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Changelog: 2.0 * Rebuild from scratch and updated to work with Intersect 0.7.1.101 VANILLA * Added .psd files. Promotional coupon code exclusive for the community 50% discount for limited time (10 coupons) with the link (already applied) https://erassus.itch.io/intersectcommunity
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Justn reacted to a post in a topic: [PAID] GUI Modern Fantasy for Intersect Engine
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If more people are interested in other color schemes, i can try, probably i will experiment with blue tones like sci-fi or something.
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Smoot reacted to a post in a topic: [PAID] GUI Modern Fantasy for Intersect Engine
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Update for 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted mainmenu.png for vanilla. - Removed all spanish words from mainmenu_% and ingame_% and adjusted for vanilla, english friendly. + Custom Spanish buttons in another folder.
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megafrom reacted to a post in a topic: [PAID] GUI Modern Fantasy for Intersect Engine
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Erassus started following [PAID] GUI Modern Fantasy for Intersect Engine
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GUI Modern Fantasy for Intersect Engine A custom graphical user interface for Intersect Engine. No needed to edit windows sizes, config files or anything, plug & play for vanilla build. 186 customized files for vanilla Mouse cursor included, hover buttons, etc. Updates for new sections. The seamless icons and buttons are optimized for Intersect Engine. Once paid, all upcoming updates of this assets will be free. Example Preview: FAQ: Can I use these assets in a commercial game? - Yes Do I have to credit you? - No, you don't have to if you don't want to, but credits are welcomed, this keep motivate to make updates. Will there be more buttons and icons in this style? -Probably if the engine adds new buttons or sections, also i will add missed sections or buttons for free in the updates. Important note: Sprites, item icons, wallpaper backgrounds, tilesets are not included and those was used only for example purposes. Changelog: 2.0 * Rebuild from scratch and updated to work with Intersect 0.7.1.101 VANILLA * Added .psd files. 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted mainmenu.png for vanilla. - Removed all spanish words from mainmenu_% and ingame_% and adjusted for vanilla, english friendly. + Custom Spanish buttons in another folder. 1.0 Initial Release
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Variables as Day and Week of the server (Is Thursday, Saturday, Sunday, etc)
Erassus replied to Erassus's question in Questions & Answers
Thanks for the reply. I'm using collision to active some events like doors and those things with variables. Meanwhile i can spawn bosses with time variables like: "It's 2:00 pm" in the conditions, and execution with collision if the players walk in some tile in the map. So i was trying to expand this but weekly, a counter can be made perhaps? -
Story Today I did this on my project...
Erassus replied to SkywardRiver's topic in Design & Creativity
This is a old map concept of my game using a lot of references from tilesets. I was testing the connections and a lot objects and layers, probably i will use those but to make more original. Now starting from zero. Login Room Map, inspired by Greed Island from Hunter x Hunter. -
Vio reacted to a post in a topic: Today I did this on my project...
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Erassus reacted to a post in a topic: Intersect GUI Editor
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OniSensei reacted to a post in a topic: Today I did this on my project...
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Justn reacted to a post in a topic: Today I did this on my project...
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Blinkuz reacted to a post in a topic: Today I did this on my project...
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Story Today I did this on my project...
Erassus replied to SkywardRiver's topic in Design & Creativity
Working on elixirs that change the hairstyles. When a unnequip the item of the hairstyle (Essence) the autorun event will execute autoequip that, so this prevent that the head is bald. Also, the npc dont give another elixir if already one exist in the inventory, so this prevent duplicated hairstyles. If you use another hairstyle elixir, the old will be erased, to prevent only one hairstyle in the inventory and no duplicates. Login menu: Esc Menu in-game: Some gif of the UI, all made from photoshop and editing the .json files, took me 2 months! (January and February) -
Erassus reacted to an answer to a question: Projectile Spawn Delay (ms) not working?
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Projectile Spawn Delay (ms) not working?
Erassus replied to Erassus's question in Questions & Answers
Thanks, tried a few times seeing and understanding the result now correctly, it's my fault believing that is the configuration of the spawn animation itselft. So, how can i make the arrow shot after the end of the paperdoll animation like this and not instantly? : Thanks in advance! -
Hello! Tried to make arrow animation for bow weapons, and notice that the spawn delay (ms) is not working or dont making any effect in the game, so tried a fresh latest install of Intersect (0.7.0.115) and the results are the same. Here are the projectile and animation configurations: Video of the problem with delay spawn of the projectile:
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Khaikaa reacted to a post in a topic: Presentaciones para la comunidad hispana!
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Hola! me llamo Hugo y tengo bastante pasión por MMO (su dinámica e interacción) he pasado desde juegos antiguos como Diablo 2 hasta los modernos como Black Desert Online, había echado un vistazo al engine Intersect pero lo dejé en favoritos para algún día revisarlo bien, estuve desarrollando un juego de Pokémon Online con RPG Maker y logré levantarlo unas semanas con una pequeña cantidad de amigos, sin embargo dado que estaba limitado al RPG Maker, poco a poco lo fui dejando en hiatus, por ese entonces me decidí a mirar Intersect y lo encontré muy bueno, por lo que puse manos a la obra y desencantarme en un RPG de Fantasía inspirado en los juegos anteriores mencionados, el nombre temporal designado es "MAGAMI Online". Por ahora llevo 3 semanas probando Intersect y he estado probando con assets o RTP de RPG Maker, he aquí un vistazo: