if (random == 3) {pet.x--} if (random == 3) {pet.y--} if (player.x + pet.x > 10m) {pet.y--} } if (player.x + pet.x > 10m) { spawnpet(player.x - 2) it doesn't seem easy but i want a challenge I think code in here https://github.com/AscensionGameDev/Intersect-Engine/blob/main/Intersect.Client/Entities/Entity.cs
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S.F.S Sea Fishing System V0.2 (LASTEST VERSION IN NOVEMBER)
nvh replied to Mitsueda's topic in Event Systems
I think, u should't use autorun, if ur game have 1000 players online, autorun will make lag. -
local var: player variable, Each player will have separate data. global var: server variable, All players in the server are the same value. boolean: true or false (if true - do thing, if false - do a thing) interger: integer max value is about 2 billion ( if var x > 5000 (do thing) ) string: is a text. (var xxx = "I love u"). There are also local and global event lc event: effects on a player that is interacting with the event gb event: effects on all player (if player xxx interac with event (event add 100xp), all player + 100xp)
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Specified argument was out of the range of valid values. (NPC EDITOR)
nvh replied to mem981's question in Questions & Answers
try to check if any data is too big or wrong type -
Specified argument was out of the range of valid values. (NPC EDITOR)
nvh replied to mem981's question in Questions & Answers
It's hard to know because the log is not specific, wait for an expert to help you! -
username & player name does not distinguish between uppercase and lowercase
nvh replied to nvh's question in Questions & Answers
tks. I did it if (Name.Any(char.IsUpper)) { Name = Name.ToLower() + "" + Id; } -
thank u. I have toplv online (auto) I will query with .db to create a top lv offline (manually)
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username & player name does not distinguish between uppercase and lowercase
nvh replied to nvh's question in Questions & Answers
When user signup whit user name “IloveYou” and character name “Warriors” Server auto change “IloveYou” to “iloveyou” and “Warriors” to “warrios” Using ToLower() which file .cs for this feature? -
is there any way to fix it? {@“\command”, set method in here}??
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can I using this ?
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which file .cs for this code? can show player name of this.valueEXP ?
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What is the syntax to be able to write it? Can I save it to a file top.json and update it every 12h to keep the server from slowing down? Dialog from client can call command like \onlinelist