Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


OniSensei last won the day on September 11 2022

OniSensei had the most liked content!


About OniSensei

  • Birthday 01/06/1990

Contact Methods

  • Website URL
  • Discord

Profile Information

  • Gender

Recent Profile Visitors

2,343 profile views
  1. You edited the gui\layouts\game\ItemDescWindowExpanded.json ? The last number on the first bounds should be the height value. If that edit does not reflect in the game then it will require a source edit.
  2. It’s come to my attention that font preview is bugged, I’ll be fixing this soon
  3. Then you’ll need to edit the source.
  4. Yeah, set conditions within the event, you can do conditional statements, such as if playerVariableX >= Y then open crafting menu. you’ll have to set up the crafting exp for a skill level yourself as this doesn’t come default in the game which is why I referenced a player variable.
  5. They’re making an rpg using rpg maker and some plugins, this is not something made with intersect.
  6. This error will pop up if there is a bad response from the API but it’s not something to generally worry about unless it is keeping you from doing something. Giving or taking items has not been completed, along with users inventory and bank etc. This tool is very much still a work in progress.
  7. Thanks I’ll update it to read as a long rather than int32
  8. This is a fairly simple modification, what source version are you using?
  9. The token is retrieved automatically upon login. So basically Open the API configuration (located at server/resources/config/api.config.json) Set the Enabled field to true Then in the server console type: api [name] true (replace [name] with the username of the account you want to grant API access to. Then you need to type this in the console: apigrant [username] [role] (replace [username] with the username of the account you want to give the role to) (replace [role] with users.query) do this again with the role users.manage Once you do this, open the tool and it should connect to the server, upon logging in with the account you granted access to the tool will send a request with the credentials of the account provided and if successful it will then return a token and store it in the settings. The tool will automatically refresh the token when it needs to if the tool is still up and running. If none of this is the issue it might be that the Server IP or Port is different from the default, to change this click the settings button on the login form and edit the required setting. If the issue still isnt solved I will have a better reply for you in a moment, I moved cross country and am currently downloading everything I need to test this and make sure it's still working and valid on my laptop. -Edit I was able to download v0.7.0.122 and the admin tool and everything seems to be working fine on my end. If I had to guess it's likely a server IP/PORT issue.
  10. This is likely due to the client setting the sizes during load times rather than reading the json, this happens with some json files.
  11. It does, you just need to enable api settings and then grant api access to a user, additionally you will need to grant api roles to the user afterwards. follow the api documentation on how to do this. https://docs.freemmorpgmaker.com/en-US/api/v1/introduction/setup.html#enable-the-api
  12. Some values are set through the client source and ignore the json, this might be one but I’ll let somebody else talk on that as I don’t know enough.
  13. If its the same window as displayed in the main post then its the EventDialogWindow_3Responses.json, you can tell because it has three response buttons at the bottom. To change the main window size its really easy, you would just need to edit the Bounds, the bounds are set up like this, X, Y, WIDTH, HEIGHT so in this example i just need to change the last number to 294. You'll have to change a few positions of things to make it look right but im sure you can figure it out from there.
  14. Ok, quick and dirty, this will cover making an item as well just because its part of the process and others might benefit from knowing how. Open the editor and the first thing you are going to want to do is click "Game Editors" > "Item Editor" Once the item editor opens, Create new item Select the new item on the list Edit the items information (icon, name, etc) Save item Now there are multiple ways to get the item into the game for you character to use, Monster drops Shop sells item Random item spawn Quest loot Etc. Ill be covering two basic methods but this will give you an idea of how to use the event editor system. First is the shops. Open the shop editor with "Game Editors" > "Shop Editor" Once the shop editor opens, Create a new shop Select new shop from list Edit shop information (name etc) Add items to sell (the item we just made maybe?) Click the "Add Selected" button to add it to the list Save the shop The next step is to do something with this shop or item to get it in the game, so for that we need to start editing the events. Under map layers, select the "Events" tab. Once selected, double click any square on the map to add an event (this is where the shop will go for example). Once the event editor opens, Name the event Set conditions, sprite for the npc, etc Double click the command line (or right click) and add a new command Scroll down and find the "Shop and Bank" node, then double click "Open Shop" Select the shop from the drop down and click ok. Finally save the event. Alternatively, you can just set the event to give the player the item Take some time to explore the events and see what all is possible.
  15. Their screen resolution isnt big enough to see the bottom. And the button isnt within the scroll bars.
  • Create New...