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Everything posted by Peaverin
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How i change the speed of player with a event ?
Peaverin replied to AlexandreKayle's question in Event Questions
Speed is based on agility stat, so maybe you could give the player a spell called "Speed up" that buffs the agility stat for a few seconds whenever the player mounts the motorbike and take it away when the player dismounts it. -
Buenas! Yo tampoco me había presentado porque no había visto esto antes. Me llamo Albert, soy de España, estoy estudiando ingeniería informática y matemáticas (estoy a finales de segundo año, plenos exámenes), y me gusta bastante este mundillo para entretenerme de vez en cuando. Un saludo a todos!
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Hi, I saw this option in the config file of the server: <AnimatedSprites></AnimatedSprites> I have searched over the forum and found nothing about it, and the documentation doesn't say anything about this https://www.freemmorpgmaker.com/docs/en/Game_Design/Advanced_Configuration/ServerConfig.html. Do someone know what is this option for? Thanks.
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You can open the Client and Server in Mac OS, Linux and Windows, but the editor is only available through Windows and I think there's almost no chance you could open it with Linux using Wine (I'm not 100% sure about this). https://www.freemmorpgmaker.com/docs/en/Welcome.html#page_Cross-Platform-Compatibility
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Story Today I did this on my project...
Peaverin replied to SkywardRiver's topic in Design & Creativity
The only "bad" thing I can see is the tree next to the house doesn't look well for me. It seems like it's next to the house but behind it at the same time. Other than that it looks excellent! -
Hello guys, this is just something I have curiosity about. I literally have no idea about this and 'd like to listen to some opinions about this matter. Do you think it is needed to create an enterprise in order to get revenue from your game? Have you done it before? Every opinion about this is welcome.
- 5 replies
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- enterprise
- videogame
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One solution with the event system would be as follows: Let's say you have 2 chests that you want to reset each week. Suppose the switches are "Chest1" and "Chest2". Create a player variable. I'll call it "Reset Chests". First it is set to 0. Now let's say a week passes and you want to reset all those switches for every player. Create a Common Event. Trigger: "Autorun". Execution condition: player variable "Reset Chests" does not equal to 1. In this event you set "chest1", "chest2" to false. Also, you set the "Reset Chests" variable to 1, so the reset won't happen again for that player. Let's say one more week passes, what do you do now? Easy, you just go to the same common event and change the execution condition to player variable "Reset Chests" does not equal to 2. Then, instead of setting that same variable to 1, you set it to 2. The only problem here is that you still have to manually change those two values each week, although it's a lot easier than manually changing the switches from the database (unless you have a script that automatically does that).
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Story Today I did this on my project...
Peaverin replied to SkywardRiver's topic in Design & Creativity
A lot of hours spent and I don't even have the outlines -
It's not possible at the moment since there's no event command to force the player to cast a spell, so by calling a common event you'll be able to take an item from the player but you won't be able to cast any additional spell.
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Love the style! This may become a very nice platformer game when source comes out! And You can upload it here https://www.ascensiongamedev.com/filehost/ and then copy the link and paste it in the post.
- 30 replies
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- side
- side scroller
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[TUTORIAL] PVE Arena using Events and Quests System
Peaverin replied to Peaverin's topic in Community Guides
That's actually an original idea :), but as you said it isn't not stable. I think the best for now is to take this "system" as an example of what events can do and wait until they add the features I proposed or just wait for open source. -
[TUTORIAL] PVE Arena using Events and Quests System
Peaverin replied to Peaverin's topic in Community Guides
The first one you said, when the player logs in the arena again there's no problem because the timer will continue and he will exit it anyways, but yes, the main problem is if the player logs out and don't log in again. As I already said in my post I have already though in ways of solving it but it would require extra event commands which we don't have. But if you come up with a solution with the ones we have just post it. -
Okay, thanks a lot!!! Actually I was really worried about that because I love Intersect but I wouldn't use it if it had that vulnerability. Question is answered so you can close the topic
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PVE Arena Using Events and Quest System Posted: 31/01/2018 Written during Beta 4.7 First of all sorry for my English, I know it's not the best but I think you can understand me. I was testing functionalities of the engine and its potential and I managed to create a PVE Arena so I decided to share this here. You talk to a NPC and he gives you the quest to enter the Arena. If you already had the quest taken he asks you if you want to enter. Then you're teleported to the arena. Only one player is allowed to be in the arena at the same time. There are 3 possibilites to exit the arena: 1. Be killed 2. Kill the monster 3.Run out of time(so you can't stay forever and block other player's entrances). Uses events and the quest system. When the monster is killed the task is finished and therefore you can run an event and do anything. There are two known bugs because of the limitations of the event system (or maybe my own limitations, if anybody knows how to fix them without editing source code just say it): Video: The player in the left had already entered the arena before (that's why you see the quest in the quest log is already yellow). The player in the right hadn't. You can see that no player is able to enter the arena if there's already someone in and the 3 ways to exit the arena (die, kill the monster or run out of time). When monster is killed the player gets out of the arena and can enter the reward room. Tutorial: For this tutorial I have two separate maps. The first one is the Lobby and the second one is the Arena itself. First of all we're going to use the following: A Player Switch called "Player in Arena", a Global Switch called "Arena", initially False (will be True if a player is in the arena), and a Global Variable called "Arena Timer". This last one variable doesn't need to be a Global Variable and can be a Player Variable instead but if its Global it could be used for letting other players know how long they will have to wait. Now let's go to make the Quest for this: Follow the image: Green is for optional, Red is for mandatory, Yellow is for anotations. As you can see you can't quit the quest because if some player quitted the quest while inside the arena, then he wouldn't be able to exit by killing the monster (he would still exit the arena when the time goes down so you can actually mark the option but it would be extrange). Then you have to choose the task of killing the monster you want to be in the arena. Then, on task completion event you have to warp the player outside of the arena and set the "Player in Arena" and "Arena" switches to false so other players can enter the arena. Then you can choose to finish or not the quest and reward the player. Now let's go to the Lobby and create the NPC that will teleport you to the arena: Everything is explained in the image "Arena False" and "Arena True" condition list are only formed by "Global Switch Arena is False" and "Global Switch Arena is True".The second page of the event is what will appear when there's a player inside the arena. Note that in this example I've done it this way, with a NPC, but it could be done in a lot of different ways. Last but not least, you might be asking why is the Player Switch "Player in Arena" for. This switch is used now! This is used for when a player dies in the arena, the arena gets reset so other players can enter. Create a Common Event and follow the image: In my case now I have a NPC called "Guard" that after you've completed the quests lets you pass to the rewards room, but you can make it different. The best thing, if the quest can be repeated, is to give the reward at the event that is called on task finished. You can do almost anything you want to! That's the power of Intersect. Your PVE Arena should by ready by now! Let me know If I missed something, if you have any problem/suggestion or if you know how to fix any of the bugs I mentioned above! Thank you!
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Hi, this is something that makes me worry about the security of the engine. I was editing some events while I was connected in the map with my character. I already knew that when you edit an event in the Editor, you have to reload the map with your character for events to be refreshed. I realised that if I edit an event in the editor but don't reload the map with my character, the event data is that of before the edition, but it still works. This made me think that events logic is sended by the Server but then handled by the Client. This could be an important security issue, but maybe I'm wrong and the Server has data about the events of each map for each player or something like that. Could anybody answer me this question? Thank you and sorry for my English, I know it's not the best.
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Hi all, I just found out this website through rpg maker forum. This guy's tilesets are non-rtp (so no rpg maker license involved), and I emailed him and he literally told me "you're able to use the tiles on whatever you want" so yes, we can use this outside of rpg maker. I think there are some interesting tiles that are worth seeing so I though sharing this here could help someone. Link to his page: https://kauzzresources.wordpress.com/galeria/
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Hi all! I'm happy to announce my game is finished. www.peaverin.com Maybe the difficult is a little high, idk. Just test it! I don't want to win any money or visits in the page with the game, just feedback and the satisfaction of having programmed and created a game almost 100% by myself (except the resources part, although I had hard times editing with Gimp). Hope you like it ^^
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Thanks! Actually this game is being part of a final high school project so I have an excuse to be perseverant. Thank you! At the moment I'm focusing in single player game. It will be launched both for navigator and for Play Store. I sometimes think about making a multiplayer version someday but it will be too much time consuming and I'll have to learn loads of things (I've been learning something about node.js along with sockets.io but I'm still very newbie with all of this). So I'll first finish the offline version and then I might create the multiplayer one.
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I'm still alive! And my game too! Check this vid (note that the levels are just example levels): OUvwti1SADA
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Thanks! Actually graphics are my main issue because I have 0 knowledge on making graphics and I took them from freeopenresources. I know the GUI and the tiles and items have not the same style but they are good for testing.
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Hey! Lately I've been working on my game, and there's been some progress. There's a video demonstration of what's been added until now. I've already created a map editor that generates the code of the map you create. You can also edit an existing map and you can edit everything: blocks (there 4 layers: the first one is for blocks behind the character and the second one for blocks that block the character; the third and fourth ones are for blocks before the character), song, tileset, background... I also added items and hud for hp and money. The next now is adding weapons and enemies. Here's a little video demonstration of an example map. I might upload a video showing the map editor in the future. BtqcbEl1SZ8 By the way, if anybody is interested in helping with graphics (mainly for the UI,hud and items), please PM me. Any help will be appreciated. Also I tried this game in my mobile devices as well as Ipad and it works properly. There are still some problems with the multitouch and such things, but with a little twerk of the code it can be fixed easily. Anyways I want to focus on the PC navigator game firstly so I can transform it into a mobile game later. I can give some tips for HTML5 game programming in anywant wants to.
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Thanks! I appreciate your comments:)
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It's been a long time since I don't update this. I did a lot of things to the game and started programming the levels logic. Here's a video that shows what is done at the moment. I'll update the main topic explaining what's new when I have time. By now you can watch this video of the game. It was recorded with an annoying screen recorder because Camtasia Studio wasn't working and I had to use that other program: e-0dvwfFmUw
